audio.go (view raw)
1package captcha
2
3import (
4 "bytes"
5 crand "crypto/rand"
6 "encoding/binary"
7 "math"
8 "os"
9 "rand"
10 "io"
11)
12
13const sampleRate = 8000 // Hz
14
15var (
16 longestDigitSndLen int
17 endingBeepSound []byte
18 reverseDigitSounds [][]byte
19)
20
21func init() {
22 for _, v := range digitSounds {
23 if longestDigitSndLen < len(v) {
24 longestDigitSndLen = len(v)
25 }
26 }
27 endingBeepSound = changeSpeed(beepSound, 1.4)
28 // Preallocate reversed digit sounds for background noise.
29 reverseDigitSounds = make([][]byte, len(digitSounds))
30 for i, v := range digitSounds {
31 reverseDigitSounds[i] = reversedSound(v)
32 }
33}
34
35// BUG(dchest): [Not our bug] Google Chrome 10 plays unsigned 8-bit PCM WAVE
36// audio on Mac with horrible distortions. Issue:
37// http://code.google.com/p/chromium/issues/detail?id=70730.
38// This has been fixed, and version 12 will play them properly.
39
40type Audio struct {
41 body *bytes.Buffer
42}
43
44// NewImage returns a new audio captcha with the given digits, where each digit
45// must be in range 0-9.
46func NewAudio(digits []byte) *Audio {
47 numsnd := make([][]byte, len(digits))
48 nsdur := 0
49 for i, n := range digits {
50 snd := randomizedDigitSound(n)
51 nsdur += len(snd)
52 numsnd[i] = snd
53 }
54 // Random intervals between digits (including beginning).
55 intervals := make([]int, len(digits)+1)
56 intdur := 0
57 for i := range intervals {
58 dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds
59 intdur += dur
60 intervals[i] = dur
61 }
62 // Generate background sound.
63 bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur)
64 // Create buffer and write audio to it.
65 a := new(Audio)
66 sil := makeSilence(sampleRate / 5)
67 bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound)
68 a.body = bytes.NewBuffer(make([]byte, 0, bufcap))
69 // Write prelude, three beeps.
70 a.body.Write(beepSound)
71 a.body.Write(sil)
72 a.body.Write(beepSound)
73 a.body.Write(sil)
74 a.body.Write(beepSound)
75 // Write digits.
76 pos := intervals[0]
77 for i, v := range numsnd {
78 mixSound(bg[pos:], v)
79 pos += len(v) + intervals[i+1]
80 }
81 a.body.Write(bg)
82 // Write ending (one beep).
83 a.body.Write(endingBeepSound)
84 return a
85}
86
87// WriteTo writes captcha audio in WAVE format into the given io.Writer, and
88// returns the number of bytes written and an error if any.
89func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) {
90 nn, err := w.Write(waveHeader)
91 n = int64(nn)
92 if err != nil {
93 return
94 }
95 err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len()))
96 if err != nil {
97 return
98 }
99 nn += 4
100 n, err = a.body.WriteTo(w)
101 n += int64(nn)
102 return
103}
104
105// EncodedLen returns the length of WAV-encoded audio captcha.
106func (a *Audio) EncodedLen() int {
107 return len(waveHeader) + 4 + a.body.Len()
108}
109
110// mixSound mixes src into dst. Dst must have length equal to or greater than
111// src length.
112func mixSound(dst, src []byte) {
113 for i, v := range src {
114 av := int(v)
115 bv := int(dst[i])
116 if av < 128 && bv < 128 {
117 dst[i] = byte(av * bv / 128)
118 } else {
119 dst[i] = byte(2*(av+bv) - av*bv/128 - 256)
120 }
121 }
122}
123
124func setSoundLevel(a []byte, level float64) {
125 for i, v := range a {
126 av := float64(v)
127 switch {
128 case av > 128:
129 if av = (av-128)*level + 128; av < 128 {
130 av = 128
131 }
132 case av < 128:
133 if av = 128 - (128-av)*level; av > 128 {
134 av = 128
135 }
136 default:
137 continue
138 }
139 a[i] = byte(av)
140 }
141}
142
143// changeSpeed returns new PCM bytes from the bytes with the speed and pitch
144// changed to the given value that must be in range [0, x].
145func changeSpeed(a []byte, speed float64) []byte {
146 b := make([]byte, int(math.Floor(float64(len(a))*speed)))
147 var p float64
148 for _, v := range a {
149 for i := int(p); i < int(p+speed); i++ {
150 b[i] = v
151 }
152 p += speed
153 }
154 return b
155}
156
157// rndf returns a random float64 number in range [from, to].
158func rndf(from, to float64) float64 {
159 return (to-from)*rand.Float64() + from
160}
161
162func randomSpeed(a []byte) []byte {
163 pitch := rndf(0.9, 1.2)
164 return changeSpeed(a, pitch)
165}
166
167func makeSilence(length int) []byte {
168 b := make([]byte, length)
169 for i := range b {
170 b[i] = 128
171 }
172 return b
173}
174
175func makeWhiteNoise(length int, level uint8) []byte {
176 noise := make([]byte, length)
177 if _, err := io.ReadFull(crand.Reader, noise); err != nil {
178 panic("error reading from random source: " + err.String())
179 }
180 adj := 128 - level/2
181 for i, v := range noise {
182 v %= level
183 v += adj
184 noise[i] = v
185 }
186 return noise
187}
188
189func reversedSound(a []byte) []byte {
190 n := len(a)
191 b := make([]byte, n)
192 for i, v := range a {
193 b[n-1-i] = v
194 }
195 return b
196}
197
198func makeBackgroundSound(length int) []byte {
199 b := makeWhiteNoise(length, 8)
200 for i := 0; i < length/(sampleRate/10); i++ {
201 snd := reverseDigitSounds[rand.Intn(10)]
202 snd = changeSpeed(snd, rndf(0.8, 1.4))
203 place := rand.Intn(len(b) - len(snd))
204 setSoundLevel(snd, rndf(0.5, 1.2))
205 mixSound(b[place:], snd)
206 }
207 setSoundLevel(b, rndf(0.2, 0.3))
208 return b
209}
210
211func randomizedDigitSound(n byte) []byte {
212 s := randomSpeed(digitSounds[n])
213 setSoundLevel(s, rndf(0.7, 1.3))
214 return s
215}