//========================================================================================================== // IMPORTANT STUFF //========================================================================================================== // Various character names // 0F64294 Ninten 0F642D4 Ana 0F64314 Lloyd 0F64354 Teddy 0F64394 Pippi 0F643D4 EVE 0F64414 FlyngMn //========================================================================================================== // OVERWORLD MENU STUFF //========================================================================================================== // Main menu - if you want to resize this, you'll have to manually hex edit the command menu .bin file 0FE4006 Azione 0FE4014 Parla 0FE4021 Esamina 0FE402E PSI 0FE403B Oggetti // Action menu 0FE4B13 Usa 0FE4B1F Mangia 0FE4B2B Dai 0FE4B37 Butta 0FE4B43 Info // Displayed when choosing a location to teleport to, [DB] is a window piece to make the text line up better 0F7E200 [DB]Dove?[END] // Displayed when taking an item out of storage from your sister 0FE7CE0 Deposito[END] // Displayed when using a PSI on someone or when choosing someone from the bottom-left name list 0FE756E Chi? // Stats/equipment menu 0FE482A Stato 0FE483C PSI 0FE48E5 Equip. 0FE497B Melodie 0FE485F Liv.[01] 0FE4878 PS 0FE4890 PP 0FE48B9 Attacco 0FE48D4 Difesa 0FE48F5 Combatt. 0FE490E Velocità 0FE4927 Saggezza 0FE4940 Forza 0FE4959 QI 0FE498D Esp. // Used when displaying yes/no questions in main script 0FE7102 Sì 0FE710C No 0FE7142 Sì 0FE714C No // horizontal positions for cursor locations when given options in main text (note: numbers need to be -1 their actual X position) // note: these numbers need to be -1 their actual X coordinates // note: these numbers are shared for ALL options, not just yes/no. Other examples include "Continue/Save", "Medicine/Sleep", and a few others 0F0B33A [02] 0F0B33E [0C] // Used when 1 or more party members are in your team 0F7E600 Il gruppo di [END] 0F0C3A0 [00][E6][F7][08] //========================================================================================================== // BATTLE STUFF //========================================================================================================== // This is displayed at the top of the battle menus and in the mini status windows outside 0FE7403 Nome 0FE740C PS 0FE7410 PP 0FE7414 Lv 0FE741B Esp // This is the main battle menu 0F2764A Attacco 0F27653 Auto 0F27661 PSI 0F2766A Difesa 0F27678 Oggetti 0F27681 Fuga 0F2768F Verifica 0F27698 Opzioni // This is the menu for the final battle 0F276BC Attacco 0F276C5 Auto 0F276D3 PSI 0F276DC Difesa 0F276EA Oggetti 0F276F3 Canta [FF] 0F27701 Verifica 0F2770A Opzioni // If you try to use a weird item in battle (change the address to move the text left or right) 0F2780E Non si usa così. // If you try to equip an item during battle 0F2783B Non è il momento. // If a character tries to use an item they can't use in battle (like Ninten using a Bomb) 0FE78C2 [03][20] non può usare // If you use the Setup option in battle F278A0 Vel. testo F278B4 (Lento)[01][01](Veloce) //========================================================================================================== // FILE MENU STUFF //========================================================================================================== // Note: In general, if you need to move text forward or back on the screen, add or subtract one // from the text's address. So to move the "Speed" text left one column, subtract one from its address // of 0FE5017, making it 0FE5016 //========================================================================================================== // Text used for blank save slots - the first three numbers are the X coordinate for the cursor 0F2A076 [04] 0F2A08A [04] 0F2A09E [04] 0FE602A [01][01][01]Inizia un nuovo gioco // Text used at the top of the save slot windows 0FE500B Lv. 0FE6003 FILE( ) 0FE5017 Testo // The first three numbers are the X coordinate for the cursor for each save slot window 0F2A07A [02] 0F2A08E [02] 0F2A0A2 [02] 0FE502B Continua // The first three numbers are the X coordinate for the cursor for each save slot window 0F2A07E [0B] 0F2A092 [0B] 0F2A0A6 [0B] 0FE5034 Copia // The first three numbers are the X coordinate for the cursor for each save slot window 0F2A082 [11] 0F2A096 [11] 0F2A0AA [11] 0FE5039 [01]Canc. // The first three numbers are the X coordinate for the cursor for each save slot window // These are text speed options, from Very Slow to Very Fast 0F2A086 [17] 0F2A09A [17] 0F2A0AE [17] 0F2711C [01]1[END] 0F27122 [01]2[END] 0F27128 [01]3[END] 0F2712E [01]4[END] 0F27134 [01]5[END] // Displayed when copying a save file from one slot to another 0FE7010 Dove vuoi copiarlo? // Displayed when erasing a file // This first byte represents the X coordinates of the name and level number 0F0D396 [05] 0FE8017 Lv. 0FE802B Vuoi cancellarlo? 0FE8049 Sì No // COMPARE QUANDO SI PROVA A COPIARE UN FILE NELLO SLOT DI UN ALTRO FILE GIÀ ESISTENTE // This first byte represents the X coordinates of the name and level number 0F0D33A [05] 0FE7EF7 Lv. 0FE7F0B Vuoi sovrascriverlo? 0FE7F29 Sì No // LE COORDINATE X DELLA FRECCIA LAMPEGGIANTE PER SELEZIONARE IN QUALE SLOT COPIARE(/SOVRASCRIVERE) UN ALTRO FILE 0F2A0C6 [07] 0F2A0CA [0C] //========================================================================================================== // NAMING SCREEN STUFF //========================================================================================================== 0FE7C00 Scegli un nome per lui.[END] 0FE7C30 Anche per lei.[END] 0FE7C60 Lui come si chiama?[END] 0FE7C90 E lui?[END] 0FE7CC0 Il tuo cibo preferito?[END] // unallowed names (separate them with [02], end with [END]) 0FE80C0 ABC[02]George[02]Mimmie[02]Minnie[02]Pippi[02]Duncan[02]Benny[02]Suzy[02]Abbott[02]Laura[02]Giygas[02]Mary[02]Maria[02]EVE[02]Eve[02]Mirako[02]Susie[02]Jane[02]R7037[02]R7038[02] [02] [02] [02] [02] [02] [02][END] 0FE7210 Nome non consentito // This changes the initial graphical layout of the naming screen, note you'll need to change the "actual table" below too 0FE7A4C ABCDE abcde ÀÁÂÃÄ àáâãä 0FE7A6B FGHIJ fghij ÅÆÇÈÉ åæçèé 0FE7A8A KLMNO klmno ÊËÌÍÎ êëìíî 0FE7AA9 PQRST pqrst ÏÑŒÒÓ ïñœòó 0FE7AC8 UVWXY uvwxy ÔÕÖØÙ ôõöøù 0FE7AE7 Z z ÚÛÜÝŸ úûüýÿ 0FE7B06 12345 67890 .!?¡¿ $[FF]-/ 0FE7B25 [01] 0FE7B44 [01] [C0]Canc. 0FE7B63 [01] [C0]OK // This is the "actual table" of letters in the naming screen. When the user clicks the button // the program pulls the letter from this table. // FIRST ROW 0F2A27C A 0F2A280 B 0F2A284 C 0F2A288 D 0F2A28C E 0F2A290 a 0F2A294 b 0F2A298 c 0F2A29C d 0F2A2A0 e 0F2A2A4 À 0F2A2A8 Á 0F2A2AC  0F2A2B0 à 0F2A2B4 Ä 0F2A2B8 à 0F2A2BC á 0F2A2C0 â 0F2A2C4 ã 0F2A2C8 ä 0F2A2CC [01] // SECOND ROW 0F2A2D0 F 0F2A2D4 G 0F2A2D8 H 0F2A2DC I 0F2A2E0 J 0F2A2E4 f 0F2A2E8 g 0F2A2EC h 0F2A2F0 i 0F2A2F4 j 0F2A2F8 Å 0F2A2FC Æ 0F2A300 Ç 0F2A304 È 0F2A308 É 0F2A30C å 0F2A310 æ 0F2A314 ç 0F2A318 è 0F2A31C é 0F2A320 [01] // THIRD ROW 0F2A324 K 0F2A328 L 0F2A32C M 0F2A330 N 0F2A334 O 0F2A338 k 0F2A33C l 0F2A340 m 0F2A344 n 0F2A348 o 0F2A34C Ê 0F2A350 Ë 0F2A354 Ì 0F2A358 Í 0F2A35C Î 0F2A360 ê 0F2A364 ë 0F2A368 ì 0F2A36C í 0F2A370 î 0F2A374 [01] // FOURTH ROW 0F2A378 P 0F2A37C Q 0F2A380 R 0F2A384 S 0F2A388 T 0F2A38C p 0F2A390 q 0F2A394 r 0F2A398 s 0F2A39C t 0F2A3A0 Ï 0F2A3A4 Ñ 0F2A3A8 Œ 0F2A3AC Ò 0F2A3B0 Ó 0F2A3B4 ï 0F2A3B8 ñ 0F2A3BC œ 0F2A3C0 ò 0F2A3C4 ó 0F2A3C8 [01] // FIFTH ROW 0F2A3CC U 0F2A3D0 V 0F2A3D4 W 0F2A3D8 X 0F2A3DC Y 0F2A3E0 u 0F2A3E4 v 0F2A3E8 w 0F2A3EC x 0F2A3F0 y 0F2A3F4 Ô 0F2A3F8 Õ 0F2A3FC Ö 0F2A400 Ø 0F2A404 Ù 0F2A408 ô 0F2A40C õ 0F2A410 ö 0F2A414 ø 0F2A418 ù 0F2A41C [01] // SIXTH ROW 0F2A420 Z 0F2A424 [01] 0F2A428 [01] 0F2A42C [01] 0F2A430 [01] 0F2A434 z 0F2A438 [01] 0F2A43C [01] 0F2A440 [01] 0F2A444 [01] 0F2A448 Ú 0F2A44C Û 0F2A450 Ü 0F2A454 Ý 0F2A458 Ÿ 0F2A45C ú 0F2A460 û 0F2A464 ü 0F2A468 ý 0F2A46C ÿ 0F2A470 [01] // SEVENTH ROW 0F2A474 1 0F2A478 2 0F2A47C 3 0F2A480 4 0F2A484 5 0F2A488 6 0F2A48C 7 0F2A490 8 0F2A494 9 0F2A498 0 0F2A49C . 0F2A4A0 ! 0F2A4A4 ? 0F2A4A8 ¡ 0F2A4AC ¿ 0F2A4B0 $ 0F2A4B4 [FF] 0F2A4B8 - 0F2A4BC / 0F2A4C0 [01] 0F2A4C4 [01] // EIGHTH ROW 0F2A4C8 [01] 0F2A4CC [01] 0F2A4D0 [01] 0F2A4D4 [01] 0F2A4D8 [01] 0F2A4DC [01] 0F2A4E0 [01] 0F2A4E4 [01] 0F2A4E8 [01] 0F2A4EC [01] 0F2A4F0 [01] 0F2A4F4 [01] 0F2A4F8 [01] 0F2A4FC [01] 0F2A500 [01] 0F2A504 [01] 0F2A508 [01] 0F2A50C [01] 0F2A510 [01] 0F2A514 [01] 0F2A518 [01] // NINTH ROW 0F2A51C [01] 0F2A520 [01] 0F2A524 [01] 0F2A528 [01] 0F2A52C [01] 0F2A530 [01] 0F2A534 [01] 0F2A538 [01] 0F2A53C [01] 0F2A540 [01] 0F2A544 [01] 0F2A548 [01] 0F2A54C [01] 0F2A550 [01] 0F2A554 [01] // TENTH ROW 0F2A55C [01] 0F2A560 [01] 0F2A564 [01] 0F2A568 [01] 0F2A56C [01] 0F2A570 [01] 0F2A574 [01] 0F2A578 [01] 0F2A57C [01] 0F2A580 [01] 0F2A584 [01] 0F2A588 [01] 0F2A58C [01] 0F2A590 [01] 0F2A594 [01] 0FE7900 Cibo pref.:[01][END] // this is the X coordinate of this line 0F0DB3C [03] 0F2742D Va bene così? 0F27442 Sì 0F27447 No // these are the X coordinates for the cursor for the Yes/No confirmation 0F2A272 [0A] 0F2A276 [0F] //========================================================================================================== // PLAYER NAMING SCREEN //========================================================================================================== // This changes the initial layout graphics, you need to change the actual data layout below too 0F26E8D ABCDEFG[01]HIJKLMN[01]@Canc. 0F26EB1 OPQRSTU[01]VWXYZ.-[01]@OK // This is the actual data that gets pulled when a user selects a letter or hovers over a letter 0F29FF0 A 0F29FF4 B 0F29FF8 C 0F29FFC D 0F2A000 E 0F2A004 F 0F2A008 G 0F2A00C [01] 0F2A010 H 0F2A014 I 0F2A018 J 0F2A01C K 0F2A020 L 0F2A024 M 0F2A028 N 0F2A02C @ 0F2A030 O 0F2A034 P 0F2A038 Q 0F2A03C R 0F2A040 S 0F2A044 T 0F2A048 U 0F2A04C [01] 0F2A050 V 0F2A054 W 0F2A058 X 0F2A05C Y 0F2A060 Z 0F2A064 . 0F2A068 - 0F2A06C @ //========================================================================================================== // INTRODUCTION STUFF //========================================================================================================== 0F7DC00 Nei primi anni del 1900,[BREAK]un'ombra scura comparve su[BREAK]una cittadina rurale in[BREAK]America. Poco dopo, una[BREAK]coppia di sposi scomparve[BREAK]misteriosamente.[BREAK][BREAK]L'uomo si chiamava George.[BREAK]La donna si chiamava Maria.[BREAK][BREAK]Due anni dopo, George tornò[BREAK]a casa senza mai dire a[BREAK]nessuno dove fosse stato o[BREAK]cosa avesse fatto.[BREAK]Piuttosto, si immerse in[BREAK]delle strane ricerche.[BREAK][BREAK]Quanto a sua moglie, Maria...[BREAK]non fece più ritorno.[END] // starting X,Y positions for this text 0F0DC40 [00] 0F0DC42 [01] 0F7E000 1988, periferia della[BREAK]città di Mother's Day...[END] // starting X,Y positions for this text 0F0DC74 [03] 0F0DC76 [08] //========================================================================================================== // POINTERS - DON'T EDIT THIS UNLESS YOU KNOW A LOT ABOUT ROM HACKING //========================================================================================================== // pointers to the new intro text 0F0DCCC [00][E0][F7][08] 0F0DCC4 [00][DC][F7][08] // pointer to teleport menu "To?" text 0F0BBF0 [00][E2][F7][08] // pointer to the "Stored Goods" text 0F0B838 [E0][7C][FE][08] //========================================================================================================== // INTERNAL TABLE CONVERSION STUFF - DON'T MESS WITH THIS UNLESS YOU *REALLY* KNOW WHAT YOU'RE DOING! //========================================================================================================== 0F29C8A [01][00][02][00][03][00][04][00][05][00][06][00][07][00][08][00][09][00][0A][00][0B][00][0C][00][0D][00][0E][00][0F][00][10][00][11][00][12][00][13][00][14][00][15][00][16][00][17][00][18][00][19][00][1A][00][1B][00][1C][00][1D][00][1E][00][1F][00][20][00][21][00][22][00][23][00][24][00][25][00][26][00][27][00][28][00][29][00][2A][00][2B][00][2C][00][2D][00][2E][00][2F][00][30][00][31][00][32][00][33][00][34][00][35][00][36][00][37][00][38][00][39][00][3A][00][3B][00][3C][00][3D][00][3E][00][3F][00]