all repos — mgba @ 0.4.1

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.1: (2016-07-11)
  2Bugfixes:
  3 - All: Fix several file handle leaks
  4 - All: Fix instruction tables getting zeroed when linking sometimes
  5 - ARM7: Fix flags on SBC/RSC
  6 - ARM7: Fix setting spsr privilege bits when spsr is empty
  7 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 10 - GBA Memory: Fix executing code from OBJ region of VRAM
 11 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 12 - GBA Serialize: Fix loading savegames from savestates
 13 - OpenGL: Correct boolean vector strcmp strings for uniforms
 14 - Qt: Fix sending gameStopped twice
 15 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 16 - Qt: Fix initial state of key mapping
 17 - Qt: Initialize m_useBios
 18 - SDL: Fix joystick initialization on BSD
 19 - SDL: Fix potential joystick crash in games with rumble
 20 - SDL: Fix SDL 1.2 build
 21 - SDL: Fix sporadic crash when deinitializing audio
 22 - Shaders: Fix AGS-001 shader with some bad drivers
 23 - Util: Use closesocket on Windows
 24 - Util: Fix socket bind addresses
 25 - VFS: Fix reading 7z archives without rewinding first
 26 - VFS: VFileFromFD should not open directories
 27 - Wii: Fix tilting direction
 28 - Util: Fix realloc semantics in utf16to8
 29Misc:
 30 - All: Allow use of external minizip library
 31 - Debugger: CLI debugger now exits when end-of-stream is reached
 32 - FFmpeg: Update dependencies on Ubuntu
 33 - GBA: Slightly optimize GBAProcessEvents
 34 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 35 - GBA Video: Null renderer should return proper register values
 36 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 37 - Qt: Add preset for DualShock 4
 38 - Qt: Update 360 input profile on OS X to reflect newer drivers
 39 - Qt: Remove use of NaN
 40 - Qt: Canonicalize file paths when loading games
 41 - Qt: Add refresh button to controller editing
 42 - SDL: Remove default gamepad mappings
 43 - Util: Fix intermittent build failure on OS X
 44 - VFS: VFile.sync now updates modified time
 45
 460.4.0: (2016-02-02)
 47Features:
 48 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 49 - I/O viewer
 50 - Booting of multiboot images
 51 - Customization of GIF recording
 52 - Libretro: Cheat code support
 53 - Support for GLSL shaders
 54 - ROM information view
 55 - Support for VBA-style cheat codes
 56 - Savestates now store creation timestamps
 57 - Key autofire
 58 - Libretro: Allow blocking opposing directional input
 59 - OpenEmu core for OS X
 60 - Libretro: Settings for using BIOS and skipping intro
 61 - Libretro: Customizable idle loop removal
 62 - Implemented cycle counting for sprite rendering
 63 - Cleaner, unified settings window
 64 - Added a setting for pausing when the emulator is not in focus
 65 - Customizable paths for save games, save states, screenshots and patches
 66 - Controller hotplugging
 67 - Ability to store save games and active cheats within savestates
 68Bugfixes:
 69 - ARM7: Fix sign of unaligned LDRSH
 70 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 71 - Debugger: Fix watchpoints in gdb
 72 - GBA: Fix warnings when creating and loading savestates
 73 - GBA: Fix Iridion II savetype
 74 - GBA BIOS: Fix misaligned CpuSet
 75 - GBA Cheats: Fix cheats setting the Action Replay version
 76 - GBA Hardware: Fix GPIO on big endian
 77 - GBA Memory: Fix DMA register writing behavior
 78 - GBA Memory: Fix DMAs triggering two cycles early
 79 - Libretro: Fix aspect ratio
 80 - Qt: Fix some potential crashes with the gamepad mapping
 81 - Qt: Fix keys being mapped incorrectly when loading configuration file
 82 - Util: Fix PowerPC PNG read/write pixel order
 83 - Util: Fix excessive memory allocation when decoding a PNG
 84 - VFS: Fix VFileReadline and remove _vfdReadline
 85Misc:
 86 - All: Improved PowerPC support
 87 - All: Fix some undefined behavior warnings
 88 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 89 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 90 - GBA: Implement bad I/O register loading
 91 - GBA: Allow jumping to OAM and palette RAM
 92 - GBA BIOS: Finish implementing RegisterRamReset
 93 - GBA Config: Add "override" layer for better one-time configuration
 94 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 95 - GBA Memory: Use a dynamically sized mask for ROM memory
 96 - GBA Memory: Implement several unimplemented memory access types
 97 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 98 - GBA RR: Starting from savestate now embeds the savegame
 99 - GBA RR: Add preliminary SRAM support for VBM loading
100 - GBA RR: Add support for resets in movies
101 - GBA Video: Remove lastHblank, as it is implied
102 - Libretro: Use anonymous memory mappers for large blocks of memory
103 - Libretro: Add install target for libretro core
104 - Qt: Window size command line options are now supported
105 - Qt: Increase usability of key mapper
106 - Qt: Add 'Apply' button to settings window
107 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
108 - Qt: Allow use of modifier keys as input
109 - Qt: Optimize log viewer
110 - Qt: Added button for breaking into the GDB debugger
111 - Qt: Add box for showing duration of rewind
112 - SDL: Support fullscreen in SDL 1.2
113 - SDL: Allow GBASDLAudio to be used without a thread context
114 - Util: Use VFile for configuration
115 - Util: Add MutexTryLock
116
1170.3.2: (2015-12-16)
118Bugfixes:
119 - ARM7: Fix STRT/STRBT
120 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
121 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
122 - Libretro: Fix problems with rumble not turning off
123 - GBA: Fix idle skip state being retained between games
124 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
125 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
126 - GBA BIOS: Fix Sqrt sign
127 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
128 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
129 - GBA Memory: Fix DMA behavior for SRAM accesses
130 - GBA Memory: Fix Store8 to OBJ VRAM
131 - GBA Memory: Fix alignment of LDM/STM on SRAM
132 - GBA Memory: Fix unaligned out-of-bounds ROM loads
133 - GBA Memory: Fix timing of DMAs
134 - GBA Video: Fix _mix for 15-bit color
135 - GBA Video: Fix OAM and palette initialization
136 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
137 - Qt: Use safer isLoaded check in GameController
138 - Qt: Fix a race condition in PainterGL that could lead to a crash
139 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
140 - Qt: Fix font size in memory viewer
141 - Qt: Fix a crash in the memory viewer
142 - Qt: Add additional checks in CheatModel to prevent crashes
143 - Qt: Fix race condition with setting sample rate
144 - Qt: Fix crash when closing multiplayer windows
145 - Qt: Fix resetting while paused
146Misc:
147 - GBA Audio: Implement missing flags on SOUNDCNT_X register
148 - Qt: Add mute option to menu
149
1500.3.1: (2015-10-24)
151Bugfixes:
152 - ARM7: Fix instruction decoding of Thumb shifts
153 - GBA: Deinit savegame when unloading a ROM
154 - GBA: Fix BIOS check on big endian
155 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
156 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
157 - GBA Audio: Fix audio channels being silenced at the wrong time
158 - GBA Memory: Fix bad BIOS Load16 on big endian
159 - GBA Memory: Fix bad Load8 on big endian
160 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
161 - GBA Video: Fix edge case with sprite blend modes and semitransparency
162 - GBA Video: Fix objwin and blending interaction on sprites
163 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
164 - Libretro: Fix a memory leak with the render buffer
165 - Qt: Windows no longer spawn in the top left on first launch
166 - Qt: Fix install path of XDG desktop file with DESTDIR
167 - Qt: Fix drag and drop on Windows
168 - Qt: Reenable double buffering, as disabling it broke some Windows configs
169 - VFS: Fix return values of VFileFILE.read and .write
170Misc:
171 - All: Reset next event to cycles instead of zero to interrupt
172 - All: Add --version flag
173 - ARM7: Force disable LTO on two files to work around a GCC bug
174 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
175 - GBA: Better memory handling with PNG savestates
176 - GBA: Additional savestate sanity checks
177 - GBA: Check for cycle count being too high
178 - GBA Audio: Allow GBAAVStream to have no video callback
179 - GBA BIOS: Implement RegisterRamReset for SIO registers
180 - Qt: Remove useless help icons in dialogs
181 - Qt: Prevent savestate window from opening while in multiplayer
182 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
183 - Qt: Dropping multiplayer windows works more cleanly now
184
1850.3.0: (2015-08-16)
186Features:
187 - Ability to hide individual background layers, or OBJs
188 - Ability to mute individual audio channels
189 - Palette viewer and exporter
190 - Volume control
191 - More shortcuts are editable (e.g. quick save/load)
192 - Rewind now shows the frame after rewinding
193 - Import/Export of GameShark/Action Replay snapshots
194 - Add "Step backwards" item for single increment rewind
195 - Deadzone estimation for game controllers
196 - Analog inputs can be used for shortcuts
197 - Menu items for specific solar sensor brightness levels
198 - Remappable controls for tilt and gyroscope sensors
199 - Status messages for actions taken while a game is running (e.g. save/load state)
200 - Memory inspector
201 - Screensaver can now be suspended while a game is running
202 - Load/save the most recent savestate slot
203 - Support varible speed (PWM) rumble
204 - Ability to cap fast forward speed
205 - Finer control over FPS target
206 - Holdable shortcut for rewinding one frame at a time
207 - Ability to boot directly into the BIOS
208 - Preliminary support for yanking out the game pak while a game is running
209 - Thumb-drive mode by putting a file called portable.ini in the same folder
210 - Configurable display driver, between software and OpenGL
211 - Undo-able savestate loading and saving
212 - Controller profiles now store shortcut settings
213 - Default controller profiles for several common controllers
214 - Libretro now supports BIOS, rumble and solar sensor
215 - Implement BIOS call Stop, for sleep mode
216 - Automatically load patches, if found
217 - Improved video synchronization
218 - Configurable audio output sample rate
219Bugfixes:
220 - ARM7: Fix SWI and IRQ timings
221 - ARM7: Fix Thumb MUL timing
222 - ARM7: Fix timing of multiplies to use N cycles
223 - ARM7: ARMHotplugDetach should call deinit
224 - Debugger: Fix use-after-free in breakpoint clearing code
225 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
226 - GBA: Cap audio FIFO read size during deserialization
227 - GBA: Check for corrupted savestates when loading
228 - GBA: Check for improperly sized savestates when loading
229 - GBA: Check for savestates made from differently sized ROMs
230 - GBA: Fix calls to endian-independent loadstores
231 - GBA: Fix timing of reading from timer registers
232 - GBA: Ensure cycles never go negative
233 - GBA Audio: Force audio FIFOs to 32-bit
234 - GBA Audio: Fix audio pitch changing when adjusting buffer size
235 - GBA Audio: Fix sample order in audio channel 3
236 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
237 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
238 - GBA Memory: Improve Thumb open bus behavior
239 - GBA Memory: Fix potential DMA issue when loading a savestate
240 - GBA Memory: Fix load/store multiple video memory waitstates
241 - GBA SIO: Fix reseting when there are SIO devices attached
242 - GBA Video: Blended sprites should never have other effects applied
243 - GBA Video: Fix out-of-bounds tiles in mosaic
244 - GBA Video: Fix windows not affecting sprites
245 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
246 - GBA Video: Fix timing on first scanline
247 - Qt: Better cleanup when a game crashes
248 - Qt: Fix open ROM dialog filtering for archive formats
249 - Qt: Cap the maximum number of multiplayer windows
250 - Qt: Fix maximum year in sensor override
251 - Qt: Fix window being too tall after exiting fullscreen
252 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
253 - Qt: Fix analog buttons not getting unmapped
254 - Qt: Fix passing command line options
255 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
256 - SDL: Fix SDL build when OpenGL is missing
257 - Util: Allow loading IPS patches that grow the ROM
258 - VFS: Fix resource leaks if some allocations fail
259 - VFS: Fix line-reading to return proper values
260 - Video: Fix an issue with very long filenames
261 - Util: Fix formatting of floats
262Misc:
263 - All: Add --help flag for command line programs
264 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
265 - All: Enable static linking for Windows
266 - All: Enable static linking for OS X
267 - All: Threads are now named
268 - All: Proper handling of Unicode file paths
269 - ARM7: Add emulation for Undefined CPU mode
270 - ARM7: Reduce the size of the Thumb instruction table
271 - GBA: Add status log level
272 - GBA: GBARewind now returns how many states it has rewound
273 - GBA: SIO logging layer
274 - GBA BIOS: Stub out SoundBias
275 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
276 - GBA: Don't include GBACLIDebugger struct unless needed
277 - GBA: Savedata is now synced shortly after data finishes being written
278 - GBA: Process multiple timer events at once, if necessary
279 - GBA Audio: Implement audio reset for channels A/B
280 - GBA Audio: Process multiple audio events at once, if necessary
281 - GBA Hardware: Backport generic RTC source into core
282 - GBA Input: Allow axes and buttons to be mapped to the same key
283 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
284 - GBA SIO: Add a dummy driver for Normal mode
285 - GBA Thread: Add functionality for running callbacks on the GBA thread
286 - GBA Thread: Split GBASync into a separate file
287 - GBA Video: Refactor software renderer into separate files
288 - GBA Video: Slightly optimize mode 0 mosaic rendering
289 - Debugger: Free watchpoints in addition to breakpoints
290 - Qt: Handle saving input settings better
291 - Qt: Move GL frame drawing back onto its own thread
292 - Qt: Fast forward (held) option moved from Other to Emulation menu
293 - Qt: Show version info in window title
294 - Qt: Migrate multiplayer window handling into GBAApp
295 - Qt: Unified file opening and saving with last location
296 - Qt: Fix windows being resizable when they shouldn't have been
297 - Qt: Only hide cursor in full screen
298 - Qt: Replace pause-after-frame mutex with an atomic
299 - Qt: Add application icon and XDG desktop files
300 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
301 - Qt: Don't save window size when entering fullscreen
302 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
303 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
304 - Qt: Increase usability of key mapper
305 - Qt: Show checkmark for window sizes
306 - Qt: Set window path to loaded ROM
307 - Perf: Ability to load savestates immediately on launch
308 - SDL: Properly check for initialization
309 - SDL: Clean up initialization functions
310 - SDL: Clean up GL context
311 - Util: Allow disabling the threading code entirely
312 - VFS: Add sync method to force syncing with backing
313
3140.2.1: (2015-05-13)
315Bugfixes:
316 - All: Fix sanitize-deb script not cleaning up after itself
317 - All: Fix dependencies for libavcodec on Debian-derived platforms
318 - ARM7: Handle writeback for PC in addressing modes 2 and 3
319 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
320 - ARM7: Fix ARM multiply instructions when PC is a destination register
321 - Debugger: Fix use-after-free in breakpoint clearing code
322 - Debugger: Fix boundary conditions in tab completion
323 - GBA: Fix timers not updating timing when writing to only the reload register
324 - GBA: Fix rewind boundary conditions
325 - GBA: Add initial I/O register settings for background matrix registers
326 - GBA: Fix hang when loading a savestate if sync to video is enabled
327 - GBA: Handle out-of-bounds I/O access
328 - GBA: Fix bounds-checking on EEPROM access
329 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
330 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
331 - GBA Memory: Allow SRAM to be 64kB
332 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
333 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
334 - GBA Video: Fix second frame mode 5
335 - Perf: Fix race condition if a game crashes immediately on start
336 - Qt: Fix Display object leak when closing a window
337 - Qt: Fix .deb dependencies
338 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
339 - Qt: Fix window not regaining focus after exiting savestate window
340 - Qt: Fix regression where video would not record if the game had already started
341 - Qt: Fix potential crash if a gamepad causes focus to change
342 - Qt: Fix controller axis querying
343 - Qt: Fix multiplayer windows opening as the wrong size
344 - Qt: Fix controllers sometimes not loading the right profile
345 - SDL: Fix boundary conditions for joystick adjustments
346 - SDL: Allocate properly sized input maps
347 - SDL: Fix potential build issues when Qt and SDL2 are in use
348 - Util: Fix resource leak in UTF-8 handling code
349 - Util: Fix a null-pointer issue when attempting to delete a key
350 - VFS: Fix resource leaks if some allocations fail
351 - Video: Fix an issue with very long filenames
352Misc:
353 - GBA Memory: Soft-crash if jumping past the end of a ROM
354 - Qt: Show multiplayer numbers in window title
355 - Qt: Solar sensor can have shortcuts set
356
3570.2.0: (2015-04-03)
358Features:
359 - Support for gamepad axes, e.g. analog sticks or triggers
360 - Add scale presets for up to 6x
361 - Settings window
362 - Bilinear resampling option
363 - Add option to skip BIOS start screen
364 - List of recently opened games
365 - Support for games using the Solar Sensor
366 - Better audio resampling via blip-buf
367 - Game Pak overrides dialog for setting savetype and sensor values
368 - Support for games using the tilt sensor
369 - Remappable shortcuts for keyboard and gamepad
370 - Rewinding of emulation
371 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
372 - Support IPv6
373 - Save directory of last loaded file
374 - Support BPS patches
375 - Automatically detect and optimize out idle loops
376 - Configurable game overrides
377 - Support loading 7-Zip files
378 - Drag and drop game loading
379 - Cheat code support
380 - Runtime configurable audio driver
381 - Libretro core for use with RetroArch and other front-ends
382 - Controller profiles for setting different bindings for different controllers
383 - Ability to lock aspect ratio
384 - Local link cable support
385 - Ability to switch which game controller is in use per instance
386 - Ability to prevent opposing directional input
387 - Warning dialog if an unimplemented BIOS feature is called
388 - Debugger: Add CLI "frame", frame advance command
389 - Debugger: Add CLI functions for writing to memory
390 - Debugger: Add CLI functions for examining memory regions
391 - Debugger: Add CLI function for writing a register
392Bugfixes:
393 - ARM7: Extend prefetch by one stage
394 - ARM7: Fix cycle counting for loads
395 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
396 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
397 - GBA: Initialize gba.sync to null
398 - GBA: Fix timer initialization
399 - GBA Audio: Support 16-bit writes to FIFO audio
400 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
401 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
402 - GBA BIOS: Fix BIOS prefetch after reset
403 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
404 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
405 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
406 - GBA Memory: Fix I cycles that had been moved to ARM7 core
407 - GBA Memory: Fix cycle counting for 32-bit load/stores
408 - GBA RR: Fix fallthrough error when reading tags from a movie
409 - GBA Thread: Fix possible hang when loading an archive
410 - GBA Thread: Fix possible deadlock in video sync
411 - Perf: Fix crash when the GBA thread fails to start
412 - Qt: Fix crash starting a GDB stub if a game isn't loaded
413 - Qt: Fix crash when adjusting settings after closing a game
414 - Qt: Fix crash when starting GDB stub after closing a game
415 - Qt: Fix patch loading while a game is running
416 - Qt: Fix crash when loading a game after stopping GDB server
417 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
418 - Qt: Fix crash when attempting to pause if a game is not running
419 - SDL: Properly clean up if a game doesn't launch
420 - Util: Fix sockets on Windows
421Misc:
422 - All: Enable link-time optimization
423 - Debugger: Watchpoints now work on STM/LDM instructions
424 - Debugger: Clean up GDB stub network interfacing
425 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
426 - Debugger: Merge Thumb BL instructions when disassembling
427 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
428 - Debugger: Watchpoints now report address watched (fixes #68)
429 - Debugger: Add support for soft breakpoints
430 - Debugger: Make I/O register names be addresses instead of values
431 - Debugger: Rename read/write commands
432 - GBA: Improve accuracy of event timing
433 - GBA: Add API for getting Configuration structs for overrides and input
434 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
435 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
436 - GBA: Move A/V stream interface into core
437 - GBA: Savestates now take into account savedata state machines (fixes #109)
438 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
439 - GBA Memory: Simplify memory API and use fixed bus width
440 - GBA Thread: Make GBASyncWaitFrameStart time out
441 - GBA Video: Start video at the last scanline instead of the first
442 - Qt: Optimize logo drawing
443 - Qt: Move frame upload back onto main thread
444 - Qt: Remember window position
445 - Qt: Double-clicking on the window toggles full screen
446 - Util: Use proper locale for reading and writing float values
447
4480.1.1: (2015-01-24)
449Bugfixes:
450 - ARM7: Fix LDM writeback to a register already written
451 - GBA: Fix timers 2 and 3 updating incorrectly
452 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
453 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
454 - GBA Audio: Properly initialize audio FIFO channels
455 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
456 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
457 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
458 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
459 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
460 - GBA BIOS: Fix HuffUnComp boundary conditions
461 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
462 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
463 - GBA Memory: Filter out top nybble of DMA addresses
464 - GBA Memory: Properly bounds-check VRAM accesses
465 - GBA Memory: Fix initial DMA state
466 - GBA Thread: Allow halted games to exit cleanly
467 - GBA Video: Fix blend issues with obscured middle layers
468 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
469 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
470 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
471 - GBA Video: Fix sprite boundary conditions with mosaic
472 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
473 - Qt: Fix issue with set frame sizes being the wrong height
474 - Qt: Fix emulator crashing when full screen if a game is not running
475 - Qt: Fix window focus issues
476 - Qt: Properly set default video recording settings
477 - Qt: Fix a race condition when a game crashes immediately
478 - Qt: Fix some cases where key mapping can break if focus is adjusted
479 - Qt: Fix crash if a game pauses before any frames are shown
480 - Debugger: Negative PC-relative loads now properly subtract the offset
481 - Debugger: Align PC-relative loads in Thumb
482 - Debugger: Fix watchpoints triggering too late
483 - Debugger: Fix binary print putting spaces between digits
484 - Video: Ensure FFmpeg encoder has audio frames
485 - Video: Fix uncompressed PCM audio recording
486 - Video: Fix FFmpeg crashing when the file extension is wrong
487 - Util: Fix SOCKET_FAILED macro
488Misc:
489 - GBA: Exit cleanly on FATAL if the port supports it
490 - GBA Memory: Implement 16- and 32-bit loads from SRAM
491 - Qt: Disable sync to video by default
492 - Qt: Handle a game crash without crashing
493 - Qt: Set default log level to FATAL, ERROR and WARN
494 - Qt: Clarify some phrasing in the menus
495 - Qt: Clear active buttons when focus is lost
496
4970.1.0: (2014-12-13)
498 - Initial release