"""This is the castle state. Most of its functionality is inherited from the level_state.py module. Most of the level data is contained in the tilemap .txt files in this state's directory. Essentially the only purpose of castle.py is to assign dialogue to each sprite. """ from .. import level_state from ... import constants as c class Castle(level_state.LevelState): def __init__(self, name): super(Castle, self).__init__(name) self.parent_level = c.TOWN def set_sprite_dialogue(self): """Sets unique dialogue for each sprite""" return None