all repos — Legends-RPG @ 3680331e18c35231e06b60e40f5431de762dbf63

A fantasy mini-RPG built with Python and Pygame.

data/states/player_menu.py (view raw)

 1"""
 2This is the state where the player can look at
 3his inventory, equip items and check stats.
 4"""
 5import pygame as pg
 6from .. import tools, setup, menugui
 7from .. import constants as c
 8
 9
10class Player_Menu(tools._State):
11    def __init__(self):
12        super(Player_Menu, self).__init__()
13        self.get_image = tools.get_image
14
15
16
17    def startup(self, current_time, game_data):
18        """Call when state is switched to"""
19        inventory = game_data['player inventory']
20        stats = game_data['player stats']
21        self.next = game_data['last state']
22        self.allow_input = False
23        self.game_data = game_data
24        self.current_time = current_time
25        self.background = self.make_background()
26        self.gui = menugui.MenuGui(self, inventory, stats)
27
28
29    def make_background(self):
30        """Makes the generic black/blue background"""
31        background = pg.sprite.Sprite()
32        surface = pg.Surface(c.SCREEN_SIZE).convert()
33        surface.fill(c.BLACK_BLUE)
34        background.image = surface
35        background.rect = background.image.get_rect()
36
37        player = self.make_sprite('player', 96, 32)
38
39        background.image.blit(player.image, player.rect)
40
41        return background
42
43
44    def make_sprite(self, key, coordx, coordy, x=40, y=25):
45        """Get the image for the player"""
46        spritesheet = setup.GFX[key]
47        surface = pg.Surface((32, 32))
48        surface.set_colorkey(c.BLACK)
49        image = self.get_image(coordx, coordy, 32, 32, spritesheet)
50        rect = image.get_rect()
51        surface.blit(image, rect)
52
53        surface = pg.transform.scale(surface, (192, 192))
54        rect = surface.get_rect(left=x, top=y)
55        sprite = pg.sprite.Sprite()
56        sprite.image = surface
57        sprite.rect = rect
58
59        return sprite
60
61
62    def update(self, surface, keys, current_time):
63        self.gui.update(keys)
64        self.draw(surface)
65
66
67    def draw(self, surface):
68        surface.blit(self.background.image, self.background.rect)
69        self.gui.draw(surface)
70