all repos — Legends-RPG @ 200f77f62ddf5be44f661d74f36faeb4daa5ad8f

A fantasy mini-RPG built with Python and Pygame.

data/tools.py (view raw)

  1__author__ = 'justinarmstrong'
  2
  3import os
  4import pygame as pg
  5from . import constants as c
  6
  7class Control(object):
  8    """
  9    Control class for entire project.  Contains the game loop, and contains
 10    the event_loop which passes events to States as needed.  Logic for flipping
 11    states is also found here.
 12    """
 13    def __init__(self, caption):
 14        self.screen = pg.display.get_surface()
 15        self.done = False
 16        self.clock = pg.time.Clock()
 17        self.caption = caption
 18        self.fps = 60
 19        self.show_fps = False
 20        self.current_time = 0.0
 21        self.keys = pg.key.get_pressed()
 22        self.state_dict = {}
 23        self.state_name = None
 24        self.state = None
 25
 26    def setup_states(self, state_dict, start_state):
 27        self.state_dict = state_dict
 28        self.state_name = start_state
 29        self.state = self.state_dict[self.state_name]
 30
 31    def update(self):
 32        self.current_time = pg.time.get_ticks()
 33        if self.state.quit:
 34            self.done = True
 35        elif self.state.done:
 36            self.flip_state()
 37        self.state.update(self.screen, self.keys, self.current_time)
 38
 39    def flip_state(self):
 40        previous, self.state_name = self.state_name, self.state.next
 41        persist = self.state.cleanup()
 42        self.state = self.state_dict[self.state_name]
 43        self.state.startup(self.current_time, persist)
 44        self.state.previous = previous
 45
 46    def event_loop(self):
 47        self.events = pg.event.get()
 48
 49        for event in self.events:
 50            if event.type == pg.QUIT:
 51                self.done = True
 52            elif event.type == pg.KEYDOWN:
 53                if event.key == pg.K_ESCAPE:
 54                    self.done = True
 55                self.keys = pg.key.get_pressed()
 56                self.toggle_show_fps(event.key)
 57                self.state.get_event(event)
 58            elif event.type == pg.KEYUP:
 59                self.keys = pg.key.get_pressed()
 60                self.state.get_event(event)
 61
 62    def toggle_show_fps(self, key):
 63        if key == pg.K_F5:
 64            self.show_fps = not self.show_fps
 65            if not self.show_fps:
 66                pg.display.set_caption(self.caption)
 67
 68    def main(self):
 69        """Main loop for entire program"""
 70        while not self.done:
 71            self.event_loop()
 72            self.update()
 73            pg.display.update()
 74            self.clock.tick(self.fps)
 75            if self.show_fps:
 76                fps = self.clock.get_fps()
 77                with_fps = "{} - {:.2f} FPS".format(self.caption, fps)
 78                pg.display.set_caption(with_fps)
 79
 80
 81class _State(object):
 82    """Base class for all game states"""
 83    def __init__(self):
 84        self.start_time = 0.0
 85        self.current_time = 0.0
 86        self.done = False
 87        self.quit = False
 88        self.next = None
 89        self.previous = None
 90        self.game_data = {}
 91
 92    def get_event(self, event):
 93        pass
 94
 95    def startup(self, current_time, game_data):
 96        self.game_data = game_data
 97        self.start_time = current_time
 98
 99    def cleanup(self):
100        self.done = False
101        return self.game_data
102
103    def update(self, surface, keys, current_time):
104        pass
105
106
107def load_all_gfx(directory, colorkey=(255,0,255), accept=('.png', 'jpg', 'bmp')):
108    graphics = {}
109    for pic in os.listdir(directory):
110        name, ext = os.path.splitext(pic)
111        if ext.lower() in accept:
112            img = pg.image.load(os.path.join(directory, pic))
113            if img.get_alpha():
114                img = img.convert_alpha()
115            else:
116                img = img.convert()
117                img.set_colorkey(colorkey)
118            graphics[name] = img
119    return graphics
120
121
122def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
123    songs = {}
124    for song in os.listdir(directory):
125        name, ext = os.path.splitext(song)
126        if ext.lower() in accept:
127            songs[name] = os.path.join(directory, song)
128    return songs
129
130
131def load_all_fonts(directory, accept=('.ttf')):
132    return load_all_music(directory, accept)
133
134
135def load_all_tmx(directory, accept=('.tmx')):
136    return load_all_music(directory, accept)
137
138
139def load_all_sfx(directory, accept=('.wav','.mp3','.ogg','.mdi')):
140    effects = {}
141    for fx in os.listdir(directory):
142        name, ext = os.path.splitext(fx)
143        if ext.lower() in accept:
144            effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
145    return effects
146
147
148def get_image(x, y, width, height, sprite_sheet):
149    """Extracts image from sprite sheet"""
150    image = pg.Surface([width, height])
151    rect = image.get_rect()
152
153    image.blit(sprite_sheet, (0, 0), (x, y, width, height))
154    image.set_colorkey(c.BLACK)
155
156    return image
157
158def get_tile(x, y, tileset, width=16, height=16, scale=1):
159    """Gets the surface and rect for a tile"""
160    surface = get_image(x, y, width, height, tileset)
161    surface = pg.transform.scale(surface, (int(width*scale), int(height*scale)))
162    rect = surface.get_rect()
163
164    tile_dict = {'surface': surface,
165                 'rect': rect}
166
167    return tile_dict
168
169
170def create_game_data_dict():
171    """Create a dictionary of persistant values the player
172    carries between states"""
173
174    player_items = {'GOLD': dict([('quantity',600),
175                                  ('value',0)]),
176                    'Healing Potion': dict([('quantity',1),
177                                            ('value',15)])}
178
179    player_health = {'current': 100,
180                     'maximum': 100}
181
182    player_magic = {'current': 100,
183                    'maximum': 100}
184
185    player_stats = {'Health': player_health,
186                    'Level': 1,
187                    'Experience to next level': 100,
188                    'Magic Points': player_magic,
189                    'Attack Points': 10,
190                    'Defense Points': 10}
191
192
193    data_dict = {'last location': None,
194                 'last state': None,
195                 'last direction': 'down',
196                 'king item': {'GOLD': dict([('quantity', 500),
197                                             ('value',0)])},
198                 'old man item': {'ELIXIR': dict([('value',1000),
199                                                  ('quantity',1)])},
200                 'player inventory': player_items,
201                 'player stats': player_stats
202    }
203
204    return data_dict
205
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