data/states/town/town.py (view raw)
1"""This is town state. Most of its functionality is inherited from
2the level_state.py module. Most of the level data is contained in
3the tilemap .txt files in this state's directory. Essentially the
4only purpose of town.py is to assign dialogue to each sprite
5"""
6
7from .. import level_state
8from ... import constants as c
9
10class Town(level_state.LevelState):
11 def __init__(self):
12 super(Town, self).__init__()
13 self.name = c.TOWN
14 self.map_width = 25
15 self.map_height = 50
16
17 def set_sprite_dialogue(self):
18 """Sets unique dialogue for each sprite"""
19 for sprite in self.sprites:
20 if sprite.location == [9, 46]:
21 sprite.dialogue = ['Welcome to our town, Mr. Traveller!',
22 'The King is loved by all!',
23 'You should go visit him in his castle.']
24 elif sprite.location == [15, 41]:
25 sprite.dialogue = ['You seem tired, why not rest at our Inn?']
26 sprite.begin_auto_resting()
27 elif sprite.location == [13, 13]:
28 sprite.dialogue = ['Be careful. There are monsters surrounding our town.',
29 'Make sure to equip sufficient armour and weapons.',
30 'Spells and potions are useful too.']
31 elif sprite.location == [10, 13]:
32 sprite.dialogue = ['I have heard rumours that the King has lost something...',
33 'Perhaps you should pay him a visit.']
34 elif sprite.location == [10, 7]:
35 sprite.dialogue = ['Welcome to the castle, citizen.']
36 elif sprite.location == [13, 7]:
37 sprite.dialogue = ['Move along.']
38