audio.go (view raw)
1package captcha
2
3import (
4 "bytes"
5 "encoding/binary"
6 "math"
7 "os"
8 "rand"
9 "io"
10)
11
12const sampleRate = 8000 // Hz
13
14var (
15 endingBeepSound []byte
16)
17
18func init() {
19 endingBeepSound = changeSpeed(beepSound, 1.4)
20}
21
22// BUG(dchest): [Not our bug] Google Chrome 10 plays unsigned 8-bit PCM WAVE
23// audio on Mac with horrible distortions. Issue:
24// http://code.google.com/p/chromium/issues/detail?id=70730.
25// This has been fixed, and version 12 will play them properly.
26
27type Audio struct {
28 body *bytes.Buffer
29 digitSounds [][]byte
30}
31
32// NewImage returns a new audio captcha with the given digits, where each digit
33// must be in range 0-9. Digits are pronounced in the given language. If there
34// are no sounds for the given language, English is used.
35func NewAudio(digits []byte, lang string) *Audio {
36 a := new(Audio)
37 if sounds, ok := digitSounds[lang]; ok {
38 a.digitSounds = sounds
39 } else {
40 a.digitSounds = digitSounds["en"]
41 }
42 numsnd := make([][]byte, len(digits))
43 nsdur := 0
44 for i, n := range digits {
45 snd := a.randomizedDigitSound(n)
46 nsdur += len(snd)
47 numsnd[i] = snd
48 }
49 // Random intervals between digits (including beginning).
50 intervals := make([]int, len(digits)+1)
51 intdur := 0
52 for i := range intervals {
53 dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
54 intdur += dur
55 intervals[i] = dur
56 }
57 // Generate background sound.
58 bg := a.makeBackgroundSound(a.longestDigitSndLen()*len(digits) + intdur)
59 // Create buffer and write audio to it.
60 sil := makeSilence(sampleRate / 5)
61 bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
62 a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
63 // Write prelude, three beeps.
64 a.body.Write(beepSound)
65 a.body.Write(sil)
66 a.body.Write(beepSound)
67 a.body.Write(sil)
68 a.body.Write(beepSound)
69 // Write digits.
70 pos := intervals[0]
71 for i, v := range numsnd {
72 mixSound(bg[pos:], v)
73 pos += len(v) + intervals[i+1]
74 }
75 a.body.Write(bg)
76 // Write ending (one beep).
77 a.body.Write(endingBeepSound)
78 return a
79}
80
81// WriteTo writes captcha audio in WAVE format into the given io.Writer, and
82// returns the number of bytes written and an error if any.
83func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
84 // Calculate padded length of PCM chunk data.
85 bodyLen := uint32(a.body.Len())
86 paddedBodyLen := bodyLen
87 if bodyLen%2 != 0 {
88 paddedBodyLen++
89 }
90 totalLen := uint32(len(waveHeader)) - 4 + paddedBodyLen
91 // Header.
92 header := make([]byte, len(waveHeader)+4) // includes 4 bytes for chunk size
93 copy(header, waveHeader)
94 // Put the length of whole RIFF chunk.
95 binary.LittleEndian.PutUint32(header[4:], totalLen)
96 // Put the length of WAVE chunk.
97 binary.LittleEndian.PutUint32(header[len(waveHeader):], bodyLen)
98 // Write header.
99 nn, err := w.Write(header)
100 n = int64(nn)
101 if err != nil {
102 return
103 }
104 // Write data.
105 n, err = a.body.WriteTo(w)
106 n += int64(nn)
107 if err != nil {
108 return
109 }
110 // Pad byte if chunk length is odd.
111 // (As header has even length, we can check if n is odd, not chunk).
112 if bodyLen != paddedBodyLen {
113 w.Write([]byte{0})
114 n++
115 }
116 return
117}
118
119// EncodedLen returns the length of WAV-encoded audio captcha.
120func (a *Audio) EncodedLen() int {
121 return len(waveHeader) + 4 + a.body.Len()
122}
123
124func (a *Audio) makeBackgroundSound(length int) []byte {
125 b := makeWhiteNoise(length, 4)
126 for i := 0; i < length/(sampleRate/10); i++ {
127 snd := reversedSound(a.digitSounds[rand.Intn(10)])
128 snd = changeSpeed(snd, rndf(0.8, 1.4))
129 place := rand.Intn(len(b) - len(snd))
130 setSoundLevel(snd, rndf(0.2, 0.5))
131 mixSound(b[place:], snd)
132 }
133 return b
134}
135
136func (a *Audio) randomizedDigitSound(n byte) []byte {
137 s := randomSpeed(a.digitSounds[n])
138 setSoundLevel(s, rndf(0.75, 1.2))
139 return s
140}
141
142func (a *Audio) longestDigitSndLen() int {
143 n := 0
144 for _, v := range a.digitSounds {
145 if n < len(v) {
146 n = len(v)
147 }
148 }
149 return n
150}
151
152// mixSound mixes src into dst. Dst must have length equal to or greater than
153// src length.
154func mixSound(dst, src []byte) {
155 for i, v := range src {
156 av := int(v)
157 bv := int(dst[i])
158 if av < 128 && bv < 128 {
159 dst[i] = byte(av * bv / 128)
160 } else {
161 dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
162 }
163 }
164}
165
166func setSoundLevel(a []byte, level float64) {
167 for i, v := range a {
168 av := float64(v)
169 switch {
170 case av > 128:
171 if av = (av-128)*level + 128; av < 128 {
172 av = 128
173 }
174 case av < 128:
175 if av = 128 - (128-av)*level; av > 128 {
176 av = 128
177 }
178 default:
179 continue
180 }
181 a[i] = byte(av)
182 }
183}
184
185// changeSpeed returns new PCM bytes from the bytes with the speed and pitch
186// changed to the given value that must be in range [0, x].
187func changeSpeed(a []byte, speed float64) []byte {
188 b := make([]byte, int(math.Floor(float64(len(a))*speed)))
189 var p float64
190 for _, v := range a {
191 for i := int(p); i < int(p+speed); i++ {
192 b[i] = v
193 }
194 p += speed
195 }
196 return b
197}
198
199func randomSpeed(a []byte) []byte {
200 pitch := rndf(0.9, 1.2)
201 return changeSpeed(a, pitch)
202}
203
204func makeSilence(length int) []byte {
205 b := make([]byte, length)
206 for i := range b {
207 b[i] = 128
208 }
209 return b
210}
211
212func makeWhiteNoise(length int, level uint8) []byte {
213 noise := randomBytes(length)
214 adj := 128 - level/2
215 for i, v := range noise {
216 v %= level
217 v += adj
218 noise[i] = v
219 }
220 return noise
221}
222
223func reversedSound(a []byte) []byte {
224 n := len(a)
225 b := make([]byte, n)
226 for i, v := range a {
227 b[n-1-i] = v
228 }
229 return b
230}