using System.Collections; using System.Collections.Generic; using UnityEngine; public class Brady : Boss { public override string Combat_AI() { throw new System.NotImplementedException(); } public Brady() { stats = new Stats("Brady"); description = "Son of the dark lord, he's not too bad."; goldDrop = 150; itemsDrop = new Inventory(); itemsDrop.generateItem(new ItemInfo(new BottledBlessing(), 1)); dead = defending = false; } }