__author__ = 'justinarmstrong' import pygame as pg class CollisionHandler(object): """Handles collisions between the user, blockers and computer characters""" def __init__(self, player, blockers, sprites): self.player = player self.blockers = self.make_blocker_list(blockers, sprites) self.sprites = sprites self.collided = False def make_blocker_list(self, blockers, sprites): """Return a combined list of sprite blockers and object blockers""" for sprite in sprites: blockers.extend(sprite.blockers) return blockers def update(self, keys, current_time): """Checks for collisions between game objects""" self.update_blockers() self.player.rect.move_ip(self.player.x_vel, self.player.y_vel) self.check_for_blockers() self.update_blockers() for sprite in self.sprites: sprite.rect.move_ip(sprite.x_vel, sprite.y_vel) self.check_for_blockers() if self.player.rect.x % 32 == 0 and self.player.rect.y % 32 == 0: self.player.begin_resting() def update_blockers(self): """Update blockers list""" pass def check_for_blockers(self): """Checks for collisions with blocker rects""" for blocker in self.blockers: if self.player.rect.colliderect(blocker): self.collided = True if self.collided: self.reset_after_collision() self.collided = False self.player.begin_resting() def reset_after_collision(self): """Put player back to original position""" if self.player.x_vel != 0: self.player.rect.x -= self.player.x_vel else: self.player.rect.y -= self.player.y_vel