all repos — mgba @ 002e9c8802e93766f4cd544432779e57f706a929

mGBA Game Boy Advance Emulator

src/platform/qt/OverrideView.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "OverrideView.h"
  7
  8#include <QPushButton>
  9
 10#include "ConfigController.h"
 11#include "CoreController.h"
 12
 13#ifdef M_CORE_GBA
 14#include "GBAOverride.h"
 15#include <mgba/internal/gba/gba.h>
 16#endif
 17
 18#ifdef M_CORE_GB
 19#include "GBOverride.h"
 20#include <mgba/internal/gb/gb.h>
 21#endif
 22
 23using namespace QGBA;
 24
 25#ifdef M_CORE_GB
 26QList<enum GBModel> OverrideView::s_gbModelList;
 27QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
 28#endif
 29
 30OverrideView::OverrideView(ConfigController* config, QWidget* parent)
 31	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 32	, m_config(config)
 33{
 34#ifdef M_CORE_GB
 35	if (s_mbcList.isEmpty()) {
 36		// NB: Keep in sync with OverrideView.ui
 37		s_mbcList.append(GB_MBC_AUTODETECT);
 38		s_mbcList.append(GB_MBC_NONE);
 39		s_mbcList.append(GB_MBC1);
 40		s_mbcList.append(GB_MBC2);
 41		s_mbcList.append(GB_MBC3);
 42		s_mbcList.append(GB_MBC3_RTC);
 43		s_mbcList.append(GB_MBC5);
 44		s_mbcList.append(GB_MBC5_RUMBLE);
 45		s_mbcList.append(GB_MBC6);
 46		s_mbcList.append(GB_MBC7);
 47		s_mbcList.append(GB_MMM01);
 48		s_mbcList.append(GB_POCKETCAM);
 49		s_mbcList.append(GB_TAMA5);
 50		s_mbcList.append(GB_HuC1);
 51		s_mbcList.append(GB_HuC3);
 52		s_mbcList.append(GB_UNL_WISDOM_TREE);
 53		s_mbcList.append(GB_UNL_PKJD);
 54	}
 55	if (s_gbModelList.isEmpty()) {
 56		// NB: Keep in sync with OverrideView.ui
 57		s_gbModelList.append(GB_MODEL_AUTODETECT);
 58		s_gbModelList.append(GB_MODEL_DMG);
 59		s_gbModelList.append(GB_MODEL_SGB);
 60		s_gbModelList.append(GB_MODEL_CGB);
 61		s_gbModelList.append(GB_MODEL_AGB);
 62	}
 63#endif
 64	m_ui.setupUi(this);
 65
 66	connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
 67		m_ui.hwRTC->setEnabled(!enabled);
 68		m_ui.hwGyro->setEnabled(!enabled);
 69		m_ui.hwLight->setEnabled(!enabled);
 70		m_ui.hwTilt->setEnabled(!enabled);
 71		m_ui.hwRumble->setEnabled(!enabled);
 72	});
 73
 74#ifdef M_CORE_GB
 75	m_colorPickers[0] = ColorPicker(m_ui.color0, QColor(0xF8, 0xF8, 0xF8));
 76	m_colorPickers[1] = ColorPicker(m_ui.color1, QColor(0xA8, 0xA8, 0xA8));
 77	m_colorPickers[2] = ColorPicker(m_ui.color2, QColor(0x50, 0x50, 0x50));
 78	m_colorPickers[3] = ColorPicker(m_ui.color3, QColor(0x00, 0x00, 0x00));
 79	m_colorPickers[4] = ColorPicker(m_ui.color4, QColor(0xF8, 0xF8, 0xF8));
 80	m_colorPickers[5] = ColorPicker(m_ui.color5, QColor(0xA8, 0xA8, 0xA8));
 81	m_colorPickers[6] = ColorPicker(m_ui.color6, QColor(0x50, 0x50, 0x50));
 82	m_colorPickers[7] = ColorPicker(m_ui.color7, QColor(0x00, 0x00, 0x00));
 83	m_colorPickers[8] = ColorPicker(m_ui.color8, QColor(0xF8, 0xF8, 0xF8));
 84	m_colorPickers[9] = ColorPicker(m_ui.color9, QColor(0xA8, 0xA8, 0xA8));
 85	m_colorPickers[10] = ColorPicker(m_ui.color10, QColor(0x50, 0x50, 0x50));
 86	m_colorPickers[11] = ColorPicker(m_ui.color11, QColor(0x00, 0x00, 0x00));
 87	for (int colorId = 0; colorId < 12; ++colorId) {
 88		connect(&m_colorPickers[colorId], &ColorPicker::colorChanged, this, [this, colorId](const QColor& color) {
 89			m_gbColors[colorId] = color.rgb() | 0xFF000000;
 90		});
 91	}
 92#endif
 93
 94#ifndef M_CORE_GBA
 95	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
 96#endif
 97#ifndef M_CORE_GB
 98	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
 99#endif
100
101	connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride);
102	connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
103
104	m_recheck.setInterval(200);
105	connect(&m_recheck, &QTimer::timeout, this, &OverrideView::recheck);
106}
107
108void OverrideView::setController(std::shared_ptr<CoreController> controller) {
109	m_controller = controller;
110	connect(controller.get(), &CoreController::started, this, &OverrideView::gameStarted);
111	connect(controller.get(), &CoreController::stopping, this, &OverrideView::gameStopped);
112	recheck();
113}
114
115void OverrideView::saveOverride() {
116	if (!m_controller) {
117		m_savePending = true;
118		return;
119	}
120
121	Override* override = m_controller->override();
122	if (!override) {
123		return;
124	}
125	m_config->saveOverride(*override);
126}
127
128void OverrideView::recheck() {
129	if (!m_controller) {
130		return;
131	}
132	if (m_controller->hasStarted()) {
133		gameStarted();
134	} else {
135		updateOverrides();
136	}
137}
138
139void OverrideView::updateOverrides() {
140	if (!m_controller) {
141		return;
142	}
143#ifdef M_CORE_GBA
144	if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
145		std::unique_ptr<GBAOverride> gba(new GBAOverride);
146		memset(gba->override.id, 0, 4);
147		gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
148		gba->override.hardware = HW_NO_OVERRIDE;
149		gba->override.idleLoop = IDLE_LOOP_NONE;
150		gba->override.mirroring = false;
151
152		if (!m_ui.hwAutodetect->isChecked()) {
153			gba->override.hardware = HW_NONE;
154			if (m_ui.hwRTC->isChecked()) {
155				gba->override.hardware |= HW_RTC;
156			}
157			if (m_ui.hwGyro->isChecked()) {
158				gba->override.hardware |= HW_GYRO;
159			}
160			if (m_ui.hwLight->isChecked()) {
161				gba->override.hardware |= HW_LIGHT_SENSOR;
162			}
163			if (m_ui.hwTilt->isChecked()) {
164				gba->override.hardware |= HW_TILT;
165			}
166			if (m_ui.hwRumble->isChecked()) {
167				gba->override.hardware |= HW_RUMBLE;
168			}
169		}
170		if (m_ui.hwGBPlayer->isChecked()) {
171			gba->override.hardware |= HW_GB_PLAYER_DETECTION;
172		}
173
174		bool ok;
175		uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
176		if (ok) {
177			gba->override.idleLoop = parsedIdleLoop;
178		}
179
180		if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
181		    gba->override.idleLoop != IDLE_LOOP_NONE) {
182			m_controller->setOverride(std::move(gba));
183		} else {
184			m_controller->clearOverride();
185		}
186	}
187#endif
188#ifdef M_CORE_GB
189	if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
190		std::unique_ptr<GBOverride> gb(new GBOverride);
191		gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
192		gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
193		bool hasColor = false;
194		for (int i = 0; i < 12; ++i) {
195			gb->override.gbColors[i] = m_gbColors[i];
196			hasColor = hasColor || (m_gbColors[i] & 0xFF000000);
197		}
198		bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
199		hasOverride = hasOverride || hasColor;
200		if (hasOverride) {
201			m_controller->setOverride(std::move(gb));
202		} else {
203			m_controller->clearOverride();
204		}
205	}
206#endif
207}
208
209void OverrideView::gameStarted() {
210	CoreController::Interrupter interrupter(m_controller);
211	mCoreThread* thread = m_controller->thread();
212
213	m_ui.tabWidget->setEnabled(false);
214	m_recheck.start();
215
216	switch (thread->core->platform(thread->core)) {
217#ifdef M_CORE_GBA
218	case PLATFORM_GBA: {
219		m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
220		GBA* gba = static_cast<GBA*>(thread->core->board);
221		m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
222		m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
223		m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
224		m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
225		m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
226		m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
227		m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
228
229		if (gba->idleLoop != IDLE_LOOP_NONE) {
230			m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
231		} else {
232			m_ui.idleLoop->clear();
233		}
234		break;
235	}
236#endif
237#ifdef M_CORE_GB
238	case PLATFORM_GB: {
239		m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
240		GB* gb = static_cast<GB*>(thread->core->board);
241		int mbc = s_mbcList.indexOf(gb->memory.mbcType);
242		if (mbc >= 0) {
243			m_ui.mbc->setCurrentIndex(mbc);
244		} else {
245			m_ui.mbc->setCurrentIndex(0);
246		}
247		int model = s_gbModelList.indexOf(gb->model);
248		if (model >= 0) {
249			m_ui.gbModel->setCurrentIndex(model);
250		} else {
251			m_ui.gbModel->setCurrentIndex(0);
252		}
253		break;
254	}
255#endif
256	case PLATFORM_NONE:
257		break;
258	}
259
260	if (m_savePending) {
261		m_savePending = false;
262		saveOverride();
263	}
264}
265
266void OverrideView::gameStopped() {
267	m_recheck.stop();
268	m_controller.reset();
269	m_ui.tabWidget->setEnabled(true);
270	m_ui.savetype->setCurrentIndex(0);
271	m_ui.idleLoop->clear();
272
273	m_ui.mbc->setCurrentIndex(0);
274	m_ui.gbModel->setCurrentIndex(0);
275}