data/states/main_menu/main_menu.py (view raw)
1import pygame as pg
2from ... import setup, tools
3from ... import constants as c
4
5class Menu(tools._State):
6 def __init__(self):
7 super(Menu, self).__init__()
8 self.next = c.BROTHER_HOUSE
9 self.surface = setup.SCREEN
10 self.rect = self.surface.get_rect()
11 text = 'Arrows for navigation, space for input, Enter/Return for menu'
12 self.font = pg.font.Font(setup.FONTS[c.MAIN_FONT], 22)
13 self.rendered_text = self.font.render(text, 1, c.BLACK)
14 self.text_rect = self.rendered_text.get_rect()
15 self.text_rect.center = self.rect.center
16 self.game_data = tools.create_game_data_dict()
17 self.name = c.MAIN_MENU
18
19
20 def update(self, surface, keys, current_time):
21 self.current_time = current_time
22 surface.fill(c.WHITE)
23 surface.blit(self.rendered_text, self.text_rect)
24
25 def get_event(self, event):
26 if event.type == pg.KEYDOWN:
27 self.game_data['last state'] = self.name
28 self.done = True