data/main.py (view raw)
1from data.states.main_menu import main_menu
2from data.states import shop, levels, battle
3from . import setup, tools
4from . import constants as c
5
6
7TOWN = 'town'
8MAIN_MENU = 'main menu'
9CASTLE = 'castle'
10HOUSE = 'house'
11INN = 'Inn'
12ARMOR_SHOP = 'armor shop'
13WEAPON_SHOP = 'weapon shop'
14MAGIC_SHOP = 'magic shop'
15POTION_SHOP = 'potion shop'
16PLAYER_MENU = 'player menu'
17OVERWORLD = 'overworld'
18BROTHER_HOUSE = 'brotherhouse'
19BATTLE = 'battle'
20DUNGEON = 'dungeon'
21DUNGEON2 = 'dungeon2'
22DUNGEON3 = 'dungeon3'
23DUNGEON4 = 'dungeon4'
24
25
26def main():
27 """Add states to control here"""
28 run_it = tools.Control(setup.ORIGINAL_CAPTION)
29 state_dict = {MAIN_MENU: main_menu.Menu(),
30 TOWN: levels.LevelState(TOWN),
31 CASTLE: levels.LevelState(CASTLE),
32 HOUSE: levels.LevelState(HOUSE),
33 OVERWORLD: levels.LevelState(OVERWORLD, True),
34 BROTHER_HOUSE: levels.LevelState(BROTHER_HOUSE),
35 INN: shop.Inn(),
36 ARMOR_SHOP: shop.ArmorShop(),
37 WEAPON_SHOP: shop.WeaponShop(),
38 MAGIC_SHOP: shop.MagicShop(),
39 POTION_SHOP: shop.PotionShop(),
40 BATTLE: battle.Battle(),
41 DUNGEON: levels.LevelState(DUNGEON, True),
42 DUNGEON2: levels.LevelState(DUNGEON2, True),
43 DUNGEON3: levels.LevelState(DUNGEON3, True),
44 DUNGEON4: levels.LevelState(DUNGEON4, True)
45 }
46
47 run_it.setup_states(state_dict, c.MAIN_MENU)
48 run_it.main()