data/components/person.py (view raw)
1import math, random
2import pygame as pg
3from .. import setup
4
5
6class Person(pg.sprite.Sprite):
7 """Base class for all world characters
8 controlled by the computer"""
9
10 def __init__(self, sheet_key, x, y, direction='right', state='resting'):
11 super(Person, self).__init__()
12 self.name = sheet_key
13 self.get_image = setup.tools.get_image
14 self.spritesheet_dict = self.create_spritesheet_dict(sheet_key)
15 self.animation_dict = self.create_animation_dict()
16 if direction == 'left':
17 self.index = 1
18 else:
19 self.index = 0
20 self.direction = direction
21 self.image_list = self.animation_dict[self.direction]
22 self.image = self.image_list[self.index]
23 self.rect = self.image.get_rect(left=x, top=y)
24 self.state_dict = self.create_state_dict()
25 self.vector_dict = self.create_vector_dict()
26 self.x_vel = 0
27 self.y_vel = 0
28 self.timer = 0.0
29 self.move_timer = 0.0
30 self.current_time = 0.0
31 self.state = state
32 self.blockers = self.set_blockers()
33 self.location = self.get_tile_location()
34 self.dialogue = ['Location: ' + str(self.location)]
35 self.default_direction = direction
36 self.item = None
37
38
39 def create_spritesheet_dict(self, sheet_key):
40 """Implemented by inheriting classes"""
41 image_list = []
42 image_dict = {}
43 sheet = setup.GFX[sheet_key]
44
45 image_keys = ['facing up 1', 'facing up 2',
46 'facing down 1', 'facing down 2',
47 'facing left 1', 'facing left 2',
48 'facing right 1', 'facing right 2']
49
50 for row in range(2):
51 for column in range(4):
52 image_list.append(
53 self.get_image(column*32, row*32, 32, 32, sheet))
54
55 for key, image in zip(image_keys, image_list):
56 image_dict[key] = image
57
58 return image_dict
59
60
61 def create_animation_dict(self):
62 """Return a dictionary of image lists for animation"""
63 image_dict = self.spritesheet_dict
64
65 left_list = [image_dict['facing left 1'], image_dict['facing left 2']]
66 right_list = [image_dict['facing right 1'], image_dict['facing right 2']]
67 up_list = [image_dict['facing up 1'], image_dict['facing up 2']]
68 down_list = [image_dict['facing down 1'], image_dict['facing down 2']]
69
70 direction_dict = {'left': left_list,
71 'right': right_list,
72 'up': up_list,
73 'down': down_list}
74
75 return direction_dict
76
77
78 def create_state_dict(self):
79 """Return a dictionary of all state methods"""
80 state_dict = {'resting': self.resting,
81 'moving': self.moving,
82 'animated resting': self.animated_resting,
83 'autoresting': self.auto_resting,
84 'automoving': self.auto_moving}
85
86 return state_dict
87
88
89 def create_vector_dict(self):
90 """Return a dictionary of x and y velocities set to
91 direction keys."""
92 vector_dict = {'up': (0, -1),
93 'down': (0, 1),
94 'left': (-1, 0),
95 'right': (1, 0)}
96
97 return vector_dict
98
99
100 def update(self, current_time, *args):
101 """Implemented by inheriting classes"""
102 self.blockers = self.set_blockers()
103 self.current_time = current_time
104 self.image_list = self.animation_dict[self.direction]
105 state_function = self.state_dict[self.state]
106 state_function()
107 self.location = self.get_tile_location()
108
109
110
111 def set_blockers(self):
112 """Sets blockers to prevent collision with other sprites"""
113 blockers = []
114
115 if self.state == 'resting' or self.state == 'autoresting':
116 blockers.append(pg.Rect(self.rect.x, self.rect.y, 32, 32))
117
118 elif self.state == 'moving' or self.state == 'automoving':
119 if self.rect.x % 32 == 0:
120 tile_float = self.rect.y / float(32)
121 tile1 = (self.rect.x, math.ceil(tile_float)*32)
122 tile2 = (self.rect.x, math.floor(tile_float)*32)
123 tile_rect1 = pg.Rect(tile1[0], tile1[1], 32, 32)
124 tile_rect2 = pg.Rect(tile2[0], tile2[1], 32, 32)
125 blockers.extend([tile_rect1, tile_rect2])
126
127 elif self.rect.y % 32 == 0:
128 tile_float = self.rect.x / float(32)
129 tile1 = (math.ceil(tile_float)*32, self.rect.y)
130 tile2 = (math.floor(tile_float)*32, self.rect.y)
131 tile_rect1 = pg.Rect(tile1[0], tile1[1], 32, 32)
132 tile_rect2 = pg.Rect(tile2[0], tile2[1], 32, 32)
133 blockers.extend([tile_rect1, tile_rect2])
134
135 return blockers
136
137
138
139 def get_tile_location(self):
140 """Converts pygame coordinates into tile coordinates"""
141 if self.rect.x == 0:
142 tile_x = 0
143 elif self.rect.x % 32 == 0:
144 tile_x = (self.rect.x / 32)
145 else:
146 tile_x = 0
147
148
149 if self.rect.y == 0:
150 tile_y = 0
151 elif self.rect.y % 32 == 0:
152 tile_y = (self.rect.y / 32)
153
154 else:
155 tile_y = 0
156
157 return [tile_x, tile_y]
158
159
160 def resting(self):
161 """
162 When the Person is not moving between tiles.
163 Checks if the player is centered on a tile.
164 """
165 self.image = self.image_list[self.index]
166
167 assert(self.rect.y % 32 == 0), ('Player not centered on tile: '
168 + str(self.rect.y))
169 assert(self.rect.x % 32 == 0), ('Player not centered on tile'
170 + str(self.rect.x))
171
172
173 def moving(self):
174 """Increment index and set self.image for animation."""
175 self.animation()
176
177 assert(self.rect.x % 32 == 0 or self.rect.y % 32 == 0), \
178 'Not centered on tile'
179
180
181 def animated_resting(self):
182 self.animation(500)
183
184
185 def animation(self, freq=100):
186 """Adjust sprite image frame based on timer"""
187 if (self.current_time - self.timer) > freq:
188 if self.index < (len(self.image_list) - 1):
189 self.index += 1
190 else:
191 self.index = 0
192 self.timer = self.current_time
193
194 self.image = self.image_list[self.index]
195
196
197
198 def begin_moving(self, direction):
199 """Transition the player into the 'moving' state."""
200 self.direction = direction
201 self.image_list = self.animation_dict[direction]
202 self.timer = self.current_time
203 self.move_timer = self.current_time
204 self.state = 'moving'
205
206 if self.rect.x % 32 == 0:
207 self.y_vel = self.vector_dict[self.direction][1]
208 if self.rect.y % 32 == 0:
209 self.x_vel = self.vector_dict[self.direction][0]
210
211
212 def begin_resting(self):
213 """Transition the player into the 'resting' state."""
214 self.state = 'resting'
215 self.index = 1
216 self.x_vel = self.y_vel = 0
217
218
219 def begin_auto_moving(self, direction):
220 """Transition sprite to a automatic moving state"""
221 self.direction = direction
222 self.image_list = self.animation_dict[direction]
223 self.state = 'automoving'
224 self.x_vel = self.vector_dict[direction][0]
225 self.y_vel = self.vector_dict[direction][1]
226 self.move_timer = self.current_time
227
228
229 def begin_auto_resting(self):
230 """Transition sprite to an automatic resting state"""
231 self.state = 'autoresting'
232 self.index = 1
233 self.x_vel = self.y_vel = 0
234 self.move_timer = self.current_time
235
236
237 def auto_resting(self):
238 """
239 Determine when to move a sprite from resting to moving in a random
240 direction.
241 """
242 #self.image = self.image_list[self.index]
243 self.image_list = self.animation_dict[self.direction]
244 self.image = self.image_list[self.index]
245
246 assert(self.rect.y % 32 == 0), ('Player not centered on tile: '
247 + str(self.rect.y))
248 assert(self.rect.x % 32 == 0), ('Player not centered on tile'
249 + str(self.rect.x))
250
251 if (self.current_time - self.move_timer) > 2000:
252 direction_list = ['up', 'down', 'left', 'right']
253 random.shuffle(direction_list)
254 direction = direction_list[0]
255 self.begin_auto_moving(direction)
256 self.move_timer = self.current_time
257
258
259
260 def auto_moving(self):
261 """Animate sprite and check to stop"""
262 self.animation()
263
264 assert(self.rect.x % 32 == 0 or self.rect.y % 32 == 0), \
265 'Not centered on tile'
266
267
268
269class Player(Person):
270 """User controlled character"""
271
272 def __init__(self, direction, x=0, y=0):
273 super(Player, self).__init__('player', x, y, direction)
274
275
276 def create_vector_dict(self):
277 """Return a dictionary of x and y velocities set to
278 direction keys."""
279 vector_dict = {'up': (0, -2),
280 'down': (0, 2),
281 'left': (-2, 0),
282 'right': (2, 0)}
283
284 return vector_dict
285
286
287 def update(self, keys, current_time):
288 """Updates player behavior"""
289 self.blockers = self.set_blockers()
290 self.keys = keys
291 self.current_time = current_time
292 self.check_for_input()
293 state_function = self.state_dict[self.state]
294 state_function()
295 self.location = self.get_tile_location()
296
297
298 def check_for_input(self):
299 """Checks for player input"""
300 if self.state == 'resting':
301 if self.keys[pg.K_UP]:
302 self.begin_moving('up')
303 elif self.keys[pg.K_DOWN]:
304 self.begin_moving('down')
305 elif self.keys[pg.K_LEFT]:
306 self.begin_moving('left')
307 elif self.keys[pg.K_RIGHT]:
308 self.begin_moving('right')
309
310
311
312class Soldier(Person):
313 """Soldier for the castle"""
314
315 def __init__(self, x, y, direction='down', state='resting'):
316 super(Soldier, self).__init__('soldier', x, y, direction, state)
317
318
319
320class FemaleVillager(Person):
321 """Female Person for town"""
322
323 def __init__(self, x, y):
324 super(FemaleVillager, self).__init__('femalevillager', x, y)
325 self.index = 1
326
327
328class FemaleVillager2(Person):
329 """A second female person for town"""
330 def __init__(self, x, y):
331 super(FemaleVillager2, self).__init__('femvillager2', x, y)
332 self.index = 1
333
334
335class MaleVillager(Person):
336 """Male Person for town"""
337
338 def __init__(self):
339 super(MaleVillager, self).__init__('male villager', x, y)
340
341
342class King(Person):
343 """King of the town"""
344 def __init__(self, x, y, direction='down', state='resting'):
345 super(King, self).__init__('king', x, y, direction, state)
346
347
348class Devil(Person):
349 """Devil-like villager"""
350 def __init__(self, x, y, direction='down', state='autoresting'):
351 super(Devil, self).__init__('devil', x, y, direction, state)
352
353
354class Well(pg.sprite.Sprite):
355 """Talking well"""
356 def __init__(self, x, y):
357 super(Well, self).__init__()
358 self.image = pg.Surface((32, 32))
359 self.image.set_colorkey((0,0,0))
360 self.rect = self.image.get_rect(left=x, top=y)
361 self.location = self.get_location()
362 self.dialogue = ["I'm a well!"]
363 self.blockers = [self.rect]
364 self.x_vel = self.y_vel = 0
365 self.state = 'resting'
366 self.direction = 'down'
367 self.default_direction = self.direction
368 self.item = None
369
370 def get_location(self):
371 """Get tile location"""
372 x = self.rect.x / 32
373 y = self.rect.y / 32
374
375 return [x, y]
376
377 def begin_auto_resting(self):
378 """Placeholder"""
379 pass
380
381