data/components/person.py (view raw)
1__author__ = 'justinarmstrong'
2import pygame as pg
3from .. import setup
4
5
6class Person(pg.sprite.Sprite):
7 """Base class for all world characters
8 controlled by the computer"""
9
10 def __init__(self, sheet_key, x, y, direction='down'):
11 super(Person, self).__init__()
12 self.get_image = setup.tools.get_image
13 self.spritesheet_dict = self.create_spritesheet_dict(sheet_key)
14 self.animation_dict = self.create_animation_dict()
15 self.index = 0
16 self.direction = direction
17 self.image_list = self.animation_dict[self.direction]
18 self.image = self.image_list[self.index]
19 self.rect = self.image.get_rect(left=x, top=y)
20 self.state_dict = self.create_state_dict()
21 self.vector_dict = self.create_vector_dict()
22 self.state = 'resting'
23 self.x_vel = 0
24 self.y_vel = 0
25 self.timer = 0.0
26
27
28 def create_spritesheet_dict(self, sheet_key):
29 """Implemented by inheriting classes"""
30 image_list = []
31 image_dict = {}
32 sheet = setup.GFX[sheet_key]
33
34 image_keys = ['facing up 1', 'facing up 2',
35 'facing down 1', 'facing down 2',
36 'facing left 1', 'facing left 2',
37 'facing right 1', 'facing right 2']
38
39 for row in range(2):
40 for column in range(4):
41 image_list.append(
42 self.get_image(self, column*32, row*32, 32, 32, sheet))
43
44 for key, image in zip(image_keys, image_list):
45 image_dict[key] = image
46
47 return image_dict
48
49
50 def create_animation_dict(self):
51 """Return a dictionary of image lists for animation"""
52 image_dict = self.spritesheet_dict
53
54 left_list = [image_dict['facing left 1'], image_dict['facing left 2']]
55 right_list = [image_dict['facing right 1'], image_dict['facing right 2']]
56 up_list = [image_dict['facing up 1'], image_dict['facing up 2']]
57 down_list = [image_dict['facing down 1'], image_dict['facing down 2']]
58
59 direction_dict = {'left': left_list,
60 'right': right_list,
61 'up': up_list,
62 'down': down_list}
63
64 return direction_dict
65
66
67 def create_state_dict(self):
68 """Return a dictionary of all state methods"""
69 state_dict = {'resting': self.resting,
70 'moving': self.moving}
71
72 return state_dict
73
74
75 def create_vector_dict(self):
76 """Return a dictionary of x and y velocities set to
77 direction keys."""
78 vector_dict = {'up': (0, -2),
79 'down': (0, 2),
80 'left': (-2, 0),
81 'right': (2, 0)}
82
83 return vector_dict
84
85
86 def update(self, *args):
87 """Implemented by inheriting classes"""
88 pass
89
90
91 def resting(self):
92 """
93 When the Person is not moving between tiles.
94 Checks if the player is centered on a tile.
95 """
96 self.image = self.image_list[self.index]
97
98 assert(self.rect.y % 32 == 0), ('Player not centered on tile: '
99 + str(self.rect.y))
100 assert(self.rect.x % 32 == 0), ('Player not centered on tile'
101 + str(self.rect.x))
102
103
104 def moving(self):
105 """Increment index and set self.image for animation."""
106 if (self.current_time - self.timer) > 100:
107 if self.index < (len(self.image_list) - 1):
108 self.index += 1
109 else:
110 self.index = 0
111 self.timer = self.current_time
112
113 self.image = self.image_list[self.index]
114
115 assert(self.rect.x % 32 == 0 or self.rect.y % 32 == 0), \
116 'Not centered on tile'
117
118
119 def begin_moving(self, direction):
120 """Transition the player into the 'moving' state."""
121 self.direction = direction
122 self.image_list = self.animation_dict[direction]
123 self.timer = self.current_time
124 self.state = 'moving'
125
126 if self.rect.x % 32 == 0:
127 self.y_vel = self.vector_dict[self.direction][1]
128 if self.rect.y % 32 == 0:
129 self.x_vel = self.vector_dict[self.direction][0]
130
131
132 def begin_resting(self):
133 """Transition the player into the 'resting' state."""
134 self.state = 'resting'
135 self.index = 1
136 self.x_vel = self.y_vel = 0
137
138
139class Player(Person):
140 """User controlled character"""
141
142 def __init__(self, direction):
143 super(Player, self).__init__('player', 0, 0, direction)
144
145
146 def update(self, keys, current_time):
147 """Updates player behavior"""
148 self.keys = keys
149 self.current_time = current_time
150 self.check_for_input()
151 state_function = self.state_dict[self.state]
152 state_function()
153
154
155 def check_for_input(self):
156 """Checks for player input"""
157 if self.state == 'resting':
158 if self.keys[pg.K_UP]:
159 self.begin_moving('up')
160 elif self.keys[pg.K_DOWN]:
161 self.begin_moving('down')
162 elif self.keys[pg.K_LEFT]:
163 self.begin_moving('left')
164 elif self.keys[pg.K_RIGHT]:
165 self.begin_moving('right')
166
167
168
169
170
171
172
173
174class Soldier(Person):
175 """Soldier for the castle"""
176
177 def __init__(self):
178 super(Soldier, self).__init__('soldier')
179
180
181class FemaleVillager(Person):
182 """Female Person for town"""
183
184 def __init__(self, x, y):
185 super(FemaleVillager, self).__init__('femalevillager', x, y)
186
187
188class MaleVillager(Person):
189 """Male Person for town"""
190
191 def __init__(self):
192 super(MaleVillager, self).__init__('male villager')
193