all repos — captcha @ 874a3063edcad5646202f788b87b3a2901c5ebd6

Go package captcha implements generation and verification of image and audio CAPTCHAs.

audio.go (view raw)

  1package captcha
  2
  3import (
  4	"bytes"
  5	crand "crypto/rand"
  6	"encoding/binary"
  7	"math"
  8	"os"
  9	"rand"
 10	"io"
 11)
 12
 13const sampleRate = 8000
 14
 15var (
 16	// Length of the longest number sound
 17	longestNumSndLen int
 18	endingBeepSound  []byte
 19)
 20
 21func init() {
 22	for _, v := range numberSounds {
 23		if longestNumSndLen < len(v) {
 24			longestNumSndLen = len(v)
 25		}
 26	}
 27	endingBeepSound = changeSpeed(beepSound, 1.4)
 28}
 29
 30type Audio struct {
 31	body *bytes.Buffer
 32}
 33
 34// NewImage returns a new audio captcha with the given slice of numbers, where
 35// each number must be in range 0-9.
 36func NewAudio(numbers []byte) *Audio {
 37	numsnd := make([][]byte, len(numbers))
 38	nsdur := 0
 39	for i, n := range numbers {
 40		snd := randomizedNumSound(n)
 41		nsdur += len(snd)
 42		numsnd[i] = snd
 43	}
 44	// Intervals between numbers (including beginning)
 45	intervals := make([]int, len(numbers)+1)
 46	intdur := 0
 47	for i := range intervals {
 48		// 1 to 3 seconds
 49		dur := rnd(sampleRate, sampleRate*3)
 50		intdur += dur
 51		intervals[i] = dur
 52	}
 53	// Background noise
 54	bg := makeBackgroundSound(longestNumSndLen*len(numbers) + intdur)
 55	// --
 56	a := new(Audio)
 57	a.body = bytes.NewBuffer(nil)
 58	// Prelude, three beeps
 59	sil := makeSilence(sampleRate / 5)
 60	a.body.Write(beepSound)
 61	a.body.Write(sil)
 62	a.body.Write(beepSound)
 63	a.body.Write(sil)
 64	a.body.Write(beepSound)
 65	// Numbers
 66	pos := intervals[0]
 67	for i, v := range numsnd {
 68		mixSound(bg[pos:], v)
 69		pos += len(v) + intervals[i+1]
 70	}
 71	a.body.Write(bg)
 72	// Ending
 73	a.body.Write(endingBeepSound)
 74	return a
 75}
 76
 77// NewRandomAudio generates a sequence of random numbers with the given length,
 78// and returns a new audio captcha with this numbers, and the sequence of
 79// numbers itself.
 80func NewRandomAudio(length int) (a *Audio, numbers []byte) {
 81	numbers = randomNumbers(length)
 82	a = NewAudio(numbers)
 83	return
 84}
 85
 86// WriteTo writes captcha audio in WAVE format into the given io.Writer, and
 87// returns the number of bytes written and an error if any.
 88func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
 89	nn, err := w.Write(waveHeader)
 90	n = int64(nn)
 91	if err != nil {
 92		return
 93	}
 94	err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
 95	if err != nil {
 96		return
 97	}
 98	nn += 4
 99	n, err = a.body.WriteTo(w)
100	n += int64(nn)
101	return
102}
103
104// mixSound mixes src into dst. Dst must have length equal to or greater than
105// src length.
106func mixSound(dst, src []byte) {
107	for i, v := range src {
108		av := int(v)
109		bv := int(dst[i])
110		if av < 128 && bv < 128 {
111			dst[i] = byte(av * bv / 128)
112		} else {
113			dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
114		}
115	}
116}
117
118func setSoundLevel(a []byte, level float64) {
119	for i, v := range a {
120		av := float64(v)
121		switch {
122		case av > 128:
123			if av = (av-128)*level + 128; av < 128 {
124				av = 128
125			}
126		case av < 128:
127			if av = 128 - (128-av)*level; av > 128 {
128				av = 128
129			}
130		default:
131			continue
132		}
133		a[i] = byte(av)
134	}
135}
136
137// changeSpeed returns new PCM bytes from the bytes with the speed and pitch
138// changed to the given value that must be in range [0, x].
139func changeSpeed(a []byte, pitch float64) []byte {
140	b := make([]byte, int(math.Floor(float64(len(a))*pitch)))
141	var p float64
142	for _, v := range a {
143		for i := int(p); i < int(p+pitch); i++ {
144			b[i] = v
145		}
146		p += pitch
147	}
148	return b
149}
150
151// rndFloat64n returns a random float64 number in range [from, to].
152func rndFloat64n(from, to float64) float64 {
153	return (to-from)*rand.Float64() + from
154}
155
156func randomSpeed(a []byte) []byte {
157	pitch := rndFloat64n(0.9, 1.2)
158	return changeSpeed(a, pitch)
159}
160
161func makeSilence(length int) []byte {
162	b := make([]byte, length)
163	for i := 0; i < length; i++ {
164		b[i] = 128
165	}
166	return b
167}
168
169func makeStaticNoise(length int, level uint8) []byte {
170	noise := make([]byte, length)
171	_, err := io.ReadFull(crand.Reader, noise)
172	if err != nil {
173		panic("error reading from random source: " + err.String())
174	}
175	for i := 0; i < len(noise); i++ {
176		noise[i] %= level
177		noise[i] += 128 - level/2
178	}
179	return noise
180}
181
182func reversedSound(a []byte) []byte {
183	ln := len(a)
184	b := make([]byte, ln)
185	for i, v := range a {
186		b[ln-1-i] = v
187	}
188	return b
189}
190
191func makeBackgroundSound(length int) []byte {
192	b := makeStaticNoise(length, 8)
193	for i := 0; i < length/(sampleRate/10); i++ {
194		snd := numberSounds[rand.Intn(10)]
195		snd = changeSpeed(reversedSound(snd), rndFloat64n(0.8, 1.4))
196		place := rand.Intn(len(b) - len(snd))
197		setSoundLevel(snd, rndFloat64n(0.5, 1.2))
198		mixSound(b[place:], snd)
199	}
200	setSoundLevel(b, rndFloat64n(0.2, 0.3))
201	return b
202}
203
204func randomizedNumSound(n byte) []byte {
205	s := randomSpeed(numberSounds[n])
206	setSoundLevel(s, rndFloat64n(0.7, 1.3))
207	return s
208}