content/blog/woce-2.md (view raw)
1+++
2title = "Writing our own Cheat Engine: Exact Value scanning"
3date = 2021-02-12
4updated = 2021-02-19
5[taxonomies]
6category = ["sw"]
7tags = ["windows", "rust", "hacking"]
8+++
9
10This is part 2 on the *Writing our own Cheat Engine* series:
11
12* [Part 1: Introduction](/blog/woce-1) (start here if you're new to the series!)
13* Part 2: Exact Value scanning
14* [Part 3: Unknown initial value](/blog/woce-3)
15* [Part 4: Floating points](/blog/woce-4)
16* [Part 5: Code finder](/blog/woce-5)
17
18In the introduction, we spent a good deal of time enumerating all running processes just so we could find out the pid we cared about. With the pid now in our hands, we can do pretty much anything to its corresponding process.
19
20It's now time to read the process' memory and write to it. If our process was a single-player game, this would enable us to do things like setting a very high value on the player's current health pool, making us invincible. This technique will often not work for multi-player games, because the server likely knows your true current health (the most you could probably do is make the client render an incorrect value). However, if the server is crappy and it trusts the client, then you're still free to mess around with your current health.
21
22Even if we don't want to write to the process' memory, reading is still very useful. Maybe you could enhance your experience by making a custom overlay that displays useful information, or something that makes noise if it detects the life is too low, or even simulating a keyboard event to automatically recover some mana when you're running low.
23
24Be warned about anti-cheat systems. Anything beyond a basic game is likely to have some protection measures in place, making the analysis more difficult (perhaps the values are scrambled in memory), or even pinging the server if it detects something fishy.
25
26**I am not responsible for any bans!** Use your brain before messing with online games, and don't ruin the fun for everyone else. If you get caught for cheating, I don't want to know about it.
27
28Now that all [script kiddies][script-kid] have left the room, let's proceed with the post.
29
30## Exact Value scanning
31
32<details open><summary>Cheat Engine Tutorial: Step 2</summary>
33
34> Now that you have opened the tutorial with Cheat Engine let's get on with the next step.
35>
36> You can see at the bottom of this window is the text Health: xxx. Each time you click 'Hit me' your health gets decreased.
37>
38> To get to the next step you have to find this value and change it to 1000
39>
40> To find the value there are different ways, but I'll tell you about the easiest, 'Exact Value': First make sure value type is set to at least 2-bytes or 4-bytes. 1-byte will also work, but you'll run into an easy to fix problem when you've found the address and want to change it. The 8-byte may perhaps works if the bytes after the address are 0, but I wouldn't take the bet. Single, double, and the other scans just don't work, because they store the value in a different way.
41>
42> When the value type is set correctly, make sure the scantype is set to 'Exact Value'. Then fill in the number your health is in the value box. And click 'First Scan'. After a while (if you have a extremely slow pc) the scan is done and the results are shown in the list on the left
43>
44> If you find more than 1 address and you don't know for sure which address it is, click 'Hit me', fill in the new health value into the value box, and click 'Next Scan'. Repeat this until you're sure you've found it. (that includes that there's only 1 address in the list.....)
45>
46> Now double click the address in the list on the left. This makes the address pop-up in the list at the bottom, showing you the current value. Double click the value, (or select it and press enter), and change the value to 1000.
47>
48> If everything went ok the next button should become enabled, and you're ready for the next step.
49>
50> Note: If you did anything wrong while scanning, click "New Scan" and repeat the scanning again. Also, try playing around with the value and click 'hit me'
51
52</details>
53
54## Our First Scan
55
56The Cheat Engine tutorial talks about "value types" and "scan types" like "exact value".
57
58The **value types** will help us narrow down *what* we're looking for. For example, the integer type `i32` is represented in memory as 32 bits, or 4 bytes. However, `f32` is *also* represented by 4 bytes, and so is `u32`. Or perhaps the 4 bytes represent RGBA values of a color! So any 4 bytes in memory can be interpreted in many ways, and it's up to us to decide which way we interpret the bytes in.
59
60When programming, numbers which are 32-bit wide are common, as they're a good (and fast) size to work with. Scanning for this type is often a good bet. For positive numbers, `i32` is represented the same as `u32` in memory, so even if the value turns out to not be signed, the scan is likely to work. Focusing on `i32` will save us from scanning for `f32` or even other types, like interpreting 8 bytes for `i64`, `f64`, or less bytes like `i16`.
61
62The **scan types** will help us narrow down *how* we're looking for a value. Scanning for an exact value means what you think it does: interpret all 4 bytes in the process' memory as our value type, and check if they exactly match our value. This will often yield a lot of candidates, but it will be enough to get us started. Variations of the exact scan include checking for all values below a threshold, above, in between, or even just… unknown.
63
64What's the point of scanning for unknown values if *everything* in memory is unknown? Sometimes you don't have a concrete value. Maybe your health pool is a bar and it nevers tell you how much health you actually have, just a visual indicator of your percentage left, even if the health is not stored as a percentage. As we will find later on, scanning for unknown values is more useful than it might appear at first.
65
66We can access the memory of our own program by guessing random pointers and trying to read from them. But Windows isolates the memory of each program, so no pointer we could ever guess will let us read from the memory of another process. Luckily for us, searching for "read process memory winapi" leads us to the [`ReadProcessMemory`][readmem] function. Spot on.
67
68```rust
69pub fn read_memory(&self, addr: usize, n: usize) -> io::Result<Vec<u8>> {
70 todo!()
71}
72```
73
74Much like trying to dereference a pointer pointing to released memory or even null, reading from an arbitrary address can fail for the same reasons (and more). We will want to signal this with `io::Result`. It's funny to note that, even though we're doing something that seems wildly unsafe (reading arbitrary memory, even if the other process is mutating it at the same time), the function is perfectly safe. If we cannot read something, it will return `Err`, but if it succeeds, it has taken a snapshot of the memory of the process, and the returned value will be correctly initialized.
75
76The function will be defined inside our `impl Process`, since it conveniently holds an open handle to the process in question. It takes `&self`, because we do not need to mutate anything in the `Process` instance. After adding the `memoryapi` feature to `Cargo.toml`, we can perform the call:
77
78```rust
79let mut buffer = Vec::<u8>::with_capacity(n);
80let mut read = 0;
81
82// SAFETY: the buffer points to valid memory, and the buffer size is correctly set.
83if unsafe {
84 winapi::um::memoryapi::ReadProcessMemory(
85 self.handle.as_ptr(),
86 addr as *const _,
87 buffer.as_mut_ptr().cast(),
88 buffer.capacity(),
89 &mut read,
90 )
91} == FALSE
92{
93 Err(io::Error::last_os_error())
94} else {
95 // SAFETY: the call succeeded and `read` contains the amount of bytes written.
96 unsafe { buffer.set_len(read as usize) };
97 Ok(buffer)
98}
99```
100
101Great! But the address space is somewhat large. 64 bits large. Eighteen quintillion, four hundred and forty-six quadrillion, seven hundred and forty-four trillion, seventy-three billion, seven hundred and nine million, five hundred and fifty-one thousand, six hundred and sixteen[^1] large. You gave up reading that, didn't you? Anyway, 18'446'744'073'709'551'616 is a *big* number.
102
103I am not willing to wait for the program to scan over so many values. I don't even have 16 [exbibytes] of RAM installed on my laptop yet[^2]! What's up with that?
104
105## Memory regions
106
107The program does not actually have all that memory allocated (surprise!). Random-guessing an address is extremely likely to point out to invalid memory. Reading from the start of the address space all the way to the end would not be any better. And we **need** to do better.
108
109We need to query for the memory regions allocated to the program. For this purpose we can use [`VirtualQueryEx`][vquery].
110
111> Retrieves information about a range of pages within the virtual address space of a specified process.
112
113We have enumerated things before, and this function is not all that different.
114
115```rust
116fn memory_regions(&self) -> io::Result<winapi::um::winnt::MEMORY_BASIC_INFORMATION> {
117 let mut info = MaybeUninit::uninit();
118
119 // SAFETY: the info structure points to valid memory.
120 let written = unsafe {
121 winapi::um::memoryapi::VirtualQueryEx(
122 self.handle.as_ptr(),
123 std::ptr::null(),
124 info.as_mut_ptr(),
125 mem::size_of::<winapi::um::winnt::MEMORY_BASIC_INFORMATION>(),
126 )
127 };
128 if written == 0 {
129 Err(io::Error::last_os_error())
130 } else {
131 // SAFETY: a non-zero amount was written to the structure
132 Ok(unsafe { info.assume_init() })
133 }
134}
135```
136
137We start with a base address of zero[^3] (`std::ptr::null()`), and ask the function to tell us what's in there. Let's try it out, with the `impl-debug` crate feature in `Cargo.toml`:
138
139```rust
140dbg!(process.memory_regions());
141```
142
143```
144>cargo run
145Compiling memo v0.1.0
146
147error[E0277]: `winapi::um::winnt::MEMORY_BASIC_INFORMATION` doesn't implement `std::fmt::Debug`
148 --> src\main.rs:185:5
149 |
150185 | dbg!(process.memory_regions());
151 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ `winapi::um::winnt::MEMORY_BASIC_INFORMATION` cannot be formatted using `{:?}` because it doesn't implement `std::fmt::Debug`
152```
153
154That's annoying. It seems not everything has an `impl std::fmt::Debug`, and [you're supposed to send a PR][prdebug] if you want it to have debug, even if the `impl-debug` feature is set. I'm surprised they don't auto-generate all of this and have to rely on manually adding `Debug` as needed? Oh well, let's get rid of the feature and print it out ourselves:
155
156```
157eprintln!(
158 "Region:
159 BaseAddress: {:?}
160 AllocationBase: {:?}
161 AllocationProtect: {:?}
162 RegionSize: {:?}
163 State: {:?}
164 Protect: {:?}
165 Type: {:?}",
166 region.BaseAddress,
167 region.AllocationBase,
168 region.AllocationProtect,
169 region.RegionSize,
170 region.State,
171 region.Protect,
172 region.Type,
173);
174```
175
176Hopefully we don't need to do this often:
177
178```
179>cargo run
180 Compiling memo v0.1.0
181 Finished dev [unoptimized + debuginfo] target(s) in 0.60s
182 Running `target\debug\memo.exe`
183
184Region:
185 BaseAddress: 0x0
186 AllocationBase: 0x0
187 AllocationProtect: 0
188 RegionSize: 65536
189 State: 65536
190 Protect: 1
191 Type: 0
192```
193
194Awesome! There is a region at `null`, and the `AllocationProtect` of zero indicates that "the caller does not have access" when the region was created. However, `Protect` is `1`, and that is the *current* protection level. A value of one indicates [`PAGE_NOACCESS`][memprot]:
195
196> Disables all access to the committed region of pages. An attempt to read from, write to, or execute the committed region results in an access violation.
197
198Now that we know that the first region starts at 0 and has a size of 64 KiB, we can simply query for the page at `(current base + current size)` to fetch the next region. Essentially, we want to loop until it fails, after which we'll know there are no more pages[^4]:
199
200```rust
201pub fn memory_regions(&self) -> Vec<winapi::um::winnt::MEMORY_BASIC_INFORMATION> {
202 let mut base = 0;
203 let mut regions = Vec::new();
204 let mut info = MaybeUninit::uninit();
205
206 loop {
207 // SAFETY: the info structure points to valid memory.
208 let written = unsafe {
209 winapi::um::memoryapi::VirtualQueryEx(
210 self.handle.as_ptr(),
211 base as *const _,
212 info.as_mut_ptr(),
213 mem::size_of::<winapi::um::winnt::MEMORY_BASIC_INFORMATION>(),
214 )
215 };
216 if written == 0 {
217 break regions;
218 }
219 // SAFETY: a non-zero amount was written to the structure
220 let info = unsafe { info.assume_init() };
221 base = info.BaseAddress as usize + info.RegionSize;
222 regions.push(info);
223 }
224}
225```
226
227`RegionSize` is:
228
229> The size of the region beginning at the base address in which all pages have identical attributes, in bytes.
230
231…which also hints that the value we want is "base address", not the "allocation base". With these two values, we can essentially iterate over all the page ranges:
232
233```rust
234dbg!(process.memory_regions().len());
235```
236
237```
238>cargo run
239 Compiling memo v0.1.0
240 Finished dev [unoptimized + debuginfo] target(s) in 0.63s
241 Running `target\debug\memo.exe`
242
243[src\main.rs:189] process.memory_regions().len() = 367
244```
245
246That's a lot of pages!
247
248## Protection levels
249
250Let's try to narrow the amount of pages down. How many pages aren't `PAGE_NOACCESS`?
251
252```rust
253dbg!(process
254 .memory_regions()
255 .into_iter()
256 .filter(|p| p.Protect != winapi::um::winnt::PAGE_NOACCESS)
257 .count());
258```
259
260```
261295
262```
263
264Still a fair bit! Most likely, there are just a few interleaved `NOACCESS` pages, and the rest are allocated each with different protection levels. How much memory do we need to scan through?
265
266```rust
267dbg!(process
268 .memory_regions()
269 .into_iter()
270 .filter(|p| p.Protect != winapi::um::winnt::PAGE_NOACCESS)
271 .map(|p| p.RegionSize)
272 .sum::<usize>());
273```
274
275```
2764480434176
277```
278
279Wait, what? What do you mean over 4 GiB? The Task Manager claims that the Cheat Engine Tutorial is only using 2.1 MB worth of RAM! Perhaps we can narrow down the [protection levels][memprot] a bit more. If you look at the scan options in Cheat Engine, you will notice the "Memory Scan Options" groupbox. By default, it only scans for memory that is writable, and doesn't care if it's executable or not:
280
281
282```rust
283let mask = winnt::PAGE_EXECUTE_READWRITE
284 | winnt::PAGE_EXECUTE_WRITECOPY
285 | winnt::PAGE_READWRITE
286 | winnt::PAGE_WRITECOPY;
287
288dbg!(process
289 .memory_regions()
290 .into_iter()
291 .filter(|p| (p.Protect & mask) != 0)
292 .map(|p| p.RegionSize)
293 .sum::<usize>());
294```
295
296Each memory protection level has its own bit, so we can OR them all together to have a single mask. When ANDing this mask with the protection level, if any bit is set, it will be non-zero, meaning we want to keep this region.
297
298Don't ask me why there isn't a specific bit for "write", "read", "execute", and there are only bits for combinations. I guess this way Windows forbids certain combinations.
299
300```
3012580480
302```
303
304Hey, that's close to the value shown by the Task Manager! A handfull of megabytes is a lot more manageable than 4 entire gigabytes.
305
306## Actually running our First Scan
307
308Okay, we have all the memory regions from which the program can read, write, or execute. Now we also can read the memory in these regions:
309
310```rust
311let regions = process
312 .memory_regions()
313 .into_iter()
314 .filter(|p| (p.Protect & mask) != 0)
315 .collect::<Vec<_>>();
316
317println!("Scanning {} memory regions", regions.len());
318
319regions.into_iter().for_each(|region| {
320 match process.read_memory(region.BaseAddress as _, region.RegionSize) {
321 Ok(memory) => todo!(),
322 Err(err) => eprintln!(
323 "Failed to read {} bytes at {:?}: {}",
324 region.RegionSize, region.BaseAddress, err,
325 ),
326 }
327})
328```
329
330All that's left is for us to scan for a target value. To do this, we want to iterate over all the [`slice::windows`][slicewin] of size equal to the size of our scan type.
331
332```rust
333let target: i32 = ...;
334let target = target.to_ne_bytes();
335
336// -snip-
337
338// inside the Ok match, replacing the todo!() -- this is where the first scan happens
339Ok(memory) => memory
340 .windows(target.len())
341 .enumerate()
342 .for_each(|(offset, window)| {
343 if window == target {
344 println!(
345 "Found exact value at [{:?}+{:x}]",
346 region.BaseAddress, offset
347 );
348 }
349 })
350```
351
352We convert the 32-bit exact target value to its memory representation as a byte array in [native byte order][tone]. This way we can compare the target bytes with the window bytes. Another option is to interpret the window bytes as an `i32` with `from_be_bytes`, but `slice::windows` gives us slices of type `&[u8]`, and `from_be_bytes` wants an `[u8; 4]` array, so it's a bit more annoying to convert.
353
354This is enough to find the value in the process' memory!
355
356```
357Found exact value at [0x10000+aec]
358Failed to read 12288 bytes at 0x13f8000: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (os error 299)
359Found exact value at [0x14f0000+3188]
360Found exact value at [0x14f0000+ac74]
361...
362Found exact value at [0x10030e000+1816]
363Found exact value at [0x7ff8f7b93000+441a]
364...
365Found exact value at [0x7ff8fb381000+4023]
366```
367
368The tutorial starts out with health "100", which is what I scanned. Apparently, there are nearly a hundred of `100`-valued integers stored in the memory of the tutorial.
369
370Attentive readers will notice that some values are located at an offset modulo 4. In Cheat Engine, this is known as "Fast Scan", which is enabled by default with an alignment of 4. Most of the time, values are aligned in memory, and this alignment often corresponds with the size of the type itself. For 4-byte integers, it's common that they're 4-byte aligned.
371
372We can perform a fast scan ourselves with [`step_by`][stepby][^5]:
373
374```rust
375memory
376 .windows(target.len())
377 .enumerate()
378 .step_by(4)
379 .for_each(...)
380```
381
382As a bonus, over half the addresses are gone, so we have less results to worry about[^6].
383
384## Next Scan
385
386The first scan gave us way too many results. We have no way to tell which is the correct one, as they all have the same value. What we need to do is a *second* scan at the *locations we just found*. This way, we can get a second reading, and compare it against a new value. If it's the same, we're on good track, and if not, we can discard a location. Repeating this process lets us cut the hundreds of potential addresses to just a handful of them.
387
388For example, let's say we're scanning our current health of `100` in a game. This gives us over a hundred addresses that point to the value of `100`. If we go in-game and get hit[^7] by some enemy and get our health down to, say, `99` (we have a lot of defense), we can then read the memory at the hundred memory locations we found before. If this second reading is not `99`, we know the address does not actually point to our health pool and it just happened to also contain a `100` on the first scan. This address can be removed from the list of potential addresses pointing to our health.
389
390Let's do that:
391
392```rust
393// new vector to hold the locations, before getting into `memory.windows`' for-each
394let mut locations = Vec::with_capacity(regions.len());
395
396// -snip-
397
398// updating the `println!("Found exact value...")` to store the location instead.
399if window == target {
400 locations.push(region.BaseAddress as usize + offset);
401}
402
403// -snip-
404
405// performing a second scan on the locations the first scan found.
406let target: i32 = ...;
407let target = target.to_ne_bytes();
408locations.retain(|addr| match process.read_memory(*addr, target.len()) {
409 Ok(memory) => memory == target,
410 Err(_) => false,
411});
412
413println!("Now have {} locations", locations.len());
414```
415
416We create a vector to store all the locations the first scan finds, and then retain those that match a second target value. You may have noticed that we perform a memory read, and thus a call to the Windows API, for every single address. With a hundred locations to read from, this is not a big deal, but oftentimes you will have tens of thousands of addresses. For the time being, we will not worry about this inefficiency, but we will get back to it once it matters:
417
418```
419Scanning 98 memory regions
420Which exact value to scan for?: 100
421Failed to read 12288 bytes at 0x13f8000: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (os error 299)
422...
423Found 49 locations
424Which exact value to scan for next?: 99
425Now have 1 locations
426```
427
428Sweet! In a real-world scenario, you will likely need to perform these additional scans a couple of times, and even then, there may be more than one value left no matter what.
429
430For good measure, we'll wrap our `retain` in a `while` loop[^8]:
431
432```rust
433while locations.len() != 1 {
434 let target: i32 = ...;
435 let target = target.to_ne_bytes();
436 locations.retain(...);
437}
438```
439
440## Modifying memory
441
442Now that we have very likely locations pointing to our current health in memory, all that's left is writing our new desired value to gain infinite health[^9]. Much like how we're able to read memory with `ReadProcessMemory`, we can write to it with [`WriteProcessMemory`][writemem]. Its usage is straightforward:
443
444```rust
445pub fn write_memory(&self, addr: usize, value: &[u8]) -> io::Result<usize> {
446 let mut written = 0;
447
448 // SAFETY: the input value buffer points to valid memory.
449 if unsafe {
450 winapi::um::memoryapi::WriteProcessMemory(
451 self.handle.as_ptr(),
452 addr as *mut _,
453 value.as_ptr().cast(),
454 value.len(),
455 &mut written,
456 )
457 } == FALSE
458 {
459 Err(io::Error::last_os_error())
460 } else {
461 Ok(written)
462 }
463}
464```
465
466Similar to how writing to a file can return short, writing to a memory location could also return short. Here we mimic the API for writing files and return the number of bytes written. The documentation indicates that we could actually ignore the amount written by passing `ptr::null_mut()` as the last parameter, but it does no harm to retrieve the written count as well.
467
468```rust
469let new_value: i32 = ...;
470locations
471 .into_iter()
472 .for_each(|addr| match process.write_memory(addr, &new_value) {
473 Ok(n) => eprintln!("Written {} bytes to [{:x}]", n, addr),
474 Err(e) => eprintln!("Failed to write to [{:x}]: {}", addr, e),
475 });
476```
477
478And just like that:
479
480```
481Now have 1 location(s)
482Enter new memory value: 1000
483Failed to write to [15d8b90]: Access is denied. (os error 5)
484```
485
486…oh noes. Oh yeah. The documentation, which I totally didn't forget to read, mentions:
487
488> The handle must have `PROCESS_VM_WRITE` and `PROCESS_VM_OPERATION` access to the process.
489
490We currently open our process with `PROCESS_QUERY_INFORMATION` and `PROCESS_VM_READ`, which is enough for reading, but not for writing. Let's adjust `OpenProcess` to accomodate for our new requirements:
491
492```rust
493winapi::um::processthreadsapi::OpenProcess(
494 winnt::PROCESS_QUERY_INFORMATION
495 | winnt::PROCESS_VM_READ
496 | winnt::PROCESS_VM_WRITE
497 | winnt::PROCESS_VM_OPERATION,
498 FALSE,
499 pid,
500)
501```
502
503Behold:
504
505```
506Now have 1 location(s)
507Enter new memory value: 1000
508Written 4 bytes to [15d8b90]
509```
510
511![Tutorial complete with memo][completion]
512
513Isn't that active *Next* button just beautiful?
514
515## Finale
516
517This post somehow ended up being longer than part one, but look at what we've achieved! We completed a step of the Cheat Engine Tutorial *without using Cheat Engine*. Just pure Rust. Figuring out how a program works and reimplementing it yourself is a great way to learn what it's doing behind the scenes. And now that this code is yours, you can extend it as much as you like, without being constrained by Cheat Engine's UI. You can automate it as much as you want.
518
519And we're not even done. The current tutorial has nine steps, and three additional graphical levels.
520
521In the [next post](/blog/woce-3), we'll tackle the third step of the tutorial: Unknown initial value. This will pose a challenge, because with just 2 MiB of memory, storing all the 4-byte aligned locations would require 524288 addresses (`usize`, 8 bytes). This adds up to twice as much memory as the original program (4 MiB), but that's not our main concern, having to perform over five hundred thousand API calls is!
522
523Remember that you can [obtain the code for this post][code] over at my GitHub. You can run `git checkout step2` after cloning the repository to get the right version of the code.
524
525### Footnotes
526
527[^1]: I did in fact use an online tool to spell it out for me.
528
529[^2]: 16 GiB is good enough for my needs. I don't think I'll ever upgrade to 16 EiB.
530
531[^3]: Every address we query should have a corresponding region, even if it's not allocated or we do not have access. This is why we can query for the memory address zero to get its corresponding region.
532
533[^4]: Another option is to [`GetSystemInfo`][getsysinfo] to determine the `lpMinimumApplicationAddress` and `lpMaximumApplicationAddress` and only work within bounds.
534
535[^5]: Memory regions are page-aligned, which is a large power of two. Our alignment of 4 is much lower than this, so we're guaranteed to start off at an aligned address.
536
537[^6]: If it turns out that the value was actually misaligned, we will miss it. You will notice this if, after going through the whole process, there are no results. It could mean that either the value type is wrong, or the value type is misaligned. In the worst case, the value is not stored directly but is rather computed with something like `maximum - stored`, or XORed with some magic value, or a myriad other things.
538
539[^7]: You could do this without getting hit, and just keep on repeating the scan for the same value over and over again. This does work, but the results are suboptimal, because there are also many other values that didn't change. Scanning for a changed value is a better option.
540
541[^8]: You could actually just go ahead and try to modify the memory at the hundred addresses you just found, although don't be surprised if the program starts to misbehave!
542
543[^9]: Okay, we cannot fit infinity in an `i32`. However, we can fit sufficiently large numbers. Like `1000`, which is enough to complete the tutorial.
544
545[script-kid]: https://www.urbandictionary.com/define.php?term=script%20kiddie
546[readmem]: https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-readprocessmemory
547[exbibytes]: https://en.wikipedia.org/wiki/Orders_of_magnitude_(data)
548[vquery]: https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-virtualqueryex
549[prdebug]: https://github.com/retep998/winapi-rs/issues/548#issuecomment-355278090
550[memprot]: https://docs.microsoft.com/en-us/windows/win32/memory/memory-protection-constants
551[getsysinfo]: https://docs.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoapi-getsysteminfo
552[slicewin]: https://doc.rust-lang.org/stable/std/primitive.slice.html#method.windows
553[tone]: https://doc.rust-lang.org/stable/std/primitive.i32.html#method.to_ne_bytes
554[stepby]: https://doc.rust-lang.org/stable/std/iter/trait.Iterator.html#method.step_by
555[writemem]: https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-writeprocessmemory
556[completion]: https://user-images.githubusercontent.com/6297805/107829541-3f4f2d00-6d8a-11eb-87c4-e2f2d505afbc.png
557[code]: https://github.com/lonami/memo