Gardening.py (view raw)
1import random, time, math, datetime, os
2from Constants import *
3
4water_duration = 3600 * 24
5death_duration = 6 * water_duration
6stage_factors = (1, 3, 10, 20, 30)
7indicator_squares = 6
8mutation_rarity = 20000 # Increase this # to make mutation rarer (chance 1 out of x each second)
9max_plant_rarity = 256.0
10
11class Plant(object):
12 # This is your plant!
13 def __init__(self, owner, generation=1):
14 # Constructor
15 self.points = 0 # one point per second
16 self.life_stages = tuple(st * water_duration for st in stage_factors)
17 self.stage = 0
18 self.mutation = 0
19 self.species = random.randint(0, len(species_list) - 1)
20 self.color = random.randint(0, len(color_list) - 1)
21 self.name = plant_names[random.randint(0, len(plant_names) - 1)]
22 self.rarity = self.rarity_check()
23 self.ticks = 0
24 self.generation = generation
25 self.generation_bonus = 1 + (0.2 * (generation - 1))
26 self.dead = False
27 self.owner = owner
28 self.start_time = int(time.time())
29 self.last_update = self.start_time
30 self.last_water = self.start_time - water_duration
31
32 def update(self):
33 now = int(time.time())
34 water_delta = now - self.last_water
35 if water_delta > death_duration:
36 self.dead = True
37 return
38
39 increase = min(water_delta, water_duration) - min(self.last_update - self.last_water, water_duration)
40
41 if increase != 0:
42 self.points += increase
43 self.mutate_check(increase)
44
45 stages = tuple(th / self.generation_bonus for th in self.life_stages) # bonus is applied to stage thresholds
46 count = 0
47 closest = None
48 delta = self.points
49
50 for n in stages:
51 if (n <= delta and (closest is None or (delta - n) < (delta - closest))):
52 closest = n
53 count += 1
54
55 self.stage = count
56 self.last_update = now
57
58 def parse_plant(self):
59 # Converts plant data to human-readable format
60 output = ""
61 if self.stage >= 3:
62 output += rarity_list[self.rarity] + " "
63 if self.mutation != 0:
64 output += mutation_list[self.mutation] + " "
65 if self.stage >= 4:
66 output += color_list[self.color] + " "
67 output += stage_list[self.stage] + " "
68 if self.stage >= 2:
69 output += species_list[self.species] + " "
70 return output.strip()
71
72 def rarity_check(self):
73 # Generate plant rarity
74 rare_seed = random.randint(1,max_plant_rarity)
75 common_range = round((2.0 / 3) * max_plant_rarity)
76 uncommon_range = round((2.0 / 3) * (max_plant_rarity - common_range))
77 rare_range = round((2.0 / 3) * (max_plant_rarity - common_range - uncommon_range))
78 legendary_range = round((2.0 / 3) * (max_plant_rarity - common_range - uncommon_range - rare_range))
79
80 common_max = common_range
81 uncommon_max = common_max + uncommon_range
82 rare_max = uncommon_max + rare_range
83 legendary_max = rare_max + legendary_range
84 godly_max = max_plant_rarity
85
86 if 0 <= rare_seed <= common_max:
87 return 0
88 elif common_max < rare_seed <= uncommon_max:
89 return 1
90 elif uncommon_max < rare_seed <= rare_max:
91 return 2
92 elif rare_max < rare_seed <= legendary_max:
93 return 3
94 elif legendary_max < rare_seed <= godly_max:
95 return 4
96
97 def mutate_check(self, increase):
98 # Create plant mutation
99 mutation_seed = random.randint(increase, mutation_rarity)
100 if mutation_seed == mutation_rarity:
101 # mutation gained!
102 mutation = random.randint(0, len(self.mutation_list) - 1)
103 if self.mutation == 0:
104 self.mutation = mutation
105 return True
106 else:
107 return False
108
109 def water(self):
110 if not self.dead:
111 self.last_water = int(time.time())
112
113 def start_over(self):
114 next_generation = self.generation if self.dead else self.generation + 1
115 self.__init__(self.owner, next_generation)
116
117def get_plant_water(plant: Plant):
118 water_delta = int(time.time()) - plant.last_water
119 water_left_pct = max(0, 1 - (water_delta/water_duration))
120 water_left = int(math.ceil(water_left_pct * indicator_squares))
121 return f"{water_left * '🟦'}{'⬛' * (indicator_squares - water_left)} {str(round(water_left_pct * 100))}% "
122
123def get_plant_description(plant: Plant):
124 output_text = ""
125 this_species = species_list[plant.species]
126 this_color = color_list[plant.color]
127 this_stage = plant.stage
128
129 if plant.dead:
130 this_stage = 99
131 try:
132 description_num = random.randint(0,len(stage_descriptions[this_stage]) - 1)
133 except KeyError as e:
134 print(e)
135 description_num = 0
136 # If not fully grown
137 if this_stage <= 4:
138 # Growth hint
139 if this_stage >= 1:
140 last_growth_at = plant.life_stages[this_stage - 1]
141 else:
142 last_growth_at = 0
143 ticks_since_last = plant.ticks - last_growth_at
144 ticks_between_stage = plant.life_stages[this_stage] - last_growth_at
145 if ticks_since_last >= ticks_between_stage * 0.8:
146 output_text += "You notice your plant looks different.\n"
147
148 output_text += get_stage_description(this_stage, description_num, this_species, this_color) + "\n"
149
150 # if seedling
151 if this_stage == 1:
152 species_options = [species_list[plant.species],
153 species_list[(plant.species+3) % len(species_list)],
154 species_list[(plant.species-3) % len(species_list)]]
155 random.shuffle(species_options)
156 plant_hint = "It could be a(n) " + species_options[0] + ", " + species_options[1] + ", or " + species_options[2]
157 output_text += plant_hint + ".\n"
158
159 # if young plant
160 if this_stage == 2:
161 if plant.rarity >= 2:
162 rarity_hint = "You feel like your plant is special."
163 output_text += rarity_hint + ".\n"
164
165 # if mature plant
166 if this_stage == 3:
167 color_options = [color_list[plant.color],
168 color_list[(plant.color+3) % len(color_list)],
169 color_list[(plant.color-3) % len(color_list)]]
170 random.shuffle(color_options)
171 return "You can see the first hints of " + color_options[0] + ", " + color_options[1] + ", or " + color_options[2]
172
173 return output_text
174
175def get_art_filename(plant: Plant):
176 if plant.dead == True: return 'rip.txt'
177 if datetime.date.today().month == 10 and datetime.date.today().day == 31: return 'jackolantern.txt'
178 if plant.stage == 0: return 'seed.txt'
179 if plant.stage == 1: return 'seedling.txt'
180 if plant.stage == 2: return plant_art_list[plant.species]+'1.txt'
181 if plant.stage == 3 or plant.stage == 5: return plant_art_list[plant.species]+'2.txt'
182 if plant.stage == 4: return plant_art_list[plant.species]+'3.txt'
183 return "template.txt"
184
185def get_plant_art(plant: Plant):
186 filename = get_art_filename(plant)
187 # Prints ASCII art from file at given coordinates
188 this_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), "art")
189 this_filename = os.path.join(this_dir, filename)
190 this_file = open(this_filename,"r")
191 this_string = this_file.read()
192 this_file.close()
193 return this_string
194
195def get_plant_info(plant: Plant):
196 return f'''
197{get_plant_description(plant)}
198```{get_plant_art(plant)}```
199{plant.name}, the {plant.parse_plant()}
200
201{get_plant_water(plant)}
202
203Points: {plant.points}
204Bonus: x{plant.generation_bonus - 1}
205Owner: {plant.owner}
206'''