src/feature/gui/gui-runner.c (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gui-runner.h"
7
8#include <mgba/core/core.h>
9#include <mgba/core/serialize.h>
10#include "feature/gui/gui-config.h"
11#include <mgba/internal/gba/gba.h>
12#include <mgba/internal/gba/input.h>
13#include <mgba/gba/interface.h>
14#include <mgba-util/gui/file-select.h>
15#include <mgba-util/gui/font.h>
16#include <mgba-util/gui/menu.h>
17#include <mgba-util/memory.h>
18#include <mgba-util/png-io.h>
19#include <mgba-util/vfs.h>
20
21#ifdef _3DS
22#include <3ds.h>
23#endif
24
25#include <sys/time.h>
26
27mLOG_DECLARE_CATEGORY(GUI_RUNNER);
28mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
29
30#define FPS_GRANULARITY 120
31#define FPS_BUFFER_SIZE 3
32
33enum {
34 RUNNER_CONTINUE = 1,
35 RUNNER_EXIT,
36 RUNNER_SAVE_STATE,
37 RUNNER_LOAD_STATE,
38 RUNNER_SCREENSHOT,
39 RUNNER_CONFIG,
40 RUNNER_RESET,
41 RUNNER_COMMAND_MASK = 0xFFFF,
42
43 RUNNER_STATE_1 = 0x10000,
44 RUNNER_STATE_2 = 0x20000,
45 RUNNER_STATE_3 = 0x30000,
46 RUNNER_STATE_4 = 0x40000,
47 RUNNER_STATE_5 = 0x50000,
48 RUNNER_STATE_6 = 0x60000,
49 RUNNER_STATE_7 = 0x70000,
50 RUNNER_STATE_8 = 0x80000,
51 RUNNER_STATE_9 = 0x90000,
52};
53
54static const struct mInputPlatformInfo _mGUIKeyInfo = {
55 .platformName = "gui",
56 .keyId = (const char*[GUI_INPUT_MAX]) {
57 "Select",
58 "Back",
59 "Cancel",
60 "Up",
61 "Down",
62 "Left",
63 "Right",
64 [mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
65 [mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
66 [mGUI_INPUT_SCREEN_MODE] = "Screen mode",
67 [mGUI_INPUT_SCREENSHOT] = "Take screenshot",
68 [mGUI_INPUT_FAST_FORWARD] = "Fast forward",
69 },
70 .nKeys = GUI_INPUT_MAX
71};
72
73static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
74
75static struct mGUILogger {
76 struct mLogger d;
77 struct VFile* vf;
78 int logLevel;
79} logger = {
80 .d = {
81 .log = _log
82 },
83 .vf = NULL,
84 .logLevel = 0
85};
86
87static void _drawBackground(struct GUIBackground* background, void* context) {
88 UNUSED(context);
89 struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
90 if (gbaBackground->p->drawFrame) {
91 gbaBackground->p->drawFrame(gbaBackground->p, true);
92 }
93}
94
95static void _drawState(struct GUIBackground* background, void* id) {
96 struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
97 int stateId = ((int) id) >> 16;
98 if (gbaBackground->p->drawScreenshot) {
99 unsigned w, h;
100 gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
101 if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
102 gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
103 return;
104 }
105 struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
106 color_t* pixels = gbaBackground->screenshot;
107 if (!pixels) {
108 pixels = anonymousMemoryMap(w * h * 4);
109 gbaBackground->screenshot = pixels;
110 }
111 bool success = false;
112 if (vf && isPNG(vf) && pixels) {
113 png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
114 png_infop info = png_create_info_struct(png);
115 png_infop end = png_create_info_struct(png);
116 if (png && info && end) {
117 success = PNGReadHeader(png, info);
118 success = success && PNGReadPixels(png, info, pixels, w, h, w);
119 success = success && PNGReadFooter(png, end);
120 }
121 PNGReadClose(png, info, end);
122 }
123 if (vf) {
124 vf->close(vf);
125 }
126 if (success) {
127 gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
128 gbaBackground->screenshotId = (int) id;
129 } else if (gbaBackground->p->drawFrame) {
130 gbaBackground->p->drawFrame(gbaBackground->p, true);
131 }
132 }
133}
134
135static void _updateLux(struct GBALuminanceSource* lux) {
136 UNUSED(lux);
137}
138
139static uint8_t _readLux(struct GBALuminanceSource* lux) {
140 struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
141 int value = 0x16;
142 if (runnerLux->luxLevel > 0) {
143 value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
144 }
145 return 0xFF - value;
146}
147
148void mGUIInit(struct mGUIRunner* runner, const char* port) {
149 GUIInit(&runner->params);
150 runner->port = port;
151 runner->core = NULL;
152 runner->luminanceSource.d.readLuminance = _readLux;
153 runner->luminanceSource.d.sample = _updateLux;
154 runner->luminanceSource.luxLevel = 0;
155 runner->background.d.draw = _drawBackground;
156 runner->background.p = runner;
157 runner->fps = 0;
158 runner->lastFpsCheck = 0;
159 runner->totalDelta = 0;
160 CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
161
162 mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
163 mCoreConfigInit(&runner->config, runner->port);
164 // TODO: Do we need to load more defaults?
165 mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
166 mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
167 mCoreConfigLoad(&runner->config);
168
169 char path[PATH_MAX];
170 mCoreConfigDirectory(path, PATH_MAX);
171 strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
172 logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
173 mLogSetDefaultLogger(&logger.d);
174
175 const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
176 if (lastPath) {
177 strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
178 runner->params.currentPath[PATH_MAX - 1] = '\0';
179 }
180}
181
182void mGUIDeinit(struct mGUIRunner* runner) {
183 if (runner->teardown) {
184 runner->teardown(runner);
185 }
186 CircleBufferDeinit(&runner->fpsBuffer);
187 mInputMapDeinit(&runner->params.keyMap);
188 mCoreConfigDeinit(&runner->config);
189 if (logger.vf) {
190 logger.vf->close(logger.vf);
191 logger.vf = NULL;
192 }
193}
194
195static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
196 struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
197 if (!guiLogger->vf) {
198 return;
199 }
200 if (!(guiLogger->logLevel & level)) {
201 return;
202 }
203
204 char log[256] = {0};
205 vsnprintf(log, sizeof(log) - 1, format, args);
206 char log2[256] = {0};
207 size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
208 if (len >= sizeof(log2)) {
209 len = sizeof(log2) - 1;
210 }
211 guiLogger->vf->write(guiLogger->vf, log2, len);
212}
213
214void mGUIRun(struct mGUIRunner* runner, const char* path) {
215 struct mGUIBackground drawState = {
216 .d = {
217 .draw = _drawState
218 },
219 .p = runner,
220 .screenshot = 0,
221 .screenshotId = 0
222 };
223 struct GUIMenu pauseMenu = {
224 .title = "Game Paused",
225 .index = 0,
226 .background = &runner->background.d
227 };
228 struct GUIMenu stateSaveMenu = {
229 .title = "Save state",
230 .index = 0,
231 .background = &drawState.d
232 };
233 struct GUIMenu stateLoadMenu = {
234 .title = "Load state",
235 .index = 0,
236 .background = &drawState.d
237 };
238 GUIMenuItemListInit(&pauseMenu.items, 0);
239 GUIMenuItemListInit(&stateSaveMenu.items, 9);
240 GUIMenuItemListInit(&stateLoadMenu.items, 9);
241 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
242 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
243 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
244
245 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
246 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
247 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
248 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
249 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
250 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
251 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
252 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
253 *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
254
255 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
256 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
257 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
258 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
259 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
260 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
261 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
262 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
263 *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
264
265 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
266 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
267 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
268 *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
269
270 runner->params.drawStart();
271 if (runner->params.guiPrepare) {
272 runner->params.guiPrepare();
273 }
274 GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
275 if (runner->params.guiFinish) {
276 runner->params.guiFinish();
277 }
278 runner->params.drawEnd();
279
280 bool found = false;
281 mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
282 runner->core = mCoreFind(path);
283 if (runner->core) {
284 mLOG(GUI_RUNNER, INFO, "Found core");
285 runner->core->init(runner->core);
286 mCoreConfigInit(&runner->core->config, runner->port);
287 mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
288 found = mCoreLoadFile(runner->core, path);
289 if (!found) {
290 mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
291 runner->core->deinit(runner->core);
292 }
293 }
294
295 if (!found) {
296 mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
297 GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
298 return;
299 }
300 if (runner->core->platform(runner->core) == PLATFORM_GBA) {
301 ((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
302 }
303 mLOG(GUI_RUNNER, DEBUG, "Loading config...");
304 mCoreLoadForeignConfig(runner->core, &runner->config);
305 logger.logLevel = runner->core->opts.logLevel;
306
307 mLOG(GUI_RUNNER, DEBUG, "Loading save...");
308 mCoreAutoloadSave(runner->core);
309 if (runner->setup) {
310 mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
311 runner->setup(runner);
312 }
313 if (runner->config.port && runner->keySources) {
314 mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
315 size_t i;
316 for (i = 0; runner->keySources[i].id; ++i) {
317 mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
318 }
319 }
320 mLOG(GUI_RUNNER, DEBUG, "Reseting...");
321 runner->core->reset(runner->core);
322 mLOG(GUI_RUNNER, DEBUG, "Reset!");
323 bool running = true;
324 if (runner->gameLoaded) {
325 runner->gameLoaded(runner);
326 }
327 mLOG(GUI_RUNNER, INFO, "Game starting");
328 while (running) {
329 CircleBufferClear(&runner->fpsBuffer);
330 runner->totalDelta = 0;
331 runner->fps = 0;
332 struct timeval tv;
333 gettimeofday(&tv, 0);
334 runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
335
336 while (true) {
337#ifdef _3DS
338 running = aptMainLoop();
339 if (!running) {
340 break;
341 }
342#endif
343 uint32_t guiKeys;
344 uint32_t heldKeys;
345 GUIPollInput(&runner->params, &guiKeys, &heldKeys);
346 if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
347 break;
348 }
349 if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
350 if (runner->luminanceSource.luxLevel < 10) {
351 ++runner->luminanceSource.luxLevel;
352 }
353 }
354 if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
355 if (runner->luminanceSource.luxLevel > 0) {
356 --runner->luminanceSource.luxLevel;
357 }
358 }
359 if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
360 runner->incrementScreenMode(runner);
361 }
362 if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
363 mCoreTakeScreenshot(runner->core);
364 }
365 if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
366 runner->setFrameLimiter(runner, false);
367 } else {
368 runner->setFrameLimiter(runner, true);
369 }
370 uint16_t keys = runner->pollGameInput(runner);
371 if (runner->prepareForFrame) {
372 runner->prepareForFrame(runner);
373 }
374 runner->core->setKeys(runner->core, keys);
375 runner->core->runFrame(runner->core);
376 if (runner->drawFrame) {
377 int drawFps = false;
378 mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
379
380 runner->params.drawStart();
381 runner->drawFrame(runner, false);
382 if (drawFps) {
383 if (runner->params.guiPrepare) {
384 runner->params.guiPrepare();
385 }
386 GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
387 if (runner->params.guiFinish) {
388 runner->params.guiFinish();
389 }
390 }
391 runner->params.drawEnd();
392
393 if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
394 if (drawFps) {
395 struct timeval tv;
396 gettimeofday(&tv, 0);
397 uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
398 uint64_t delta = t - runner->lastFpsCheck;
399 runner->lastFpsCheck = t;
400 if (delta > 0x7FFFFFFFLL) {
401 CircleBufferClear(&runner->fpsBuffer);
402 runner->fps = 0;
403 }
404 if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
405 int32_t last;
406 CircleBufferRead32(&runner->fpsBuffer, &last);
407 runner->totalDelta -= last;
408 }
409 CircleBufferWrite32(&runner->fpsBuffer, delta);
410 runner->totalDelta += delta;
411 runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
412 }
413 }
414 }
415 }
416
417 if (runner->paused) {
418 runner->paused(runner);
419 }
420 GUIInvalidateKeys(&runner->params);
421 uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
422 struct GUIMenuItem* item;
423 enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
424 if (reason == GUI_MENU_EXIT_ACCEPT) {
425 switch (((int) item->data) & RUNNER_COMMAND_MASK) {
426 case RUNNER_EXIT:
427 running = false;
428 keys = 0;
429 break;
430 case RUNNER_RESET:
431 runner->core->reset(runner->core);
432 break;
433 case RUNNER_SAVE_STATE:
434 mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA);
435 break;
436 case RUNNER_LOAD_STATE:
437 mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
438 break;
439 case RUNNER_SCREENSHOT:
440 mCoreTakeScreenshot(runner->core);
441 break;
442 case RUNNER_CONFIG:
443 mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
444 break;
445 case RUNNER_CONTINUE:
446 break;
447 }
448 }
449 int frames = 0;
450 GUIPollInput(&runner->params, 0, &keys);
451 while (keys && frames < 30) {
452 ++frames;
453 runner->params.drawStart();
454 runner->drawFrame(runner, true);
455 runner->params.drawEnd();
456 GUIPollInput(&runner->params, 0, &keys);
457 }
458 if (runner->unpaused) {
459 runner->unpaused(runner);
460 }
461 }
462 mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
463 if (runner->gameUnloaded) {
464 runner->gameUnloaded(runner);
465 }
466 mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
467 runner->core->unloadROM(runner->core);
468 drawState.screenshotId = 0;
469 if (drawState.screenshot) {
470 unsigned w, h;
471 runner->core->desiredVideoDimensions(runner->core, &w, &h);
472 mappedMemoryFree(drawState.screenshot, w * h * 4);
473 }
474
475 if (runner->config.port) {
476 mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
477 if (runner->keySources) {
478 size_t i;
479 for (i = 0; runner->keySources[i].id; ++i) {
480 mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
481 mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
482 }
483 }
484 mCoreConfigSave(&runner->config);
485 }
486 mInputMapDeinit(&runner->core->inputMap);
487 mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
488 runner->core->deinit(runner->core);
489
490 GUIMenuItemListDeinit(&pauseMenu.items);
491 GUIMenuItemListDeinit(&stateSaveMenu.items);
492 GUIMenuItemListDeinit(&stateLoadMenu.items);
493 mLOG(GUI_RUNNER, INFO, "Game stopped!");
494}
495
496void mGUIRunloop(struct mGUIRunner* runner) {
497 if (runner->keySources) {
498 mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
499 size_t i;
500 for (i = 0; runner->keySources[i].id; ++i) {
501 mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
502 }
503 }
504 while (true) {
505 char path[PATH_MAX];
506 if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
507 break;
508 }
509 mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
510 mCoreConfigSave(&runner->config);
511 mGUIRun(runner, path);
512 }
513}