CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS Video: Fix 2D/3D blending alpha values
13 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
14 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
15 - GBA Video: Fix mode 2 out-of-bounds VRAM crash
16 - GBA Video: Fix regression adjusting brightness of backdrop
17 - DS GX: Properly reject invalid commands
18 - DS: Fix leaking BIOS and firmware filehandles
19 - DS: Fix freeing memory for partial BIOS on load failure
20 - DS Video: Properly deinitialize
21 - DS GX: Mask off invalid bits of the palette base
22 - DS: Properly close save file on close
23 - DS Video: Fix size of VRAM zeroes buffer
24 - DS GX: Fix depth test scaling
25 - DS GX: Fix overflow causing a division crash
26Misc:
27 - ARM: Add F-block instruction decoding
28 - DS GX: Clean up and unify texture mapping
29 - DS Core: Add symbol loading
30 - DS Video: Simplify VRAM mapping
31 - DS GX: Reject and log polygons that clip to more than 10 vertices
32 - DS Core: Backport symbol loading changes from GBA core (fixes mgba.io/i/1834)
33
340.9.0: (Future)
35Features:
36 - e-Reader card scanning
37 - Add WebP and APNG recording
38 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
39 - Stack tracing tools in ARM debugger (by ahigerd)
40Emulation fixes:
41 - ARM: Fix ALU reading PC after shifting
42 - ARM: Fix STR storing PC after address calculation
43 - ARM: Fix LDM^ writeback to user-mode register
44 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
45 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
46 - GB: Partially fix timing for skipped BIOS
47 - GB Memory: Fix OAM DMA from top 8 kB
48 - GB MBC: Fix MBC1 mode changing behavior
49 - GB MBC: Fix MBC1 RAM enable bit selection
50 - GB MBC: Fix MBC2 bit selection
51 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
52 - GB Video: Always initialize palette
53 - GBA: Fix timing advancing too quickly in rare cases
54 - GBA BIOS: Implement dummy sound driver calls
55 - GBA BIOS: Improve HLE BIOS timing
56 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
57 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
58 - GBA Memory: Improve gamepak prefetch timing
59 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
60 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
61 - GBA SIO: Fix copying Normal mode transfer values
62 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
63 - GBA Video: Fix Hblank timing
64 - GBA Video: Fix invalid read in mode 4 mosaic
65 - GBA Video: Fix color of disabled screen
66 - SM83: Emulate HALT bug
67 - SM83: Fix flags on little endian PowerPC
68Other fixes:
69 - All: Improve export headers (fixes mgba.io/i/1738)
70 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
71 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
72 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
73 - CMake: Fix build with libzip 1.7
74 - Core: Ensure ELF regions can be written before trying
75 - Debugger: Don't skip undefined instructions when debugger attached
76 - FFmpeg: Fix some small memory leaks
77 - FFmpeg: Fix encoding of time base
78 - GB Core: Fix extracting SRAM when none is present
79 - GBA: Fix leak if attempting to load BIOS multiple times
80 - GBA Savedata: Fix extracting save when not yet configured in-game
81 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
82 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
83 - Qt: Fix file handle leak on opening an invalid ROM
84 - Qt: Fix a race condition in the frame inspector
85 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
86 - Qt: Add missing option for Wisdom Tree in overrides list
87 - Util: Fix crash if PNG header fails to write
88 - SM83: Simplify register pair access on big endian
89 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
90Misc:
91 - GB: Allow pausing event loop while CPU is blocked
92 - GBA: Allow pausing event loop while CPU is blocked
93 - Debugger: Keep track of global cycle count
94 - FFmpeg: Add looping option for GIF/APNG
95 - FFmpeg: Use range coder for FFV1 to reduce output size
96 - Qt: Renderer can be changed while a game is running
97 - Qt: Add hex index to palette view
98 - Qt: Add transformation matrix info to sprite view
99 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
100 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
101 - Util: Reset vector size on deinit
102
1030.8.2: (2020-06-14)
104Emulation fixes:
105 - ARM: Fix timing on Thumb shift instructions
106 - GB: Fix GBC game registers after skipping BIOS
107 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
108 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
109 - GBA: Add missing RTC overrides for Legendz games
110 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
111 - GBA SIO: Fix Multiplayer busy bit
112 - GBA SIO: Fix double-unloading active driver
113 - GBA Timers: Fix deserializing count-up timers
114 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
115 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
116 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
117 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
118 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
119 - GBA Video: Fix sprite/backdrop blending regression
120Other fixes:
121 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
122 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
123 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
124 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
125 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
126 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
127 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
128 - GBA: Reject incorrectly sized BIOSes
129 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
130 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
131 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
132Misc:
133 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
134 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
135 - Qt: Disable Replace ROM option when no game loaded
136 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
137 - Qt: Set icon for Discord Rich Presence
138 - Qt: Show a warning when save file can't be opened
139
1400.8.1: (2020-02-16)
141Emulation fixes:
142 - GB Serialize: Fix timing bug loading channel 4 timing
143 - GBA: Fix multiboot entry point while skipping BIOS
144 - GBA BIOS: Fix undefined instruction HLE behavior
145 - GBA DMA: Fix invalid audio DMA parameters
146 - GBA Memory: Misaligned SRAM writes are ignored
147 - GBA Serialize: Fix serializing DMA transfer register
148 - GBA Serialize: Fix audio DMA timing deserialization
149 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
150 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
151 - GBA Video: Fix OpenGL sprite flag priority
152Other fixes:
153 - Core: Fix race condition initializing thread proxy
154 - Core: Fix integer overflow in ELF loading
155 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
156 - FFmpeg: Disallow recording video with no audio nor video
157 - GBA: Automatically skip BIOS for multiboot ROMs
158 - Qt: Only dynamically reset video scale if a game is running
159 - Qt: Fix race condition with proxied video events
160 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
161 - Qt: Fix missing OSD messages
162 - Qt: Fix crash unloading shaders
163 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
164 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
165 - Qt: Fix window title not updating after shutting down game
166 - Qt: Fix GIF view not allowing manual filename entry
167 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
168 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
169 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
170 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
171 - Util: Fix crash reading invalid ELFs
172 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
173Misc:
174 - FFmpeg: Add more presets
175 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
176 - SDL: Use DirectSound audio driver by default on Windows
177 - Switch: Make OpenGL scale adjustable while running
178
1790.8.0: (2020-01-21)
180Features:
181 - Improved logging configuration
182 - One-Player BattleChip/Progress/Beast Link Gate support
183 - Add Game Boy Color palettes for original Game Boy games
184 - Debugger: Add unary operators and memory dereferencing
185 - GB: Expose platform information to CLI debugger
186 - Support Discord Rich Presence
187 - Debugger: Add tracing to file
188 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
189 - OpenGL renderer with high-resolution upscaling support
190 - Experimental high level "XQ" audio for most GBA games
191 - Interframe blending for games that use flicker effects
192 - Frame inspector for dissecting and debugging rendering
193 - Switch: Option to use built-in brightness sensor for Boktai
194 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
195 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
196 - Cheats: Add support for loading Libretro-style cht files
197 - GBA Cheats: Add support for loading EZ Flash-style cht files
198 - Support for unlicensed Wisdom Tree Game Boy mapper
199 - Qt: Add export button for tile view (closes mgba.io/i/1507)
200 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
201 - GB: Yanking gamepak now supported
202 - Qt: Memory range dumping (closes mgba.io/i/1298)
203Emulation fixes:
204 - GB: Fix using boot ROM with MMM01 games
205 - GB Audio: Only reset channel 3 sample in DMG mode
206 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
207 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
208 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
209 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
210 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
211 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
212 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
213 - GB Video: Fix color scaling in AGB mode
214 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
215 - GBA: Reset now reloads multiboot ROMs
216 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
217Other fixes:
218 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
219 - FFmpeg: Drain recording buffers
220 - GB: Fix reading ROM immediately after unmapping BIOS
221 - GB SIO: Fix lockstep failing games aren't reloaded
222 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
223 - Libretro: Fix crash changing allowing opposing directions (hhromic)
224 - Qt: Fix some Qt display driver race conditions
225 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
226 - Qt: Only show emulator restart warning once per settings saving
227 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
228 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
229 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
230Misc:
231 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
232 - Core: Add keysRead callback
233 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
234 - Core: Add more memory search ops (closes mgba.io/i/1510)
235 - Debugger: Make tracing compatible with breakpoints/watchpoints
236 - Debugger: Print breakpoint/watchpoint number when inserting
237 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
238 - FFmpeg: Support audio-only recording
239 - GB Memory: Support running from blocked memory
240 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
241 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
242 - GBA Savedata: EEPROM performance fixes
243 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
244 - Debugger: Add breakpoint and watchpoint listing
245 - mGUI: Remember name and position of last loaded game
246 - OpenGL: Only resize textures when needed
247 - Qt: Don't unload ROM immediately if it crashes
248 - Qt: Support switching webcams
249 - Qt: Cap window size on start to monitor size
250 - Qt: Open a message box for Qt frontend errors
251 - Qt: Increase maximum magnifications and scaling
252 - Qt: Add native FPS button to settings view
253 - Qt: Improve sync code
254 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
255 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
256 - Qt: Remove What's This icon from dialogs
257 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
258 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
259 - Qt: Show list of all sprites in sprite view
260 - Qt: Add option for disabling OSD messages
261 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
262 - SM83: Support PC-relative opcode decoding
263 - Switch: Dynamic display resizing
264 - Switch: Support file associations
265 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
266Changes from beta 1:
267Emulation fixes:
268 - ARM: Fix STR writeback pipeline stage
269 - ARM: Partially fix LDM/STM writeback with empty register list
270 - ARM: Fix stepping when events are pending
271 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
272 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
273 - GBA Timers: Improve timer startup emulation
274 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
275 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
276 - GBA Video: Fix effects blending improperly in some non-last windows
277 - GBA Video: Copy higher priority target 1 flag
278Other fixes:
279 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
280 - Core: Fix uninitialized memory issues with graphics caches
281 - Core: Return null for out of bounds cached tile VRAM querying
282 - GBA Video: Fix OpenGL fragment data binding
283 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
284 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
285 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
286 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
287 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
288 - Qt: Fix several cases where shader selections don't get saved
289 - Qt: Fix division by zero error in invalid TilePainter state
290 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
291 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
292 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
293 - Qt: Fix inability to clear default keybindings
294 - Qt: Release held actions if they get rebound
295 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
296 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
297 - Vita: Fix analog controls (fixes mgba.io/i/1554)
298 - Wii: Fix game fast-forwarding after slowing down
299 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
300Misc:
301 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
302 - GBA: Trim non-movie ROMs to 32 MiB if applicable
303 - GBA Audio: Redo channel 4 batching for GBA only
304 - GBA I/O: Stop logging several harmless invalid register reads
305 - GBA Video: Changing OpenGL scaling no longer requires restart
306 - Debugger: Separate aliases from main commands
307 - Debugger: Print break-/watchpoint ID when breaking in CLI
308 - Debugger: Minor interface cleanup
309 - SDL: Use controller GUID instead of name
310 - SM83: Rename LR35902 to SM83
311 - Tools: Allow using threaded renderer in perf.py
312 - Tools: Clean up unused argument in mgba-perf
313
3140.8 beta 1: (2019-10-20)
315- Initial beta for 0.8
316
3170.7.3: (2019-09-15)
318Emulation fixes:
319 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
320 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
321 - GB Audio: Improve channel 4 supersampling
322 - GB Printer: Reset printer buffer index after printing
323 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
324 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
325 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
326 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
327 - GBA Memory: Fix STM/LDM to invalid VRAM
328 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
329 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
330Other fixes:
331 - Core: Fix crashes if core directories aren't set
332 - Core: Fix crash when exiting game with cheats loaded
333 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
334 - GBA Cheats: Fix PARv3 Thumb hooks
335 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
336 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
337 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
338 - Qt: Fix race conditions initializing GDB stub
339 - Qt: Improve cheat view UX
340 - Libretro: Fix crash changing allowing opposing directions (hhromic)
341 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
342 - Switch: Fix threading-related crash on second launch
343Misc:
344 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
345 - Qt: Show error message if file failed to load
346
3470.7.2: (2019-05-25)
348Emulation fixes:
349 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
350 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
351 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
352 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
353 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
354 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
355 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
356 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
357 - GBA Video: Fix scanline cache with scale factor change edge cases
358 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
359 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
360Other fixes:
361 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
362 - All: Fix several memory leaks
363 - GB Core: Fix toggling WIN and OBJ being swapped
364 - GBA: Fix skipping BIOS on irregularly sized ROMs
365 - CMake: Fix .deb imagemagick dependencies
366 - FFmpeg: Improve initialization reliability and cleanup
367 - FFmpeg: Fix audio conversion producing gaps
368 - LR35902: Fix disassembly of several CB-prefix instructions
369 - LR35902: Fix trailing whitespace in disassembly
370 - Qt: More app metadata fixes
371 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
372 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
373 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
374 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
375 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
376 - Qt: Fix bounded fast forward with Qt Multimedia
377 - Qt: Fix saving settings with native FPS target
378 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
379Misc:
380 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
381 - Qt: Improve camera initialization
382 - Vita: Improved frame drawing speed
383
3840.7.1: (2019-02-24)
385Bugfixes:
386 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
387 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
388 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
389 - GB, GBA Serialize: Fix loading two states in a row
390 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
391 - GBA DMA: Fix Display Start DMAs
392 - GBA DMA: Fix DMA start/end timing
393 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
394 - GBA Memory: Fix a few AGBPrint crashes
395 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
396 - GBA SIO: Prevent writing read-only multiplayer bits
397 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
398 - Python: Fix crash when deleting files owned by library
399 - Python: Make sure GB link object isn't GC'd before GB object
400 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
401 - Qt: Fix tile and sprite views not always displaying at first
402 - Qt: Fix audio context holding onto closed game controller
403 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
404 - Qt: Fix window icon on X11
405 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
406 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
407 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
408Misc:
409 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
410 - Qt: Updated Italian translation (by Vecna)
411
4120.7.0: (2019-01-26)
413Features:
414 - ELF support
415 - Game Boy Camera support
416 - Qt: Set default Game Boy colors
417 - Game Boy Printer support
418 - Super Game Boy support
419 - Customizable autofire speed
420 - Ability to set default Game Boy model
421 - Map viewer
422 - Automatic cheat loading and saving
423 - GameShark and Action Replay button support
424 - AGBPrint support
425 - Debugger: Conditional breakpoints and watchpoints
426 - Ability to select GB/GBC/SGB BIOS on console ports
427 - Optional automatic state saving/loading
428 - Access to ur0 and uma0 partitions on the Vita
429 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
430 - GBA: ARMIPS/A22i-style and ELF symbol table support
431 - Initial Switch port
432Bugfixes:
433 - ARM: Fix MSR when T bit is set
434 - Core: Fix audio sync breaking when interrupted
435 - Core: Fix ordering events when scheduling during events
436 - FFmpeg: Fix encoding audio/video queue issues
437 - GB: Revamp IRQ handling based on new information
438 - GB: Fix IRQ disabling on the same T-cycle as an assert
439 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
440 - GB Audio: Clock frame events on DIV
441 - GB Audio: Fix channel 3 reset value
442 - GB Audio: Fix channel 4 initial LFSR
443 - GB Audio: Fix channel 1, 2 and 4 reset timing
444 - GB I/O: DMA register is R/W
445 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
446 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
447 - GB, GBA Savedata: Fix unmasking savedata crash
448 - GB Serialize: Fix audio state loading
449 - GB Serialize: Fix game title check
450 - GB Serialize: Fix IRQ pending/EI pending confusion
451 - GB Timer: Minor accuracy improvements
452 - GB Video: Fix dot clock timing being slightly wrong
453 - GB Video: Fix loading states while in mode 3
454 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
455 - GB Video: Fix SCX timing
456 - GB, GBA Video: Don't call finishFrame twice in thread proxy
457 - GBA: Reset WAITCNT properly
458 - GBA BIOS: Fix BitUnPack final byte
459 - GBA BIOS: Fix BitUnPack narrowing
460 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
461 - GBA DMA: Fix temporal sorting of DMAs of different priorities
462 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
463 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
464 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
465 - GBA Savedata: Fix savedata modified time updating when read-only
466 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
467 - GBA Serialize: Fix loading states in Hblank
468 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
469 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
470 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
471 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
472 - GBA Video: Start timing mid-scanline when skipping BIOS
473 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
474 - GBA Video: Make layer disabling work consistently
475 - PSP2: Fix more issues causing poor audio
476 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
477 - Qt: Improve FPS timer stability
478 - Util: Fix wrapping edge cases in RingFIFO
479Misc:
480 - 3DS: Remove deprecated CSND interface
481 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
482 - Core: Remove broken option for whether rewinding restores save games
483 - Feature: Added loading savestates from command line
484 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
485 - FFmpeg: Support lossless h.264 encoding
486 - FFmpeg: Support lossless VP9 encoding
487 - GBA Cheats: Allow multiple ROM patches in the same slot
488 - GB: Skip BIOS option now works
489 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
490 - GB Audio: Improved audio quality
491 - GB, GBA Audio: Increase max audio volume
492 - GB MBC: Remove erroneous bank 0 wrapping
493 - GB Video: Darken colors in GBA mode
494 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
495 - GBA: Implement display start DMAs
496 - GBA: Improve multiboot image detection
497 - GBA Memory: 64 MiB GBA Video cartridge support
498 - GBA Savedata: Remove ability to disable realistic timing
499 - GBA Timer: Use global cycles for timers
500 - Libretro: Add frameskip option
501 - mGUI: Add fast forward toggle
502 - PSP2: Use system enter key by default
503 - Python: Integrate tests from cinema test suite
504 - Qt: Redo GameController into multiple classes
505 - Qt: Prevent window from being created off-screen
506 - Qt: Add option to disable FPS display
507 - Qt: Options to mess around with layer placement
508 - Qt: Add load alternate save option
509 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
510 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
511 - Test: Restructure test suite into multiple executables
512 - Util: Don't build crc32 if the function already exists
513 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
514Changes from beta 1:
515Features:
516 - Libretro: Add Game Boy cheat support
517 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
518 - Switch: Rumble support
519 - Switch: Rotation support
520 - Switch: Screen stretching options
521 - Qt: State file load/save menu options
522 - Windows installer
523 - Tile viewer now has adjustable width
524 - Python: Experimental audio API
525Bugfixes:
526 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
527 - Core: Remember to deinit proxy ring FIFO
528 - Core: Reroot timing list when (de)scheduling
529 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
530 - GB MBC: Fix MBC30 SRAM
531 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
532 - GB Video: Fix SGB border hole size
533 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
534 - GBA: Fix GB Player features
535 - GBA I/O: SOUNDCNT_HI is readable when sound is off
536 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
537 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
538 - Libretro: Fix adding codes with hooks
539 - PSP2: Fix audio crackling after fast forward
540 - PSP2: Fix audio crackling when buffer is full
541 - Qt: Fix jumbled background when paused
542 - Qt: Fix FPS counter on Windows
543 - Qt: Fix focus issues with load/save state overlay
544 - Switch: Fix incorrect mapping for fast forward cap
545 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
546 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
547 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
548 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
549 - Qt: Ensure FATAL logs reach log view
550 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
551Misc:
552 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
553 - Debugger: Minor text fixes
554 - Debugger: Readability improvements (fixes mgba.io/i/1238)
555 - GB: Improved SGB2 support
556 - GB Audio: Skip frame if enabled when clock is high
557 - Libretro: Reduce rumble callbacks
558 - mGUI: Add SGB border configuration option
559 - mGUI: Add support for different settings types
560 - Python: Minor API improvements
561 - Qt: Ensure camera image is valid
562 - Qt: Debugger console history
563 - Qt: Detect presence of GL_ARB_framebuffer_object
564 - Qt: Minor memory view tweaks
565 - Res: Improve modeling of AGB/AGS screen in shaders
566 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
567 - Wii: Expose stretch configuration in settings
568 - Wii: Stretch now sets pixel-accurate mode size cap
569
5700.7 beta 1: (2018-09-24)
571- Initial beta for 0.7
572
5730.6.3: (2018-04-14)
574Bugfixes:
575 - GB Audio: Revert unsigned audio changes
576 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
577 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
578
5790.6.2: (2018-04-03)
580Bugfixes:
581 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
582 - 3DS: Fix opening files in directory names with trailing slashes
583 - LR35902: Fix watchpoints not reporting new value
584 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
585 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
586 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
587 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
588 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
589 - GBA: Fix SharkPort saves for EEPROM games
590 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
591 - GBA BIOS: Fix incorrect exit condition in LZ77
592 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
593 - GBA Cheats: Fix slide codes not initializing properly
594 - GBA DMA: ROM reads are forced to increment
595 - GBA Hardware: RTC accuracy improvements
596 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
597 - GBA Memory: Fix copy-on-write memory leak
598 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
599 - GBA Savedata: Fix crash when resizing flash
600 - GBA Video: Force align 256-color tiles
601 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
602 - PSP2: Fix issues causing poor audio
603 - Python: Fix package directory
604 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
605 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
606 - Wii: Fix screen tear when unpausing
607 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
608Misc:
609 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
610 - GB MBC: Remove erroneous bank 0 wrapping
611 - GBA: Improve multiboot image detection
612 - PSP2: Use system enter key by default
613
6140.6.1: (2017-10-01)
615Bugfixes:
616 - GB, GBA: Fix crashes when attempting to identify null VFiles
617 - GB, GBA: Fix sync to video with frameskip
618 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
619 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
620 - GB Core: Fix palette loading when loading a foreign config
621 - GB MBC: Pocket Cam memory should be accessible without enabling
622 - GB MBC: Fix SRAM sizes 4 and 5
623 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
624 - GB MBC: Fix RTC loading when file size is off
625 - GB Memory: Initialize peripheral pointers
626 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
627 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
628 - GB Memory: Actually load latch time from savestate
629 - GB Serialize: Fix deserializing video STAT
630 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
631 - GB Video: Fix potential hang when ending mode 0
632 - GB Video: Fix read mode when enabling LCD
633 - GBA: Reset active region as needed when loading a ROM
634 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
635 - GBA BIOS: Use core's VRAM variable instead of renderer's
636 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
637 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
638 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
639 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
640 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
641 - Python: Fix importing .gb or .gba before .core
642 - Qt: Fix command line debugger closing second game
643 - Qt: Fix LOG argument order
644 - Qt: Fix timezone issues with time overrides
645 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
646 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
647Misc:
648 - CMake: Fix CPack dependencies for libpng 1.6
649 - GBA: Detect hardware for Pokémon FireRed ROM hacks
650 - GBA Cheats: Improve detection of raw cheats
651 - Qt: Don't rebuild library view if style hasn't changed
652 - Qt: Allow overrides to be saved before a game is loaded
653 - Qt: Hide mouse immediately when loading
654 - SDL: Fix 2.0.5 build on macOS under some circumstances
655 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
656
6570.6.0: (2017-07-16)
658Features:
659 - Library view
660 - Sprite viewer
661 - Debugging console
662 - Improved memory viewer
663 - Memory search
664 - Command line ability to override configuration values
665 - Add option to allow preloading the entire ROM before running
666 - Add option for whether rewinding restores save games
667 - Savestates now contain any RTC override data
668 - Add option to lock video to integer scaling
669 - LR35902: Watchpoints
670 - LR35902/GB-Z80 disassembler
671 - GB: Tile viewer
672 - GB: Video/audio channel enabling/disabling
673 - GB: Symbol table support
674 - GB MBC: Add MBC1 multicart support
675 - GBA: Support printing debug strings from inside a game
676 - GBA: Better cheat type autodetection
677 - Implement keypad interrupts
678 - Configuration of gamepad hats
679 - Video log recording for testing and bug reporting
680 - Debugger: Segment/bank support
681 - Debugger: Execution tracing
682 - Qt: German translation (by Lothar Serra Mari)
683 - Qt: Spanish translation (by Kevin López)
684 - Qt: Italian translation (by theheroGAC)
685Bugfixes:
686 - ARM7: Fix MLA/*MULL/*MLAL timing
687 - Core: Fix crash with rewind if savestates shrink
688 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
689 - Core: Fix directory sets crashing on close if base isn't properly detached
690 - FFmpeg: Fix overflow and general issues with audio encoding
691 - GB: Fix flickering when screen is strobed quickly
692 - GB: Fix STAT blocking
693 - GB MBC: Fix ROM bank overflows getting set to bank 0
694 - GB MBC: Fix swapping carts not detect new MBC
695 - GB Timer: Improve DIV reset behavior
696 - GB Timer: Fix DIV batching if TAC changes
697 - GB Video: Reset renderer when loading state
698 - GBA: Fix multiboot ROM loading
699 - GBA: Fix multiboot loading resulting in too small WRAM
700 - GBA BIOS: Implement BitUnPack
701 - GBA BIOS: Fix ArcTan sign in HLE BIOS
702 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
703 - GBA BIOS: Fix INT_MIN/-1 crash
704 - GBA Hardware: Fix crash if a savestate lies about game hardware
705 - GBA I/O: Handle audio registers specially when deserializing
706 - GBA Memory: Improve initial skipped BIOS state
707 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
708 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
709 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
710 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
711 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
712 - LR35902: Fix core never exiting with certain event patterns
713 - LR35902: Fix pc overflowing current region off-by-one
714 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
715 - OpenGL: Fix some shaders causing offset graphics
716 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
717 - Qt: Fix window icon being stretched
718 - Qt: Fix data directory path
719 - Qt: Fix timing issues on high refresh rate monitors
720 - Qt: Fix linking after some windows have been closed
721 - Qt: Fix crash when changing audio settings after a game is closed
722 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
723 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
724 - Qt: Fix game unpausing after frame advancing and refocusing
725 - SDL: Fix game crash check
726 - SDL: Fix race condition with audio thread when starting
727 - SDL: Fix showing version number
728 - Test: Fix crash when loading invalid file
729 - Test: Fix crash when fuzzing fails to load a file
730 - Test: Don't rely on core for frames elapsed
731 - Test: Fix crash when loading invalid file
732 - Test: Fix crash when fuzzing fails to load a file
733 - Tools: Fix recurring multiple times over the same library
734 - Util: Fix overflow when loading invalid UPS patches
735 - Util: Fix highest-fd socket not being returned by SocketAccept
736 - Windows: Fix VDir.rewind
737Misc:
738 - All: Add C++ header guards
739 - All: Move time.h include to common.h
740 - 3DS, PSP2, Wii: Last directory loaded is saved
741 - CMake: Add ability to just print version string
742 - Core: New, faster event timing subsystem
743 - Core: Clean up some thread state checks
744 - Core: Add generic checksum function
745 - Core: Cores can now have multiple sets of callbacks
746 - Core: Restore sleep callback
747 - Core: Move rewind diffing to its own thread
748 - Core: Ability to enumerate and modify video and audio channels
749 - Core: List memory segments in the core
750 - Core: Move savestate creation time to extdata
751 - Core: Config values can now be hexadecimal
752 - Core: Improved threading interrupted detection
753 - Debugger: Modularize CLI debugger
754 - Debugger: Make building with debugging aspects optional
755 - Debugger: Add functions for read- or write-only watchpoints
756 - Debugger: Make attaching a backend idempotent
757 - Debugger: Add mDebuggerRunFrame convenience function
758 - Feature: Move game database from flatfile to SQLite3
759 - Feature: Support ImageMagick 7
760 - Feature: Make -l option explicit
761 - FFmpeg: Return false if a file fails to open
762 - FFmpeg: Force MP4 files to YUV420P
763 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
764 - GB: Reset with initial state of DIV register
765 - GB MBC: New MBC7 implementation
766 - GB Audio: Simplify envelope code
767 - GB Audio: Improve initial envelope samples
768 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
769 - GB Video: Improved video timings
770 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
771 - GBA, GB: ROM is now unloaded if a patch is applied
772 - GBA DMA: Refactor DMA out of memory.c
773 - GBA DMA: Move DMAs to using absolute timing
774 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
775 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
776 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
777 - GBA Memory: Support reading/writing POSTFLG
778 - GBA Memory: Remove unused prefetch cruft
779 - GBA Timer: Improve accuracy of timers
780 - GBA Video: Clean up unused timers
781 - GBA Video: Allow multiple handles into the same tile cache
782 - GBA Video, GB Video: Colors are now fully scaled
783 - GBA Video: Optimize when BLD* registers are written frequently
784 - OpenGL: Add xBR-lv2 shader
785 - Qt: Move last directory setting from qt.ini to config.ini
786 - Qt: Improved HiDPI support
787 - Qt: Expose configuration directory
788 - Qt: Merge "Save" and "OK" buttons in shader options
789 - Qt: Automatically load controller profile when plugged in
790 - Qt: Rename "Resample video" option to "Bilinear filtering"
791 - Qt: Remove audio thread
792 - Qt: Remove audio buffer sizing in AudioProcessorQt
793 - Qt: Re-enable QtMultimedia on Windows
794 - Qt: Make "Mute" able to be bound to a key
795 - Qt: Add .gb/.gbc files to the extension list in Info.plist
796 - Qt: Relax hard dependency on OpenGL
797 - Qt: Better highlight active key in control binding
798 - SDL: Remove scancode key input
799 - SDL: Automatically map controllers when plugged in
800 - Test: Add a basic test suite
801 - Util: Add size counting to Table
802 - Util: Add 8-bit PNG write support
803 - Util: Tune patch-fast extent sizes
804 - VFS: Call msync when syncing mapped data
805 - VFS: Allow truncating memory chunk VFiles
806 - VFS: Fix some minor VFile issues with FILEs
807 - VFS: Optimize expanding in-memory files
808 - VFS: Add VFileFIFO for operating on circle buffers
809Changes from beta 1:
810Features:
811 - Qt: Italian translation (by theheroGAC)
812 - Qt: Updated German translation
813Bugfixes:
814 - GB Audio: Fix incorrect channel 4 iteration
815 - GB Audio: Fix zombie mode bit masking
816 - GB Serialize: Fix timer serialization
817 - GB Video: Fix LYC regression
818 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
819 - GBA Timer: Fix count-up timing overflowing timer 3
820 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
821 - Qt: Fix memory search close button (fixes mgba.io/i/769)
822 - Qt: Fix window icon being stretched
823 - Qt: Fix initial window size (fixes mgba.io/i/766)
824 - Qt: Fix data directory path
825 - Qt: Fix controls not saving on non-SDL builds
826 - Qt: Fix translation initialization (fixes mgba.io/i/776)
827 - Qt: Fix patch loading while a game is running
828 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
829 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
830 - Qt: Fix GL-less build
831 - Qt: Fix Software renderer not handling alpha bits properly
832 - Qt: Fix screen background improperly stretching
833 - SDL: Fix cheats not loading
834Misc:
835 - GB Serialize: Add MBC state serialization
836 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
837 - GBA Timer: Improve accuracy of timers
838 - PSP2: Update toolchain to use vita.cmake
839 - Qt: Add language selector
840 - Qt: Minor test fixes
841 - Qt: Move shader settings into main settings window
842 - Qt: Dismiss game crashing/failing dialogs when a new game loads
843 - Qt: Properly ship Qt translations
844 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
845
8460.6 beta 1: (2017-06-29)
847 - Initial beta for 0.6
848
849medusa alpha 2: (2017-04-26)
850Features:
851 - DS Audio: Add PSG audio
852 - DS Slot-1: Improve savedata setup via IPC sniffing
853 - DS Video: Add display capture blending
854Bugfixes:
855 - DS: Fix exposed CPU frequencies and audio timing
856 - DS Audio: Fix audio sampling slightly too quickly
857 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
858 - DS GX: Fix 4-color texture coordinates
859 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
860 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
861 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
862 - DS GX: Allow viewport to change in the middle of a frame
863 - DS GX: Properly mask address for slot 2 4x4-texel textures
864 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
865 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
866 - DS GX: Fix large textures wrapping
867 - DS Slot-1: Emulate initial SPI command delay
868 - DS Timers: Fix ARM9 timers running too fast
869 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
870 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
871 - DS Video: Capture with alpha bit set
872 - DS Video: Bitmap sprites use alpha bit for transparent
873 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
874 - DS Video: Enable overflow bit on extended affine modes
875 - DS Video: Fix extended mode 0 without extended palettes
876 - DS Video: Fix caputre stride
877 - DS Video: Fix affine transformations in video capture
878 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
879Misc:
880 - ARM9: Implement SMLAW<y> and SMULW<y>
881 - ARM9: Implement STRD/LDRD
882 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
883 - DS: Attempt to detect if a game is homebrew
884 - DS Memory: Ensure DS9 I/O is 8-byte aligned
885 - DS Slot-1: Emulate KEY delay
886 - FFmpeg: Allow framerate to be adjusted
887 - Qt: Add .nds files to the extension list in Info.plist
888 - Qt: Add .srl as an extension for DS ROMs
889
890medusa alpha 1: (2017-04-08)
891Features:
892 - Partial DS Support
893Bugfixes:
894 - SDL: Prevent crash on cores with no audio
895 - ARM7: Decode MCR/MRC
896 - ARM7: Clean up instruction decoding for future expandability
897 - Core: Don't save state if core fails to serialize
898
8990.5.2: (2016-12-31)
900Bugfixes:
901 - All: Fix fullscreen config option being ignored
902 - ARM7: PSR mode bits should not get sign extended
903 - GB: Fix audio not being deinitialized
904 - GB: Fix crash when masking savedata
905 - GB: Properly initialize sramRealVf variable
906 - GB Audio: Fix serialization of channel 3 and NR52 properties
907 - GB Audio: Reset envelope timer when reseting sound channel
908 - GB MBC: Fix SRAM dangling pointer with RTC games
909 - GB MBC: Fix initializing MBC when no ROM is loaded
910 - GB Memory: Fix patching ROM bank 0
911 - GB Memory: Fix starting HDMAs during mode 0
912 - GB Memory: Fix HDMA5 value after DMA completes
913 - GB Video: Initialize LCDC in renderer
914 - GB Video: Hblank IRQs should mask LYC=LY IRQs
915 - GBA: Fix IRQs firing after already being cleared
916 - GBA: Only unhalt CPU if appropriate bit is set in IE
917 - GBA: Add savegame override for Crash Bandicoot 2
918 - GBA BIOS: Fix MidiKey2Freq BIOS reads
919 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
920 - GBA Cheats: Fix GameShark ROM patches
921 - GBA I/O: Mask off WAITCNT bits that cannot be written
922 - GBA Memory: Fix misaligned BIOS reads
923 - GBA Memory: Fix VCOUNT being writable
924 - GBA Video: Fix out of bounds sprite transforms
925 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
926 - Libretro: Fix disabling BIOS
927 - Libretro: Fix Game Boy savestates and audio
928 - Qt: Fix changing resolution of software renderer
929 - Qt: Fix setting overrides
930 - Qt: Fix cut off tiles and alignment issues in tile viewer
931 - Qt: Only reset window dimensions when first shown
932 - Qt: Fix Qt Multimedia audio driver on big endian
933 - Qt: Fix Apply button for key and controller configurations
934 - VFS: Fix resizing memory chunks when not needed
935 - Windows: Fix Unicode directory handling
936Misc:
937 - GB, GBA: Prevent loading null ROMs
938 - GB Audio: Initialize wave RAM to GBC values
939 - GB Memory: Reset ROM bank when loading a ROM
940 - PSP2: Improved controller rumble
941
9420.5.1: (2016-10-05)
943Bugfixes:
944 - Core: Fix importing save games as read-only
945 - FFmpeg: Fix encoding AAC
946 - GB: Fix invalid STOP behavior on Game Boy Color
947 - GB: Initialize audio properly
948 - GB: Properly clear KEY1 bit 0 when switching speeds
949 - GB: Properly unload save files when unloading a ROM
950 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
951 - GB MBC: Fix MBC7 when size is incorrectly specified
952 - GB MBC: Fix RTC access when no save file is loaded
953 - GB SIO: Don't auto-clock external shift clock
954 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
955 - GB Video: Fix video frames getting missed when LCDC is off
956 - GB Video: Clear screen when LCDC is off
957 - GBA Cheats: Fix holding onto pointers that may get invalidated
958 - GBA Cheats: Fix key-activated CodeBreaker cheats
959 - GBA Cheats: Fix uninitialized memory getting freed when saving
960 - GBA Hardware: Improve Game Boy Player rumble behavior
961 - GBA Memory: Fix several unused I/O register read values
962 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
963 - LR35902: Fix events running with the wrong cycle active
964 - Qt: Fix "close" button on Overrides view
965 - Qt: Fix saving overrides
966 - Qt: Fix directory set unloading when replacing the ROM
967 - Qt: Fix patch loading
968 - Qt: Fix crash when saving an override if a game isn't loaded
969 - Qt: Fix showing default display driver as OpenGL (force 1.x)
970 - SDL: Attach rumble in SDL frontend
971 - Util: Fix PNG identification on files too small to be a PNG
972Misc:
973 - All: Only update version info if needed
974 - All: Split out install locations for Libretro and OpenEmu
975 - FFmpeg: Encoding cleanup
976 - GB: Reset active region when reloading ROM
977 - GB Memory: Initialize RAM pattern for GBC
978 - GB Video: Improved video timings
979 - Qt: Manage window sizes slightly better
980 - Qt: Remember scale option independent of core dimensions
981
9820.5.0: (2016-09-19)
983Features:
984 - Game Boy support
985 - Support for encrypted CodeBreaker GBA cheats
986 - Emulation of Vast Fame protected GBA carts (taizou)
987 - Tile viewer
988 - Threaded rendering mode
989 - Libretro: Memory map and achievement support (leiradel)
990 - GUI: Add UI control remapping
991 - GUI: Add fast-forward
992 - Wii: 240p support
993 - 3DS: Adjustable screen darkening
994 - Ability to temporarily load a savegame
995 - Load specific files out of archives
996 - Automatic BIOS detection
997Bugfixes:
998 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
999 - Debugger: Fix GDB breakpoints
1000 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1001 - GBA: Fix filehandle leak with savegames
1002 - GBA: Timer 0 cannot be count up
1003 - GBA: Count up timers should not count themselves
1004 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1005 - GBA Memory: Fix ldm {pc}
1006 - GBA Savedata: Fix savedata sync timer
1007 - GBA Savedata: Only unmap savedata if present
1008 - GBA Serialize: Savestates now properly store prefetch
1009 - GBA Video: WIN0/1 take priority over OBJWIN
1010 - GBA Video: Fix out-of-order OBJWIN
1011 - PSP2: Fix GPU crash while exiting
1012 - PSP2: Fix VSync
1013 - PSP2: Fix accelerometer range
1014 - PSP2: Actually load screen mode setting
1015 - PSP2: Fix gyroscope direction
1016 - PSP2: Delete threads after they return
1017 - PSP2: Fix mapping/unmapping from not at 0
1018 - Qt: Fix bug in software renderer scaling
1019 - Qt: Fix hanging key press after disabling autofire
1020 - Qt: Fix being unable to pause manually when using auto-pausing
1021 - SDL: Fix axes being mapped wrong
1022 - Util: Fix realloc semantics in utf16to8
1023 - Util: Fix inserting too many items into a hash table
1024 - VFS: Fix uninitialized varaible reading from 7z
1025 - VFS: Fix reading multiple files from a 7z archive
1026 - Wii: Fix framelimiting after a slowdown
1027 - Wii: Fix garbage flash at startup
1028Misc:
1029 - 3DS: Use blip_add_delta_fast for a small speed improvement
1030 - 3DS: Allow UTF-16 filenames
1031 - 3DS: Port to using citro3D
1032 - 3DS: Use system font for menus
1033 - 3DS: Attempt to use Core 2 for threads
1034 - 3DS: Adjustable filering
1035 - 3DS: 3D banner
1036 - All: Add QUIET parameter to silence CMake
1037 - All: Faster memory read/write
1038 - ARM7: Support forcing Thumb mode via MSR
1039 - ARM7: Flush prefetch cache when loading CPSR via MSR
1040 - ARM7: Clean up instruction decoding for future expandability
1041 - Debugger: Support register and memory writes via GDB stub
1042 - Debugger: Add software breakpoint support to gdb
1043 - FFmpeg: Full support for libavcodec 56+
1044 - GBA: Better debug logging if event processing breaks
1045 - GBA Audio: Force audio DMAs to not increment destination
1046 - GBA BIOS: Use custom ArcTan, not relying on OS
1047 - GBA Hardware: Clean up dead code in GBP
1048 - GBA Memory: Optimize stalling behavior
1049 - GBA Memory: Optimize Load-/StoreMultiple
1050 - GBA Savedata: Add realistic timing for EEPROM
1051 - GBA Serialize: Savestates now store if CPU was halted
1052 - GBA Video: Remove old slow path fallback
1053 - GBA Video: Optimize sprite drawing
1054 - GBA Video: Optimize mode 0 rendering
1055 - GBA Video: Optimize compositing cases slightly
1056 - GUI: Screenshot dimensions are now passed through
1057 - GUI: Add back logging
1058 - GUI: Only reload config if manually saved
1059 - GUI: Increase scrolling speed
1060 - OpenGL: Log shader compilation failure
1061 - OpenGL: Add texSize uniform
1062 - Qt: Make -g flag work in Qt build
1063 - Qt: Simplify OpenGL context creation
1064 - Qt: Thread startup improvements
1065 - Qt: Make audio channel/video layer options shortcut mappable
1066 - Qt: Remove some C99isms from C++ code
1067 - Qt: Remove default autofire mappings
1068 - Qt: Make reseting when pasued frame-accurate
1069 - Qt: Rearchitect game closing codepath
1070 - PSP2: Use system font for menus
1071 - PSP2: Add rumble for PS TV
1072 - PSP2: Add fit-to-height screen mode
1073 - PSP2: Sync files per descriptor
1074 - PSP2: Allow UTF-8 filenames
1075 - PSP2: Screenshots are now saved into the Photo Gallery
1076 - PSP2: Stop underclocking when menuing
1077 - SDL: Increase default audio buffer size to 1024 samples
1078 - SDL: More responsive rumble
1079 - Util: Add Vector GetConstPointer
1080 - Util: Add rtrim
1081 - Util: Add endswith
1082 - VFS: Improve zip file detection
1083 - Wii: Add pixelated resample filter
1084 - Windows: Add native VDir support
1085 - Util: Add PRIz macro for libc versions that don't support %z
1086 - GBA: Better debug logging if event processing breaks
1087
10880.4.1: (2016-07-11)
1089Bugfixes:
1090 - All: Fix several file handle leaks
1091 - All: Fix instruction tables getting zeroed when linking sometimes
1092 - ARM7: Fix flags on SBC/RSC
1093 - ARM7: Fix setting spsr privilege bits when spsr is empty
1094 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1095 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1096 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1097 - GBA Memory: Fix executing code from OBJ region of VRAM
1098 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1099 - GBA Serialize: Fix loading savegames from savestates
1100 - OpenGL: Correct boolean vector strcmp strings for uniforms
1101 - Qt: Fix sending gameStopped twice
1102 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1103 - Qt: Fix initial state of key mapping
1104 - Qt: Initialize m_useBios
1105 - SDL: Fix joystick initialization on BSD
1106 - SDL: Fix potential joystick crash in games with rumble
1107 - SDL: Fix SDL 1.2 build
1108 - SDL: Fix sporadic crash when deinitializing audio
1109 - Shaders: Fix AGS-001 shader with some bad drivers
1110 - Util: Use closesocket on Windows
1111 - Util: Fix socket bind addresses
1112 - VFS: Fix reading 7z archives without rewinding first
1113 - VFS: VFileFromFD should not open directories
1114 - Wii: Fix tilting direction
1115 - Util: Fix realloc semantics in utf16to8
1116Misc:
1117 - All: Allow use of external minizip library
1118 - Debugger: CLI debugger now exits when end-of-stream is reached
1119 - FFmpeg: Update dependencies on Ubuntu
1120 - GBA: Slightly optimize GBAProcessEvents
1121 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1122 - GBA Video: Null renderer should return proper register values
1123 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1124 - Qt: Add preset for DualShock 4
1125 - Qt: Update 360 input profile on OS X to reflect newer drivers
1126 - Qt: Remove use of NaN
1127 - Qt: Canonicalize file paths when loading games
1128 - Qt: Add refresh button to controller editing
1129 - SDL: Remove default gamepad mappings
1130 - Util: Fix intermittent build failure on OS X
1131 - VFS: VFile.sync now updates modified time
1132
11330.4.0: (2016-02-02)
1134Features:
1135 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1136 - I/O viewer
1137 - Booting of multiboot images
1138 - Customization of GIF recording
1139 - Libretro: Cheat code support
1140 - Support for GLSL shaders
1141 - ROM information view
1142 - Support for VBA-style cheat codes
1143 - Savestates now store creation timestamps
1144 - Key autofire
1145 - Libretro: Allow blocking opposing directional input
1146 - OpenEmu core for OS X
1147 - Libretro: Settings for using BIOS and skipping intro
1148 - Libretro: Customizable idle loop removal
1149 - Implemented cycle counting for sprite rendering
1150 - Cleaner, unified settings window
1151 - Added a setting for pausing when the emulator is not in focus
1152 - Customizable paths for save games, save states, screenshots and patches
1153 - Controller hotplugging
1154 - Ability to store save games and active cheats within savestates
1155Bugfixes:
1156 - ARM7: Fix sign of unaligned LDRSH
1157 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1158 - Debugger: Fix watchpoints in gdb
1159 - GBA: Fix warnings when creating and loading savestates
1160 - GBA: Fix Iridion II savetype
1161 - GBA BIOS: Fix misaligned CpuSet
1162 - GBA Cheats: Fix cheats setting the Action Replay version
1163 - GBA Hardware: Fix GPIO on big endian
1164 - GBA Memory: Fix DMA register writing behavior
1165 - GBA Memory: Fix DMAs triggering two cycles early
1166 - Libretro: Fix aspect ratio
1167 - Qt: Fix some potential crashes with the gamepad mapping
1168 - Qt: Fix keys being mapped incorrectly when loading configuration file
1169 - Util: Fix PowerPC PNG read/write pixel order
1170 - Util: Fix excessive memory allocation when decoding a PNG
1171 - VFS: Fix VFileReadline and remove _vfdReadline
1172Misc:
1173 - All: Improved PowerPC support
1174 - All: Fix some undefined behavior warnings
1175 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1176 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1177 - GBA: Implement bad I/O register loading
1178 - GBA: Allow jumping to OAM and palette RAM
1179 - GBA BIOS: Finish implementing RegisterRamReset
1180 - GBA Config: Add "override" layer for better one-time configuration
1181 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1182 - GBA Memory: Use a dynamically sized mask for ROM memory
1183 - GBA Memory: Implement several unimplemented memory access types
1184 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1185 - GBA RR: Starting from savestate now embeds the savegame
1186 - GBA RR: Add preliminary SRAM support for VBM loading
1187 - GBA RR: Add support for resets in movies
1188 - GBA Video: Remove lastHblank, as it is implied
1189 - Libretro: Use anonymous memory mappers for large blocks of memory
1190 - Libretro: Add install target for libretro core
1191 - Qt: Window size command line options are now supported
1192 - Qt: Increase usability of key mapper
1193 - Qt: Add 'Apply' button to settings window
1194 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1195 - Qt: Allow use of modifier keys as input
1196 - Qt: Optimize log viewer
1197 - Qt: Added button for breaking into the GDB debugger
1198 - Qt: Add box for showing duration of rewind
1199 - SDL: Support fullscreen in SDL 1.2
1200 - SDL: Allow GBASDLAudio to be used without a thread context
1201 - Util: Use VFile for configuration
1202 - Util: Add MutexTryLock
1203
12040.3.2: (2015-12-16)
1205Bugfixes:
1206 - ARM7: Fix STRT/STRBT
1207 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1208 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1209 - Libretro: Fix problems with rumble not turning off
1210 - GBA: Fix idle skip state being retained between games
1211 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1212 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1213 - GBA BIOS: Fix Sqrt sign
1214 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1215 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1216 - GBA Memory: Fix DMA behavior for SRAM accesses
1217 - GBA Memory: Fix Store8 to OBJ VRAM
1218 - GBA Memory: Fix alignment of LDM/STM on SRAM
1219 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1220 - GBA Memory: Fix timing of DMAs
1221 - GBA Video: Fix _mix for 15-bit color
1222 - GBA Video: Fix OAM and palette initialization
1223 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1224 - Qt: Use safer isLoaded check in GameController
1225 - Qt: Fix a race condition in PainterGL that could lead to a crash
1226 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1227 - Qt: Fix font size in memory viewer
1228 - Qt: Fix a crash in the memory viewer
1229 - Qt: Add additional checks in CheatModel to prevent crashes
1230 - Qt: Fix race condition with setting sample rate
1231 - Qt: Fix crash when closing multiplayer windows
1232 - Qt: Fix resetting while paused
1233Misc:
1234 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1235 - Qt: Add mute option to menu
1236
12370.3.1: (2015-10-24)
1238Bugfixes:
1239 - ARM7: Fix instruction decoding of Thumb shifts
1240 - GBA: Deinit savegame when unloading a ROM
1241 - GBA: Fix BIOS check on big endian
1242 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1243 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1244 - GBA Audio: Fix audio channels being silenced at the wrong time
1245 - GBA Memory: Fix bad BIOS Load16 on big endian
1246 - GBA Memory: Fix bad Load8 on big endian
1247 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1248 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1249 - GBA Video: Fix objwin and blending interaction on sprites
1250 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1251 - Libretro: Fix a memory leak with the render buffer
1252 - Qt: Windows no longer spawn in the top left on first launch
1253 - Qt: Fix install path of XDG desktop file with DESTDIR
1254 - Qt: Fix drag and drop on Windows
1255 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1256 - VFS: Fix return values of VFileFILE.read and .write
1257Misc:
1258 - All: Reset next event to cycles instead of zero to interrupt
1259 - All: Add --version flag
1260 - ARM7: Force disable LTO on two files to work around a GCC bug
1261 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1262 - GBA: Better memory handling with PNG savestates
1263 - GBA: Additional savestate sanity checks
1264 - GBA: Check for cycle count being too high
1265 - GBA Audio: Allow GBAAVStream to have no video callback
1266 - GBA BIOS: Implement RegisterRamReset for SIO registers
1267 - Qt: Remove useless help icons in dialogs
1268 - Qt: Prevent savestate window from opening while in multiplayer
1269 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1270 - Qt: Dropping multiplayer windows works more cleanly now
1271
12720.3.0: (2015-08-16)
1273Features:
1274 - Ability to hide individual background layers, or OBJs
1275 - Ability to mute individual audio channels
1276 - Palette viewer and exporter
1277 - Volume control
1278 - More shortcuts are editable (e.g. quick save/load)
1279 - Rewind now shows the frame after rewinding
1280 - Import/Export of GameShark/Action Replay snapshots
1281 - Add "Step backwards" item for single increment rewind
1282 - Deadzone estimation for game controllers
1283 - Analog inputs can be used for shortcuts
1284 - Menu items for specific solar sensor brightness levels
1285 - Remappable controls for tilt and gyroscope sensors
1286 - Status messages for actions taken while a game is running (e.g. save/load state)
1287 - Memory inspector
1288 - Screensaver can now be suspended while a game is running
1289 - Load/save the most recent savestate slot
1290 - Support varible speed (PWM) rumble
1291 - Ability to cap fast forward speed
1292 - Finer control over FPS target
1293 - Holdable shortcut for rewinding one frame at a time
1294 - Ability to boot directly into the BIOS
1295 - Preliminary support for yanking out the game pak while a game is running
1296 - Thumb-drive mode by putting a file called portable.ini in the same folder
1297 - Configurable display driver, between software and OpenGL
1298 - Undo-able savestate loading and saving
1299 - Controller profiles now store shortcut settings
1300 - Default controller profiles for several common controllers
1301 - Libretro now supports BIOS, rumble and solar sensor
1302 - Implement BIOS call Stop, for sleep mode
1303 - Automatically load patches, if found
1304 - Improved video synchronization
1305 - Configurable audio output sample rate
1306Bugfixes:
1307 - ARM7: Fix SWI and IRQ timings
1308 - ARM7: Fix Thumb MUL timing
1309 - ARM7: Fix timing of multiplies to use N cycles
1310 - ARM7: ARMHotplugDetach should call deinit
1311 - Debugger: Fix use-after-free in breakpoint clearing code
1312 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1313 - GBA: Cap audio FIFO read size during deserialization
1314 - GBA: Check for corrupted savestates when loading
1315 - GBA: Check for improperly sized savestates when loading
1316 - GBA: Check for savestates made from differently sized ROMs
1317 - GBA: Fix calls to endian-independent loadstores
1318 - GBA: Fix timing of reading from timer registers
1319 - GBA: Ensure cycles never go negative
1320 - GBA Audio: Force audio FIFOs to 32-bit
1321 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1322 - GBA Audio: Fix sample order in audio channel 3
1323 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1324 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1325 - GBA Memory: Improve Thumb open bus behavior
1326 - GBA Memory: Fix potential DMA issue when loading a savestate
1327 - GBA Memory: Fix load/store multiple video memory waitstates
1328 - GBA SIO: Fix reseting when there are SIO devices attached
1329 - GBA Video: Blended sprites should never have other effects applied
1330 - GBA Video: Fix out-of-bounds tiles in mosaic
1331 - GBA Video: Fix windows not affecting sprites
1332 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1333 - GBA Video: Fix timing on first scanline
1334 - Qt: Better cleanup when a game crashes
1335 - Qt: Fix open ROM dialog filtering for archive formats
1336 - Qt: Cap the maximum number of multiplayer windows
1337 - Qt: Fix maximum year in sensor override
1338 - Qt: Fix window being too tall after exiting fullscreen
1339 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1340 - Qt: Fix analog buttons not getting unmapped
1341 - Qt: Fix passing command line options
1342 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1343 - SDL: Fix SDL build when OpenGL is missing
1344 - Util: Allow loading IPS patches that grow the ROM
1345 - VFS: Fix resource leaks if some allocations fail
1346 - VFS: Fix line-reading to return proper values
1347 - Video: Fix an issue with very long filenames
1348 - Util: Fix formatting of floats
1349Misc:
1350 - All: Add --help flag for command line programs
1351 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1352 - All: Enable static linking for Windows
1353 - All: Enable static linking for OS X
1354 - All: Threads are now named
1355 - All: Proper handling of Unicode file paths
1356 - ARM7: Add emulation for Undefined CPU mode
1357 - ARM7: Reduce the size of the Thumb instruction table
1358 - GBA: Add status log level
1359 - GBA: GBARewind now returns how many states it has rewound
1360 - GBA: SIO logging layer
1361 - GBA BIOS: Stub out SoundBias
1362 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1363 - GBA: Don't include GBACLIDebugger struct unless needed
1364 - GBA: Savedata is now synced shortly after data finishes being written
1365 - GBA: Process multiple timer events at once, if necessary
1366 - GBA Audio: Implement audio reset for channels A/B
1367 - GBA Audio: Process multiple audio events at once, if necessary
1368 - GBA Hardware: Backport generic RTC source into core
1369 - GBA Input: Allow axes and buttons to be mapped to the same key
1370 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1371 - GBA SIO: Add a dummy driver for Normal mode
1372 - GBA Thread: Add functionality for running callbacks on the GBA thread
1373 - GBA Thread: Split GBASync into a separate file
1374 - GBA Video: Refactor software renderer into separate files
1375 - GBA Video: Slightly optimize mode 0 mosaic rendering
1376 - Debugger: Free watchpoints in addition to breakpoints
1377 - Qt: Handle saving input settings better
1378 - Qt: Move GL frame drawing back onto its own thread
1379 - Qt: Fast forward (held) option moved from Other to Emulation menu
1380 - Qt: Show version info in window title
1381 - Qt: Migrate multiplayer window handling into GBAApp
1382 - Qt: Unified file opening and saving with last location
1383 - Qt: Fix windows being resizable when they shouldn't have been
1384 - Qt: Only hide cursor in full screen
1385 - Qt: Replace pause-after-frame mutex with an atomic
1386 - Qt: Add application icon and XDG desktop files
1387 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1388 - Qt: Don't save window size when entering fullscreen
1389 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1390 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1391 - Qt: Increase usability of key mapper
1392 - Qt: Show checkmark for window sizes
1393 - Qt: Set window path to loaded ROM
1394 - Perf: Ability to load savestates immediately on launch
1395 - SDL: Properly check for initialization
1396 - SDL: Clean up initialization functions
1397 - SDL: Clean up GL context
1398 - Util: Allow disabling the threading code entirely
1399 - VFS: Add sync method to force syncing with backing
1400
14010.2.1: (2015-05-13)
1402Bugfixes:
1403 - All: Fix sanitize-deb script not cleaning up after itself
1404 - All: Fix dependencies for libavcodec on Debian-derived platforms
1405 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1406 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1407 - ARM7: Fix ARM multiply instructions when PC is a destination register
1408 - Debugger: Fix use-after-free in breakpoint clearing code
1409 - Debugger: Fix boundary conditions in tab completion
1410 - GBA: Fix timers not updating timing when writing to only the reload register
1411 - GBA: Fix rewind boundary conditions
1412 - GBA: Add initial I/O register settings for background matrix registers
1413 - GBA: Fix hang when loading a savestate if sync to video is enabled
1414 - GBA: Handle out-of-bounds I/O access
1415 - GBA: Fix bounds-checking on EEPROM access
1416 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1417 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1418 - GBA Memory: Allow SRAM to be 64kB
1419 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1420 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1421 - GBA Video: Fix second frame mode 5
1422 - Perf: Fix race condition if a game crashes immediately on start
1423 - Qt: Fix Display object leak when closing a window
1424 - Qt: Fix .deb dependencies
1425 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1426 - Qt: Fix window not regaining focus after exiting savestate window
1427 - Qt: Fix regression where video would not record if the game had already started
1428 - Qt: Fix potential crash if a gamepad causes focus to change
1429 - Qt: Fix controller axis querying
1430 - Qt: Fix multiplayer windows opening as the wrong size
1431 - Qt: Fix controllers sometimes not loading the right profile
1432 - SDL: Fix boundary conditions for joystick adjustments
1433 - SDL: Allocate properly sized input maps
1434 - SDL: Fix potential build issues when Qt and SDL2 are in use
1435 - Util: Fix resource leak in UTF-8 handling code
1436 - Util: Fix a null-pointer issue when attempting to delete a key
1437 - VFS: Fix resource leaks if some allocations fail
1438 - Video: Fix an issue with very long filenames
1439Misc:
1440 - GBA Memory: Soft-crash if jumping past the end of a ROM
1441 - Qt: Show multiplayer numbers in window title
1442 - Qt: Solar sensor can have shortcuts set
1443
14440.2.0: (2015-04-03)
1445Features:
1446 - Support for gamepad axes, e.g. analog sticks or triggers
1447 - Add scale presets for up to 6x
1448 - Settings window
1449 - Bilinear resampling option
1450 - Add option to skip BIOS start screen
1451 - List of recently opened games
1452 - Support for games using the Solar Sensor
1453 - Better audio resampling via blip-buf
1454 - Game Pak overrides dialog for setting savetype and sensor values
1455 - Support for games using the tilt sensor
1456 - Remappable shortcuts for keyboard and gamepad
1457 - Rewinding of emulation
1458 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1459 - Support IPv6
1460 - Save directory of last loaded file
1461 - Support BPS patches
1462 - Automatically detect and optimize out idle loops
1463 - Configurable game overrides
1464 - Support loading 7-Zip files
1465 - Drag and drop game loading
1466 - Cheat code support
1467 - Runtime configurable audio driver
1468 - Libretro core for use with RetroArch and other front-ends
1469 - Controller profiles for setting different bindings for different controllers
1470 - Ability to lock aspect ratio
1471 - Local link cable support
1472 - Ability to switch which game controller is in use per instance
1473 - Ability to prevent opposing directional input
1474 - Warning dialog if an unimplemented BIOS feature is called
1475 - Debugger: Add CLI "frame", frame advance command
1476 - Debugger: Add CLI functions for writing to memory
1477 - Debugger: Add CLI functions for examining memory regions
1478 - Debugger: Add CLI function for writing a register
1479Bugfixes:
1480 - ARM7: Extend prefetch by one stage
1481 - ARM7: Fix cycle counting for loads
1482 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1483 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1484 - GBA: Initialize gba.sync to null
1485 - GBA: Fix timer initialization
1486 - GBA Audio: Support 16-bit writes to FIFO audio
1487 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1488 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1489 - GBA BIOS: Fix BIOS prefetch after reset
1490 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1491 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1492 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1493 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1494 - GBA Memory: Fix cycle counting for 32-bit load/stores
1495 - GBA RR: Fix fallthrough error when reading tags from a movie
1496 - GBA Thread: Fix possible hang when loading an archive
1497 - GBA Thread: Fix possible deadlock in video sync
1498 - Perf: Fix crash when the GBA thread fails to start
1499 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1500 - Qt: Fix crash when adjusting settings after closing a game
1501 - Qt: Fix crash when starting GDB stub after closing a game
1502 - Qt: Fix patch loading while a game is running
1503 - Qt: Fix crash when loading a game after stopping GDB server
1504 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1505 - Qt: Fix crash when attempting to pause if a game is not running
1506 - SDL: Properly clean up if a game doesn't launch
1507 - Util: Fix sockets on Windows
1508Misc:
1509 - All: Enable link-time optimization
1510 - Debugger: Watchpoints now work on STM/LDM instructions
1511 - Debugger: Clean up GDB stub network interfacing
1512 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1513 - Debugger: Merge Thumb BL instructions when disassembling
1514 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1515 - Debugger: Watchpoints now report address watched (fixes #68)
1516 - Debugger: Add support for soft breakpoints
1517 - Debugger: Make I/O register names be addresses instead of values
1518 - Debugger: Rename read/write commands
1519 - GBA: Improve accuracy of event timing
1520 - GBA: Add API for getting Configuration structs for overrides and input
1521 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1522 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1523 - GBA: Move A/V stream interface into core
1524 - GBA: Savestates now take into account savedata state machines (fixes #109)
1525 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1526 - GBA Memory: Simplify memory API and use fixed bus width
1527 - GBA Thread: Make GBASyncWaitFrameStart time out
1528 - GBA Video: Start video at the last scanline instead of the first
1529 - Qt: Optimize logo drawing
1530 - Qt: Move frame upload back onto main thread
1531 - Qt: Remember window position
1532 - Qt: Double-clicking on the window toggles full screen
1533 - Util: Use proper locale for reading and writing float values
1534
15350.1.1: (2015-01-24)
1536Bugfixes:
1537 - ARM7: Fix LDM writeback to a register already written
1538 - GBA: Fix timers 2 and 3 updating incorrectly
1539 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1540 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1541 - GBA Audio: Properly initialize audio FIFO channels
1542 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1543 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1544 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1545 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1546 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1547 - GBA BIOS: Fix HuffUnComp boundary conditions
1548 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1549 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1550 - GBA Memory: Filter out top nybble of DMA addresses
1551 - GBA Memory: Properly bounds-check VRAM accesses
1552 - GBA Memory: Fix initial DMA state
1553 - GBA Thread: Allow halted games to exit cleanly
1554 - GBA Video: Fix blend issues with obscured middle layers
1555 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1556 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1557 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1558 - GBA Video: Fix sprite boundary conditions with mosaic
1559 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1560 - Qt: Fix issue with set frame sizes being the wrong height
1561 - Qt: Fix emulator crashing when full screen if a game is not running
1562 - Qt: Fix window focus issues
1563 - Qt: Properly set default video recording settings
1564 - Qt: Fix a race condition when a game crashes immediately
1565 - Qt: Fix some cases where key mapping can break if focus is adjusted
1566 - Qt: Fix crash if a game pauses before any frames are shown
1567 - Debugger: Negative PC-relative loads now properly subtract the offset
1568 - Debugger: Align PC-relative loads in Thumb
1569 - Debugger: Fix watchpoints triggering too late
1570 - Debugger: Fix binary print putting spaces between digits
1571 - Video: Ensure FFmpeg encoder has audio frames
1572 - Video: Fix uncompressed PCM audio recording
1573 - Video: Fix FFmpeg crashing when the file extension is wrong
1574 - Util: Fix SOCKET_FAILED macro
1575Misc:
1576 - GBA: Exit cleanly on FATAL if the port supports it
1577 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1578 - Qt: Disable sync to video by default
1579 - Qt: Handle a game crash without crashing
1580 - Qt: Set default log level to FATAL, ERROR and WARN
1581 - Qt: Clarify some phrasing in the menus
1582 - Qt: Clear active buttons when focus is lost
1583
15840.1.0: (2014-12-13)
1585 - Initial release