CHANGES (view raw)
10.5.2: (2016-12-31)
2Bugfixes:
3 - All: Fix fullscreen config option being ignored
4 - ARM7: PSR mode bits should not get sign extended
5 - GB: Fix audio not being deinitialized
6 - GB: Fix crash when masking savedata
7 - GB: Properly initialize sramRealVf variable
8 - GB Audio: Fix serialization of channel 3 and NR52 properties
9 - GB Audio: Reset envelope timer when reseting sound channel
10 - GB MBC: Fix SRAM dangling pointer with RTC games
11 - GB MBC: Fix initializing MBC when no ROM is loaded
12 - GB Memory: Fix patching ROM bank 0
13 - GB Memory: Fix starting HDMAs during mode 0
14 - GB Memory: Fix HDMA5 value after DMA completes
15 - GB Video: Initialize LCDC in renderer
16 - GB Video: Hblank IRQs should mask LYC=LY IRQs
17 - GBA: Fix IRQs firing after already being cleared
18 - GBA: Only unhalt CPU if appropriate bit is set in IE
19 - GBA: Add savegame override for Crash Bandicoot 2
20 - GBA BIOS: Fix MidiKey2Freq BIOS reads
21 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
22 - GBA Cheats: Fix GameShark ROM patches
23 - GBA I/O: Mask off WAITCNT bits that cannot be written
24 - GBA Memory: Fix misaligned BIOS reads
25 - GBA Memory: Fix VCOUNT being writable
26 - GBA Video: Fix out of bounds sprite transforms
27 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
28 - Libretro: Fix disabling BIOS
29 - Libretro: Fix Game Boy savestates and audio
30 - Qt: Fix changing resolution of software renderer
31 - Qt: Fix setting overrides
32 - Qt: Fix cut off tiles and alignment issues in tile viewer
33 - Qt: Only reset window dimensions when first shown
34 - Qt: Fix Qt Multimedia audio driver on big endian
35 - Qt: Fix Apply button for key and controller configurations
36 - VFS: Fix resizing memory chunks when not needed
37 - Windows: Fix Unicode directory handling
38Misc:
39 - GB, GBA: Prevent loading null ROMs
40 - GB Audio: Initialize wave RAM to GBC values
41 - GB Memory: Reset ROM bank when loading a ROM
42 - PSP2: Improved controller rumble
43
440.5.1: (2016-10-05)
45Bugfixes:
46 - Core: Fix importing save games as read-only
47 - FFmpeg: Fix encoding AAC
48 - GB: Fix invalid STOP behavior on Game Boy Color
49 - GB: Initialize audio properly
50 - GB: Properly clear KEY1 bit 0 when switching speeds
51 - GB: Properly unload save files when unloading a ROM
52 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
53 - GB MBC: Fix MBC7 when size is incorrectly specified
54 - GB MBC: Fix RTC access when no save file is loaded
55 - GB SIO: Don't auto-clock external shift clock
56 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
57 - GB Video: Fix video frames getting missed when LCDC is off
58 - GB Video: Clear screen when LCDC is off
59 - GBA Cheats: Fix holding onto pointers that may get invalidated
60 - GBA Cheats: Fix key-activated CodeBreaker cheats
61 - GBA Cheats: Fix uninitialized memory getting freed when saving
62 - GBA Hardware: Improve Game Boy Player rumble behavior
63 - GBA Memory: Fix several unused I/O register read values
64 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
65 - LR35902: Fix events running with the wrong cycle active
66 - Qt: Fix "close" button on Overrides view
67 - Qt: Fix saving overrides
68 - Qt: Fix directory set unloading when replacing the ROM
69 - Qt: Fix patch loading
70 - Qt: Fix crash when saving an override if a game isn't loaded
71 - Qt: Fix showing default display driver as OpenGL (force 1.x)
72 - SDL: Attach rumble in SDL frontend
73 - Util: Fix PNG identification on files too small to be a PNG
74Misc:
75 - All: Only update version info if needed
76 - All: Split out install locations for Libretro and OpenEmu
77 - FFmpeg: Encoding cleanup
78 - GB: Reset active region when reloading ROM
79 - GB Memory: Initialize RAM pattern for GBC
80 - GB Video: Improved video timings
81 - Qt: Manage window sizes slightly better
82 - Qt: Remember scale option independent of core dimensions
83
840.5.0: (2016-09-19)
85Features:
86 - Game Boy support
87 - Support for encrypted CodeBreaker GBA cheats
88 - Emulation of Vast Fame protected GBA carts (taizou)
89 - Tile viewer
90 - Threaded rendering mode
91 - Libretro: Memory map and achievement support (leiradel)
92 - GUI: Add UI control remapping
93 - GUI: Add fast-forward
94 - Wii: 240p support
95 - 3DS: Adjustable screen darkening
96 - Ability to temporarily load a savegame
97 - Load specific files out of archives
98 - Automatic BIOS detection
99Bugfixes:
100 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
101 - Debugger: Fix GDB breakpoints
102 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
103 - GBA: Fix filehandle leak with savegames
104 - GBA: Timer 0 cannot be count up
105 - GBA: Count up timers should not count themselves
106 - GBA Memory: Fix mirror on non-overdumped Classic NES games
107 - GBA Memory: Fix ldm {pc}
108 - GBA Savedata: Fix savedata sync timer
109 - GBA Savedata: Only unmap savedata if present
110 - GBA Serialize: Savestates now properly store prefetch
111 - GBA Video: WIN0/1 take priority over OBJWIN
112 - GBA Video: Fix out-of-order OBJWIN
113 - PSP2: Fix GPU crash while exiting
114 - PSP2: Fix VSync
115 - PSP2: Fix accelerometer range
116 - PSP2: Actually load screen mode setting
117 - PSP2: Fix gyroscope direction
118 - PSP2: Delete threads after they return
119 - PSP2: Fix mapping/unmapping from not at 0
120 - Qt: Fix bug in software renderer scaling
121 - Qt: Fix hanging key press after disabling autofire
122 - Qt: Fix being unable to pause manually when using auto-pausing
123 - SDL: Fix axes being mapped wrong
124 - Util: Fix realloc semantics in utf16to8
125 - Util: Fix inserting too many items into a hash table
126 - VFS: Fix uninitialized varaible reading from 7z
127 - VFS: Fix reading multiple files from a 7z archive
128 - Wii: Fix framelimiting after a slowdown
129 - Wii: Fix garbage flash at startup
130Misc:
131 - 3DS: Use blip_add_delta_fast for a small speed improvement
132 - 3DS: Allow UTF-16 filenames
133 - 3DS: Port to using citro3D
134 - 3DS: Use system font for menus
135 - 3DS: Attempt to use Core 2 for threads
136 - 3DS: Adjustable filering
137 - 3DS: 3D banner
138 - All: Add QUIET parameter to silence CMake
139 - All: Faster memory read/write
140 - ARM7: Support forcing Thumb mode via MSR
141 - ARM7: Flush prefetch cache when loading CPSR via MSR
142 - ARM7: Clean up instruction decoding for future expandability
143 - Debugger: Support register and memory writes via GDB stub
144 - Debugger: Add software breakpoint support to gdb
145 - FFmpeg: Full support for libavcodec 56+
146 - GBA: Better debug logging if event processing breaks
147 - GBA Audio: Force audio DMAs to not increment destination
148 - GBA BIOS: Use custom ArcTan, not relying on OS
149 - GBA Hardware: Clean up dead code in GBP
150 - GBA Memory: Optimize stalling behavior
151 - GBA Memory: Optimize Load-/StoreMultiple
152 - GBA Savedata: Add realistic timing for EEPROM
153 - GBA Serialize: Savestates now store if CPU was halted
154 - GBA Video: Remove old slow path fallback
155 - GBA Video: Optimize sprite drawing
156 - GBA Video: Optimize mode 0 rendering
157 - GBA Video: Optimize compositing cases slightly
158 - GUI: Screenshot dimensions are now passed through
159 - GUI: Add back logging
160 - GUI: Only reload config if manually saved
161 - GUI: Increase scrolling speed
162 - OpenGL: Log shader compilation failure
163 - OpenGL: Add texSize uniform
164 - Qt: Make -g flag work in Qt build
165 - Qt: Simplify OpenGL context creation
166 - Qt: Thread startup improvements
167 - Qt: Make audio channel/video layer options shortcut mappable
168 - Qt: Remove some C99isms from C++ code
169 - Qt: Remove default autofire mappings
170 - Qt: Make reseting when pasued frame-accurate
171 - Qt: Rearchitect game closing codepath
172 - PSP2: Use system font for menus
173 - PSP2: Add rumble for PS TV
174 - PSP2: Add fit-to-height screen mode
175 - PSP2: Sync files per descriptor
176 - PSP2: Allow UTF-8 filenames
177 - PSP2: Screenshots are now saved into the Photo Gallery
178 - PSP2: Stop underclocking when menuing
179 - SDL: Increase default audio buffer size to 1024 samples
180 - SDL: More responsive rumble
181 - Util: Add Vector GetConstPointer
182 - Util: Add rtrim
183 - Util: Add endswith
184 - VFS: Improve zip file detection
185 - Wii: Add pixelated resample filter
186 - Windows: Add native VDir support
187 - Util: Add PRIz macro for libc versions that don't support %z
188
1890.4.1: (2016-07-11)
190Bugfixes:
191 - All: Fix several file handle leaks
192 - All: Fix instruction tables getting zeroed when linking sometimes
193 - ARM7: Fix flags on SBC/RSC
194 - ARM7: Fix setting spsr privilege bits when spsr is empty
195 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
196 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
197 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
198 - GBA Memory: Fix executing code from OBJ region of VRAM
199 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
200 - GBA Serialize: Fix loading savegames from savestates
201 - OpenGL: Correct boolean vector strcmp strings for uniforms
202 - Qt: Fix sending gameStopped twice
203 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
204 - Qt: Fix initial state of key mapping
205 - Qt: Initialize m_useBios
206 - SDL: Fix joystick initialization on BSD
207 - SDL: Fix potential joystick crash in games with rumble
208 - SDL: Fix SDL 1.2 build
209 - SDL: Fix sporadic crash when deinitializing audio
210 - Shaders: Fix AGS-001 shader with some bad drivers
211 - Util: Use closesocket on Windows
212 - Util: Fix socket bind addresses
213 - VFS: Fix reading 7z archives without rewinding first
214 - VFS: VFileFromFD should not open directories
215 - Wii: Fix tilting direction
216 - Util: Fix realloc semantics in utf16to8
217Misc:
218 - All: Allow use of external minizip library
219 - Debugger: CLI debugger now exits when end-of-stream is reached
220 - FFmpeg: Update dependencies on Ubuntu
221 - GBA: Slightly optimize GBAProcessEvents
222 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
223 - GBA Video: Null renderer should return proper register values
224 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
225 - Qt: Add preset for DualShock 4
226 - Qt: Update 360 input profile on OS X to reflect newer drivers
227 - Qt: Remove use of NaN
228 - Qt: Canonicalize file paths when loading games
229 - Qt: Add refresh button to controller editing
230 - SDL: Remove default gamepad mappings
231 - Util: Fix intermittent build failure on OS X
232 - VFS: VFile.sync now updates modified time
233
2340.4.0: (2016-02-02)
235Features:
236 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
237 - I/O viewer
238 - Booting of multiboot images
239 - Customization of GIF recording
240 - Libretro: Cheat code support
241 - Support for GLSL shaders
242 - ROM information view
243 - Support for VBA-style cheat codes
244 - Savestates now store creation timestamps
245 - Key autofire
246 - Libretro: Allow blocking opposing directional input
247 - OpenEmu core for OS X
248 - Libretro: Settings for using BIOS and skipping intro
249 - Libretro: Customizable idle loop removal
250 - Implemented cycle counting for sprite rendering
251 - Cleaner, unified settings window
252 - Added a setting for pausing when the emulator is not in focus
253 - Customizable paths for save games, save states, screenshots and patches
254 - Controller hotplugging
255 - Ability to store save games and active cheats within savestates
256Bugfixes:
257 - ARM7: Fix sign of unaligned LDRSH
258 - ARM7: Fix decoding of some ARM ALU instructions with shifters
259 - Debugger: Fix watchpoints in gdb
260 - GBA: Fix warnings when creating and loading savestates
261 - GBA: Fix Iridion II savetype
262 - GBA BIOS: Fix misaligned CpuSet
263 - GBA Cheats: Fix cheats setting the Action Replay version
264 - GBA Hardware: Fix GPIO on big endian
265 - GBA Memory: Fix DMA register writing behavior
266 - GBA Memory: Fix DMAs triggering two cycles early
267 - Libretro: Fix aspect ratio
268 - Qt: Fix some potential crashes with the gamepad mapping
269 - Qt: Fix keys being mapped incorrectly when loading configuration file
270 - Util: Fix PowerPC PNG read/write pixel order
271 - Util: Fix excessive memory allocation when decoding a PNG
272 - VFS: Fix VFileReadline and remove _vfdReadline
273Misc:
274 - All: Improved PowerPC support
275 - All: Fix some undefined behavior warnings
276 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
277 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
278 - GBA: Implement bad I/O register loading
279 - GBA: Allow jumping to OAM and palette RAM
280 - GBA BIOS: Finish implementing RegisterRamReset
281 - GBA Config: Add "override" layer for better one-time configuration
282 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
283 - GBA Memory: Use a dynamically sized mask for ROM memory
284 - GBA Memory: Implement several unimplemented memory access types
285 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
286 - GBA RR: Starting from savestate now embeds the savegame
287 - GBA RR: Add preliminary SRAM support for VBM loading
288 - GBA RR: Add support for resets in movies
289 - GBA Video: Remove lastHblank, as it is implied
290 - Libretro: Use anonymous memory mappers for large blocks of memory
291 - Libretro: Add install target for libretro core
292 - Qt: Window size command line options are now supported
293 - Qt: Increase usability of key mapper
294 - Qt: Add 'Apply' button to settings window
295 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
296 - Qt: Allow use of modifier keys as input
297 - Qt: Optimize log viewer
298 - Qt: Added button for breaking into the GDB debugger
299 - Qt: Add box for showing duration of rewind
300 - SDL: Support fullscreen in SDL 1.2
301 - SDL: Allow GBASDLAudio to be used without a thread context
302 - Util: Use VFile for configuration
303 - Util: Add MutexTryLock
304
3050.3.2: (2015-12-16)
306Bugfixes:
307 - ARM7: Fix STRT/STRBT
308 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
309 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
310 - Libretro: Fix problems with rumble not turning off
311 - GBA: Fix idle skip state being retained between games
312 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
313 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
314 - GBA BIOS: Fix Sqrt sign
315 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
316 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
317 - GBA Memory: Fix DMA behavior for SRAM accesses
318 - GBA Memory: Fix Store8 to OBJ VRAM
319 - GBA Memory: Fix alignment of LDM/STM on SRAM
320 - GBA Memory: Fix unaligned out-of-bounds ROM loads
321 - GBA Memory: Fix timing of DMAs
322 - GBA Video: Fix _mix for 15-bit color
323 - GBA Video: Fix OAM and palette initialization
324 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
325 - Qt: Use safer isLoaded check in GameController
326 - Qt: Fix a race condition in PainterGL that could lead to a crash
327 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
328 - Qt: Fix font size in memory viewer
329 - Qt: Fix a crash in the memory viewer
330 - Qt: Add additional checks in CheatModel to prevent crashes
331 - Qt: Fix race condition with setting sample rate
332 - Qt: Fix crash when closing multiplayer windows
333 - Qt: Fix resetting while paused
334Misc:
335 - GBA Audio: Implement missing flags on SOUNDCNT_X register
336 - Qt: Add mute option to menu
337
3380.3.1: (2015-10-24)
339Bugfixes:
340 - ARM7: Fix instruction decoding of Thumb shifts
341 - GBA: Deinit savegame when unloading a ROM
342 - GBA: Fix BIOS check on big endian
343 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
344 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
345 - GBA Audio: Fix audio channels being silenced at the wrong time
346 - GBA Memory: Fix bad BIOS Load16 on big endian
347 - GBA Memory: Fix bad Load8 on big endian
348 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
349 - GBA Video: Fix edge case with sprite blend modes and semitransparency
350 - GBA Video: Fix objwin and blending interaction on sprites
351 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
352 - Libretro: Fix a memory leak with the render buffer
353 - Qt: Windows no longer spawn in the top left on first launch
354 - Qt: Fix install path of XDG desktop file with DESTDIR
355 - Qt: Fix drag and drop on Windows
356 - Qt: Reenable double buffering, as disabling it broke some Windows configs
357 - VFS: Fix return values of VFileFILE.read and .write
358Misc:
359 - All: Reset next event to cycles instead of zero to interrupt
360 - All: Add --version flag
361 - ARM7: Force disable LTO on two files to work around a GCC bug
362 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
363 - GBA: Better memory handling with PNG savestates
364 - GBA: Additional savestate sanity checks
365 - GBA: Check for cycle count being too high
366 - GBA Audio: Allow GBAAVStream to have no video callback
367 - GBA BIOS: Implement RegisterRamReset for SIO registers
368 - Qt: Remove useless help icons in dialogs
369 - Qt: Prevent savestate window from opening while in multiplayer
370 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
371 - Qt: Dropping multiplayer windows works more cleanly now
372
3730.3.0: (2015-08-16)
374Features:
375 - Ability to hide individual background layers, or OBJs
376 - Ability to mute individual audio channels
377 - Palette viewer and exporter
378 - Volume control
379 - More shortcuts are editable (e.g. quick save/load)
380 - Rewind now shows the frame after rewinding
381 - Import/Export of GameShark/Action Replay snapshots
382 - Add "Step backwards" item for single increment rewind
383 - Deadzone estimation for game controllers
384 - Analog inputs can be used for shortcuts
385 - Menu items for specific solar sensor brightness levels
386 - Remappable controls for tilt and gyroscope sensors
387 - Status messages for actions taken while a game is running (e.g. save/load state)
388 - Memory inspector
389 - Screensaver can now be suspended while a game is running
390 - Load/save the most recent savestate slot
391 - Support varible speed (PWM) rumble
392 - Ability to cap fast forward speed
393 - Finer control over FPS target
394 - Holdable shortcut for rewinding one frame at a time
395 - Ability to boot directly into the BIOS
396 - Preliminary support for yanking out the game pak while a game is running
397 - Thumb-drive mode by putting a file called portable.ini in the same folder
398 - Configurable display driver, between software and OpenGL
399 - Undo-able savestate loading and saving
400 - Controller profiles now store shortcut settings
401 - Default controller profiles for several common controllers
402 - Libretro now supports BIOS, rumble and solar sensor
403 - Implement BIOS call Stop, for sleep mode
404 - Automatically load patches, if found
405 - Improved video synchronization
406 - Configurable audio output sample rate
407Bugfixes:
408 - ARM7: Fix SWI and IRQ timings
409 - ARM7: Fix Thumb MUL timing
410 - ARM7: Fix timing of multiplies to use N cycles
411 - ARM7: ARMHotplugDetach should call deinit
412 - Debugger: Fix use-after-free in breakpoint clearing code
413 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
414 - GBA: Cap audio FIFO read size during deserialization
415 - GBA: Check for corrupted savestates when loading
416 - GBA: Check for improperly sized savestates when loading
417 - GBA: Check for savestates made from differently sized ROMs
418 - GBA: Fix calls to endian-independent loadstores
419 - GBA: Fix timing of reading from timer registers
420 - GBA: Ensure cycles never go negative
421 - GBA Audio: Force audio FIFOs to 32-bit
422 - GBA Audio: Fix audio pitch changing when adjusting buffer size
423 - GBA Audio: Fix sample order in audio channel 3
424 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
425 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
426 - GBA Memory: Improve Thumb open bus behavior
427 - GBA Memory: Fix potential DMA issue when loading a savestate
428 - GBA Memory: Fix load/store multiple video memory waitstates
429 - GBA SIO: Fix reseting when there are SIO devices attached
430 - GBA Video: Blended sprites should never have other effects applied
431 - GBA Video: Fix out-of-bounds tiles in mosaic
432 - GBA Video: Fix windows not affecting sprites
433 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
434 - GBA Video: Fix timing on first scanline
435 - Qt: Better cleanup when a game crashes
436 - Qt: Fix open ROM dialog filtering for archive formats
437 - Qt: Cap the maximum number of multiplayer windows
438 - Qt: Fix maximum year in sensor override
439 - Qt: Fix window being too tall after exiting fullscreen
440 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
441 - Qt: Fix analog buttons not getting unmapped
442 - Qt: Fix passing command line options
443 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
444 - SDL: Fix SDL build when OpenGL is missing
445 - Util: Allow loading IPS patches that grow the ROM
446 - VFS: Fix resource leaks if some allocations fail
447 - VFS: Fix line-reading to return proper values
448 - Video: Fix an issue with very long filenames
449 - Util: Fix formatting of floats
450Misc:
451 - All: Add --help flag for command line programs
452 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
453 - All: Enable static linking for Windows
454 - All: Enable static linking for OS X
455 - All: Threads are now named
456 - All: Proper handling of Unicode file paths
457 - ARM7: Add emulation for Undefined CPU mode
458 - ARM7: Reduce the size of the Thumb instruction table
459 - GBA: Add status log level
460 - GBA: GBARewind now returns how many states it has rewound
461 - GBA: SIO logging layer
462 - GBA BIOS: Stub out SoundBias
463 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
464 - GBA: Don't include GBACLIDebugger struct unless needed
465 - GBA: Savedata is now synced shortly after data finishes being written
466 - GBA: Process multiple timer events at once, if necessary
467 - GBA Audio: Implement audio reset for channels A/B
468 - GBA Audio: Process multiple audio events at once, if necessary
469 - GBA Hardware: Backport generic RTC source into core
470 - GBA Input: Allow axes and buttons to be mapped to the same key
471 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
472 - GBA SIO: Add a dummy driver for Normal mode
473 - GBA Thread: Add functionality for running callbacks on the GBA thread
474 - GBA Thread: Split GBASync into a separate file
475 - GBA Video: Refactor software renderer into separate files
476 - GBA Video: Slightly optimize mode 0 mosaic rendering
477 - Debugger: Free watchpoints in addition to breakpoints
478 - Qt: Handle saving input settings better
479 - Qt: Move GL frame drawing back onto its own thread
480 - Qt: Fast forward (held) option moved from Other to Emulation menu
481 - Qt: Show version info in window title
482 - Qt: Migrate multiplayer window handling into GBAApp
483 - Qt: Unified file opening and saving with last location
484 - Qt: Fix windows being resizable when they shouldn't have been
485 - Qt: Only hide cursor in full screen
486 - Qt: Replace pause-after-frame mutex with an atomic
487 - Qt: Add application icon and XDG desktop files
488 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
489 - Qt: Don't save window size when entering fullscreen
490 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
491 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
492 - Qt: Increase usability of key mapper
493 - Qt: Show checkmark for window sizes
494 - Qt: Set window path to loaded ROM
495 - Perf: Ability to load savestates immediately on launch
496 - SDL: Properly check for initialization
497 - SDL: Clean up initialization functions
498 - SDL: Clean up GL context
499 - Util: Allow disabling the threading code entirely
500 - VFS: Add sync method to force syncing with backing
501
5020.2.1: (2015-05-13)
503Bugfixes:
504 - All: Fix sanitize-deb script not cleaning up after itself
505 - All: Fix dependencies for libavcodec on Debian-derived platforms
506 - ARM7: Handle writeback for PC in addressing modes 2 and 3
507 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
508 - ARM7: Fix ARM multiply instructions when PC is a destination register
509 - Debugger: Fix use-after-free in breakpoint clearing code
510 - Debugger: Fix boundary conditions in tab completion
511 - GBA: Fix timers not updating timing when writing to only the reload register
512 - GBA: Fix rewind boundary conditions
513 - GBA: Add initial I/O register settings for background matrix registers
514 - GBA: Fix hang when loading a savestate if sync to video is enabled
515 - GBA: Handle out-of-bounds I/O access
516 - GBA: Fix bounds-checking on EEPROM access
517 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
518 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
519 - GBA Memory: Allow SRAM to be 64kB
520 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
521 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
522 - GBA Video: Fix second frame mode 5
523 - Perf: Fix race condition if a game crashes immediately on start
524 - Qt: Fix Display object leak when closing a window
525 - Qt: Fix .deb dependencies
526 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
527 - Qt: Fix window not regaining focus after exiting savestate window
528 - Qt: Fix regression where video would not record if the game had already started
529 - Qt: Fix potential crash if a gamepad causes focus to change
530 - Qt: Fix controller axis querying
531 - Qt: Fix multiplayer windows opening as the wrong size
532 - Qt: Fix controllers sometimes not loading the right profile
533 - SDL: Fix boundary conditions for joystick adjustments
534 - SDL: Allocate properly sized input maps
535 - SDL: Fix potential build issues when Qt and SDL2 are in use
536 - Util: Fix resource leak in UTF-8 handling code
537 - Util: Fix a null-pointer issue when attempting to delete a key
538 - VFS: Fix resource leaks if some allocations fail
539 - Video: Fix an issue with very long filenames
540Misc:
541 - GBA Memory: Soft-crash if jumping past the end of a ROM
542 - Qt: Show multiplayer numbers in window title
543 - Qt: Solar sensor can have shortcuts set
544
5450.2.0: (2015-04-03)
546Features:
547 - Support for gamepad axes, e.g. analog sticks or triggers
548 - Add scale presets for up to 6x
549 - Settings window
550 - Bilinear resampling option
551 - Add option to skip BIOS start screen
552 - List of recently opened games
553 - Support for games using the Solar Sensor
554 - Better audio resampling via blip-buf
555 - Game Pak overrides dialog for setting savetype and sensor values
556 - Support for games using the tilt sensor
557 - Remappable shortcuts for keyboard and gamepad
558 - Rewinding of emulation
559 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
560 - Support IPv6
561 - Save directory of last loaded file
562 - Support BPS patches
563 - Automatically detect and optimize out idle loops
564 - Configurable game overrides
565 - Support loading 7-Zip files
566 - Drag and drop game loading
567 - Cheat code support
568 - Runtime configurable audio driver
569 - Libretro core for use with RetroArch and other front-ends
570 - Controller profiles for setting different bindings for different controllers
571 - Ability to lock aspect ratio
572 - Local link cable support
573 - Ability to switch which game controller is in use per instance
574 - Ability to prevent opposing directional input
575 - Warning dialog if an unimplemented BIOS feature is called
576 - Debugger: Add CLI "frame", frame advance command
577 - Debugger: Add CLI functions for writing to memory
578 - Debugger: Add CLI functions for examining memory regions
579 - Debugger: Add CLI function for writing a register
580Bugfixes:
581 - ARM7: Extend prefetch by one stage
582 - ARM7: Fix cycle counting for loads
583 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
584 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
585 - GBA: Initialize gba.sync to null
586 - GBA: Fix timer initialization
587 - GBA Audio: Support 16-bit writes to FIFO audio
588 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
589 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
590 - GBA BIOS: Fix BIOS prefetch after reset
591 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
592 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
593 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
594 - GBA Memory: Fix I cycles that had been moved to ARM7 core
595 - GBA Memory: Fix cycle counting for 32-bit load/stores
596 - GBA RR: Fix fallthrough error when reading tags from a movie
597 - GBA Thread: Fix possible hang when loading an archive
598 - GBA Thread: Fix possible deadlock in video sync
599 - Perf: Fix crash when the GBA thread fails to start
600 - Qt: Fix crash starting a GDB stub if a game isn't loaded
601 - Qt: Fix crash when adjusting settings after closing a game
602 - Qt: Fix crash when starting GDB stub after closing a game
603 - Qt: Fix patch loading while a game is running
604 - Qt: Fix crash when loading a game after stopping GDB server
605 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
606 - Qt: Fix crash when attempting to pause if a game is not running
607 - SDL: Properly clean up if a game doesn't launch
608 - Util: Fix sockets on Windows
609Misc:
610 - All: Enable link-time optimization
611 - Debugger: Watchpoints now work on STM/LDM instructions
612 - Debugger: Clean up GDB stub network interfacing
613 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
614 - Debugger: Merge Thumb BL instructions when disassembling
615 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
616 - Debugger: Watchpoints now report address watched (fixes #68)
617 - Debugger: Add support for soft breakpoints
618 - Debugger: Make I/O register names be addresses instead of values
619 - Debugger: Rename read/write commands
620 - GBA: Improve accuracy of event timing
621 - GBA: Add API for getting Configuration structs for overrides and input
622 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
623 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
624 - GBA: Move A/V stream interface into core
625 - GBA: Savestates now take into account savedata state machines (fixes #109)
626 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
627 - GBA Memory: Simplify memory API and use fixed bus width
628 - GBA Thread: Make GBASyncWaitFrameStart time out
629 - GBA Video: Start video at the last scanline instead of the first
630 - Qt: Optimize logo drawing
631 - Qt: Move frame upload back onto main thread
632 - Qt: Remember window position
633 - Qt: Double-clicking on the window toggles full screen
634 - Util: Use proper locale for reading and writing float values
635
6360.1.1: (2015-01-24)
637Bugfixes:
638 - ARM7: Fix LDM writeback to a register already written
639 - GBA: Fix timers 2 and 3 updating incorrectly
640 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
641 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
642 - GBA Audio: Properly initialize audio FIFO channels
643 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
644 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
645 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
646 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
647 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
648 - GBA BIOS: Fix HuffUnComp boundary conditions
649 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
650 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
651 - GBA Memory: Filter out top nybble of DMA addresses
652 - GBA Memory: Properly bounds-check VRAM accesses
653 - GBA Memory: Fix initial DMA state
654 - GBA Thread: Allow halted games to exit cleanly
655 - GBA Video: Fix blend issues with obscured middle layers
656 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
657 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
658 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
659 - GBA Video: Fix sprite boundary conditions with mosaic
660 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
661 - Qt: Fix issue with set frame sizes being the wrong height
662 - Qt: Fix emulator crashing when full screen if a game is not running
663 - Qt: Fix window focus issues
664 - Qt: Properly set default video recording settings
665 - Qt: Fix a race condition when a game crashes immediately
666 - Qt: Fix some cases where key mapping can break if focus is adjusted
667 - Qt: Fix crash if a game pauses before any frames are shown
668 - Debugger: Negative PC-relative loads now properly subtract the offset
669 - Debugger: Align PC-relative loads in Thumb
670 - Debugger: Fix watchpoints triggering too late
671 - Debugger: Fix binary print putting spaces between digits
672 - Video: Ensure FFmpeg encoder has audio frames
673 - Video: Fix uncompressed PCM audio recording
674 - Video: Fix FFmpeg crashing when the file extension is wrong
675 - Util: Fix SOCKET_FAILED macro
676Misc:
677 - GBA: Exit cleanly on FATAL if the port supports it
678 - GBA Memory: Implement 16- and 32-bit loads from SRAM
679 - Qt: Disable sync to video by default
680 - Qt: Handle a game crash without crashing
681 - Qt: Set default log level to FATAL, ERROR and WARN
682 - Qt: Clarify some phrasing in the menus
683 - Qt: Clear active buttons when focus is lost
684
6850.1.0: (2014-12-13)
686 - Initial release