data/tools.py (view raw)
1__author__ = 'justinarmstrong'
2
3import os, random
4import pygame as pg
5from . import constants as c
6
7class Control(object):
8 """
9 Control class for entire project. Contains the game loop, and contains
10 the event_loop which passes events to States as needed. Logic for flipping
11 states is also found here.
12 """
13 def __init__(self, caption):
14 self.screen = pg.display.get_surface()
15 self.done = False
16 self.clock = pg.time.Clock()
17 self.caption = caption
18 self.fps = 60
19 self.show_fps = False
20 self.current_time = 0.0
21 self.keys = pg.key.get_pressed()
22 self.state_dict = {}
23 self.state_name = None
24 self.state = None
25
26 def setup_states(self, state_dict, start_state):
27 self.state_dict = state_dict
28 self.state_name = start_state
29 self.state = self.state_dict[self.state_name]
30 self.set_music()
31
32 def update(self):
33 self.current_time = pg.time.get_ticks()
34 if self.state.quit:
35 self.done = True
36 elif self.state.done:
37 self.flip_state()
38 self.state.update(self.screen, self.keys, self.current_time)
39
40 def flip_state(self):
41 previous, self.state_name = self.state_name, self.state.next
42 previous_music = self.state.music_title
43 persist = self.state.cleanup()
44 self.state = self.state_dict[self.state_name]
45 self.state.previous = previous
46 self.state.previous_music = previous_music
47 self.state.startup(self.current_time, persist)
48 self.set_music()
49
50 def set_music(self):
51 """
52 Set music for the new state.
53 """
54 if self.state.music_title == self.state.previous_music:
55 pass
56 elif self.state.music:
57 pg.mixer.music.load(self.state.music)
58 pg.mixer.music.set_volume(self.state.volume)
59 pg.mixer.music.play(-1)
60
61 def event_loop(self):
62 self.events = pg.event.get()
63
64 for event in self.events:
65 if event.type == pg.QUIT:
66 self.done = True
67 elif event.type == pg.KEYDOWN:
68 self.keys = pg.key.get_pressed()
69 self.toggle_show_fps(event.key)
70 self.state.get_event(event)
71 elif event.type == pg.KEYUP:
72 self.keys = pg.key.get_pressed()
73 self.state.get_event(event)
74
75 def toggle_show_fps(self, key):
76 if key == pg.K_F5:
77 self.show_fps = not self.show_fps
78 if not self.show_fps:
79 pg.display.set_caption(self.caption)
80
81 def main(self):
82 """Main loop for entire program"""
83 while not self.done:
84 self.event_loop()
85 self.update()
86 pg.display.update()
87 self.clock.tick(self.fps)
88 if self.show_fps:
89 fps = self.clock.get_fps()
90 with_fps = "{} - {:.2f} FPS".format(self.caption, fps)
91 pg.display.set_caption(with_fps)
92
93
94class _State(object):
95 """Base class for all game states"""
96 def __init__(self):
97 self.start_time = 0.0
98 self.current_time = 0.0
99 self.done = False
100 self.quit = False
101 self.next = None
102 self.previous = None
103 self.game_data = {}
104 self.music = None
105 self.music_title = None
106 self.previous_music = None
107
108 def get_event(self, event):
109 pass
110
111 def startup(self, current_time, game_data):
112 self.game_data = game_data
113 self.start_time = current_time
114
115 def cleanup(self):
116 self.done = False
117 return self.game_data
118
119 def update(self, surface, keys, current_time):
120 pass
121
122
123def load_all_gfx(directory, colorkey=(255,0,255), accept=('.png', 'jpg', 'bmp')):
124 graphics = {}
125 for pic in os.listdir(directory):
126 name, ext = os.path.splitext(pic)
127 if ext.lower() in accept:
128 img = pg.image.load(os.path.join(directory, pic))
129 if img.get_alpha():
130 img = img.convert_alpha()
131 else:
132 img = img.convert()
133 img.set_colorkey(colorkey)
134 graphics[name] = img
135 return graphics
136
137
138def load_all_music(directory, accept=('.wav', '.mp3', '.ogg', '.mdi')):
139 songs = {}
140 for song in os.listdir(directory):
141 name, ext = os.path.splitext(song)
142 if ext.lower() in accept:
143 songs[name] = os.path.join(directory, song)
144 return songs
145
146
147def load_all_fonts(directory, accept=('.ttf')):
148 return load_all_music(directory, accept)
149
150
151def load_all_tmx(directory, accept=('.tmx')):
152 return load_all_music(directory, accept)
153
154
155def load_all_sfx(directory, accept=('.wav','.mp3','.ogg','.mdi')):
156 effects = {}
157 for fx in os.listdir(directory):
158 name, ext = os.path.splitext(fx)
159 if ext.lower() in accept:
160 effects[name] = pg.mixer.Sound(os.path.join(directory, fx))
161 return effects
162
163
164def get_image(x, y, width, height, sprite_sheet):
165 """Extracts image from sprite sheet"""
166 image = pg.Surface([width, height])
167 rect = image.get_rect()
168
169 image.blit(sprite_sheet, (0, 0), (x, y, width, height))
170 image.set_colorkey(c.BLACK)
171
172 return image
173
174def get_tile(x, y, tileset, width=16, height=16, scale=1):
175 """Gets the surface and rect for a tile"""
176 surface = get_image(x, y, width, height, tileset)
177 surface = pg.transform.scale(surface, (int(width*scale), int(height*scale)))
178 rect = surface.get_rect()
179
180 tile_dict = {'surface': surface,
181 'rect': rect}
182
183 return tile_dict
184
185def notify_observers(self, event):
186 """
187 Notify all observers of events.
188 """
189 for each_observer in self.observers:
190 each_observer.on_notify(event)
191
192def create_game_data_dict():
193 """Create a dictionary of persistant values the player
194 carries between states"""
195
196 player_items = {'GOLD': dict([('quantity',100),
197 ('value',0)]),
198 'Healing Potion': dict([('quantity',2),
199 ('value',15)]),
200 'Ether Potion': dict([('quantity',1),
201 ('value', 15)]),
202 'Rapier': dict([('quantity', 1),
203 ('value', 50),
204 ('power', 9)]),
205 'equipped weapon': 'Rapier',
206 'equipped armor': []}
207
208 player_health = {'current': 70,
209 'maximum': 70}
210
211 player_magic = {'current': 70,
212 'maximum': 70}
213
214 player_stats = {'health': player_health,
215 'Level': 1,
216 'experience to next level': 30,
217 'magic': player_magic,
218 'attack points': 10,
219 'Defense Points': 10}
220
221
222 data_dict = {'last location': None,
223 'last state': None,
224 'last direction': 'down',
225 'king item': 'GOLD',
226 'old man item': {'ELIXIR': dict([('value',1000),
227 ('quantity',1)])},
228 'player inventory': player_items,
229 'player stats': player_stats,
230 'battle counter': 50,
231 'treasure1': True,
232 'treasure2': True,
233 'treasure3': True,
234 'treasure4': True,
235 'treasure5': True,
236 'start of game': True,
237 'talked to king': False,
238 'brother quest complete': False,
239 'talked to sick brother': False,
240 'has brother elixir': False,
241 'elixir received': False,
242 'old man gift': '',
243 'battle type': '',
244 'crown quest': False,
245 'delivered crown': False,
246 'brother item': 'ELIXIR'
247 }
248
249 return data_dict
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