package captcha import ( "bytes" "encoding/binary" "math" "os" "rand" "io" ) const sampleRate = 8000 // Hz var ( longestDigitSndLen int endingBeepSound []byte reverseDigitSounds [][]byte ) func init() { for _, v := range digitSounds { if longestDigitSndLen < len(v) { longestDigitSndLen = len(v) } } endingBeepSound = changeSpeed(beepSound, 1.4) // Preallocate reversed digit sounds for background noise. reverseDigitSounds = make([][]byte, len(digitSounds)) for i, v := range digitSounds { reverseDigitSounds[i] = reversedSound(v) } } // BUG(dchest): [Not our bug] Google Chrome 10 plays unsigned 8-bit PCM WAVE // audio on Mac with horrible distortions. Issue: // http://code.google.com/p/chromium/issues/detail?id=70730. // This has been fixed, and version 12 will play them properly. type Audio struct { body *bytes.Buffer } // NewImage returns a new audio captcha with the given digits, where each digit // must be in range 0-9. func NewAudio(digits []byte) *Audio { numsnd := make([][]byte, len(digits)) nsdur := 0 for i, n := range digits { snd := randomizedDigitSound(n) nsdur += len(snd) numsnd[i] = snd } // Random intervals between digits (including beginning). intervals := make([]int, len(digits)+1) intdur := 0 for i := range intervals { dur := rnd(sampleRate, sampleRate*3) // 1 to 3 seconds intdur += dur intervals[i] = dur } // Generate background sound. bg := makeBackgroundSound(longestDigitSndLen*len(digits) + intdur) // Create buffer and write audio to it. a := new(Audio) sil := makeSilence(sampleRate / 5) bufcap := 3*len(beepSound) + 2*len(sil) + len(bg) + len(endingBeepSound) a.body = bytes.NewBuffer(make([]byte, 0, bufcap)) // Write prelude, three beeps. a.body.Write(beepSound) a.body.Write(sil) a.body.Write(beepSound) a.body.Write(sil) a.body.Write(beepSound) // Write digits. pos := intervals[0] for i, v := range numsnd { mixSound(bg[pos:], v) pos += len(v) + intervals[i+1] } a.body.Write(bg) // Write ending (one beep). a.body.Write(endingBeepSound) return a } // WriteTo writes captcha audio in WAVE format into the given io.Writer, and // returns the number of bytes written and an error if any. func (a *Audio) WriteTo(w io.Writer) (n int64, err os.Error) { // Header. nn, err := w.Write(waveHeader) n = int64(nn) if err != nil { return } // Chunk length. err = binary.Write(w, binary.LittleEndian, uint32(a.body.Len())) if err != nil { return } nn += 4 // Chunk data. n, err = a.body.WriteTo(w) n += int64(nn) if err != nil { return } // Pad byte if chunk length is odd. // (As header has even length, we can check if n is odd, not chunk). if n % 2 != 0 { w.Write([]byte{0}) n++ } return } // EncodedLen returns the length of WAV-encoded audio captcha. func (a *Audio) EncodedLen() int { return len(waveHeader) + 4 + a.body.Len() } // mixSound mixes src into dst. Dst must have length equal to or greater than // src length. func mixSound(dst, src []byte) { for i, v := range src { av := int(v) bv := int(dst[i]) if av < 128 && bv < 128 { dst[i] = byte(av * bv / 128) } else { dst[i] = byte(2*(av+bv) - av*bv/128 - 256) } } } func setSoundLevel(a []byte, level float64) { for i, v := range a { av := float64(v) switch { case av > 128: if av = (av-128)*level + 128; av < 128 { av = 128 } case av < 128: if av = 128 - (128-av)*level; av > 128 { av = 128 } default: continue } a[i] = byte(av) } } // changeSpeed returns new PCM bytes from the bytes with the speed and pitch // changed to the given value that must be in range [0, x]. func changeSpeed(a []byte, speed float64) []byte { b := make([]byte, int(math.Floor(float64(len(a))*speed))) var p float64 for _, v := range a { for i := int(p); i < int(p+speed); i++ { b[i] = v } p += speed } return b } func randomSpeed(a []byte) []byte { pitch := rndf(0.9, 1.2) return changeSpeed(a, pitch) } func makeSilence(length int) []byte { b := make([]byte, length) for i := range b { b[i] = 128 } return b } func makeWhiteNoise(length int, level uint8) []byte { noise := randomBytes(length) adj := 128 - level/2 for i, v := range noise { v %= level v += adj noise[i] = v } return noise } func reversedSound(a []byte) []byte { n := len(a) b := make([]byte, n) for i, v := range a { b[n-1-i] = v } return b } func makeBackgroundSound(length int) []byte { b := makeWhiteNoise(length, 4) for i := 0; i < length/(sampleRate/10); i++ { snd := reverseDigitSounds[rand.Intn(10)] snd = changeSpeed(snd, rndf(0.8, 1.4)) place := rand.Intn(len(b) - len(snd)) setSoundLevel(snd, rndf(0.2, 0.3)) mixSound(b[place:], snd) } return b } func randomizedDigitSound(n byte) []byte { s := randomSpeed(digitSounds[n]) setSoundLevel(s, rndf(0.7, 1.3)) return s }