data/states/shop.py (view raw)
1"""
2This class is the parent class of all shop states.
3This includes weapon, armour, magic and potion shops.
4It also includes the inn. These states are scaled
5twice as big as a level state. The self.gui controls
6all the textboxes.
7"""
8
9import copy
10import pygame as pg
11from .. import tools, setup, shopgui
12from .. import constants as c
13
14
15class Shop(tools._State):
16 """Basic shop state"""
17 def __init__(self):
18 super(Shop, self).__init__()
19 self.key = None
20 self.sell_items = None
21
22 def startup(self, current_time, game_data):
23 """Startup state"""
24 self.game_data = game_data
25 self.current_time = current_time
26 self.state = 'normal'
27 self.next = c.TOWN
28 self.get_image = tools.get_image
29 self.dialogue = self.make_dialogue()
30 self.accept_dialogue = self.make_accept_dialogue()
31 self.accept_sale_dialogue = self.make_accept_sale_dialogue()
32 self.items = self.make_purchasable_items()
33 self.background = self.make_background()
34 self.gui = shopgui.Gui(self)
35
36
37 def make_dialogue(self):
38 """Make the list of dialogue phrases"""
39 raise NotImplementedError
40
41
42 def make_accept_dialogue(self):
43 """Make the dialogue for when the player buys an item"""
44 return ['Item purchased.']
45
46
47 def make_accept_sale_dialogue(self):
48 """Make the dialogue for when the player sells an item"""
49 return ['Item sold.']
50
51
52 def make_purchasable_items(self):
53 """Make the list of items to be bought at shop"""
54 raise NotImplementedError
55
56
57 def make_background(self):
58 """Make the level surface"""
59 background = pg.sprite.Sprite()
60 surface = pg.Surface(c.SCREEN_SIZE).convert()
61 surface.fill(c.BLACK_BLUE)
62 background.image = surface
63 background.rect = background.image.get_rect()
64
65 player = self.make_sprite('player', 96, 32, 150)
66 shop_owner = self.make_sprite(self.key, 32, 32, 600)
67 counter = self.make_counter()
68
69 background.image.blit(player.image, player.rect)
70 background.image.blit(shop_owner.image, shop_owner.rect)
71 background.image.blit(counter.image, counter.rect)
72
73 return background
74
75
76 def make_sprite(self, key, coordx, coordy, x, y=304):
77 """Get the image for the player"""
78 spritesheet = setup.GFX[key]
79 surface = pg.Surface((32, 32))
80 surface.set_colorkey(c.BLACK)
81 image = self.get_image(coordx, coordy, 32, 32, spritesheet)
82 rect = image.get_rect()
83 surface.blit(image, rect)
84
85 surface = pg.transform.scale(surface, (96, 96))
86 rect = surface.get_rect(left=x, centery=y)
87 sprite = pg.sprite.Sprite()
88 sprite.image = surface
89 sprite.rect = rect
90
91 return sprite
92
93
94 def make_counter(self):
95 """Make the counter to conduct business"""
96 sprite_sheet = copy.copy(setup.GFX['house'])
97 sprite = pg.sprite.Sprite()
98 sprite.image = self.get_image(102, 64, 26, 82, sprite_sheet)
99 sprite.image = pg.transform.scale2x(sprite.image)
100 sprite.rect = sprite.image.get_rect(left=550, top=225)
101
102 return sprite
103
104
105 def update(self, surface, keys, current_time):
106 """Update level state"""
107 self.gui.update(keys, current_time)
108 self.draw_level(surface)
109
110
111 def draw_level(self, surface):
112 """Blit graphics to game surface"""
113 surface.blit(self.background.image, self.background.rect)
114 self.gui.draw(surface)
115
116
117
118class Inn(Shop):
119 """Where our hero gets rest"""
120 def __init__(self):
121 super(Inn, self).__init__()
122 self.name = c.INN
123 self.key = 'innman'
124
125 def make_dialogue(self):
126 """Make the list of dialogue phrases"""
127 return ["Welcome to the " + self.name + "!",
128 "Would you like a room to restore your health?"]
129
130
131 def make_accept_dialogue(self):
132 """Make the dialogue for when the player buys an item"""
133 return ['Your health has been replenished!']
134
135
136 def make_purchasable_items(self):
137 """Make list of items to be chosen"""
138 dialogue = 'Rent a room (30 gold)'
139
140 item = {'type': 'room',
141 'price': 30,
142 'quantity': 0,
143 'dialogue': dialogue}
144
145 return [item]
146
147
148
149class WeaponShop(Shop):
150 """A place to buy weapons"""
151 def __init__(self):
152 super(WeaponShop, self).__init__()
153 self.name = c.WEAPON_SHOP
154 self.key = 'weaponman'
155 self.sell_items = ['Long Sword', 'Rapier']
156
157
158 def make_dialogue(self):
159 """Make the list of dialogue phrases"""
160 return ["Welcome to the " + self.name + "!",
161 "What weapon would you like to buy?"]
162
163
164 def make_purchasable_items(self):
165 """Make list of items to be chosen"""
166 longsword_dialogue = 'Long Sword (100 gold)'
167 rapier_dialogue = 'Rapier (50 gold)'
168
169 item2 = {'type': 'Long Sword',
170 'price': 100,
171 'quantity': 1,
172 'dialogue': longsword_dialogue}
173
174 item1 = {'type': 'Rapier',
175 'price': 50,
176 'quantity': 1,
177 'dialogue': rapier_dialogue}
178
179 return [item1, item2]
180
181
182class ArmorShop(Shop):
183 """A place to buy armor"""
184 def __init__(self):
185 super(ArmorShop, self).__init__()
186 self.name = c.ARMOR_SHOP
187 self.key = 'armorman'
188 self.sell_items = ['Chain Mail', 'Wooden Shield']
189
190
191 def make_dialogue(self):
192 """Make the list of dialogue phrases"""
193 return ["Welcome to the " + self.name + "!",
194 "Would piece of armor would you like to buy?"]
195
196
197 def make_purchasable_items(self):
198 """Make list of items to be chosen"""
199 chainmail_dialogue = 'Chain Mail (50 gold)'
200 shield_dialogue = 'Wooden Shield (75 gold)'
201
202 item = {'type': 'Chain Mail',
203 'price': 50,
204 'quantity': 1,
205 'dialogue': chainmail_dialogue}
206
207 item2 = {'type': 'Wooden Shield',
208 'price': 75,
209 'quantity': 1,
210 'dialogue': shield_dialogue}
211
212 return [item, item2]
213
214
215class MagicShop(Shop):
216 """A place to buy magic"""
217 def __init__(self):
218 super(MagicShop, self).__init__()
219 self.name = c.MAGIC_SHOP
220 self.key = 'magiclady'
221
222
223 def make_dialogue(self):
224 """Make the list of dialogue phrases"""
225 return ["Welcome to the " + self.name + "!",
226 "Would magic spell would you like to buy?"]
227
228
229 def make_purchasable_items(self):
230 """Make list of items to be chosen"""
231 fire_dialogue = 'Fire Blast (150 gold)'
232 cure_dialogue = 'Cure (150 gold)'
233
234 item1 = {'type': 'Cure',
235 'price': 150,
236 'quantity': 1,
237 'magic points': 25,
238 'power': 50,
239 'dialogue': cure_dialogue}
240
241 item2 = {'type': 'Fire Blast',
242 'price': 150,
243 'quantity': 1,
244 'magic points': 75,
245 'power': 10,
246 'dialogue': fire_dialogue}
247
248 return [item1, item2]
249
250
251class PotionShop(Shop):
252 """A place to buy potions"""
253 def __init__(self):
254 super(PotionShop, self).__init__()
255 self.name = c.POTION_SHOP
256 self.key = 'potionlady'
257 self.sell_items = 'Healing Potion'
258
259
260 def make_dialogue(self):
261 """Make the list of dialogue phrases"""
262 return ["Welcome to the " + self.name + "!",
263 "What potion would you like to buy?"]
264
265
266 def make_purchasable_items(self):
267 """Make list of items to be chosen"""
268 healing_dialogue = 'Healing Potion (15 gold)'
269
270
271 item = {'type': 'Healing Potion',
272 'price': 15,
273 'quantity': 1,
274 'dialogue': healing_dialogue}
275
276 return [item]
277