all repos — Legends-RPG @ b93c81318903506cb3e9e20762b751b003612b8d

A fantasy mini-RPG built with Python and Pygame.

data/states/main_menu.py (view raw)

  1import pickle, sys, os
  2import pygame as pg
  3from .. import setup, tools, tilerender
  4from .. import observer
  5from .. import constants as c
  6from . import death
  7
  8class Menu(tools._State):
  9    def __init__(self):
 10        super(Menu, self).__init__()
 11        self.music = setup.MUSIC['kings_theme']
 12        self.music_title = 'kings_theme'
 13        self.volume = 0.4
 14        self.next = c.INSTRUCTIONS
 15        self.tmx_map = setup.TMX['title']
 16        self.name = c.MAIN_MENU
 17        self.startup(0, 0)
 18    
 19    def startup(self, *args):
 20        self.renderer = tilerender.Renderer(self.tmx_map)
 21        self.map_image = self.renderer.make_2x_map()
 22        self.map_rect = self.map_image.get_rect()
 23        self.viewport = self.make_viewport(self.map_image)
 24        self.level_surface = pg.Surface(self.map_rect.size)
 25        self.title_box = setup.GFX['title_box']
 26        self.title_rect = self.title_box.get_rect()
 27        self.title_rect.midbottom = self.viewport.midbottom
 28        self.title_rect.y -= 30
 29        self.state_dict = self.make_state_dict()
 30        self.state = c.TRANSITION_IN
 31        self.alpha = 255
 32        self.transition_surface = pg.Surface(setup.SCREEN_RECT.size)
 33        self.transition_surface.fill(c.BLACK_BLUE)
 34        self.transition_surface.set_alpha(self.alpha)
 35
 36    def make_viewport(self, map_image):
 37        """
 38        Create the viewport to view the level through.
 39        """
 40        map_rect = map_image.get_rect()
 41        return setup.SCREEN.get_rect(bottomright=map_rect.bottomright)
 42
 43    def make_state_dict(self):
 44        """
 45        Make the dictionary of state methods for the level.
 46        """
 47        state_dict = {c.TRANSITION_IN: self.transition_in,
 48                      c.TRANSITION_OUT: self.transition_out,
 49                      c.NORMAL: self.normal_update}
 50
 51        return state_dict
 52        
 53    def update(self, surface, *args):
 54        """
 55        Update scene.
 56        """
 57        update_level = self.state_dict[self.state]
 58        update_level()
 59        self.draw_level(surface)
 60
 61    def draw_level(self, surface):
 62        """
 63        Blit tmx map and title box onto screen.
 64        """
 65        self.level_surface.blit(self.map_image, self.viewport, self.viewport)
 66        self.level_surface.blit(self.title_box, self.title_rect)
 67        surface.blit(self.level_surface, (0,0), self.viewport)
 68        surface.blit(self.transition_surface, (0,0))
 69        
 70    def get_event(self, event):
 71        if event.type == pg.KEYDOWN:
 72            self.state = c.TRANSITION_OUT
 73
 74    def transition_in(self):
 75        """
 76        Transition into scene with a fade.
 77        """
 78        self.transition_surface.set_alpha(self.alpha)
 79        self.alpha -= c.TRANSITION_SPEED
 80        if self.alpha <= 0:
 81            self.alpha = 0
 82            self.state = c.NORMAL
 83        
 84
 85    def transition_out(self):
 86        """
 87        Transition out of scene with a fade.
 88        """
 89        self.transition_surface.set_alpha(self.alpha)
 90        self.alpha += c.TRANSITION_SPEED
 91        if self.alpha >= 255:
 92            self.done = True
 93
 94    def normal_update(self):
 95        pass
 96
 97
 98class Instructions(tools._State):
 99    """
100    Instructions page.
101    """
102    def __init__(self):
103        super(Instructions, self).__init__()
104        self.tmx_map = setup.TMX['title']
105        self.music = None
106        self.music_title = None
107        
108    def startup(self, *args):
109        self.renderer = tilerender.Renderer(self.tmx_map)
110        self.map_image = self.renderer.make_2x_map()
111        self.map_rect = self.map_image.get_rect()
112        self.viewport = self.make_viewport(self.map_image)
113        self.level_surface = pg.Surface(self.map_rect.size)
114        self.title_box = self.set_image()
115        self.title_rect = self.title_box.get_rect()
116        self.title_rect.midbottom = self.viewport.midbottom
117        self.title_rect.y -= 30
118        self.game_data = tools.create_game_data_dict()
119        self.next = self.set_next_scene()
120        self.state_dict = self.make_state_dict()
121        self.name = c.MAIN_MENU
122        self.state = c.TRANSITION_IN
123        self.alpha = 255
124        self.transition_surface = pg.Surface(setup.SCREEN_RECT.size)
125        self.transition_surface.fill(c.BLACK_BLUE)
126        self.transition_surface.set_alpha(self.alpha)
127        self.observers = [observer.SoundEffects()]
128
129    def notify(self, event):
130        """
131        Notify all observers of event.
132        """
133        for observer in self.observers:
134            observer.on_notify(event)
135
136    def set_next_scene(self):
137        """
138        Check if there is a saved game. If not, start
139        game at begining.  Otherwise go to load game scene.
140        """
141        if not os.path.isfile("save.p"):
142            next_scene = c.OVERWORLD
143        else:
144            next_scene = c.LOADGAME
145
146        return next_scene
147
148    def set_image(self):
149        """
150        Set image for message box.
151        """
152        return setup.GFX['instructions_box']
153
154    def make_viewport(self, map_image):
155        """
156        Create the viewport to view the level through.
157        """
158        map_rect = map_image.get_rect()
159        return setup.SCREEN.get_rect(bottomright=map_rect.bottomright)
160
161    def make_state_dict(self):
162        """
163        Make the dictionary of state methods for the level.
164        """
165        state_dict = {c.TRANSITION_IN: self.transition_in,
166                      c.TRANSITION_OUT: self.transition_out,
167                      c.NORMAL: self.normal_update}
168
169        return state_dict
170        
171    def update(self, surface, keys, *args):
172        """
173        Update scene.
174        """
175        update_level = self.state_dict[self.state]
176        update_level(keys)
177        self.draw_level(surface)
178
179    def draw_level(self, surface):
180        """
181        Blit tmx map and title box onto screen.
182        """
183        self.level_surface.blit(self.map_image, self.viewport, self.viewport)
184        self.level_surface.blit(self.title_box, self.title_rect)
185        self.draw_arrow()
186        surface.blit(self.level_surface, (0,0), self.viewport)
187        surface.blit(self.transition_surface, (0,0))
188
189    def draw_arrow(self):
190        pass
191        
192    def get_event(self, event):
193        if event.type == pg.KEYDOWN:
194            self.state = c.TRANSITION_OUT
195
196    def transition_in(self, *args):
197        """
198        Transition into scene with a fade.
199        """
200        self.transition_surface.set_alpha(self.alpha)
201        self.alpha -= c.TRANSITION_SPEED
202        if self.alpha <= 0:
203            self.alpha = 0
204            self.state = c.NORMAL
205
206    def transition_out(self, *args):
207        """
208        Transition out of scene with a fade.
209        """
210        self.transition_surface.set_alpha(self.alpha)
211        self.alpha += c.TRANSITION_SPEED
212        if self.alpha >= 255:
213            self.done = True
214
215    def normal_update(self, *args):
216        pass
217
218
219class LoadGame(Instructions):
220    def __init__(self):
221        super(LoadGame, self).__init__()
222        self.arrow = death.Arrow(200, 260)
223        self.arrow.pos_list[1] += 34
224        self.allow_input = False
225
226    def set_image(self):
227        """
228        Set image for message box.
229        """
230        return setup.GFX['loadgamebox']
231
232    def draw_arrow(self):
233        self.level_surface.blit(self.arrow.image, self.arrow.rect)
234
235    def get_event(self, event):
236        pass
237    
238    def normal_update(self, keys):
239        if self.allow_input:
240            if keys[pg.K_DOWN] and self.arrow.index == 0:
241                self.arrow.index = 1
242                self.notify(c.CLICK)
243                self.allow_input = False
244            elif keys[pg.K_UP] and self.arrow.index == 1:
245                self.arrow.index = 0
246                self.notify(c.CLICK)
247                self.allow_input = False
248            elif keys[pg.K_SPACE]:
249                if self.arrow.index == 0:
250                    self.game_data = pickle.load(open("save.p", "rb"))
251                    self.next = c.TOWN
252                    self.state = c.TRANSITION_OUT
253                else:
254                    self.next = c.OVERWORLD
255                    self.state = c.TRANSITION_OUT
256                self.notify(c.CLICK2)
257
258            self.arrow.rect.y = self.arrow.pos_list[self.arrow.index]  
259
260        if not keys[pg.K_DOWN] and not keys[pg.K_UP]:
261            self.allow_input = True
262
263        
264
265