data/states/shop.py (view raw)
1"""
2This class is the parent class of all shop states.
3This includes weapon, armour, magic and potion shops.
4It also includes the inn. These states are scaled
5twice as big as a level state. The self.gui controls
6all the textboxes.
7"""
8
9import copy
10import pygame as pg
11from .. import tools, setup, shopgui
12from .. import constants as c
13
14
15class Shop(tools._State):
16 """Basic shop state"""
17 def __init__(self):
18 super(Shop, self).__init__()
19 self.key = None
20 self.sell_items = None
21
22 def startup(self, current_time, game_data):
23 """Startup state"""
24 self.game_data = game_data
25 self.current_time = current_time
26 self.state = 'normal'
27 self.next = c.TOWN
28 self.get_image = tools.get_image
29 self.dialogue = self.make_dialogue()
30 self.accept_dialogue = self.make_accept_dialogue()
31 self.accept_sale_dialogue = self.make_accept_sale_dialogue()
32 self.items = self.make_purchasable_items()
33 self.background = self.make_background()
34 self.gui = shopgui.Gui(self)
35
36
37 def make_dialogue(self):
38 """Make the list of dialogue phrases"""
39 raise NotImplementedError
40
41
42 def make_accept_dialogue(self):
43 """Make the dialogue for when the player buys an item"""
44 return ['Item purchased.']
45
46
47 def make_accept_sale_dialogue(self):
48 """Make the dialogue for when the player sells an item"""
49 return ['Item sold.']
50
51
52 def make_purchasable_items(self):
53 """Make the list of items to be bought at shop"""
54 raise NotImplementedError
55
56
57 def make_background(self):
58 """Make the level surface"""
59 background = pg.sprite.Sprite()
60 surface = pg.Surface(c.SCREEN_SIZE).convert()
61 surface.fill(c.BLACK_BLUE)
62 background.image = surface
63 background.rect = background.image.get_rect()
64
65 player = self.make_sprite('player', 96, 32, 150)
66 shop_owner = self.make_sprite(self.key, 32, 32, 600)
67 counter = self.make_counter()
68
69 background.image.blit(player.image, player.rect)
70 background.image.blit(shop_owner.image, shop_owner.rect)
71 background.image.blit(counter.image, counter.rect)
72
73 return background
74
75
76 def make_sprite(self, key, coordx, coordy, x, y=304):
77 """Get the image for the player"""
78 spritesheet = setup.GFX[key]
79 surface = pg.Surface((32, 32))
80 surface.set_colorkey(c.BLACK)
81 image = self.get_image(coordx, coordy, 32, 32, spritesheet)
82 rect = image.get_rect()
83 surface.blit(image, rect)
84
85 surface = pg.transform.scale(surface, (96, 96))
86 rect = surface.get_rect(left=x, centery=y)
87 sprite = pg.sprite.Sprite()
88 sprite.image = surface
89 sprite.rect = rect
90
91 return sprite
92
93
94 def make_counter(self):
95 """Make the counter to conduct business"""
96 sprite_sheet = copy.copy(setup.GFX['house'])
97 sprite = pg.sprite.Sprite()
98 sprite.image = self.get_image(102, 64, 26, 82, sprite_sheet)
99 sprite.image = pg.transform.scale2x(sprite.image)
100 sprite.rect = sprite.image.get_rect(left=550, top=225)
101
102 return sprite
103
104
105 def update(self, surface, keys, current_time):
106 """Update level state"""
107 self.gui.update(keys, current_time)
108 self.draw_level(surface)
109
110
111 def draw_level(self, surface):
112 """Blit graphics to game surface"""
113 surface.blit(self.background.image, self.background.rect)
114 self.gui.draw(surface)
115
116
117
118class Inn(Shop):
119 """Where our hero gets rest"""
120 def __init__(self):
121 super(Inn, self).__init__()
122 self.name = c.INN
123 self.key = 'innman'
124
125 def make_dialogue(self):
126 """Make the list of dialogue phrases"""
127 return ["Welcome to the " + self.name + "!",
128 "Would you like a room to restore your health?"]
129
130
131 def make_accept_dialogue(self):
132 """Make the dialogue for when the player buys an item"""
133 return ['Your health has been replenished!']
134
135
136 def make_purchasable_items(self):
137 """Make list of items to be chosen"""
138 dialogue = 'Rent a room (30 gold)'
139
140 item = {'type': 'room',
141 'price': 30,
142 'quantity': 0,
143 'power': None,
144 'dialogue': dialogue}
145
146 return [item]
147
148
149
150class WeaponShop(Shop):
151 """A place to buy weapons"""
152 def __init__(self):
153 super(WeaponShop, self).__init__()
154 self.name = c.WEAPON_SHOP
155 self.key = 'weaponman'
156 self.sell_items = ['Long Sword', 'Rapier']
157
158
159 def make_dialogue(self):
160 """Make the list of dialogue phrases"""
161 return ["Welcome to the " + self.name + "!",
162 "What weapon would you like to buy?"]
163
164
165 def make_purchasable_items(self):
166 """Make list of items to be chosen"""
167 longsword_dialogue = 'Long Sword (100 gold)'
168 rapier_dialogue = 'Rapier (50 gold)'
169
170 item2 = {'type': 'Long Sword',
171 'price': 100,
172 'quantity': 1,
173 'power': 10,
174 'dialogue': longsword_dialogue}
175
176 item1 = {'type': 'Rapier',
177 'price': 50,
178 'quantity': 1,
179 'power': 5,
180 'dialogue': rapier_dialogue}
181
182 return [item1, item2]
183
184
185class ArmorShop(Shop):
186 """A place to buy armor"""
187 def __init__(self):
188 super(ArmorShop, self).__init__()
189 self.name = c.ARMOR_SHOP
190 self.key = 'armorman'
191 self.sell_items = ['Chain Mail', 'Wooden Shield']
192
193
194 def make_dialogue(self):
195 """Make the list of dialogue phrases"""
196 return ["Welcome to the " + self.name + "!",
197 "Would piece of armor would you like to buy?"]
198
199
200 def make_purchasable_items(self):
201 """Make list of items to be chosen"""
202 chainmail_dialogue = 'Chain Mail (50 gold)'
203 shield_dialogue = 'Wooden Shield (75 gold)'
204
205 item = {'type': 'Chain Mail',
206 'price': 50,
207 'quantity': 1,
208 'power': 1,
209 'dialogue': chainmail_dialogue}
210
211 item2 = {'type': 'Wooden Shield',
212 'price': 75,
213 'quantity': 1,
214 'power': 1,
215 'dialogue': shield_dialogue}
216
217 return [item, item2]
218
219
220class MagicShop(Shop):
221 """A place to buy magic"""
222 def __init__(self):
223 super(MagicShop, self).__init__()
224 self.name = c.MAGIC_SHOP
225 self.key = 'magiclady'
226
227
228 def make_dialogue(self):
229 """Make the list of dialogue phrases"""
230 return ["Welcome to the " + self.name + "!",
231 "Would magic spell would you like to buy?"]
232
233
234 def make_purchasable_items(self):
235 """Make list of items to be chosen"""
236 fire_dialogue = 'Fire Blast (150 gold)'
237 cure_dialogue = 'Cure (150 gold)'
238
239 item1 = {'type': 'Cure',
240 'price': 150,
241 'quantity': 1,
242 'magic points': 25,
243 'power': 50,
244 'dialogue': cure_dialogue}
245
246 item2 = {'type': 'Fire Blast',
247 'price': 150,
248 'quantity': 1,
249 'magic points': 75,
250 'power': 10,
251 'dialogue': fire_dialogue}
252
253 return [item1, item2]
254
255
256class PotionShop(Shop):
257 """A place to buy potions"""
258 def __init__(self):
259 super(PotionShop, self).__init__()
260 self.name = c.POTION_SHOP
261 self.key = 'potionlady'
262 self.sell_items = 'Healing Potion'
263
264
265 def make_dialogue(self):
266 """Make the list of dialogue phrases"""
267 return ["Welcome to the " + self.name + "!",
268 "What potion would you like to buy?"]
269
270
271 def make_purchasable_items(self):
272 """Make list of items to be chosen"""
273 healing_dialogue = 'Healing Potion (15 gold)'
274 ether_dialogue = 'Ether Potion (15 gold)'
275
276
277 item = {'type': 'Healing Potion',
278 'price': 15,
279 'quantity': 1,
280 'dialogue': healing_dialogue}
281
282 item2 = {'type': 'Ether Potion',
283 'price': 15,
284 'quantity': 1,
285 'dialogue': ether_dialogue}
286
287 return [item, item2]
288