using System.Collections; using System.Collections.Generic; using UnityEngine; public class Brady : BadGuy { public Brady() { stats = new Stats("Brady"); description = "Son of the dark lord, he's not too bad."; goldDrop = 150; itemsDrop = new Inventory(); itemsDrop.generateItem(new ItemInfo(new BottledBlessing(), 1)); dead = defending = false; } public override string Combat_AI() { //attack a random goodGuy Fighter[] ggs = GameObject.Find("BattleManager").GetComponent().getGuys(false); List abs = stats.GetAbilities(); bool output; string str; do { str = AbilityDB.Process(this, abs[Random.Range(0, abs.Count)], ggs[Random.Range(0, ggs.Length)], true, out output); } while (output == false); return str; } }