package captcha import ( "image" "image/png" "io" "math" "os" "rand" "time" ) const ( // Standard width and height of a captcha image. StdWidth = 240 StdHeight = 80 maxSkew = 0.7 ) type Image struct { *image.NRGBA primaryColor image.NRGBAColor numWidth int numHeight int dotSize int } func init() { rand.Seed(time.Seconds()) } // NewImage returns a new captcha image of the given width and height with the // given digits, where each digit must be in range 0-9. func NewImage(digits []byte, width, height int) *Image { img := new(Image) img.NRGBA = image.NewNRGBA(width, height) img.primaryColor = image.NRGBAColor{ uint8(rand.Intn(129)), uint8(rand.Intn(129)), uint8(rand.Intn(129)), 0xFF, } img.calculateSizes(width, height, len(digits)) // Randomly position captcha inside the image. maxx := width - (img.numWidth+img.dotSize)*len(digits) - img.dotSize maxy := height - img.numHeight - img.dotSize*2 var border int if width > height { border = height / 5 } else { border = width / 5 } x := rnd(border, maxx-border) y := rnd(border, maxy-border) // Draw digits. for _, n := range digits { img.drawDigit(font[n], x, y) x += img.numWidth + img.dotSize } // Draw strike-through line. img.strikeThrough() // Apply wave distortion. img.distort(rndf(5, 10), rndf(100, 200)) // Draw background (20 random circles of random brightness). img.fillWithCircles(20, img.dotSize) return img } // BUG(dchest): While Image conforms to io.WriterTo interface, its WriteTo // method returns 0 instead of the actual bytes written because png.Encode // doesn't report this. // WriteTo writes captcha image in PNG format into the given writer. func (img *Image) WriteTo(w io.Writer) (int64, os.Error) { return 0, png.Encode(w, img) } func (img *Image) calculateSizes(width, height, ncount int) { // Goal: fit all digits inside the image. var border int if width > height { border = height / 4 } else { border = width / 4 } // Convert everything to floats for calculations. w := float64(width - border*2) h := float64(height - border*2) // fw takes into account 1-dot spacing between digits. fw := float64(fontWidth + 1) fh := float64(fontHeight) nc := float64(ncount) // Calculate the width of a single digit taking into account only the // width of the image. nw := w / nc // Calculate the height of a digit from this width. nh := nw * fh / fw // Digit too high? if nh > h { // Fit digits based on height. nh = h nw = fw / fh * nh } // Calculate dot size. img.dotSize = int(nh / fh) // Save everything, making the actual width smaller by 1 dot to account // for spacing between digits. img.numWidth = int(nw) - img.dotSize img.numHeight = int(nh) } func (img *Image) drawHorizLine(color image.Color, fromX, toX, y int) { for x := fromX; x <= toX; x++ { img.Set(x, y, color) } } func (img *Image) drawCircle(color image.Color, x, y, radius int) { f := 1 - radius dfx := 1 dfy := -2 * radius xx := 0 yy := radius img.Set(x, y+radius, color) img.Set(x, y-radius, color) img.drawHorizLine(color, x-radius, x+radius, y) for xx < yy { if f >= 0 { yy-- dfy += 2 f += dfy } xx++ dfx += 2 f += dfx img.drawHorizLine(color, x-xx, x+xx, y+yy) img.drawHorizLine(color, x-xx, x+xx, y-yy) img.drawHorizLine(color, x-yy, x+yy, y+xx) img.drawHorizLine(color, x-yy, x+yy, y-xx) } } func (img *Image) fillWithCircles(n, maxradius int) { color := img.primaryColor maxx := img.Bounds().Max.X maxy := img.Bounds().Max.Y for i := 0; i < n; i++ { setRandomBrightness(&color, 255) r := rnd(1, maxradius) img.drawCircle(color, rnd(r, maxx-r), rnd(r, maxy-r), r) } } func (img *Image) strikeThrough() { wave := rndf(5, 20) height := img.dotSize maxx := img.Bounds().Max.X maxy := img.Bounds().Max.Y y := rnd(maxy/3, maxy-maxy/3) freq := rndf(80, 180) for x := 0; x < maxx; x++ { xo := wave * math.Cos(2.0*math.Pi*float64(y)/freq) yo := wave * math.Sin(2.0*math.Pi*float64(x)/freq) for yn := 0; yn < height; yn++ { r := rnd(0, img.dotSize) img.drawCircle(img.primaryColor, x+int(xo), y+int(yo)+(yn*img.dotSize), r/2) } } } func (img *Image) drawDigit(digit []byte, x, y int) { skf := rndf(-maxSkew, maxSkew) xs := float64(x) r := img.dotSize/2 y += rnd(-r, r) for yy := 0; yy < fontHeight; yy++ { for xx := 0; xx < fontWidth; xx++ { if digit[yy*fontWidth+xx] != blackChar { continue } // Introduce random variations. ox := x + (xx * img.dotSize) + rnd(0, r/2) oy := y + (yy * img.dotSize) + rnd(0, r/2) img.drawCircle(img.primaryColor, ox, oy, r) } xs += skf x = int(xs) } } func fmin(a, b float64) float64 { if a < b { return a } return b } func (img *Image) distort(wave float64, freq float64) { nWidth := img.Bounds().Max.X nHeight := img.Bounds().Max.Y oldimg := img.NRGBA newimg := image.NewNRGBA(nWidth, nHeight) for x := 0; x < nWidth; x++ { for y := 0; y < nHeight; y++ { ox := wave * math.Sin(2.0*math.Pi*float64(y)/freq) oy := wave * math.Cos(2.0*math.Pi*float64(x)/freq) newimg.Set(x, y, oldimg.At(x + int(ox), y + int(oy))) } } img.NRGBA = newimg } func setRandomBrightness(c *image.NRGBAColor, max uint8) { minc := min3(c.R, c.G, c.B) maxc := max3(c.R, c.G, c.B) if maxc > max { return } n := rand.Intn(int(max-maxc)) - int(minc) c.R = uint8(int(c.R) + n) c.G = uint8(int(c.G) + n) c.B = uint8(int(c.B) + n) } func min3(x, y, z uint8) (o uint8) { o = x if y < o { o = y } if z < o { o = z } return } func max3(x, y, z uint8) (o uint8) { o = x if y > o { o = y } if z > o { o = z } return } // rnd returns a random number in range [from, to]. func rnd(from, to int) int { return rand.Intn(to+1-from) + from }