data/main.py (view raw)
1from data.states import shop, levels, battle, main_menu, death
2from . import setup, tools
3from . import constants as c
4
5
6TOWN = 'town'
7MAIN_MENU = 'main menu'
8CASTLE = 'castle'
9HOUSE = 'house'
10INN = 'Inn'
11ARMOR_SHOP = 'armor shop'
12WEAPON_SHOP = 'weapon shop'
13MAGIC_SHOP = 'magic shop'
14POTION_SHOP = 'potion shop'
15PLAYER_MENU = 'player menu'
16OVERWORLD = 'overworld'
17BROTHER_HOUSE = 'brotherhouse'
18BATTLE = 'battle'
19DUNGEON = 'dungeon'
20DUNGEON2 = 'dungeon2'
21DUNGEON3 = 'dungeon3'
22DUNGEON4 = 'dungeon4'
23DUNGEON5 = 'dungeon5'
24INSTRUCTIONS = 'instructions'
25DEATH_SCENE = 'death scene'
26
27
28def main():
29 """Add states to control here"""
30 run_it = tools.Control(setup.ORIGINAL_CAPTION)
31 state_dict = {MAIN_MENU: main_menu.Menu(),
32 TOWN: levels.LevelState(TOWN),
33 CASTLE: levels.LevelState(CASTLE),
34 HOUSE: levels.LevelState(HOUSE),
35 OVERWORLD: levels.LevelState(OVERWORLD, True),
36 BROTHER_HOUSE: levels.LevelState(BROTHER_HOUSE),
37 INN: shop.Inn(),
38 ARMOR_SHOP: shop.ArmorShop(),
39 WEAPON_SHOP: shop.WeaponShop(),
40 MAGIC_SHOP: shop.MagicShop(),
41 POTION_SHOP: shop.PotionShop(),
42 BATTLE: battle.Battle(),
43 DUNGEON: levels.LevelState(DUNGEON, True),
44 DUNGEON2: levels.LevelState(DUNGEON2, True),
45 DUNGEON3: levels.LevelState(DUNGEON3, True),
46 DUNGEON4: levels.LevelState(DUNGEON4, True),
47 DUNGEON5: levels.LevelState(DUNGEON5, True),
48 INSTRUCTIONS: main_menu.Instructions(),
49 DEATH_SCENE: death.DeathScene()
50 }
51
52 run_it.setup_states(state_dict, c.MAIN_MENU)
53 run_it.main()