all repos — Legends-RPG @ 107d1b4f334c643b35bd44f6d8865a9e9a42e3b7

A fantasy mini-RPG built with Python and Pygame.

data/components/person.py (view raw)

  1__author__ = 'justinarmstrong'
  2import math
  3import pygame as pg
  4from .. import setup
  5
  6
  7class Person(pg.sprite.Sprite):
  8    """Base class for all world characters
  9    controlled by the computer"""
 10
 11    def __init__(self, sheet_key, x, y, direction='down'):
 12        super(Person, self).__init__()
 13        self.get_image = setup.tools.get_image
 14        self.spritesheet_dict = self.create_spritesheet_dict(sheet_key)
 15        self.animation_dict = self.create_animation_dict()
 16        self.index = 0
 17        self.direction = direction
 18        self.image_list = self.animation_dict[self.direction]
 19        self.image = self.image_list[self.index]
 20        self.rect = self.image.get_rect(left=x, top=y)
 21        self.old_rect = self.rect
 22        self.state_dict = self.create_state_dict()
 23        self.vector_dict = self.create_vector_dict()
 24        self.x_vel = 0
 25        self.y_vel = 0
 26        self.timer = 0.0
 27        self.current_time = 0.0
 28        self.state = 'resting'
 29        self.blockers = self.set_blockers()
 30        self.location = self.get_tile_location()
 31
 32
 33    def create_spritesheet_dict(self, sheet_key):
 34        """Implemented by inheriting classes"""
 35        image_list = []
 36        image_dict = {}
 37        sheet = setup.GFX[sheet_key]
 38
 39        image_keys = ['facing up 1', 'facing up 2',
 40                      'facing down 1', 'facing down 2',
 41                      'facing left 1', 'facing left 2',
 42                      'facing right 1', 'facing right 2']
 43
 44        for row in range(2):
 45            for column in range(4):
 46                image_list.append(
 47                    self.get_image(column*32, row*32, 32, 32, sheet))
 48
 49        for key, image in zip(image_keys, image_list):
 50            image_dict[key] = image
 51
 52        return image_dict
 53
 54
 55    def create_animation_dict(self):
 56        """Return a dictionary of image lists for animation"""
 57        image_dict = self.spritesheet_dict
 58
 59        left_list = [image_dict['facing left 1'], image_dict['facing left 2']]
 60        right_list = [image_dict['facing right 1'], image_dict['facing right 2']]
 61        up_list = [image_dict['facing up 1'], image_dict['facing up 2']]
 62        down_list = [image_dict['facing down 1'], image_dict['facing down 2']]
 63
 64        direction_dict = {'left': left_list,
 65                          'right': right_list,
 66                          'up': up_list,
 67                          'down': down_list}
 68
 69        return direction_dict
 70
 71
 72    def create_state_dict(self):
 73        """Return a dictionary of all state methods"""
 74        state_dict = {'resting': self.resting,
 75                      'moving': self.moving}
 76
 77        return state_dict
 78
 79
 80    def create_vector_dict(self):
 81        """Return a dictionary of x and y velocities set to
 82        direction keys."""
 83        vector_dict = {'up': (0, -2),
 84                       'down': (0, 2),
 85                       'left': (-2, 0),
 86                       'right': (2, 0)}
 87
 88        return vector_dict
 89
 90
 91    def update(self, keys, current_time):
 92        """Implemented by inheriting classes"""
 93        self.blockers = self.set_blockers()
 94        self.current_time = current_time
 95        self.check_for_input()
 96        state_function = self.state_dict[self.state]
 97        state_function()
 98        self.location = self.get_tile_location()
 99
100
101    def set_blockers(self):
102        """Sets blockers to prevent collision with other sprites"""
103        blockers = []
104
105        if self.state == 'resting':
106            blockers.append(pg.Rect(self.rect.x, self.rect.y, 32, 32))
107
108        elif self.state == 'moving':
109            if self.rect.x % 32 == 0:
110                tile_float = self.rect.y / float(32)
111                tile1 = (self.rect.x, math.ceil(tile_float)*32)
112                tile2 = (self.rect.x, math.floor(tile_float)*32)
113                tile_rect1 = pg.Rect(tile1[0], tile1[1], 32, 32)
114                tile_rect2 = pg.Rect(tile2[0], tile2[1], 32, 32)
115                blockers.extend([tile_rect1, tile_rect2])
116
117            elif self.rect.y % 32 == 0:
118                tile_float = self.rect.x / float(32)
119                tile1 = (math.ceil(tile_float)*32, self.rect.y)
120                tile2 = (math.floor(tile_float)*32, self.rect.y)
121                tile_rect1 = pg.Rect(tile1[0], tile1[1], 32, 32)
122                tile_rect2 = pg.Rect(tile2[0], tile2[1], 32, 32)
123                blockers.extend([tile_rect1, tile_rect2])
124
125        return blockers
126
127
128    def get_tile_location(self):
129        """Converts pygame coordinates into tile coordinates"""
130        if self.rect.x == 0:
131            tile_x = 1
132        elif self.rect.x % 32 == 0:
133            tile_x = (self.rect.x / 32) + 1
134        else:
135            tile_x = 0
136
137        if self.rect.y == 0:
138            tile_y = 1
139        elif self.rect.y % 32 == 0:
140            tile_y = (self.rect.y / 32) + 1
141        else:
142            tile_y = 0
143
144        return (tile_x, tile_y)
145
146
147    def resting(self):
148        """
149        When the Person is not moving between tiles.
150        Checks if the player is centered on a tile.
151        """
152        self.image = self.image_list[self.index]
153
154        assert(self.rect.y % 32 == 0), ('Player not centered on tile: '
155                                        + str(self.rect.y))
156        assert(self.rect.x % 32 == 0), ('Player not centered on tile'
157                                        + str(self.rect.x))
158
159
160    def moving(self):
161        """Increment index and set self.image for animation."""
162        self.animation()
163
164        assert(self.rect.x % 32 == 0 or self.rect.y % 32 == 0), \
165            'Not centered on tile'
166
167
168    def animation(self):
169        """Adjust sprite image frame based on timer"""
170        if (self.current_time - self.timer) > 100:
171            if self.index < (len(self.image_list) - 1):
172                self.index += 1
173            else:
174                self.index = 0
175            self.timer = self.current_time
176
177        self.image = self.image_list[self.index]
178
179
180
181    def begin_moving(self, direction):
182        """Transition the player into the 'moving' state."""
183        self.direction = direction
184        self.image_list = self.animation_dict[direction]
185        self.timer = self.current_time
186        self.state = 'moving'
187        self.old_rect = self.rect
188
189        if self.rect.x % 32 == 0:
190            self.y_vel = self.vector_dict[self.direction][1]
191        if self.rect.y % 32 == 0:
192            self.x_vel = self.vector_dict[self.direction][0]
193
194
195    def begin_resting(self):
196        """Transition the player into the 'resting' state."""
197        self.state = 'resting'
198        self.index = 1
199        self.x_vel = self.y_vel = 0
200
201
202class Player(Person):
203    """User controlled character"""
204
205    def __init__(self, direction):
206        super(Player, self).__init__('player', 0, 0, direction)
207
208
209    def update(self, keys, current_time):
210        """Updates player behavior"""
211        self.blockers = self.set_blockers()
212        self.keys = keys
213        self.current_time = current_time
214        self.check_for_input()
215        state_function = self.state_dict[self.state]
216        state_function()
217        self.location = self.get_tile_location()
218
219
220    def check_for_input(self):
221        """Checks for player input"""
222        if self.state == 'resting':
223            if self.keys[pg.K_UP]:
224                self.begin_moving('up')
225            elif self.keys[pg.K_DOWN]:
226                self.begin_moving('down')
227            elif self.keys[pg.K_LEFT]:
228                self.begin_moving('left')
229            elif self.keys[pg.K_RIGHT]:
230                self.begin_moving('right')
231
232
233
234class Soldier(Person):
235    """Soldier for the castle"""
236
237    def __init__(self, x, y):
238        super(Soldier, self).__init__('soldier', x, y)
239        self.dialogue = 'Welcome to the castle, citizen.'
240
241
242
243class FemaleVillager(Person):
244    """Female Person for town"""
245
246    def __init__(self, x, y):
247        super(FemaleVillager, self).__init__('femalevillager', x, y)
248        self.dialogue = 'Hey there, Mr. Traveller.  What brings you to our town?'
249
250
251class MaleVillager(Person):
252    """Male Person for town"""
253
254    def __init__(self):
255        super(MaleVillager, self).__init__('male villager', x, y)
256        self.dialogue = 'Good morrow to you, Sir.'
257