data/main.py (view raw)
1from data.states import shop, levels, battle, main_menu, death
2from data.states import credits
3from . import setup, tools
4from . import constants as c
5
6
7TOWN = 'town'
8MAIN_MENU = 'main menu'
9CASTLE = 'castle'
10HOUSE = 'house'
11INN = 'Inn'
12ARMOR_SHOP = 'armor shop'
13WEAPON_SHOP = 'weapon shop'
14MAGIC_SHOP = 'magic shop'
15POTION_SHOP = 'potion shop'
16PLAYER_MENU = 'player menu'
17OVERWORLD = 'overworld'
18BROTHER_HOUSE = 'brotherhouse'
19BATTLE = 'battle'
20DUNGEON = 'dungeon'
21DUNGEON2 = 'dungeon2'
22DUNGEON3 = 'dungeon3'
23DUNGEON4 = 'dungeon4'
24DUNGEON5 = 'dungeon5'
25INSTRUCTIONS = 'instructions'
26DEATH_SCENE = 'death scene'
27LOADGAME = 'load game'
28CREDITS = 'credits'
29
30
31def main():
32 """Add states to control here"""
33 run_it = tools.Control(setup.ORIGINAL_CAPTION)
34 state_dict = {MAIN_MENU: main_menu.Menu(),
35 TOWN: levels.LevelState(TOWN),
36 CASTLE: levels.LevelState(CASTLE),
37 HOUSE: levels.LevelState(HOUSE),
38 OVERWORLD: levels.LevelState(OVERWORLD, True),
39 BROTHER_HOUSE: levels.LevelState(BROTHER_HOUSE),
40 INN: shop.Inn(),
41 ARMOR_SHOP: shop.ArmorShop(),
42 WEAPON_SHOP: shop.WeaponShop(),
43 MAGIC_SHOP: shop.MagicShop(),
44 POTION_SHOP: shop.PotionShop(),
45 BATTLE: battle.Battle(),
46 DUNGEON: levels.LevelState(DUNGEON, True),
47 DUNGEON2: levels.LevelState(DUNGEON2, True),
48 DUNGEON3: levels.LevelState(DUNGEON3, True),
49 DUNGEON4: levels.LevelState(DUNGEON4, True),
50 DUNGEON5: levels.LevelState(DUNGEON5, True),
51 INSTRUCTIONS: main_menu.Instructions(),
52 LOADGAME: main_menu.LoadGame(),
53 DEATH_SCENE: death.DeathScene(),
54 CREDITS: credits.Credits()
55 }
56
57 run_it.setup_states(state_dict, c.MAIN_MENU)
58 run_it.main()