data/states/town.py (view raw)
1__author__ = 'justinarmstrong'
2
3import pygame as pg
4from .. import tools, collision
5from .. import tilemap as tm
6from ..components import person, textbox
7
8
9class Town(tools._State):
10 def __init__(self):
11 super(Town, self).__init__()
12
13
14 def startup(self, current_time, persist):
15 """Called when the State object is created"""
16 self.persist = persist
17 self.current_time = current_time
18 self.town_map = tm.create_town_map()
19 self.viewport = tm.create_viewport(self.town_map)
20 self.blockers = tm.create_blockers()
21 self.level_surface = tm.create_level_surface(self.town_map)
22 self.level_rect = self.level_surface.get_rect()
23 self.player = person.Player('up')
24 self.town_sprites = pg.sprite.Group()
25 self.start_positions = tm.set_sprite_positions(self.player,
26 self.town_sprites)
27 self.collision_handler = collision.CollisionHandler(self.player,
28 self.blockers,
29 self.town_sprites)
30 self.textbox_group = pg.sprite.Group()
31 self.dialogue_handler = textbox.DialogueHandler(self.player,
32 self.town_sprites,
33 self.textbox_group)
34
35
36 def update(self, surface, keys, current_time):
37 """Updates state"""
38 self.keys = keys
39 self.current_time = current_time
40 self.player.update(keys, current_time)
41 self.collision_handler.update()
42 self.update_viewport()
43 self.dialogue_handler.update(keys, current_time)
44
45 self.draw_level(surface)
46
47
48 def draw_level(self, surface):
49 """Blits all images to screen"""
50 self.level_surface.blit(self.town_map['surface'], self.viewport, self.viewport)
51 self.level_surface.blit(self.player.image, self.player.rect)
52 self.town_sprites.draw(self.level_surface)
53
54 surface.blit(self.level_surface, (0, 0), self.viewport)
55 self.textbox_group.draw(surface)
56
57
58 def update_viewport(self):
59 """Viewport stays centered on character, unless at edge of map"""
60 self.viewport.center = self.player.rect.center
61 self.viewport.clamp_ip(self.level_rect)
62
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