#Constants used throughout the game SCREEN_SIZE = (800, 608) ##GAME STATES TOWN = 'town' MAIN_MENU = 'main menu' CASTLE = 'castle' INN = 'Inn' POTION_SHOP = 'potion shop' ARMOR_SHOP = 'armor shop' WEAPON_SHOP = 'weapon shop' MAGIC_SHOP = 'magic shop' HOUSE = 'house' OVERWORLD = 'overworld' BROTHER_HOUSE = 'brotherhouse' BATTLE = 'battle' DUNGEON = 'dungeon' DUNGEON2 = 'dungeon2' DUNGEON3 = 'dungeon3' DUNGEON4 = 'dungeon4' DUNGEON5 = 'dungeon5' INSTRUCTIONS = 'instructions' ##Colors BLACK = 0, 0, 0 NEAR_BLACK = 1, 0, 0 WHITE = 255, 255, 255 BLACK_BLUE = 19, 15, 48 NEAR_BLACK_BLUE = 20, 15, 48 LIGHT_BLUE = 0, 153, 204 DARK_RED = 118, 27, 12 REALLY_DARK_RED = 15, 0, 0 RED = 255, 0, 0 GREEN = 0, 255, 0 PINK = 208, 32, 144 TRANSITION_COLOR = BLACK_BLUE MAIN_FONT = 'DroidSans' #BATTLE STATES SELECT_ACTION = 'select action' SELECT_ENEMY = 'select enemy' ENEMY_ATTACK = 'enemy attack' SWITCH_ENEMY = 'switch enemy' PLAYER_ATTACK = 'player attack' SELECT_ITEM = 'select item' SELECT_MAGIC = 'select magic' RUN_AWAY = 'run_away' ATTACK_ANIMATION = 'attack animation' BATTLE_WON = 'battle won' ENEMY_DAMAGED = 'enemy damaged' ENEMY_DEAD = 'enemy dead' PLAYER_FINISHED_ATTACK = 'player finished attack' PLAYER_DAMAGED = 'enemy attack damage' DRINK_HEALING_POTION = 'drink healing potion' DRINK_ETHER_POTION = 'drink ether potion' CURE_SPELL = 'cure spell' FIRE_SPELL = 'fire spell' VICTORY_DANCE = 'victory dance' KNOCK_BACK = 'knock back' FLEE = 'flee' FADE_DEATH = 'fade death' SHOW_EXPERIENCE = 'show experience' LEVEL_UP = 'level up' TWO_ACTIONS = 'two actions' SHOW_GOLD = 'show gold' #EVENTS END_BATTLE = 'end battle' #SOUND EFFECTS CLICK = 'click' CLICK2 = 'click2' CLOTH_BELT = 'cloth_belt' SWORD = 'sword' FIRE = 'fire' PUNCH = 'punch' POWERUP = 'powerup' TALK = 'talk' TRANSITION_SPEED = 35 #LEVEL STATES NORMAL = 'normal' TRANSITION_IN = 'transition in' TRANSITION_OUT = 'transition out'