using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mutant : Orc { public Mutant() { stats = new Stats("Mutant"); description = "He's kinda strong, but still as dumb as a rock."; goldDrop = 60; itemsDrop = new Inventory(); itemsDrop.generateItem(new ItemInfo(new Potion(), 1)); //itemsDrop.generateItem(new ItemInfo(new Key(), 1)); dead = defending = false; } }