Gardening.py (view raw)
1import random, time, math, datetime, os
2from Constants import *
3
4water_duration = 3600 # * 24
5stage_factors = (1, 3, 10, 20, 30)
6indicator_squares = 6
7
8class Plant(object):
9 # This is your plant!
10 def __init__(self, owner, generation=1):
11 # Constructor
12 self.points = 0 # one point per second
13 self.life_stages = tuple(st * water_duration for st in stage_factors)
14 self.stage = 0
15 self.mutation = 0
16 self.species = random.randint(0, len(species_list) - 1)
17 self.color = random.randint(0, len(color_list) - 1)
18 self.name = plant_names[random.randint(0, len(plant_names) - 1)]
19 self.rarity = self.rarity_check()
20 self.ticks = 0
21 self.age_formatted = "0"
22 self.generation = generation
23 self.generation_bonus = 1 + (0.2 * (generation - 1))
24 self.dead = False
25 self.owner = owner
26 self.start_time = int(time.time())
27 self.last_time = int(time.time())
28 self.last_update = int(time.time())
29 # must water plant first day
30 #self.last_water = int(time.time())-(24*3600)-1
31 self.last_water = int(time.time())
32 self.watered_24h = True
33 self.visitors = []
34
35 def update(self):
36 # find out stage:
37 self.water_check()
38 if self.dead_check(): # updates self.time_delta_watered
39 return
40
41 self.stage = find_stage(self)
42
43 def parse_plant(self):
44 # Converts plant data to human-readable format
45 output = ""
46 if self.stage >= 3:
47 output += rarity_list[self.rarity] + " "
48 if self.mutation != 0:
49 output += mutation_list[self.mutation] + " "
50 if self.stage >= 4:
51 output += color_list[self.color] + " "
52 output += stage_list[self.stage] + " "
53 if self.stage >= 2:
54 output += species_list[self.species] + " "
55 return output.strip()
56
57 def rarity_check(self):
58 # Generate plant rarity
59 CONST_RARITY_MAX = 256.0
60 rare_seed = random.randint(1,CONST_RARITY_MAX)
61 common_range = round((2.0/3)*CONST_RARITY_MAX)
62 uncommon_range = round((2.0/3)*(CONST_RARITY_MAX-common_range))
63 rare_range = round((2.0/3)*(CONST_RARITY_MAX-common_range-uncommon_range))
64 legendary_range = round((2.0/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
65
66 common_max = common_range
67 uncommon_max = common_max + uncommon_range
68 rare_max = uncommon_max + rare_range
69 legendary_max = rare_max + legendary_range
70 godly_max = CONST_RARITY_MAX
71
72 if 0 <= rare_seed <= common_max:
73 return 0
74 elif common_max < rare_seed <= uncommon_max:
75 return 1
76 elif uncommon_max < rare_seed <= rare_max:
77 return 2
78 elif rare_max < rare_seed <= legendary_max:
79 return 3
80 elif legendary_max < rare_seed <= godly_max:
81 return 4
82
83 def dead_check(self):
84 # if it has been >5 days since watering, sorry plant is dead :(
85 self.time_delta_watered = int(time.time()) - self.last_water
86 if self.time_delta_watered > (5 * water_duration):
87 self.dead = True
88 return self.dead
89
90 def water_check(self):
91 self.time_delta_watered = int(time.time()) - self.last_water
92 if self.time_delta_watered <= (water_duration):
93 if not self.watered_24h:
94 self.watered_24h = True
95 return True
96 else:
97 self.watered_24h = False
98 return False
99
100 def mutate_check(self):
101 # Create plant mutation
102 # Increase this # to make mutation rarer (chance 1 out of x each second)
103 CONST_MUTATION_RARITY = 20000
104 mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
105 if mutation_seed == CONST_MUTATION_RARITY:
106 # mutation gained!
107 mutation = random.randint(0,len(self.mutation_list)-1)
108 if self.mutation == 0:
109 self.mutation = mutation
110 return True
111 else:
112 return False
113
114 def growth(self):
115 # Increase plant growth stage
116 if self.stage < (len(stage_list)-1):
117 self.stage += 1
118
119 def water(self):
120 # Increase plant growth stage
121 if not self.dead:
122 self.last_water = int(time.time())
123 self.watered_24h = True
124
125 def start_over(self):
126 # After plant reaches final stage, given option to restart
127 # increment generation only if previous stage is final stage and plant
128 # is alive
129 if not self.dead:
130 next_generation = self.generation + 1
131 else:
132 # Should this reset to 1? Seems unfair.. for now generations will
133 # persist through death.
134 next_generation = self.generation
135 self.kill_plant()
136
137 self.__init__(self.owner, next_generation)
138
139 def kill_plant(self):
140 self.dead = True
141
142def find_stage(plant: Plant):
143 now = int(time.time())
144
145 res1 = min(now - plant.last_water, water_duration)
146 res2 = min(plant.last_update - plant.last_water, water_duration)
147
148 plant.points += max(0, res1 - res2) # max() not necessary but just in case
149
150 plant.last_update = now
151
152 stages = tuple(ti / plant.generation_bonus for ti in plant.life_stages) # bonus is applied to stage thresholds
153 count = 0
154 closest = None
155 delta = plant.points
156
157 for n in stages:
158 if (n <= delta and (closest is None or (delta - n) < (delta - closest))):
159 closest = n
160 count += 1
161 return count
162
163def get_plant_water(plant: Plant):
164 water_delta = time.time() - plant.last_water
165 water_left_pct = max(0, 1 - (water_delta/water_duration)) # 24h
166 water_left = int(math.ceil(water_left_pct * indicator_squares))
167 return f"{water_left * '🟦'}{'⬛' * (indicator_squares - water_left)} {str(int(water_left_pct * 100))}% "
168
169def get_plant_description(plant: Plant):
170 output_text = ""
171 this_species = species_list[plant.species]
172 this_color = color_list[plant.color]
173 this_stage = plant.stage
174
175 if plant.dead:
176 this_stage = 99
177 try:
178 description_num = random.randint(0,len(stage_descriptions[this_stage]) - 1)
179 except KeyError as e:
180 print(e)
181 description_num = 0
182 # If not fully grown
183 if this_stage <= 4:
184 # Growth hint
185 if this_stage >= 1:
186 last_growth_at = plant.life_stages[this_stage - 1]
187 else:
188 last_growth_at = 0
189 ticks_since_last = plant.ticks - last_growth_at
190 ticks_between_stage = plant.life_stages[this_stage] - last_growth_at
191 if ticks_since_last >= ticks_between_stage * 0.8:
192 output_text += "You notice your plant looks different.\n"
193
194 output_text += get_stage_description(this_stage, description_num, this_species, this_color) + "\n"
195
196 # if seedling
197 if this_stage == 1:
198 species_options = [species_list[plant.species],
199 species_list[(plant.species+3) % len(species_list)],
200 species_list[(plant.species-3) % len(species_list)]]
201 random.shuffle(species_options)
202 plant_hint = "It could be a(n) " + species_options[0] + ", " + species_options[1] + ", or " + species_options[2]
203 output_text += plant_hint + ".\n"
204
205 # if young plant
206 if this_stage == 2:
207 if plant.rarity >= 2:
208 rarity_hint = "You feel like your plant is special."
209 output_text += rarity_hint + ".\n"
210
211 # if mature plant
212 if this_stage == 3:
213 color_options = [color_list[plant.color],
214 color_list[(plant.color+3) % len(color_list)],
215 color_list[(plant.color-3) % len(color_list)]]
216 random.shuffle(color_options)
217 return "You can see the first hints of " + color_options[0] + ", " + color_options[1] + ", or " + color_options[2]
218
219 return output_text
220
221def get_plant_art(plant: Plant):
222
223 if plant.dead == True:
224 filename = 'rip.txt'
225 elif datetime.date.today().month == 10 and datetime.date.today().day == 31:
226 filename = 'jackolantern.txt'
227 elif plant.stage == 0:
228 filename = 'seed.txt'
229 elif plant.stage == 1:
230 filename = 'seedling.txt'
231 elif plant.stage == 2:
232 filename = plant_art_list[plant.species]+'1.txt'
233 elif plant.stage == 3 or plant.stage == 5:
234 filename = plant_art_list[plant.species]+'2.txt'
235 elif plant.stage == 4:
236 filename = plant_art_list[plant.species]+'3.txt'
237
238 # Prints ASCII art from file at given coordinates
239 this_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), "art")
240 this_filename = os.path.join(this_dir, filename)
241 this_file = open(this_filename,"r")
242 this_string = this_file.read()
243 this_file.close()
244 return this_string
245
246def get_plant_info(plant: Plant):
247
248 return f'''
249{get_plant_description(plant)}
250```{get_plant_art(plant)}```
251{plant.name}, the {plant.parse_plant()}
252
253{get_plant_water(plant)}
254
255Points: {plant.points}
256Bonus: x{plant.generation_bonus - 1}
257Owner: {plant.owner}
258'''