data/states/shop.py (view raw)
1"""
2This class is the parent class of all shop states.
3This includes weapon, armour, magic and potion shops.
4It also includes the inn. These states are scaled
5twice as big as a level state. The self.gui controls
6all the textboxes.
7"""
8
9import copy
10import pygame as pg
11from .. import tools, setup, shopgui
12from .. import constants as c
13
14
15class Shop(tools._State):
16 """Basic shop state"""
17 def __init__(self):
18 super(Shop, self).__init__()
19 self.key = None
20 self.sell_items = None
21
22 def startup(self, current_time, game_data):
23 """Startup state"""
24 self.game_data = game_data
25 self.current_time = current_time
26 self.state = 'normal'
27 self.next = c.TOWN
28 self.get_image = tools.get_image
29 self.dialogue = self.make_dialogue()
30 self.accept_dialogue = self.make_accept_dialogue()
31 self.accept_sale_dialogue = self.make_accept_sale_dialogue()
32 self.item = self.make_purchasable_items()
33 self.background = self.make_background()
34 self.gui = shopgui.Gui(self)
35
36
37 def make_dialogue(self):
38 """Make the list of dialogue phrases"""
39 raise NotImplementedError
40
41
42 def make_accept_dialogue(self):
43 """Make the dialogue for when the player buys an item"""
44 return ['Item purchased.']
45
46
47 def make_accept_sale_dialogue(self):
48 """Make the dialogue for when the player sells an item"""
49 return ['Item sold.']
50
51
52 def make_purchasable_items(self):
53 """Make the list of items to be bought at shop"""
54 raise NotImplementedError
55
56
57 def make_background(self):
58 """Make the level surface"""
59 background = pg.sprite.Sprite()
60 surface = pg.Surface(c.SCREEN_SIZE).convert()
61 surface.fill(c.BLACK_BLUE)
62 background.image = surface
63 background.rect = background.image.get_rect()
64
65 player = self.make_sprite('player', 96, 32, 150)
66 shop_owner = self.make_sprite(self.key, 32, 32, 600)
67 counter = self.make_counter()
68
69 background.image.blit(player.image, player.rect)
70 background.image.blit(shop_owner.image, shop_owner.rect)
71 background.image.blit(counter.image, counter.rect)
72
73 return background
74
75
76 def make_sprite(self, key, coordx, coordy, x, y=304):
77 """Get the image for the player"""
78 spritesheet = setup.GFX[key]
79 surface = pg.Surface((32, 32))
80 surface.set_colorkey(c.BLACK)
81 image = self.get_image(coordx, coordy, 32, 32, spritesheet)
82 rect = image.get_rect()
83 surface.blit(image, rect)
84
85 surface = pg.transform.scale(surface, (96, 96))
86 rect = surface.get_rect(left=x, centery=y)
87 sprite = pg.sprite.Sprite()
88 sprite.image = surface
89 sprite.rect = rect
90
91 return sprite
92
93
94 def make_counter(self):
95 """Make the counter to conduct business"""
96 sprite_sheet = copy.copy(setup.GFX['house'])
97 sprite = pg.sprite.Sprite()
98 sprite.image = self.get_image(102, 64, 26, 82, sprite_sheet)
99 sprite.image = pg.transform.scale2x(sprite.image)
100 sprite.rect = sprite.image.get_rect(left=550, top=225)
101
102 return sprite
103
104
105 def update(self, surface, keys, current_time):
106 """Update level state"""
107 self.gui.update(keys, current_time)
108 self.draw_level(surface)
109
110
111 def draw_level(self, surface):
112 """Blit graphics to game surface"""
113 surface.blit(self.background.image, self.background.rect)
114 self.gui.draw(surface)
115
116
117
118
119
120
121class Inn(Shop):
122 """Where our hero gets rest"""
123 def __init__(self):
124 super(Inn, self).__init__()
125 self.name = 'Inn'
126 self.key = 'innman'
127
128 def make_dialogue(self):
129 """Make the list of dialogue phrases"""
130 return ["Welcome to the " + self.name + "!",
131 "Would you like to rent a room to restore your health?"]
132
133
134 def make_accept_dialogue(self):
135 """Make the dialogue for when the player buys an item"""
136 return ['Your health has been replenished!']
137
138
139 def make_purchasable_items(self):
140 """Make list of items to be chosen"""
141 dialogue = ['Rent a room (30 gold)',
142 'Leave']
143
144 item = {'type': 'room',
145 'price': 30,
146 'quantity': 0,
147 'dialogue': dialogue}
148
149 return item
150
151
152
153class WeaponShop(Shop):
154 """A place to buy weapons"""
155 def __init__(self):
156 super(WeaponShop, self).__init__()
157 self.name = 'Weapon Shop'
158 self.key = 'weaponman'
159 self.sell_items = ['Long Sword']
160
161
162 def make_dialogue(self):
163 """Make the list of dialogue phrases"""
164 return ["Welcome to the " + self.name + "!",
165 "What weapon would you like to buy?"]
166
167
168 def make_purchasable_items(self):
169 """Make list of items to be chosen"""
170 dialogue = ['Long Sword (100 gold)',
171 'Cancel']
172
173 item = {'type': 'Long Sword',
174 'price': 100,
175 'quantity': 1,
176 'dialogue': dialogue}
177
178 return item
179
180
181class ArmorShop(Shop):
182 """A place to buy armor"""
183 def __init__(self):
184 super(ArmorShop, self).__init__()
185 self.name = 'Armor Shop'
186 self.key = 'armorman'
187 self.sell_items = ['Chain Mail']
188
189
190 def make_dialogue(self):
191 """Make the list of dialogue phrases"""
192 return ["Welcome to the " + self.name + "!",
193 "Would piece of armor would you like to buy?"]
194
195
196 def make_purchasable_items(self):
197 """Make list of items to be chosen"""
198 dialogue = ['Chain Mail (50 gold)',
199 'Cancel']
200
201 item = {'type': 'Chain Mail',
202 'price': 50,
203 'quantity': 1,
204 'dialogue': dialogue}
205
206 return item
207
208
209class MagicShop(Shop):
210 """A place to buy magic"""
211 def __init__(self):
212 super(MagicShop, self).__init__()
213 self.name = 'Magic Shop'
214 self.key = 'magiclady'
215
216
217 def make_dialogue(self):
218 """Make the list of dialogue phrases"""
219 return ["Welcome to the " + self.name + "!",
220 "Would magic spell would you like to buy?"]
221
222
223 def make_purchasable_items(self):
224 """Make list of items to be chosen"""
225 dialogue = ['Fire Spell (150 gold)',
226 'Leave']
227
228 item = {'type': 'Fire Spell',
229 'price': 150,
230 'quantity': 1,
231 'dialogue': dialogue}
232
233 return item
234
235
236class PotionShop(Shop):
237 """A place to buy potions"""
238 def __init__(self):
239 super(PotionShop, self).__init__()
240 self.name = 'Potion Shop'
241 self.key = 'potionlady'
242 self.sell_items = 'Healing Potion'
243
244
245 def make_dialogue(self):
246 """Make the list of dialogue phrases"""
247 return ["Welcome to the " + self.name + "!",
248 "What potion would you like to buy?"]
249
250
251 def make_purchasable_items(self):
252 """Make list of items to be chosen"""
253 dialogue = ['Healing Potion (15 gold)',
254 'Cancel']
255
256 item = {'type': 'Healing Potion',
257 'price': 15,
258 'quantity': 1,
259 'dialogue': dialogue}
260
261 return item
262