CHANGES (view raw)
10.3.2: (2015-12-16)
2Bugfixes:
3 - ARM7: Fix STRT/STRBT
4 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
5 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
6 - Libretro: Fix problems with rumble not turning off
7 - GBA: Fix idle skip state being retained between games
8 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
9 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
10 - GBA BIOS: Fix Sqrt sign
11 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
12 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
13 - GBA Memory: Fix DMA behavior for SRAM accesses
14 - GBA Memory: Fix Store8 to OBJ VRAM
15 - GBA Memory: Fix alignment of LDM/STM on SRAM
16 - GBA Memory: Fix unaligned out-of-bounds ROM loads
17 - GBA Memory: Fix timing of DMAs
18 - GBA Video: Fix _mix for 15-bit color
19 - GBA Video: Fix OAM and palette initialization
20 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
21 - Qt: Use safer isLoaded check in GameController
22 - Qt: Fix a race condition in PainterGL that could lead to a crash
23 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
24 - Qt: Fix font size in memory viewer
25 - Qt: Fix a crash in the memory viewer
26 - Qt: Add additional checks in CheatModel to prevent crashes
27 - Qt: Fix race condition with setting sample rate
28 - Qt: Fix crash when closing multiplayer windows
29 - Qt: Fix resetting while paused
30Misc:
31 - GBA Audio: Implement missing flags on SOUNDCNT_X register
32 - Qt: Add mute option to menu
33
340.3.1: (2015-10-24)
35Bugfixes:
36 - ARM7: Fix instruction decoding of Thumb shifts
37 - GBA: Deinit savegame when unloading a ROM
38 - GBA: Fix BIOS check on big endian
39 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
40 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
41 - GBA Audio: Fix audio channels being silenced at the wrong time
42 - GBA Memory: Fix bad BIOS Load16 on big endian
43 - GBA Memory: Fix bad Load8 on big endian
44 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
45 - GBA Video: Fix edge case with sprite blend modes and semitransparency
46 - GBA Video: Fix objwin and blending interaction on sprites
47 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
48 - Libretro: Fix a memory leak with the render buffer
49 - Qt: Windows no longer spawn in the top left on first launch
50 - Qt: Fix install path of XDG desktop file with DESTDIR
51 - Qt: Fix drag and drop on Windows
52 - Qt: Reenable double buffering, as disabling it broke some Windows configs
53 - VFS: Fix return values of VFileFILE.read and .write
54Misc:
55 - All: Reset next event to cycles instead of zero to interrupt
56 - All: Add --version flag
57 - ARM7: Force disable LTO on two files to work around a GCC bug
58 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
59 - GBA: Better memory handling with PNG savestates
60 - GBA: Additional savestate sanity checks
61 - GBA: Check for cycle count being too high
62 - GBA Audio: Allow GBAAVStream to have no video callback
63 - GBA BIOS: Implement RegisterRamReset for SIO registers
64 - Qt: Remove useless help icons in dialogs
65 - Qt: Prevent savestate window from opening while in multiplayer
66 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
67 - Qt: Dropping multiplayer windows works more cleanly now
68
690.3.0: (2015-08-16)
70Features:
71 - Ability to hide individual background layers, or OBJs
72 - Ability to mute individual audio channels
73 - Palette viewer and exporter
74 - Volume control
75 - More shortcuts are editable (e.g. quick save/load)
76 - Rewind now shows the frame after rewinding
77 - Import/Export of GameShark/Action Replay snapshots
78 - Add "Step backwards" item for single increment rewind
79 - Deadzone estimation for game controllers
80 - Analog inputs can be used for shortcuts
81 - Menu items for specific solar sensor brightness levels
82 - Remappable controls for tilt and gyroscope sensors
83 - Status messages for actions taken while a game is running (e.g. save/load state)
84 - Memory inspector
85 - Screensaver can now be suspended while a game is running
86 - Load/save the most recent savestate slot
87 - Support varible speed (PWM) rumble
88 - Ability to cap fast forward speed
89 - Finer control over FPS target
90 - Holdable shortcut for rewinding one frame at a time
91 - Ability to boot directly into the BIOS
92 - Preliminary support for yanking out the game pak while a game is running
93 - Thumb-drive mode by putting a file called portable.ini in the same folder
94 - Configurable display driver, between software and OpenGL
95 - Undo-able savestate loading and saving
96 - Controller profiles now store shortcut settings
97 - Default controller profiles for several common controllers
98 - Libretro now supports BIOS, rumble and solar sensor
99 - Implement BIOS call Stop, for sleep mode
100 - Automatically load patches, if found
101 - Improved video synchronization
102 - Configurable audio output sample rate
103Bugfixes:
104 - ARM7: Fix SWI and IRQ timings
105 - ARM7: Fix Thumb MUL timing
106 - ARM7: Fix timing of multiplies to use N cycles
107 - ARM7: ARMHotplugDetach should call deinit
108 - Debugger: Fix use-after-free in breakpoint clearing code
109 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
110 - GBA: Cap audio FIFO read size during deserialization
111 - GBA: Check for corrupted savestates when loading
112 - GBA: Check for improperly sized savestates when loading
113 - GBA: Check for savestates made from differently sized ROMs
114 - GBA: Fix calls to endian-independent loadstores
115 - GBA: Fix timing of reading from timer registers
116 - GBA: Ensure cycles never go negative
117 - GBA Audio: Force audio FIFOs to 32-bit
118 - GBA Audio: Fix audio pitch changing when adjusting buffer size
119 - GBA Audio: Fix sample order in audio channel 3
120 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
121 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
122 - GBA Memory: Improve Thumb open bus behavior
123 - GBA Memory: Fix potential DMA issue when loading a savestate
124 - GBA Memory: Fix load/store multiple video memory waitstates
125 - GBA SIO: Fix reseting when there are SIO devices attached
126 - GBA Video: Blended sprites should never have other effects applied
127 - GBA Video: Fix out-of-bounds tiles in mosaic
128 - GBA Video: Fix windows not affecting sprites
129 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
130 - GBA Video: Fix timing on first scanline
131 - Qt: Better cleanup when a game crashes
132 - Qt: Fix open ROM dialog filtering for archive formats
133 - Qt: Cap the maximum number of multiplayer windows
134 - Qt: Fix maximum year in sensor override
135 - Qt: Fix window being too tall after exiting fullscreen
136 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
137 - Qt: Fix analog buttons not getting unmapped
138 - Qt: Fix passing command line options
139 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
140 - SDL: Fix SDL build when OpenGL is missing
141 - Util: Allow loading IPS patches that grow the ROM
142 - VFS: Fix resource leaks if some allocations fail
143 - VFS: Fix line-reading to return proper values
144 - Video: Fix an issue with very long filenames
145 - Util: Fix formatting of floats
146Misc:
147 - All: Add --help flag for command line programs
148 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
149 - All: Enable static linking for Windows
150 - All: Enable static linking for OS X
151 - All: Threads are now named
152 - All: Proper handling of Unicode file paths
153 - ARM7: Add emulation for Undefined CPU mode
154 - ARM7: Reduce the size of the Thumb instruction table
155 - GBA: Add status log level
156 - GBA: GBARewind now returns how many states it has rewound
157 - GBA: SIO logging layer
158 - GBA BIOS: Stub out SoundBias
159 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
160 - GBA: Don't include GBACLIDebugger struct unless needed
161 - GBA: Savedata is now synced shortly after data finishes being written
162 - GBA: Process multiple timer events at once, if necessary
163 - GBA Audio: Implement audio reset for channels A/B
164 - GBA Audio: Process multiple audio events at once, if necessary
165 - GBA Hardware: Backport generic RTC source into core
166 - GBA Input: Allow axes and buttons to be mapped to the same key
167 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
168 - GBA SIO: Add a dummy driver for Normal mode
169 - GBA Thread: Add functionality for running callbacks on the GBA thread
170 - GBA Thread: Split GBASync into a separate file
171 - GBA Video: Refactor software renderer into separate files
172 - GBA Video: Slightly optimize mode 0 mosaic rendering
173 - Debugger: Free watchpoints in addition to breakpoints
174 - Qt: Handle saving input settings better
175 - Qt: Move GL frame drawing back onto its own thread
176 - Qt: Fast forward (held) option moved from Other to Emulation menu
177 - Qt: Show version info in window title
178 - Qt: Migrate multiplayer window handling into GBAApp
179 - Qt: Unified file opening and saving with last location
180 - Qt: Fix windows being resizable when they shouldn't have been
181 - Qt: Only hide cursor in full screen
182 - Qt: Replace pause-after-frame mutex with an atomic
183 - Qt: Add application icon and XDG desktop files
184 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
185 - Qt: Don't save window size when entering fullscreen
186 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
187 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
188 - Qt: Increase usability of key mapper
189 - Qt: Show checkmark for window sizes
190 - Qt: Set window path to loaded ROM
191 - Perf: Ability to load savestates immediately on launch
192 - SDL: Properly check for initialization
193 - SDL: Clean up initialization functions
194 - SDL: Clean up GL context
195 - Util: Allow disabling the threading code entirely
196 - VFS: Add sync method to force syncing with backing
197
1980.2.1: (2015-05-13)
199Bugfixes:
200 - All: Fix sanitize-deb script not cleaning up after itself
201 - All: Fix dependencies for libavcodec on Debian-derived platforms
202 - ARM7: Handle writeback for PC in addressing modes 2 and 3
203 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
204 - ARM7: Fix ARM multiply instructions when PC is a destination register
205 - Debugger: Fix use-after-free in breakpoint clearing code
206 - Debugger: Fix boundary conditions in tab completion
207 - GBA: Fix timers not updating timing when writing to only the reload register
208 - GBA: Fix rewind boundary conditions
209 - GBA: Add initial I/O register settings for background matrix registers
210 - GBA: Fix hang when loading a savestate if sync to video is enabled
211 - GBA: Handle out-of-bounds I/O access
212 - GBA: Fix bounds-checking on EEPROM access
213 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
214 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
215 - GBA Memory: Allow SRAM to be 64kB
216 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
217 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
218 - GBA Video: Fix second frame mode 5
219 - Perf: Fix race condition if a game crashes immediately on start
220 - Qt: Fix Display object leak when closing a window
221 - Qt: Fix .deb dependencies
222 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
223 - Qt: Fix window not regaining focus after exiting savestate window
224 - Qt: Fix regression where video would not record if the game had already started
225 - Qt: Fix potential crash if a gamepad causes focus to change
226 - Qt: Fix controller axis querying
227 - Qt: Fix multiplayer windows opening as the wrong size
228 - Qt: Fix controllers sometimes not loading the right profile
229 - SDL: Fix boundary conditions for joystick adjustments
230 - SDL: Allocate properly sized input maps
231 - SDL: Fix potential build issues when Qt and SDL2 are in use
232 - Util: Fix resource leak in UTF-8 handling code
233 - Util: Fix a null-pointer issue when attempting to delete a key
234 - VFS: Fix resource leaks if some allocations fail
235 - Video: Fix an issue with very long filenames
236Misc:
237 - GBA Memory: Soft-crash if jumping past the end of a ROM
238 - Qt: Show multiplayer numbers in window title
239 - Qt: Solar sensor can have shortcuts set
240
2410.2.0: (2015-04-03)
242Features:
243 - Support for gamepad axes, e.g. analog sticks or triggers
244 - Add scale presets for up to 6x
245 - Settings window
246 - Bilinear resampling option
247 - Add option to skip BIOS start screen
248 - List of recently opened games
249 - Support for games using the Solar Sensor
250 - Better audio resampling via blip-buf
251 - Game Pak overrides dialog for setting savetype and sensor values
252 - Support for games using the tilt sensor
253 - Remappable shortcuts for keyboard and gamepad
254 - Rewinding of emulation
255 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
256 - Support IPv6
257 - Save directory of last loaded file
258 - Support BPS patches
259 - Automatically detect and optimize out idle loops
260 - Configurable game overrides
261 - Support loading 7-Zip files
262 - Drag and drop game loading
263 - Cheat code support
264 - Runtime configurable audio driver
265 - Libretro core for use with RetroArch and other front-ends
266 - Controller profiles for setting different bindings for different controllers
267 - Ability to lock aspect ratio
268 - Local link cable support
269 - Ability to switch which game controller is in use per instance
270 - Ability to prevent opposing directional input
271 - Warning dialog if an unimplemented BIOS feature is called
272 - Debugger: Add CLI "frame", frame advance command
273 - Debugger: Add CLI functions for writing to memory
274 - Debugger: Add CLI functions for examining memory regions
275 - Debugger: Add CLI function for writing a register
276Bugfixes:
277 - ARM7: Extend prefetch by one stage
278 - ARM7: Fix cycle counting for loads
279 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
280 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
281 - GBA: Initialize gba.sync to null
282 - GBA: Fix timer initialization
283 - GBA Audio: Support 16-bit writes to FIFO audio
284 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
285 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
286 - GBA BIOS: Fix BIOS prefetch after reset
287 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
288 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
289 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
290 - GBA Memory: Fix I cycles that had been moved to ARM7 core
291 - GBA Memory: Fix cycle counting for 32-bit load/stores
292 - GBA RR: Fix fallthrough error when reading tags from a movie
293 - GBA Thread: Fix possible hang when loading an archive
294 - GBA Thread: Fix possible deadlock in video sync
295 - Perf: Fix crash when the GBA thread fails to start
296 - Qt: Fix crash starting a GDB stub if a game isn't loaded
297 - Qt: Fix crash when adjusting settings after closing a game
298 - Qt: Fix crash when starting GDB stub after closing a game
299 - Qt: Fix patch loading while a game is running
300 - Qt: Fix crash when loading a game after stopping GDB server
301 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
302 - Qt: Fix crash when attempting to pause if a game is not running
303 - SDL: Properly clean up if a game doesn't launch
304 - Util: Fix sockets on Windows
305Misc:
306 - All: Enable link-time optimization
307 - Debugger: Watchpoints now work on STM/LDM instructions
308 - Debugger: Clean up GDB stub network interfacing
309 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
310 - Debugger: Merge Thumb BL instructions when disassembling
311 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
312 - Debugger: Watchpoints now report address watched (fixes #68)
313 - Debugger: Add support for soft breakpoints
314 - Debugger: Make I/O register names be addresses instead of values
315 - Debugger: Rename read/write commands
316 - GBA: Improve accuracy of event timing
317 - GBA: Add API for getting Configuration structs for overrides and input
318 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
319 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
320 - GBA: Move A/V stream interface into core
321 - GBA: Savestates now take into account savedata state machines (fixes #109)
322 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
323 - GBA Memory: Simplify memory API and use fixed bus width
324 - GBA Thread: Make GBASyncWaitFrameStart time out
325 - GBA Video: Start video at the last scanline instead of the first
326 - Qt: Optimize logo drawing
327 - Qt: Move frame upload back onto main thread
328 - Qt: Remember window position
329 - Qt: Double-clicking on the window toggles full screen
330 - Util: Use proper locale for reading and writing float values
331
3320.1.1: (2015-01-24)
333Bugfixes:
334 - ARM7: Fix LDM writeback to a register already written
335 - GBA: Fix timers 2 and 3 updating incorrectly
336 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
337 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
338 - GBA Audio: Properly initialize audio FIFO channels
339 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
340 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
341 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
342 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
343 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
344 - GBA BIOS: Fix HuffUnComp boundary conditions
345 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
346 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
347 - GBA Memory: Filter out top nybble of DMA addresses
348 - GBA Memory: Properly bounds-check VRAM accesses
349 - GBA Memory: Fix initial DMA state
350 - GBA Thread: Allow halted games to exit cleanly
351 - GBA Video: Fix blend issues with obscured middle layers
352 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
353 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
354 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
355 - GBA Video: Fix sprite boundary conditions with mosaic
356 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
357 - Qt: Fix issue with set frame sizes being the wrong height
358 - Qt: Fix emulator crashing when full screen if a game is not running
359 - Qt: Fix window focus issues
360 - Qt: Properly set default video recording settings
361 - Qt: Fix a race condition when a game crashes immediately
362 - Qt: Fix some cases where key mapping can break if focus is adjusted
363 - Qt: Fix crash if a game pauses before any frames are shown
364 - Debugger: Negative PC-relative loads now properly subtract the offset
365 - Debugger: Align PC-relative loads in Thumb
366 - Debugger: Fix watchpoints triggering too late
367 - Debugger: Fix binary print putting spaces between digits
368 - Video: Ensure FFmpeg encoder has audio frames
369 - Video: Fix uncompressed PCM audio recording
370 - Video: Fix FFmpeg crashing when the file extension is wrong
371 - Util: Fix SOCKET_FAILED macro
372Misc:
373 - GBA: Exit cleanly on FATAL if the port supports it
374 - GBA Memory: Implement 16- and 32-bit loads from SRAM
375 - Qt: Disable sync to video by default
376 - Qt: Handle a game crash without crashing
377 - Qt: Set default log level to FATAL, ERROR and WARN
378 - Qt: Clarify some phrasing in the menus
379 - Qt: Clear active buttons when focus is lost
380
3810.1.0: (2014-12-13)
382 - Initial release