all repos — Legends-RPG @ c5d70de66c1b6acc4456bef4e66bb278f0375c37

A fantasy mini-RPG built with Python and Pygame.

data/states/player_menu.py (view raw)

 1"""
 2This is the state where the player can look at
 3his inventory, equip items and check stats.
 4"""
 5import pygame as pg
 6from .. import tools, setup, menugui
 7from .. import constants as c
 8
 9
10class Player_Menu(object):
11    def __init__(self, game_data, level):
12        inventory = game_data['player inventory']
13        stats = game_data['player stats']
14        self.get_image = tools.get_image
15        self.allow_input = False
16        self.background = self.make_background()
17        self.gui = menugui.MenuGui(level, inventory, stats)
18
19    def make_background(self):
20        """Makes the generic black/blue background"""
21        background = pg.sprite.Sprite()
22        surface = pg.Surface(c.SCREEN_SIZE).convert()
23        surface.fill(c.BLACK_BLUE)
24        background.image = surface
25        background.rect = background.image.get_rect()
26
27        player = self.make_sprite('player', 96, 32)
28
29        background.image.blit(player.image, player.rect)
30
31        return background
32
33    def make_sprite(self, key, coordx, coordy, x=40, y=25):
34        """Get the image for the player"""
35        spritesheet = setup.GFX[key]
36        surface = pg.Surface((32, 32))
37        surface.set_colorkey(c.BLACK)
38        image = self.get_image(coordx, coordy, 32, 32, spritesheet)
39        rect = image.get_rect()
40        surface.blit(image, rect)
41
42        surface = pg.transform.scale(surface, (192, 192))
43        rect = surface.get_rect(left=x, top=y)
44        sprite = pg.sprite.Sprite()
45        sprite.image = surface
46        sprite.rect = rect
47
48        return sprite
49
50    def update(self, surface, keys):
51        self.gui.update(keys)
52        self.draw(surface)
53
54    def draw(self, surface):
55        surface.blit(self.background.image, self.background.rect)
56        self.gui.draw(surface)
57