emoji.go (view raw)
1package emoji
2
3import (
4 "fmt"
5 "html"
6 "strings"
7)
8
9// Base attributes
10const (
11 unicodeFlagBaseIndex = 127397
12 TonePlaceholder = "@"
13)
14
15// Skin tone colors
16const (
17 Default Tone = ""
18 Light Tone = "\U0001F3FB"
19 MediumLight Tone = "\U0001F3FC"
20 Medium Tone = "\U0001F3FD"
21 MediumDark Tone = "\U0001F3FE"
22 Dark Tone = "\U0001F3FF"
23)
24
25// Emoji defines an emoji object with no skin variations.
26type Emoji string
27
28// String returns string representation of the simple emoji.
29func (e Emoji) String() string {
30 return string(e)
31}
32
33// EmojiWithTone defines an emoji object that has skin tone options.
34type EmojiWithTone struct {
35 oneTonedCode string
36 twoTonedCode string
37 defaultTone Tone
38}
39
40// newEmojiWithTone constructs a new emoji object that has skin tone options.
41func newEmojiWithTone(codes ...string) EmojiWithTone {
42 if len(codes) == 0 {
43 return EmojiWithTone{}
44 }
45
46 one := codes[0]
47 two := codes[0]
48
49 if len(codes) > 1 {
50 two = codes[1]
51 }
52
53 return EmojiWithTone{
54 oneTonedCode: one,
55 twoTonedCode: two,
56 }
57}
58
59// withDefaultTone sets default tone for an emoji and returns it.
60func (e EmojiWithTone) withDefaultTone(tone string) EmojiWithTone {
61 e.defaultTone = Tone(tone)
62
63 return e
64}
65
66// String returns string representation of the emoji with default skin tone.
67func (e EmojiWithTone) String() string {
68 return strings.ReplaceAll(e.oneTonedCode, TonePlaceholder, e.defaultTone.String())
69}
70
71// Tone returns string representation of the emoji with given skin tone.
72func (e EmojiWithTone) Tone(tones ...Tone) string {
73 // if no tone given, return with default skin tone
74 if len(tones) == 0 {
75 return e.String()
76 }
77
78 str := e.twoTonedCode
79 replaceCount := 1
80
81 // if one tone given or emoji doesn't have twoTonedCode, use oneTonedCode
82 // Also, replace all with one tone
83 if len(tones) == 1 {
84 str = e.oneTonedCode
85 replaceCount = -1
86 }
87
88 // replace tone one by one
89 for _, t := range tones {
90 // use emoji's default tone
91 if t == Default {
92 t = e.defaultTone
93 }
94
95 str = strings.Replace(str, TonePlaceholder, t.String(), replaceCount)
96 }
97
98 return str
99}
100
101// Tone defines skin tone options for emojis.
102type Tone string
103
104// String returns string representation of the skin tone.
105func (t Tone) String() string {
106 return string(t)
107}
108
109// CountryFlag returns a country flag emoji from given country code.
110// Full list of country codes: https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
111func CountryFlag(code string) (Emoji, error) {
112 if len(code) != 2 {
113 return "", fmt.Errorf("not valid country code: %q", code)
114 }
115
116 code = strings.ToUpper(code)
117 flag := countryCodeLetter(code[0]) + countryCodeLetter(code[1])
118
119 return Emoji(flag), nil
120}
121
122// countryCodeLetter shifts given letter byte as unicodeFlagBaseIndex and changes encoding.
123func countryCodeLetter(l byte) string {
124 shifted := unicodeFlagBaseIndex + int(l)
125
126 return html.UnescapeString(fmt.Sprintf("&#%v;", shifted))
127}