CHANGES (view raw)
10.7.1: (2019-02-24)
2Bugfixes:
3 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
4 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
5 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
6 - GB, GBA Serialize: Fix loading two states in a row
7 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
8 - GBA DMA: Fix Display Start DMAs
9 - GBA DMA: Fix DMA start/end timing
10 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
11 - GBA Memory: Fix a few AGBPrint crashes
12 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
13 - GBA SIO: Prevent writing read-only multiplayer bits
14 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
15 - Python: Fix crash when deleting files owned by library
16 - Python: Make sure GB link object isn't GC'd before GB object
17 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
18 - Qt: Fix tile and sprite views not always displaying at first
19 - Qt: Fix audio context holding onto closed game controller
20 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
21 - Qt: Fix window icon on X11
22 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
23 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
24 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
25Misc:
26 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
27 - Qt: Updated Italian translation (by Vecna)
28
290.7.0: (2019-01-26)
30Features:
31 - ELF support
32 - Game Boy Camera support
33 - Qt: Set default Game Boy colors
34 - Game Boy Printer support
35 - Super Game Boy support
36 - Customizable autofire speed
37 - Ability to set default Game Boy model
38 - Map viewer
39 - Automatic cheat loading and saving
40 - GameShark and Action Replay button support
41 - AGBPrint support
42 - Debugger: Conditional breakpoints and watchpoints
43 - Ability to select GB/GBC/SGB BIOS on console ports
44 - Optional automatic state saving/loading
45 - Access to ur0 and uma0 partitions on the Vita
46 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
47 - GBA: ARMIPS/A22i-style and ELF symbol table support
48 - Initial Switch port
49Bugfixes:
50 - ARM: Fix MSR when T bit is set
51 - Core: Fix audio sync breaking when interrupted
52 - Core: Fix ordering events when scheduling during events
53 - FFmpeg: Fix encoding audio/video queue issues
54 - GB: Revamp IRQ handling based on new information
55 - GB: Fix IRQ disabling on the same T-cycle as an assert
56 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
57 - GB Audio: Clock frame events on DIV
58 - GB Audio: Fix channel 3 reset value
59 - GB Audio: Fix channel 4 initial LFSR
60 - GB Audio: Fix channel 1, 2 and 4 reset timing
61 - GB I/O: DMA register is R/W
62 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
63 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
64 - GB, GBA Savedata: Fix unmasking savedata crash
65 - GB Serialize: Fix audio state loading
66 - GB Serialize: Fix game title check
67 - GB Serialize: Fix IRQ pending/EI pending confusion
68 - GB Timer: Minor accuracy improvements
69 - GB Video: Fix dot clock timing being slightly wrong
70 - GB Video: Fix loading states while in mode 3
71 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
72 - GB Video: Fix SCX timing
73 - GB, GBA Video: Don't call finishFrame twice in thread proxy
74 - GBA: Reset WAITCNT properly
75 - GBA BIOS: Fix BitUnPack final byte
76 - GBA BIOS: Fix BitUnPack narrowing
77 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
78 - GBA DMA: Fix temporal sorting of DMAs of different priorities
79 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
80 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
81 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
82 - GBA Savedata: Fix savedata modified time updating when read-only
83 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
84 - GBA Serialize: Fix loading states in Hblank
85 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
86 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
87 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
88 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
89 - GBA Video: Start timing mid-scanline when skipping BIOS
90 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
91 - GBA Video: Make layer disabling work consistently
92 - PSP2: Fix more issues causing poor audio
93 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
94 - Qt: Improve FPS timer stability
95 - Util: Fix wrapping edge cases in RingFIFO
96Misc:
97 - 3DS: Remove deprecated CSND interface
98 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
99 - Core: Remove broken option for whether rewinding restores save games
100 - Feature: Added loading savestates from command line
101 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
102 - FFmpeg: Support lossless h.264 encoding
103 - FFmpeg: Support lossless VP9 encoding
104 - GBA Cheats: Allow multiple ROM patches in the same slot
105 - GB: Skip BIOS option now works
106 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
107 - GB Audio: Improved audio quality
108 - GB, GBA Audio: Increase max audio volume
109 - GB MBC: Remove erroneous bank 0 wrapping
110 - GB Video: Darken colors in GBA mode
111 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
112 - GBA: Implement display start DMAs
113 - GBA: Improve multiboot image detection
114 - GBA Memory: 64 MiB GBA Video cartridge support
115 - GBA Savedata: Remove ability to disable realistic timing
116 - GBA Timer: Use global cycles for timers
117 - Libretro: Add frameskip option
118 - mGUI: Add fast forward toggle
119 - PSP2: Use system enter key by default
120 - Python: Integrate tests from cinema test suite
121 - Qt: Redo GameController into multiple classes
122 - Qt: Prevent window from being created off-screen
123 - Qt: Add option to disable FPS display
124 - Qt: Options to mess around with layer placement
125 - Qt: Add load alternate save option
126 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
127 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
128 - Test: Restructure test suite into multiple executables
129 - Util: Don't build crc32 if the function already exists
130 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
131Changes from beta 1:
132Features:
133 - Libretro: Add Game Boy cheat support
134 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
135 - Switch: Rumble support
136 - Switch: Rotation support
137 - Switch: Screen stretching options
138 - Qt: State file load/save menu options
139 - Windows installer
140 - Tile viewer now has adjustable width
141 - Python: Experimental audio API
142Bugfixes:
143 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
144 - Core: Remember to deinit proxy ring FIFO
145 - Core: Reroot timing list when (de)scheduling
146 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
147 - GB MBC: Fix MBC30 SRAM
148 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
149 - GB Video: Fix SGB border hole size
150 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
151 - GBA: Fix GB Player features
152 - GBA I/O: SOUNDCNT_HI is readable when sound is off
153 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
154 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
155 - Libretro: Fix adding codes with hooks
156 - PSP2: Fix audio crackling after fast forward
157 - PSP2: Fix audio crackling when buffer is full
158 - Qt: Fix jumbled background when paused
159 - Qt: Fix FPS counter on Windows
160 - Qt: Fix focus issues with load/save state overlay
161 - Switch: Fix incorrect mapping for fast forward cap
162 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
163 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
164 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
165 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
166 - Qt: Ensure FATAL logs reach log view
167 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
168Misc:
169 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
170 - Debugger: Minor text fixes
171 - Debugger: Readability improvements (fixes mgba.io/i/1238)
172 - GB: Improved SGB2 support
173 - GB Audio: Skip frame if enabled when clock is high
174 - Libretro: Reduce rumble callbacks
175 - mGUI: Add SGB border configuration option
176 - mGUI: Add support for different settings types
177 - Python: Minor API improvements
178 - Qt: Ensure camera image is valid
179 - Qt: Debugger console history
180 - Qt: Detect presence of GL_ARB_framebuffer_object
181 - Qt: Minor memory view tweaks
182 - Res: Improve modeling of AGB/AGS screen in shaders
183 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
184 - Wii: Expose stretch configuration in settings
185 - Wii: Stretch now sets pixel-accurate mode size cap
186
1870.7 beta 1: (2018-09-24)
188- Initial beta for 0.7
189
1900.6.3: (2018-04-14)
191Bugfixes:
192 - GB Audio: Revert unsigned audio changes
193 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
194 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
195
1960.6.2: (2018-04-03)
197Bugfixes:
198 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
199 - 3DS: Fix opening files in directory names with trailing slashes
200 - LR35902: Fix watchpoints not reporting new value
201 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
202 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
203 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
204 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
205 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
206 - GBA: Fix SharkPort saves for EEPROM games
207 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
208 - GBA BIOS: Fix incorrect exit condition in LZ77
209 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
210 - GBA Cheats: Fix slide codes not initializing properly
211 - GBA DMA: ROM reads are forced to increment
212 - GBA Hardware: RTC accuracy improvements
213 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
214 - GBA Memory: Fix copy-on-write memory leak
215 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
216 - GBA Savedata: Fix crash when resizing flash
217 - GBA Video: Force align 256-color tiles
218 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
219 - PSP2: Fix issues causing poor audio
220 - Python: Fix package directory
221 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
222 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
223 - Wii: Fix screen tear when unpausing
224 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
225Misc:
226 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
227 - GB MBC: Remove erroneous bank 0 wrapping
228 - GBA: Improve multiboot image detection
229 - PSP2: Use system enter key by default
230
2310.6.1: (2017-10-01)
232Bugfixes:
233 - GB, GBA: Fix crashes when attempting to identify null VFiles
234 - GB, GBA: Fix sync to video with frameskip
235 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
236 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
237 - GB Core: Fix palette loading when loading a foreign config
238 - GB MBC: Pocket Cam memory should be accessible without enabling
239 - GB MBC: Fix SRAM sizes 4 and 5
240 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
241 - GB MBC: Fix RTC loading when file size is off
242 - GB Memory: Initialize peripheral pointers
243 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
244 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
245 - GB Memory: Actually load latch time from savestate
246 - GB Serialize: Fix deserializing video STAT
247 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
248 - GB Video: Fix potential hang when ending mode 0
249 - GB Video: Fix read mode when enabling LCD
250 - GBA: Reset active region as needed when loading a ROM
251 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
252 - GBA BIOS: Use core's VRAM variable instead of renderer's
253 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
254 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
255 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
256 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
257 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
258 - Python: Fix importing .gb or .gba before .core
259 - Qt: Fix command line debugger closing second game
260 - Qt: Fix LOG argument order
261 - Qt: Fix timezone issues with time overrides
262 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
263 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
264Misc:
265 - CMake: Fix CPack dependencies for libpng 1.6
266 - GBA: Detect hardware for Pokémon FireRed ROM hacks
267 - GBA Cheats: Improve detection of raw cheats
268 - Qt: Don't rebuild library view if style hasn't changed
269 - Qt: Allow overrides to be saved before a game is loaded
270 - Qt: Hide mouse immediately when loading
271 - SDL: Fix 2.0.5 build on macOS under some circumstances
272 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
273
2740.6.0: (2017-07-16)
275Features:
276 - Library view
277 - Sprite viewer
278 - Debugging console
279 - Improved memory viewer
280 - Memory search
281 - Command line ability to override configuration values
282 - Add option to allow preloading the entire ROM before running
283 - Add option for whether rewinding restores save games
284 - Savestates now contain any RTC override data
285 - Add option to lock video to integer scaling
286 - LR35902: Watchpoints
287 - LR35902/GB-Z80 disassembler
288 - GB: Tile viewer
289 - GB: Video/audio channel enabling/disabling
290 - GB: Symbol table support
291 - GB MBC: Add MBC1 multicart support
292 - GBA: Support printing debug strings from inside a game
293 - GBA: Better cheat type autodetection
294 - Implement keypad interrupts
295 - Configuration of gamepad hats
296 - Video log recording for testing and bug reporting
297 - Debugger: Segment/bank support
298 - Debugger: Execution tracing
299 - Qt: German translation (by Lothar Serra Mari)
300 - Qt: Spanish translation (by Kevin López)
301 - Qt: Italian translation (by theheroGAC)
302Bugfixes:
303 - ARM7: Fix MLA/*MULL/*MLAL timing
304 - Core: Fix crash with rewind if savestates shrink
305 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
306 - Core: Fix directory sets crashing on close if base isn't properly detached
307 - FFmpeg: Fix overflow and general issues with audio encoding
308 - GB: Fix flickering when screen is strobed quickly
309 - GB: Fix STAT blocking
310 - GB MBC: Fix ROM bank overflows getting set to bank 0
311 - GB MBC: Fix swapping carts not detect new MBC
312 - GB Timer: Improve DIV reset behavior
313 - GB Timer: Fix DIV batching if TAC changes
314 - GB Video: Reset renderer when loading state
315 - GBA: Fix multiboot ROM loading
316 - GBA: Fix multiboot loading resulting in too small WRAM
317 - GBA BIOS: Implement BitUnPack
318 - GBA BIOS: Fix ArcTan sign in HLE BIOS
319 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
320 - GBA BIOS: Fix INT_MIN/-1 crash
321 - GBA Hardware: Fix crash if a savestate lies about game hardware
322 - GBA I/O: Handle audio registers specially when deserializing
323 - GBA Memory: Improve initial skipped BIOS state
324 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
325 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
326 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
327 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
328 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
329 - LR35902: Fix core never exiting with certain event patterns
330 - LR35902: Fix pc overflowing current region off-by-one
331 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
332 - OpenGL: Fix some shaders causing offset graphics
333 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
334 - Qt: Fix window icon being stretched
335 - Qt: Fix data directory path
336 - Qt: Fix timing issues on high refresh rate monitors
337 - Qt: Fix linking after some windows have been closed
338 - Qt: Fix crash when changing audio settings after a game is closed
339 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
340 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
341 - Qt: Fix game unpausing after frame advancing and refocusing
342 - SDL: Fix game crash check
343 - SDL: Fix race condition with audio thread when starting
344 - SDL: Fix showing version number
345 - Test: Fix crash when loading invalid file
346 - Test: Fix crash when fuzzing fails to load a file
347 - Test: Don't rely on core for frames elapsed
348 - Test: Fix crash when loading invalid file
349 - Test: Fix crash when fuzzing fails to load a file
350 - Tools: Fix recurring multiple times over the same library
351 - Util: Fix overflow when loading invalid UPS patches
352 - Util: Fix highest-fd socket not being returned by SocketAccept
353 - Windows: Fix VDir.rewind
354Misc:
355 - All: Add C++ header guards
356 - All: Move time.h include to common.h
357 - 3DS, PSP2, Wii: Last directory loaded is saved
358 - CMake: Add ability to just print version string
359 - Core: New, faster event timing subsystem
360 - Core: Clean up some thread state checks
361 - Core: Add generic checksum function
362 - Core: Cores can now have multiple sets of callbacks
363 - Core: Restore sleep callback
364 - Core: Move rewind diffing to its own thread
365 - Core: Ability to enumerate and modify video and audio channels
366 - Core: List memory segments in the core
367 - Core: Move savestate creation time to extdata
368 - Core: Config values can now be hexadecimal
369 - Core: Improved threading interrupted detection
370 - Debugger: Modularize CLI debugger
371 - Debugger: Make building with debugging aspects optional
372 - Debugger: Add functions for read- or write-only watchpoints
373 - Debugger: Make attaching a backend idempotent
374 - Debugger: Add mDebuggerRunFrame convenience function
375 - Feature: Move game database from flatfile to SQLite3
376 - Feature: Support ImageMagick 7
377 - Feature: Make -l option explicit
378 - FFmpeg: Return false if a file fails to open
379 - FFmpeg: Force MP4 files to YUV420P
380 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
381 - GB: Reset with initial state of DIV register
382 - GB MBC: New MBC7 implementation
383 - GB Audio: Simplify envelope code
384 - GB Audio: Improve initial envelope samples
385 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
386 - GB Video: Improved video timings
387 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
388 - GBA, GB: ROM is now unloaded if a patch is applied
389 - GBA DMA: Refactor DMA out of memory.c
390 - GBA DMA: Move DMAs to using absolute timing
391 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
392 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
393 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
394 - GBA Memory: Support reading/writing POSTFLG
395 - GBA Memory: Remove unused prefetch cruft
396 - GBA Timer: Improve accuracy of timers
397 - GBA Video: Clean up unused timers
398 - GBA Video: Allow multiple handles into the same tile cache
399 - GBA Video, GB Video: Colors are now fully scaled
400 - GBA Video: Optimize when BLD* registers are written frequently
401 - OpenGL: Add xBR-lv2 shader
402 - Qt: Move last directory setting from qt.ini to config.ini
403 - Qt: Improved HiDPI support
404 - Qt: Expose configuration directory
405 - Qt: Merge "Save" and "OK" buttons in shader options
406 - Qt: Automatically load controller profile when plugged in
407 - Qt: Rename "Resample video" option to "Bilinear filtering"
408 - Qt: Remove audio thread
409 - Qt: Remove audio buffer sizing in AudioProcessorQt
410 - Qt: Re-enable QtMultimedia on Windows
411 - Qt: Make "Mute" able to be bound to a key
412 - Qt: Add .gb/.gbc files to the extension list in Info.plist
413 - Qt: Relax hard dependency on OpenGL
414 - Qt: Better highlight active key in control binding
415 - SDL: Remove scancode key input
416 - SDL: Automatically map controllers when plugged in
417 - Test: Add a basic test suite
418 - Util: Add size counting to Table
419 - Util: Add 8-bit PNG write support
420 - Util: Tune patch-fast extent sizes
421 - VFS: Call msync when syncing mapped data
422 - VFS: Allow truncating memory chunk VFiles
423 - VFS: Fix some minor VFile issues with FILEs
424 - VFS: Optimize expanding in-memory files
425 - VFS: Add VFileFIFO for operating on circle buffers
426Changes from beta 1:
427Features:
428 - Qt: Italian translation (by theheroGAC)
429 - Qt: Updated German translation
430Bugfixes:
431 - GB Audio: Fix incorrect channel 4 iteration
432 - GB Audio: Fix zombie mode bit masking
433 - GB Serialize: Fix timer serialization
434 - GB Video: Fix LYC regression
435 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
436 - GBA Timer: Fix count-up timing overflowing timer 3
437 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
438 - Qt: Fix memory search close button (fixes mgba.io/i/769)
439 - Qt: Fix window icon being stretched
440 - Qt: Fix initial window size (fixes mgba.io/i/766)
441 - Qt: Fix data directory path
442 - Qt: Fix controls not saving on non-SDL builds
443 - Qt: Fix translation initialization (fixes mgba.io/i/776)
444 - Qt: Fix patch loading while a game is running
445 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
446 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
447 - Qt: Fix GL-less build
448 - Qt: Fix Software renderer not handling alpha bits properly
449 - Qt: Fix screen background improperly stretching
450 - SDL: Fix cheats not loading
451Misc:
452 - GB Serialize: Add MBC state serialization
453 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
454 - GBA Timer: Improve accuracy of timers
455 - PSP2: Update toolchain to use vita.cmake
456 - Qt: Add language selector
457 - Qt: Minor test fixes
458 - Qt: Move shader settings into main settings window
459 - Qt: Dismiss game crashing/failing dialogs when a new game loads
460 - Qt: Properly ship Qt translations
461 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
462
4630.6 beta 1: (2017-06-29)
464 - Initial beta for 0.6
465
4660.5.2: (2016-12-31)
467Bugfixes:
468 - All: Fix fullscreen config option being ignored
469 - ARM7: PSR mode bits should not get sign extended
470 - GB: Fix audio not being deinitialized
471 - GB: Fix crash when masking savedata
472 - GB: Properly initialize sramRealVf variable
473 - GB Audio: Fix serialization of channel 3 and NR52 properties
474 - GB Audio: Reset envelope timer when reseting sound channel
475 - GB MBC: Fix SRAM dangling pointer with RTC games
476 - GB MBC: Fix initializing MBC when no ROM is loaded
477 - GB Memory: Fix patching ROM bank 0
478 - GB Memory: Fix starting HDMAs during mode 0
479 - GB Memory: Fix HDMA5 value after DMA completes
480 - GB Video: Initialize LCDC in renderer
481 - GB Video: Hblank IRQs should mask LYC=LY IRQs
482 - GBA: Fix IRQs firing after already being cleared
483 - GBA: Only unhalt CPU if appropriate bit is set in IE
484 - GBA: Add savegame override for Crash Bandicoot 2
485 - GBA BIOS: Fix MidiKey2Freq BIOS reads
486 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
487 - GBA Cheats: Fix GameShark ROM patches
488 - GBA I/O: Mask off WAITCNT bits that cannot be written
489 - GBA Memory: Fix misaligned BIOS reads
490 - GBA Memory: Fix VCOUNT being writable
491 - GBA Video: Fix out of bounds sprite transforms
492 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
493 - Libretro: Fix disabling BIOS
494 - Libretro: Fix Game Boy savestates and audio
495 - Qt: Fix changing resolution of software renderer
496 - Qt: Fix setting overrides
497 - Qt: Fix cut off tiles and alignment issues in tile viewer
498 - Qt: Only reset window dimensions when first shown
499 - Qt: Fix Qt Multimedia audio driver on big endian
500 - Qt: Fix Apply button for key and controller configurations
501 - VFS: Fix resizing memory chunks when not needed
502 - Windows: Fix Unicode directory handling
503Misc:
504 - GB, GBA: Prevent loading null ROMs
505 - GB Audio: Initialize wave RAM to GBC values
506 - GB Memory: Reset ROM bank when loading a ROM
507 - PSP2: Improved controller rumble
508
5090.5.1: (2016-10-05)
510Bugfixes:
511 - Core: Fix importing save games as read-only
512 - FFmpeg: Fix encoding AAC
513 - GB: Fix invalid STOP behavior on Game Boy Color
514 - GB: Initialize audio properly
515 - GB: Properly clear KEY1 bit 0 when switching speeds
516 - GB: Properly unload save files when unloading a ROM
517 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
518 - GB MBC: Fix MBC7 when size is incorrectly specified
519 - GB MBC: Fix RTC access when no save file is loaded
520 - GB SIO: Don't auto-clock external shift clock
521 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
522 - GB Video: Fix video frames getting missed when LCDC is off
523 - GB Video: Clear screen when LCDC is off
524 - GBA Cheats: Fix holding onto pointers that may get invalidated
525 - GBA Cheats: Fix key-activated CodeBreaker cheats
526 - GBA Cheats: Fix uninitialized memory getting freed when saving
527 - GBA Hardware: Improve Game Boy Player rumble behavior
528 - GBA Memory: Fix several unused I/O register read values
529 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
530 - LR35902: Fix events running with the wrong cycle active
531 - Qt: Fix "close" button on Overrides view
532 - Qt: Fix saving overrides
533 - Qt: Fix directory set unloading when replacing the ROM
534 - Qt: Fix patch loading
535 - Qt: Fix crash when saving an override if a game isn't loaded
536 - Qt: Fix showing default display driver as OpenGL (force 1.x)
537 - SDL: Attach rumble in SDL frontend
538 - Util: Fix PNG identification on files too small to be a PNG
539Misc:
540 - All: Only update version info if needed
541 - All: Split out install locations for Libretro and OpenEmu
542 - FFmpeg: Encoding cleanup
543 - GB: Reset active region when reloading ROM
544 - GB Memory: Initialize RAM pattern for GBC
545 - GB Video: Improved video timings
546 - Qt: Manage window sizes slightly better
547 - Qt: Remember scale option independent of core dimensions
548
5490.5.0: (2016-09-19)
550Features:
551 - Game Boy support
552 - Support for encrypted CodeBreaker GBA cheats
553 - Emulation of Vast Fame protected GBA carts (taizou)
554 - Tile viewer
555 - Threaded rendering mode
556 - Libretro: Memory map and achievement support (leiradel)
557 - GUI: Add UI control remapping
558 - GUI: Add fast-forward
559 - Wii: 240p support
560 - 3DS: Adjustable screen darkening
561 - Ability to temporarily load a savegame
562 - Load specific files out of archives
563 - Automatic BIOS detection
564Bugfixes:
565 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
566 - Debugger: Fix GDB breakpoints
567 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
568 - GBA: Fix filehandle leak with savegames
569 - GBA: Timer 0 cannot be count up
570 - GBA: Count up timers should not count themselves
571 - GBA Memory: Fix mirror on non-overdumped Classic NES games
572 - GBA Memory: Fix ldm {pc}
573 - GBA Savedata: Fix savedata sync timer
574 - GBA Savedata: Only unmap savedata if present
575 - GBA Serialize: Savestates now properly store prefetch
576 - GBA Video: WIN0/1 take priority over OBJWIN
577 - GBA Video: Fix out-of-order OBJWIN
578 - PSP2: Fix GPU crash while exiting
579 - PSP2: Fix VSync
580 - PSP2: Fix accelerometer range
581 - PSP2: Actually load screen mode setting
582 - PSP2: Fix gyroscope direction
583 - PSP2: Delete threads after they return
584 - PSP2: Fix mapping/unmapping from not at 0
585 - Qt: Fix bug in software renderer scaling
586 - Qt: Fix hanging key press after disabling autofire
587 - Qt: Fix being unable to pause manually when using auto-pausing
588 - SDL: Fix axes being mapped wrong
589 - Util: Fix realloc semantics in utf16to8
590 - Util: Fix inserting too many items into a hash table
591 - VFS: Fix uninitialized varaible reading from 7z
592 - VFS: Fix reading multiple files from a 7z archive
593 - Wii: Fix framelimiting after a slowdown
594 - Wii: Fix garbage flash at startup
595Misc:
596 - 3DS: Use blip_add_delta_fast for a small speed improvement
597 - 3DS: Allow UTF-16 filenames
598 - 3DS: Port to using citro3D
599 - 3DS: Use system font for menus
600 - 3DS: Attempt to use Core 2 for threads
601 - 3DS: Adjustable filering
602 - 3DS: 3D banner
603 - All: Add QUIET parameter to silence CMake
604 - All: Faster memory read/write
605 - ARM7: Support forcing Thumb mode via MSR
606 - ARM7: Flush prefetch cache when loading CPSR via MSR
607 - ARM7: Clean up instruction decoding for future expandability
608 - Debugger: Support register and memory writes via GDB stub
609 - Debugger: Add software breakpoint support to gdb
610 - FFmpeg: Full support for libavcodec 56+
611 - GBA: Better debug logging if event processing breaks
612 - GBA Audio: Force audio DMAs to not increment destination
613 - GBA BIOS: Use custom ArcTan, not relying on OS
614 - GBA Hardware: Clean up dead code in GBP
615 - GBA Memory: Optimize stalling behavior
616 - GBA Memory: Optimize Load-/StoreMultiple
617 - GBA Savedata: Add realistic timing for EEPROM
618 - GBA Serialize: Savestates now store if CPU was halted
619 - GBA Video: Remove old slow path fallback
620 - GBA Video: Optimize sprite drawing
621 - GBA Video: Optimize mode 0 rendering
622 - GBA Video: Optimize compositing cases slightly
623 - GUI: Screenshot dimensions are now passed through
624 - GUI: Add back logging
625 - GUI: Only reload config if manually saved
626 - GUI: Increase scrolling speed
627 - OpenGL: Log shader compilation failure
628 - OpenGL: Add texSize uniform
629 - Qt: Make -g flag work in Qt build
630 - Qt: Simplify OpenGL context creation
631 - Qt: Thread startup improvements
632 - Qt: Make audio channel/video layer options shortcut mappable
633 - Qt: Remove some C99isms from C++ code
634 - Qt: Remove default autofire mappings
635 - Qt: Make reseting when pasued frame-accurate
636 - Qt: Rearchitect game closing codepath
637 - PSP2: Use system font for menus
638 - PSP2: Add rumble for PS TV
639 - PSP2: Add fit-to-height screen mode
640 - PSP2: Sync files per descriptor
641 - PSP2: Allow UTF-8 filenames
642 - PSP2: Screenshots are now saved into the Photo Gallery
643 - PSP2: Stop underclocking when menuing
644 - SDL: Increase default audio buffer size to 1024 samples
645 - SDL: More responsive rumble
646 - Util: Add Vector GetConstPointer
647 - Util: Add rtrim
648 - Util: Add endswith
649 - VFS: Improve zip file detection
650 - Wii: Add pixelated resample filter
651 - Windows: Add native VDir support
652 - Util: Add PRIz macro for libc versions that don't support %z
653
6540.4.1: (2016-07-11)
655Bugfixes:
656 - All: Fix several file handle leaks
657 - All: Fix instruction tables getting zeroed when linking sometimes
658 - ARM7: Fix flags on SBC/RSC
659 - ARM7: Fix setting spsr privilege bits when spsr is empty
660 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
661 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
662 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
663 - GBA Memory: Fix executing code from OBJ region of VRAM
664 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
665 - GBA Serialize: Fix loading savegames from savestates
666 - OpenGL: Correct boolean vector strcmp strings for uniforms
667 - Qt: Fix sending gameStopped twice
668 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
669 - Qt: Fix initial state of key mapping
670 - Qt: Initialize m_useBios
671 - SDL: Fix joystick initialization on BSD
672 - SDL: Fix potential joystick crash in games with rumble
673 - SDL: Fix SDL 1.2 build
674 - SDL: Fix sporadic crash when deinitializing audio
675 - Shaders: Fix AGS-001 shader with some bad drivers
676 - Util: Use closesocket on Windows
677 - Util: Fix socket bind addresses
678 - VFS: Fix reading 7z archives without rewinding first
679 - VFS: VFileFromFD should not open directories
680 - Wii: Fix tilting direction
681 - Util: Fix realloc semantics in utf16to8
682Misc:
683 - All: Allow use of external minizip library
684 - Debugger: CLI debugger now exits when end-of-stream is reached
685 - FFmpeg: Update dependencies on Ubuntu
686 - GBA: Slightly optimize GBAProcessEvents
687 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
688 - GBA Video: Null renderer should return proper register values
689 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
690 - Qt: Add preset for DualShock 4
691 - Qt: Update 360 input profile on OS X to reflect newer drivers
692 - Qt: Remove use of NaN
693 - Qt: Canonicalize file paths when loading games
694 - Qt: Add refresh button to controller editing
695 - SDL: Remove default gamepad mappings
696 - Util: Fix intermittent build failure on OS X
697 - VFS: VFile.sync now updates modified time
698
6990.4.0: (2016-02-02)
700Features:
701 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
702 - I/O viewer
703 - Booting of multiboot images
704 - Customization of GIF recording
705 - Libretro: Cheat code support
706 - Support for GLSL shaders
707 - ROM information view
708 - Support for VBA-style cheat codes
709 - Savestates now store creation timestamps
710 - Key autofire
711 - Libretro: Allow blocking opposing directional input
712 - OpenEmu core for OS X
713 - Libretro: Settings for using BIOS and skipping intro
714 - Libretro: Customizable idle loop removal
715 - Implemented cycle counting for sprite rendering
716 - Cleaner, unified settings window
717 - Added a setting for pausing when the emulator is not in focus
718 - Customizable paths for save games, save states, screenshots and patches
719 - Controller hotplugging
720 - Ability to store save games and active cheats within savestates
721Bugfixes:
722 - ARM7: Fix sign of unaligned LDRSH
723 - ARM7: Fix decoding of some ARM ALU instructions with shifters
724 - Debugger: Fix watchpoints in gdb
725 - GBA: Fix warnings when creating and loading savestates
726 - GBA: Fix Iridion II savetype
727 - GBA BIOS: Fix misaligned CpuSet
728 - GBA Cheats: Fix cheats setting the Action Replay version
729 - GBA Hardware: Fix GPIO on big endian
730 - GBA Memory: Fix DMA register writing behavior
731 - GBA Memory: Fix DMAs triggering two cycles early
732 - Libretro: Fix aspect ratio
733 - Qt: Fix some potential crashes with the gamepad mapping
734 - Qt: Fix keys being mapped incorrectly when loading configuration file
735 - Util: Fix PowerPC PNG read/write pixel order
736 - Util: Fix excessive memory allocation when decoding a PNG
737 - VFS: Fix VFileReadline and remove _vfdReadline
738Misc:
739 - All: Improved PowerPC support
740 - All: Fix some undefined behavior warnings
741 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
742 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
743 - GBA: Implement bad I/O register loading
744 - GBA: Allow jumping to OAM and palette RAM
745 - GBA BIOS: Finish implementing RegisterRamReset
746 - GBA Config: Add "override" layer for better one-time configuration
747 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
748 - GBA Memory: Use a dynamically sized mask for ROM memory
749 - GBA Memory: Implement several unimplemented memory access types
750 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
751 - GBA RR: Starting from savestate now embeds the savegame
752 - GBA RR: Add preliminary SRAM support for VBM loading
753 - GBA RR: Add support for resets in movies
754 - GBA Video: Remove lastHblank, as it is implied
755 - Libretro: Use anonymous memory mappers for large blocks of memory
756 - Libretro: Add install target for libretro core
757 - Qt: Window size command line options are now supported
758 - Qt: Increase usability of key mapper
759 - Qt: Add 'Apply' button to settings window
760 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
761 - Qt: Allow use of modifier keys as input
762 - Qt: Optimize log viewer
763 - Qt: Added button for breaking into the GDB debugger
764 - Qt: Add box for showing duration of rewind
765 - SDL: Support fullscreen in SDL 1.2
766 - SDL: Allow GBASDLAudio to be used without a thread context
767 - Util: Use VFile for configuration
768 - Util: Add MutexTryLock
769
7700.3.2: (2015-12-16)
771Bugfixes:
772 - ARM7: Fix STRT/STRBT
773 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
774 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
775 - Libretro: Fix problems with rumble not turning off
776 - GBA: Fix idle skip state being retained between games
777 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
778 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
779 - GBA BIOS: Fix Sqrt sign
780 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
781 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
782 - GBA Memory: Fix DMA behavior for SRAM accesses
783 - GBA Memory: Fix Store8 to OBJ VRAM
784 - GBA Memory: Fix alignment of LDM/STM on SRAM
785 - GBA Memory: Fix unaligned out-of-bounds ROM loads
786 - GBA Memory: Fix timing of DMAs
787 - GBA Video: Fix _mix for 15-bit color
788 - GBA Video: Fix OAM and palette initialization
789 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
790 - Qt: Use safer isLoaded check in GameController
791 - Qt: Fix a race condition in PainterGL that could lead to a crash
792 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
793 - Qt: Fix font size in memory viewer
794 - Qt: Fix a crash in the memory viewer
795 - Qt: Add additional checks in CheatModel to prevent crashes
796 - Qt: Fix race condition with setting sample rate
797 - Qt: Fix crash when closing multiplayer windows
798 - Qt: Fix resetting while paused
799Misc:
800 - GBA Audio: Implement missing flags on SOUNDCNT_X register
801 - Qt: Add mute option to menu
802
8030.3.1: (2015-10-24)
804Bugfixes:
805 - ARM7: Fix instruction decoding of Thumb shifts
806 - GBA: Deinit savegame when unloading a ROM
807 - GBA: Fix BIOS check on big endian
808 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
809 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
810 - GBA Audio: Fix audio channels being silenced at the wrong time
811 - GBA Memory: Fix bad BIOS Load16 on big endian
812 - GBA Memory: Fix bad Load8 on big endian
813 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
814 - GBA Video: Fix edge case with sprite blend modes and semitransparency
815 - GBA Video: Fix objwin and blending interaction on sprites
816 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
817 - Libretro: Fix a memory leak with the render buffer
818 - Qt: Windows no longer spawn in the top left on first launch
819 - Qt: Fix install path of XDG desktop file with DESTDIR
820 - Qt: Fix drag and drop on Windows
821 - Qt: Reenable double buffering, as disabling it broke some Windows configs
822 - VFS: Fix return values of VFileFILE.read and .write
823Misc:
824 - All: Reset next event to cycles instead of zero to interrupt
825 - All: Add --version flag
826 - ARM7: Force disable LTO on two files to work around a GCC bug
827 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
828 - GBA: Better memory handling with PNG savestates
829 - GBA: Additional savestate sanity checks
830 - GBA: Check for cycle count being too high
831 - GBA Audio: Allow GBAAVStream to have no video callback
832 - GBA BIOS: Implement RegisterRamReset for SIO registers
833 - Qt: Remove useless help icons in dialogs
834 - Qt: Prevent savestate window from opening while in multiplayer
835 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
836 - Qt: Dropping multiplayer windows works more cleanly now
837
8380.3.0: (2015-08-16)
839Features:
840 - Ability to hide individual background layers, or OBJs
841 - Ability to mute individual audio channels
842 - Palette viewer and exporter
843 - Volume control
844 - More shortcuts are editable (e.g. quick save/load)
845 - Rewind now shows the frame after rewinding
846 - Import/Export of GameShark/Action Replay snapshots
847 - Add "Step backwards" item for single increment rewind
848 - Deadzone estimation for game controllers
849 - Analog inputs can be used for shortcuts
850 - Menu items for specific solar sensor brightness levels
851 - Remappable controls for tilt and gyroscope sensors
852 - Status messages for actions taken while a game is running (e.g. save/load state)
853 - Memory inspector
854 - Screensaver can now be suspended while a game is running
855 - Load/save the most recent savestate slot
856 - Support varible speed (PWM) rumble
857 - Ability to cap fast forward speed
858 - Finer control over FPS target
859 - Holdable shortcut for rewinding one frame at a time
860 - Ability to boot directly into the BIOS
861 - Preliminary support for yanking out the game pak while a game is running
862 - Thumb-drive mode by putting a file called portable.ini in the same folder
863 - Configurable display driver, between software and OpenGL
864 - Undo-able savestate loading and saving
865 - Controller profiles now store shortcut settings
866 - Default controller profiles for several common controllers
867 - Libretro now supports BIOS, rumble and solar sensor
868 - Implement BIOS call Stop, for sleep mode
869 - Automatically load patches, if found
870 - Improved video synchronization
871 - Configurable audio output sample rate
872Bugfixes:
873 - ARM7: Fix SWI and IRQ timings
874 - ARM7: Fix Thumb MUL timing
875 - ARM7: Fix timing of multiplies to use N cycles
876 - ARM7: ARMHotplugDetach should call deinit
877 - Debugger: Fix use-after-free in breakpoint clearing code
878 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
879 - GBA: Cap audio FIFO read size during deserialization
880 - GBA: Check for corrupted savestates when loading
881 - GBA: Check for improperly sized savestates when loading
882 - GBA: Check for savestates made from differently sized ROMs
883 - GBA: Fix calls to endian-independent loadstores
884 - GBA: Fix timing of reading from timer registers
885 - GBA: Ensure cycles never go negative
886 - GBA Audio: Force audio FIFOs to 32-bit
887 - GBA Audio: Fix audio pitch changing when adjusting buffer size
888 - GBA Audio: Fix sample order in audio channel 3
889 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
890 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
891 - GBA Memory: Improve Thumb open bus behavior
892 - GBA Memory: Fix potential DMA issue when loading a savestate
893 - GBA Memory: Fix load/store multiple video memory waitstates
894 - GBA SIO: Fix reseting when there are SIO devices attached
895 - GBA Video: Blended sprites should never have other effects applied
896 - GBA Video: Fix out-of-bounds tiles in mosaic
897 - GBA Video: Fix windows not affecting sprites
898 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
899 - GBA Video: Fix timing on first scanline
900 - Qt: Better cleanup when a game crashes
901 - Qt: Fix open ROM dialog filtering for archive formats
902 - Qt: Cap the maximum number of multiplayer windows
903 - Qt: Fix maximum year in sensor override
904 - Qt: Fix window being too tall after exiting fullscreen
905 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
906 - Qt: Fix analog buttons not getting unmapped
907 - Qt: Fix passing command line options
908 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
909 - SDL: Fix SDL build when OpenGL is missing
910 - Util: Allow loading IPS patches that grow the ROM
911 - VFS: Fix resource leaks if some allocations fail
912 - VFS: Fix line-reading to return proper values
913 - Video: Fix an issue with very long filenames
914 - Util: Fix formatting of floats
915Misc:
916 - All: Add --help flag for command line programs
917 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
918 - All: Enable static linking for Windows
919 - All: Enable static linking for OS X
920 - All: Threads are now named
921 - All: Proper handling of Unicode file paths
922 - ARM7: Add emulation for Undefined CPU mode
923 - ARM7: Reduce the size of the Thumb instruction table
924 - GBA: Add status log level
925 - GBA: GBARewind now returns how many states it has rewound
926 - GBA: SIO logging layer
927 - GBA BIOS: Stub out SoundBias
928 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
929 - GBA: Don't include GBACLIDebugger struct unless needed
930 - GBA: Savedata is now synced shortly after data finishes being written
931 - GBA: Process multiple timer events at once, if necessary
932 - GBA Audio: Implement audio reset for channels A/B
933 - GBA Audio: Process multiple audio events at once, if necessary
934 - GBA Hardware: Backport generic RTC source into core
935 - GBA Input: Allow axes and buttons to be mapped to the same key
936 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
937 - GBA SIO: Add a dummy driver for Normal mode
938 - GBA Thread: Add functionality for running callbacks on the GBA thread
939 - GBA Thread: Split GBASync into a separate file
940 - GBA Video: Refactor software renderer into separate files
941 - GBA Video: Slightly optimize mode 0 mosaic rendering
942 - Debugger: Free watchpoints in addition to breakpoints
943 - Qt: Handle saving input settings better
944 - Qt: Move GL frame drawing back onto its own thread
945 - Qt: Fast forward (held) option moved from Other to Emulation menu
946 - Qt: Show version info in window title
947 - Qt: Migrate multiplayer window handling into GBAApp
948 - Qt: Unified file opening and saving with last location
949 - Qt: Fix windows being resizable when they shouldn't have been
950 - Qt: Only hide cursor in full screen
951 - Qt: Replace pause-after-frame mutex with an atomic
952 - Qt: Add application icon and XDG desktop files
953 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
954 - Qt: Don't save window size when entering fullscreen
955 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
956 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
957 - Qt: Increase usability of key mapper
958 - Qt: Show checkmark for window sizes
959 - Qt: Set window path to loaded ROM
960 - Perf: Ability to load savestates immediately on launch
961 - SDL: Properly check for initialization
962 - SDL: Clean up initialization functions
963 - SDL: Clean up GL context
964 - Util: Allow disabling the threading code entirely
965 - VFS: Add sync method to force syncing with backing
966
9670.2.1: (2015-05-13)
968Bugfixes:
969 - All: Fix sanitize-deb script not cleaning up after itself
970 - All: Fix dependencies for libavcodec on Debian-derived platforms
971 - ARM7: Handle writeback for PC in addressing modes 2 and 3
972 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
973 - ARM7: Fix ARM multiply instructions when PC is a destination register
974 - Debugger: Fix use-after-free in breakpoint clearing code
975 - Debugger: Fix boundary conditions in tab completion
976 - GBA: Fix timers not updating timing when writing to only the reload register
977 - GBA: Fix rewind boundary conditions
978 - GBA: Add initial I/O register settings for background matrix registers
979 - GBA: Fix hang when loading a savestate if sync to video is enabled
980 - GBA: Handle out-of-bounds I/O access
981 - GBA: Fix bounds-checking on EEPROM access
982 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
983 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
984 - GBA Memory: Allow SRAM to be 64kB
985 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
986 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
987 - GBA Video: Fix second frame mode 5
988 - Perf: Fix race condition if a game crashes immediately on start
989 - Qt: Fix Display object leak when closing a window
990 - Qt: Fix .deb dependencies
991 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
992 - Qt: Fix window not regaining focus after exiting savestate window
993 - Qt: Fix regression where video would not record if the game had already started
994 - Qt: Fix potential crash if a gamepad causes focus to change
995 - Qt: Fix controller axis querying
996 - Qt: Fix multiplayer windows opening as the wrong size
997 - Qt: Fix controllers sometimes not loading the right profile
998 - SDL: Fix boundary conditions for joystick adjustments
999 - SDL: Allocate properly sized input maps
1000 - SDL: Fix potential build issues when Qt and SDL2 are in use
1001 - Util: Fix resource leak in UTF-8 handling code
1002 - Util: Fix a null-pointer issue when attempting to delete a key
1003 - VFS: Fix resource leaks if some allocations fail
1004 - Video: Fix an issue with very long filenames
1005Misc:
1006 - GBA Memory: Soft-crash if jumping past the end of a ROM
1007 - Qt: Show multiplayer numbers in window title
1008 - Qt: Solar sensor can have shortcuts set
1009
10100.2.0: (2015-04-03)
1011Features:
1012 - Support for gamepad axes, e.g. analog sticks or triggers
1013 - Add scale presets for up to 6x
1014 - Settings window
1015 - Bilinear resampling option
1016 - Add option to skip BIOS start screen
1017 - List of recently opened games
1018 - Support for games using the Solar Sensor
1019 - Better audio resampling via blip-buf
1020 - Game Pak overrides dialog for setting savetype and sensor values
1021 - Support for games using the tilt sensor
1022 - Remappable shortcuts for keyboard and gamepad
1023 - Rewinding of emulation
1024 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1025 - Support IPv6
1026 - Save directory of last loaded file
1027 - Support BPS patches
1028 - Automatically detect and optimize out idle loops
1029 - Configurable game overrides
1030 - Support loading 7-Zip files
1031 - Drag and drop game loading
1032 - Cheat code support
1033 - Runtime configurable audio driver
1034 - Libretro core for use with RetroArch and other front-ends
1035 - Controller profiles for setting different bindings for different controllers
1036 - Ability to lock aspect ratio
1037 - Local link cable support
1038 - Ability to switch which game controller is in use per instance
1039 - Ability to prevent opposing directional input
1040 - Warning dialog if an unimplemented BIOS feature is called
1041 - Debugger: Add CLI "frame", frame advance command
1042 - Debugger: Add CLI functions for writing to memory
1043 - Debugger: Add CLI functions for examining memory regions
1044 - Debugger: Add CLI function for writing a register
1045Bugfixes:
1046 - ARM7: Extend prefetch by one stage
1047 - ARM7: Fix cycle counting for loads
1048 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1049 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1050 - GBA: Initialize gba.sync to null
1051 - GBA: Fix timer initialization
1052 - GBA Audio: Support 16-bit writes to FIFO audio
1053 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1054 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1055 - GBA BIOS: Fix BIOS prefetch after reset
1056 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1057 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1058 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1059 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1060 - GBA Memory: Fix cycle counting for 32-bit load/stores
1061 - GBA RR: Fix fallthrough error when reading tags from a movie
1062 - GBA Thread: Fix possible hang when loading an archive
1063 - GBA Thread: Fix possible deadlock in video sync
1064 - Perf: Fix crash when the GBA thread fails to start
1065 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1066 - Qt: Fix crash when adjusting settings after closing a game
1067 - Qt: Fix crash when starting GDB stub after closing a game
1068 - Qt: Fix patch loading while a game is running
1069 - Qt: Fix crash when loading a game after stopping GDB server
1070 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1071 - Qt: Fix crash when attempting to pause if a game is not running
1072 - SDL: Properly clean up if a game doesn't launch
1073 - Util: Fix sockets on Windows
1074Misc:
1075 - All: Enable link-time optimization
1076 - Debugger: Watchpoints now work on STM/LDM instructions
1077 - Debugger: Clean up GDB stub network interfacing
1078 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1079 - Debugger: Merge Thumb BL instructions when disassembling
1080 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1081 - Debugger: Watchpoints now report address watched (fixes #68)
1082 - Debugger: Add support for soft breakpoints
1083 - Debugger: Make I/O register names be addresses instead of values
1084 - Debugger: Rename read/write commands
1085 - GBA: Improve accuracy of event timing
1086 - GBA: Add API for getting Configuration structs for overrides and input
1087 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1088 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1089 - GBA: Move A/V stream interface into core
1090 - GBA: Savestates now take into account savedata state machines (fixes #109)
1091 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1092 - GBA Memory: Simplify memory API and use fixed bus width
1093 - GBA Thread: Make GBASyncWaitFrameStart time out
1094 - GBA Video: Start video at the last scanline instead of the first
1095 - Qt: Optimize logo drawing
1096 - Qt: Move frame upload back onto main thread
1097 - Qt: Remember window position
1098 - Qt: Double-clicking on the window toggles full screen
1099 - Util: Use proper locale for reading and writing float values
1100
11010.1.1: (2015-01-24)
1102Bugfixes:
1103 - ARM7: Fix LDM writeback to a register already written
1104 - GBA: Fix timers 2 and 3 updating incorrectly
1105 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1106 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1107 - GBA Audio: Properly initialize audio FIFO channels
1108 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1109 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1110 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1111 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1112 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1113 - GBA BIOS: Fix HuffUnComp boundary conditions
1114 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1115 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1116 - GBA Memory: Filter out top nybble of DMA addresses
1117 - GBA Memory: Properly bounds-check VRAM accesses
1118 - GBA Memory: Fix initial DMA state
1119 - GBA Thread: Allow halted games to exit cleanly
1120 - GBA Video: Fix blend issues with obscured middle layers
1121 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1122 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1123 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1124 - GBA Video: Fix sprite boundary conditions with mosaic
1125 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1126 - Qt: Fix issue with set frame sizes being the wrong height
1127 - Qt: Fix emulator crashing when full screen if a game is not running
1128 - Qt: Fix window focus issues
1129 - Qt: Properly set default video recording settings
1130 - Qt: Fix a race condition when a game crashes immediately
1131 - Qt: Fix some cases where key mapping can break if focus is adjusted
1132 - Qt: Fix crash if a game pauses before any frames are shown
1133 - Debugger: Negative PC-relative loads now properly subtract the offset
1134 - Debugger: Align PC-relative loads in Thumb
1135 - Debugger: Fix watchpoints triggering too late
1136 - Debugger: Fix binary print putting spaces between digits
1137 - Video: Ensure FFmpeg encoder has audio frames
1138 - Video: Fix uncompressed PCM audio recording
1139 - Video: Fix FFmpeg crashing when the file extension is wrong
1140 - Util: Fix SOCKET_FAILED macro
1141Misc:
1142 - GBA: Exit cleanly on FATAL if the port supports it
1143 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1144 - Qt: Disable sync to video by default
1145 - Qt: Handle a game crash without crashing
1146 - Qt: Set default log level to FATAL, ERROR and WARN
1147 - Qt: Clarify some phrasing in the menus
1148 - Qt: Clear active buttons when focus is lost
1149
11500.1.0: (2014-12-13)
1151 - Initial release