data/states/main_menu/main_menu.py (view raw)
1__author__ = 'justinarmstrong'
2
3import pygame as pg
4from ... import setup, tools
5from ... import constants as c
6
7
8class Menu(tools._State):
9 def __init__(self, name):
10 super(Menu, self).__init__(name)
11 self.next = c.TOWN
12 self.surface = setup.SCREEN
13 self.rect = self.surface.get_rect()
14 text = 'Main Menu placeholder'
15 self.font = pg.font.Font(setup.FONTS['Fixedsys500c'], 15)
16 self.rendered_text = self.font.render(text, 1, c.BLACK)
17 self.text_rect = self.rendered_text.get_rect()
18 self.text_rect.center = self.rect.center
19 self.game_data = tools.create_game_data_dict()
20
21
22 def update(self, surface, keys, current_time):
23 self.current_time = current_time
24 surface.fill(c.WHITE)
25 surface.blit(self.rendered_text, self.text_rect)
26
27 def get_event(self, event):
28 if event.type == pg.KEYDOWN:
29 self.game_data['last state'] = self.name
30 self.done = True