all repos — gemini-redirect @ 00b27bdeac039c03650c4589c42a3cad8c11e9bd

content/blog/posts.md (view raw)

  1+++
  2title = "Atemporal Blog Posts"
  3date = 2018-02-03
  4+++
  5
  6These are some interesting posts and links I've found around the web. I believe they are quite interesting and nice reads, so if you have the time, I encourage you to check some out.
  7
  8Algorithms
  9----------
 10
 11* http://www.tannerhelland.com/4660/dithering-eleven-algorithms-source-code/. Image Dithering: Eleven Algorithms and Source Code. What does it mean and how to achieve it?
 12* https://cristian.io/post/bloom-filters/. Idempotence layer on bloom filters. What are they and how can they help?
 13* https://en.wikipedia.org/wiki/Huffman_coding. Huffman coding. This encoding is a simple yet interesting way of compressing information.
 14* https://github.com/mxgmn/WaveFunctionCollapse. Wave Function Collapse. Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
 15* https://blog.nelhage.com/2015/02/regular-expression-search-with-suffix-arrays/. Regular Expression Search with Suffix Arrays. A way to efficiently search large amounts of text.
 16
 17
 18Culture
 19-------
 20
 21* https://www.wired.com/story/ideas-joi-ito-robot-overlords/. Why Westerners Fear Robots and the Japanese Do Not. Explains some possible reasons for this case.
 22* http://catb.org/~esr/faqs/smart-questions.html. How To Ask Questions The Smart Way. Some bits of hacker culture and amazing tips on how to ask a question.
 23* http://apenwarr.ca/log/?m=201809#14. XML, blockchains, and the strange shapes of progress. Some of history about XML and blockchain.
 24* https://czep.net/17/legion-of-lobotomized-unices.html. Legion of lobotomized unices. A time where computers are treated a lot more nicely.
 25* https://eli.thegreenplace.net/2016/the-expression-problem-and-its-solutions/.  The Expression Problem and its solutions. What is it and what can we do to solve it?
 26* http://allendowney.blogspot.com/2015/08/the-inspection-paradox-is-everywhere.html. The Inspection Paradox is Everywhere. Interesting and very common phenomena.
 27* https://github.com/ChrisKnott/Algojammer. An experimental code editor for writing algorithms. Contains several links to different tools for reverse debugging.
 28* http://habitatchronicles.com/2017/05/what-are-capabilities/. What Are Capabilities? Good ideas with great security implications.
 29* https://blog.aurynn.com/2015/12/16-contempt-culture. Contempt Culture. Or why you should not speak crap about your non-favourite programming languages.
 30* https://www.lesswrong.com/posts/tscc3e5eujrsEeFN4/well-kept-gardens-die-by-pacifism. Well-Kept Gardens Die By Pacifism. Risks any online community can run into.
 31* https://ncase.me/. It's Nicky Case! They make some cool things worth checking out, I really like "we become what we behold".
 32
 33
 34Debate
 35------
 36
 37* https://steemit.com/opensource/@crell/open-source-is-awful. Open Source is awful. Has some points about why is it bad and how it could improve.
 38* http://www.mondo2000.com/2018/01/17/pink-lexical-goop-dark-side-autocorrect/. Pink Lexical Goop: The Dark Side of Autocorrect. It can shape how you think.
 39* http://blog.ploeh.dk/2015/08/03/idiomatic-or-idiosyncratic/. Idiomatic or idiosyncratic? Can porting code constructs from other languages have a positive effect?
 40* https://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php. In-depth: Functional programming in C++. Is it useful to bother with functional concepts in a language like C++?
 41* https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/. Notes on structured concurrency, or: Go statement considered harmful.
 42* https://queue.acm.org/detail.cfm?id=3212479. C Is Not a Low-level Language. Could there be alternative programming models designed for more specialized CPUs?
 43
 44
 45Food for Thought
 46----------------
 47
 48* https://www.hillelwayne.com/post/divide-by-zero/. 1/0 = 0. Explores why it makes sense to redefine mathemathics under some circumstances, and why it is possible to do so.
 49* https://jeremykun.com/2018/04/13/for-mathematicians-does-not-mean-equality/. For mathematicians, = does not mean equality. What other definitions does the equal sign have?
 50* https://www.lesswrong.com/posts/2MD3NMLBPCqPfnfre/cached-thoughts. Cached Thoughts. How is it possible that our brains work at all?
 51* http://tonsky.me/blog/disenchantment/. Software disenchantment. Faster hardware and slower software is a trend.
 52  * https://blackhole12.com/blog/software-engineering-is-bad-but-it-s-not-that-bad/. Software Engineering Is Bad, But That's Not Why. This post has some good counterpoints to Software disenchantment.
 53* http://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/. What Color is Your Function? Spoiler: can we approach asynchronous IO better?
 54* https://hackernoon.com/im-harvesting-credit-card-numbers-and-passwords-from-your-site-here-s-how-9a8cb347c5b5. I'm harvesting credit card numbers and passwords from your site. A word of warning when mindlessly adding dependencies.
 55* https://medium.com/message/everything-is-broken-81e5f33a24e1. Everything Is Broken. Some of the (probable) truths about our world.
 56
 57
 58Funny
 59-----
 60
 61* http://thedailywtf.com/articles/We-Use-BobX. We Use BobX. BobX.
 62* http://thedailywtf.com/articles/the-inner-json-effect. The Inner JSON Effect. For some reason, custom languages are in.
 63* https://thedailywtf.com/articles/exponential-backup. Exponential Backup. Far better than git.
 64* https://thedailywtf.com/articles/ITAPPMONROBOT. ITAPPMONROBOT. Solving software problems with hardware.
 65* https://thedailywtf.com/articles/a-tapestry-of-threads. A Tapestry of Threads.More threads must mean faster code, right?
 66* https://medium.com/commitlog/a-brief-totally-accurate-history-of-programming-languages-cd93ec806124. A Brief Totally Accurate History Of Programming Languages. Don't take offense for it!
 67
 68
 69Graphics
 70--------
 71
 72* http://shaunlebron.github.io/visualizing-projections/. Visualizing Projections. Small post about different projection methods.
 73* http://www.iquilezles.org/www/index.htm. A *lot* of useful and quality articles regarding computer graphics.
 74
 75
 76History
 77-------
 78
 79* https://twobithistory.org/2018/08/18/ada-lovelace-note-g.html. What Did Ada Lovelace's Program Actually Do?. And other characters that took part in the beginning's of programming.
 80* https://chrisdown.name/2018/01/02/in-defence-of-swap.html. In defence of swap: common misconceptions. Swap is still an useful concept.
 81* https://www.pacifict.com/Story/. The Graphing Calculator Story. A great classic Apple tale.
 82* https://twobithistory.org/2018/10/14/lisp.html. How Lisp Became God's Own Programming Language. Lisp as a foundational programming language.
 83
 84
 85Motivational
 86------------
 87
 88* https://www.joelonsoftware.com/2002/01/06/fire-and-motion/. Fire And Motion. What does actually take to get things done?
 89* https://realmensch.org/2017/08/25/the-parable-of-the-two-programmers/. The Parable of the Two Programmers. This tale is about two different types of programmer and their respective endings in a company, illustrating how the one you wouldn't expect to actually ends in a better situation.
 90* https://byorgey.wordpress.com/2018/05/06/conversations-with-a-six-year-old-on-functional-programming/. Conversations with a six-year-old on functional programming. Little kids today can be really interested in technological topics.
 91* https://bulletproofmusician.com/how-many-hours-a-day-should-you-practice/. How Many Hours a Day Should You Practice?. While the article is about music, it applies to any other areas.
 92* http://nathanmarz.com/blog/suffering-oriented-programming.html. Suffering-oriented programming. A possibly new approach on how you could tackle your new projects.
 93* https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/. Things You Should Never Do, Part I. There is no need to rewrite your code.
 94
 95
 96Optimization
 97------------
 98
 99* http://blog.llvm.org/2011/05/what-every-c-programmer-should-know.html. What Every C Programmer Should Know About Undefined Behavior #1/3. Explains what undefined behaviour is and why it makes sense.
100* http://ridiculousfish.com/blog/posts/labor-of-division-episode-i.html. Labor of Division (Episode I). Some tricks to divide without division.
101* http://blog.moertel.com/posts/2013-12-14-great-old-timey-game-programming-hack.html. A Great Old-Timey Game-Programming Hack. Abusing instructions to make games playable even on the slowest hardware.
102* https://web.archive.org/web/20191213224640/https://people.eecs.berkeley.edu/~sangjin/2012/12/21/epoll-vs-kqueue.html. Scalable Event Multiplexing: epoll vs kqueue. How good OS primitives can really help performance and scability.
103* https://adamdrake.com/command-line-tools-can-be-235x-faster-than-your-hadoop-cluster.html. Command-line Tools can be 235x Faster than your Hadoop Cluster. Or how to use the right tool for the right job.
104* https://nullprogram.com/blog/2018/05/27/. When FFI Function Calls Beat Native C. How lua beat C at it and the explanation behind it.
105* http://igoro.com/archive/gallery-of-processor-cache-effects/. Gallery of Processor Cache Effects. Knowing a few things about the cache can make a big difference.