src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "SensorView.h"
34#include "SettingsView.h"
35#include "ShortcutController.h"
36#include "ShortcutView.h"
37#include "VideoView.h"
38
39extern "C" {
40#include "platform/commandline.h"
41}
42
43using namespace QGBA;
44
45#if defined(__WIN32) || defined(__OpenBSD__)
46// This is a macro everywhere except MinGW and OpenBSD, it seems
47using std::isnan;
48#endif
49
50Window::Window(ConfigController* config, int playerId, QWidget* parent)
51 : QMainWindow(parent)
52 , m_log(0)
53 , m_logView(new LogView(&m_log))
54 , m_stateWindow(nullptr)
55 , m_screenWidget(new WindowBackground())
56 , m_logo(":/res/mgba-1024.png")
57 , m_config(config)
58 , m_inputController(playerId, this)
59#ifdef USE_FFMPEG
60 , m_videoView(nullptr)
61#endif
62#ifdef USE_MAGICK
63 , m_gifView(nullptr)
64#endif
65#ifdef USE_GDB_STUB
66 , m_gdbController(nullptr)
67#endif
68 , m_mruMenu(nullptr)
69 , m_shortcutController(new ShortcutController(this))
70 , m_playerId(playerId)
71{
72 setFocusPolicy(Qt::StrongFocus);
73 setAcceptDrops(true);
74 setAttribute(Qt::WA_DeleteOnClose);
75 m_controller = new GameController(this);
76 m_controller->setInputController(&m_inputController);
77 m_controller->setOverrides(m_config->overrides());
78 updateTitle();
79
80 m_display = Display::create(this);
81
82 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
83 m_logo = m_logo; // Free memory left over in old pixmap
84
85 m_screenWidget->setMinimumSize(m_display->minimumSize());
86 m_screenWidget->setSizePolicy(m_display->sizePolicy());
87 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
88 m_screenWidget->setPixmap(m_logo);
89 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
90 setCentralWidget(m_screenWidget);
91
92 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
93 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
94 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
95 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
97 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
98 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
99 connect(m_controller, &GameController::gamePaused, [this]() {
100 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
101 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
102 QPixmap pixmap;
103 pixmap.convertFromImage(currentImage);
104 m_screenWidget->setPixmap(pixmap);
105 m_screenWidget->setLockAspectRatio(3, 2);
106 });
107 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
108#ifndef Q_OS_MAC
109 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
110 connect(m_controller, &GameController::gameUnpaused, [this]() {
111 if(isFullScreen()) {
112 menuBar()->hide();
113 }
114 });
115#endif
116 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
117 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
118 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
119 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
120 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
121 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
122 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
123 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
124 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
125 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
126 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
127 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
128 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
129 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
130 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
131 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
132 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
133 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
134 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
135 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
136 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
137 connect(m_display, &Display::hideCursor, [this]() {
138 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
139 m_screenWidget->setCursor(Qt::BlankCursor);
140 }
141 });
142 connect(m_display, &Display::showCursor, [this]() {
143 m_screenWidget->unsetCursor();
144 });
145 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
146
147 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
148 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
149
150 m_shortcutController->setConfigController(m_config);
151 setupMenu(menuBar());
152}
153
154Window::~Window() {
155 delete m_logView;
156
157#ifdef USE_FFMPEG
158 delete m_videoView;
159#endif
160
161#ifdef USE_MAGICK
162 delete m_gifView;
163#endif
164}
165
166void Window::argumentsPassed(GBAArguments* args) {
167 loadConfig();
168
169 if (args->patch) {
170 m_controller->loadPatch(args->patch);
171 }
172
173 if (args->fname) {
174 m_controller->loadGame(args->fname, args->dirmode);
175 }
176}
177
178void Window::resizeFrame(int width, int height) {
179 QSize newSize(width, height);
180 m_screenWidget->setSizeHint(newSize);
181 newSize -= m_screenWidget->size();
182 newSize += size();
183 resize(newSize);
184}
185
186void Window::setConfig(ConfigController* config) {
187 m_config = config;
188}
189
190void Window::loadConfig() {
191 const GBAOptions* opts = m_config->options();
192
193 m_log.setLevels(opts->logLevel);
194
195 m_controller->setOptions(opts);
196 m_display->lockAspectRatio(opts->lockAspectRatio);
197 m_display->filter(opts->resampleVideo);
198
199 if (opts->bios) {
200 m_controller->loadBIOS(opts->bios);
201 }
202
203 // TODO: Move these to ConfigController
204 if (opts->fpsTarget) {
205 emit fpsTargetChanged(opts->fpsTarget);
206 }
207
208 if (opts->audioBuffers) {
209 emit audioBufferSamplesChanged(opts->audioBuffers);
210 }
211
212 if (opts->sampleRate) {
213 emit sampleRateChanged(opts->sampleRate);
214 }
215
216 if (opts->width && opts->height) {
217 resizeFrame(opts->width, opts->height);
218 }
219
220 if (opts->fullscreen) {
221 enterFullScreen();
222 }
223
224 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
225
226 m_mruFiles = m_config->getMRU();
227 updateMRU();
228
229 m_inputController.setConfiguration(m_config);
230}
231
232void Window::saveConfig() {
233 m_inputController.saveConfiguration();
234 m_config->write();
235}
236
237void Window::selectROM() {
238 QStringList formats{
239 "*.gba",
240#ifdef USE_LIBZIP
241 "*.zip",
242#endif
243#ifdef USE_LZMA
244 "*.7z",
245#endif
246 "*.rom",
247 "*.bin"};
248 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
249 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
250 if (!filename.isEmpty()) {
251 m_controller->loadGame(filename);
252 }
253}
254
255void Window::replaceROM() {
256 QStringList formats{
257 "*.gba",
258#ifdef USE_LIBZIP
259 "*.zip",
260#endif
261#ifdef USE_LZMA
262 "*.7z",
263#endif
264 "*.rom",
265 "*.bin"};
266 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
267 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
268 if (!filename.isEmpty()) {
269 m_controller->replaceGame(filename);
270 }
271}
272
273void Window::selectBIOS() {
274 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
275 if (!filename.isEmpty()) {
276 m_config->setOption("bios", filename);
277 m_config->updateOption("bios");
278 m_config->setOption("useBios", true);
279 m_config->updateOption("useBios");
280 m_controller->loadBIOS(filename);
281 }
282}
283
284void Window::selectPatch() {
285 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
286 if (!filename.isEmpty()) {
287 m_controller->loadPatch(filename);
288 }
289}
290
291void Window::openView(QWidget* widget) {
292 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
293 widget->setAttribute(Qt::WA_DeleteOnClose);
294 widget->show();
295}
296
297void Window::importSharkport() {
298 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
299 if (!filename.isEmpty()) {
300 m_controller->importSharkport(filename);
301 }
302}
303
304void Window::exportSharkport() {
305 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
306 if (!filename.isEmpty()) {
307 m_controller->exportSharkport(filename);
308 }
309}
310
311void Window::openKeymapWindow() {
312 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
313 openView(keyEditor);
314}
315
316void Window::openSettingsWindow() {
317 SettingsView* settingsWindow = new SettingsView(m_config);
318 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
319 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
320 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
321 openView(settingsWindow);
322}
323
324void Window::openShortcutWindow() {
325#ifdef BUILD_SDL
326 m_inputController.recalibrateAxes();
327#endif
328 ShortcutView* shortcutView = new ShortcutView();
329 shortcutView->setController(m_shortcutController);
330 shortcutView->setInputController(&m_inputController);
331 openView(shortcutView);
332}
333
334void Window::openOverrideWindow() {
335 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
336 openView(overrideWindow);
337}
338
339void Window::openSensorWindow() {
340 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
341 openView(sensorWindow);
342}
343
344void Window::openCheatsWindow() {
345 CheatsView* cheatsWindow = new CheatsView(m_controller);
346 openView(cheatsWindow);
347}
348
349void Window::openPaletteWindow() {
350 PaletteView* paletteWindow = new PaletteView(m_controller);
351 openView(paletteWindow);
352}
353
354void Window::openMemoryWindow() {
355 MemoryView* memoryWindow = new MemoryView(m_controller);
356 openView(memoryWindow);
357}
358
359void Window::openAboutScreen() {
360 AboutScreen* about = new AboutScreen();
361 openView(about);
362}
363
364#ifdef BUILD_SDL
365void Window::openGamepadWindow() {
366 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
367 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
368 openView(keyEditor);
369}
370#endif
371
372#ifdef USE_FFMPEG
373void Window::openVideoWindow() {
374 if (!m_videoView) {
375 m_videoView = new VideoView();
376 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
377 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
378 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
379 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
380 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
381 }
382 m_videoView->show();
383}
384#endif
385
386#ifdef USE_MAGICK
387void Window::openGIFWindow() {
388 if (!m_gifView) {
389 m_gifView = new GIFView();
390 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
391 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
392 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
393 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
394 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
395 }
396 m_gifView->show();
397}
398#endif
399
400#ifdef USE_GDB_STUB
401void Window::gdbOpen() {
402 if (!m_gdbController) {
403 m_gdbController = new GDBController(m_controller, this);
404 }
405 GDBWindow* window = new GDBWindow(m_gdbController);
406 openView(window);
407}
408#endif
409
410void Window::keyPressEvent(QKeyEvent* event) {
411 if (event->isAutoRepeat()) {
412 QWidget::keyPressEvent(event);
413 return;
414 }
415 GBAKey key = m_inputController.mapKeyboard(event->key());
416 if (key == GBA_KEY_NONE) {
417 QWidget::keyPressEvent(event);
418 return;
419 }
420 m_controller->keyPressed(key);
421 event->accept();
422}
423
424void Window::keyReleaseEvent(QKeyEvent* event) {
425 if (event->isAutoRepeat()) {
426 QWidget::keyReleaseEvent(event);
427 return;
428 }
429 GBAKey key = m_inputController.mapKeyboard(event->key());
430 if (key == GBA_KEY_NONE) {
431 QWidget::keyPressEvent(event);
432 return;
433 }
434 m_controller->keyReleased(key);
435 event->accept();
436}
437
438void Window::resizeEvent(QResizeEvent* event) {
439 if (!isFullScreen()) {
440 m_config->setOption("height", m_screenWidget->height());
441 m_config->setOption("width", m_screenWidget->width());
442 }
443
444 int factor = 0;
445 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
446 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
447 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
448 }
449 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
450 bool enableSignals = iter.value()->blockSignals(true);
451 if (iter.key() == factor) {
452 iter.value()->setChecked(true);
453 } else {
454 iter.value()->setChecked(false);
455 }
456 iter.value()->blockSignals(enableSignals);
457 }
458
459 m_config->setOption("fullscreen", isFullScreen());
460}
461
462void Window::showEvent(QShowEvent* event) {
463 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
464 QVariant windowPos = m_config->getQtOption("windowPos");
465 if (!windowPos.isNull()) {
466 move(windowPos.toPoint());
467 } else {
468 QRect rect = frameGeometry();
469 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
470 move(rect.topLeft());
471 }
472}
473
474void Window::closeEvent(QCloseEvent* event) {
475 emit shutdown();
476 m_config->setQtOption("windowPos", pos());
477 saveConfig();
478 QMainWindow::closeEvent(event);
479}
480
481void Window::focusInEvent(QFocusEvent*) {
482 m_display->forceDraw();
483}
484
485void Window::focusOutEvent(QFocusEvent*) {
486 m_controller->setTurbo(false, false);
487 m_controller->stopRewinding();
488 m_controller->clearKeys();
489}
490
491void Window::dragEnterEvent(QDragEnterEvent* event) {
492 if (event->mimeData()->hasFormat("text/uri-list")) {
493 event->acceptProposedAction();
494 }
495}
496
497void Window::dropEvent(QDropEvent* event) {
498 QString uris = event->mimeData()->data("text/uri-list");
499 uris = uris.trimmed();
500 if (uris.contains("\n")) {
501 // Only one file please
502 return;
503 }
504 QUrl url(uris);
505 if (!url.isLocalFile()) {
506 // No remote loading
507 return;
508 }
509 event->accept();
510 m_controller->loadGame(url.path());
511}
512
513void Window::mouseDoubleClickEvent(QMouseEvent* event) {
514 if (event->button() != Qt::LeftButton) {
515 return;
516 }
517 toggleFullScreen();
518}
519
520void Window::enterFullScreen() {
521 if (isFullScreen()) {
522 return;
523 }
524 showFullScreen();
525#ifndef Q_OS_MAC
526 if (m_controller->isLoaded() && !m_controller->isPaused()) {
527 menuBar()->hide();
528 }
529#endif
530}
531
532void Window::exitFullScreen() {
533 if (!isFullScreen()) {
534 return;
535 }
536 m_screenWidget->unsetCursor();
537 menuBar()->show();
538 showNormal();
539}
540
541void Window::toggleFullScreen() {
542 if (isFullScreen()) {
543 exitFullScreen();
544 } else {
545 enterFullScreen();
546 }
547}
548
549void Window::gameStarted(GBAThread* context) {
550 char title[13] = { '\0' };
551 MutexLock(&context->stateMutex);
552 if (context->state < THREAD_EXITING) {
553 emit startDrawing(context);
554 GBAGetGameTitle(context->gba, title);
555 } else {
556 MutexUnlock(&context->stateMutex);
557 return;
558 }
559 MutexUnlock(&context->stateMutex);
560 foreach (QAction* action, m_gameActions) {
561 action->setDisabled(false);
562 }
563 if (context->fname) {
564 setWindowFilePath(context->fname);
565 appendMRU(context->fname);
566 }
567 updateTitle();
568 attachWidget(m_display);
569
570#ifndef Q_OS_MAC
571 if (isFullScreen()) {
572 menuBar()->hide();
573 }
574#endif
575
576 m_hitUnimplementedBiosCall = false;
577 m_fpsTimer.start();
578}
579
580void Window::gameStopped() {
581 foreach (QAction* action, m_gameActions) {
582 action->setDisabled(true);
583 }
584 setWindowFilePath(QString());
585 updateTitle();
586 detachWidget(m_display);
587 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
588 m_screenWidget->setPixmap(m_logo);
589 m_screenWidget->unsetCursor();
590
591 m_fpsTimer.stop();
592}
593
594void Window::gameCrashed(const QString& errorMessage) {
595 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
596 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
597 QMessageBox::Ok, this, Qt::Sheet);
598 crash->setAttribute(Qt::WA_DeleteOnClose);
599 crash->show();
600}
601
602void Window::gameFailed() {
603 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
604 tr("Could not load game. Are you sure it's in the correct format?"),
605 QMessageBox::Ok, this, Qt::Sheet);
606 fail->setAttribute(Qt::WA_DeleteOnClose);
607 fail->show();
608}
609
610void Window::unimplementedBiosCall(int call) {
611 if (m_hitUnimplementedBiosCall) {
612 return;
613 }
614 m_hitUnimplementedBiosCall = true;
615
616 QMessageBox* fail = new QMessageBox(
617 QMessageBox::Warning, tr("Unimplemented BIOS call"),
618 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
619 QMessageBox::Ok, this, Qt::Sheet);
620 fail->setAttribute(Qt::WA_DeleteOnClose);
621 fail->show();
622}
623
624void Window::tryMakePortable() {
625 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
626 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
627 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
628 confirm->setAttribute(Qt::WA_DeleteOnClose);
629 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
630 confirm->show();
631}
632
633void Window::mustRestart() {
634 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
635 tr("Some changes will not take effect until the emulator is restarted."),
636 QMessageBox::Ok, this, Qt::Sheet);
637 dialog->setAttribute(Qt::WA_DeleteOnClose);
638 dialog->show();
639}
640
641void Window::recordFrame() {
642 m_frameList.append(QDateTime::currentDateTime());
643 while (m_frameList.count() > FRAME_LIST_SIZE) {
644 m_frameList.removeFirst();
645 }
646}
647
648void Window::showFPS() {
649 if (m_frameList.isEmpty()) {
650 updateTitle();
651 return;
652 }
653 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
654 float fps = (m_frameList.count() - 1) * 10000.f / interval;
655 fps = round(fps) / 10.f;
656 updateTitle(fps);
657}
658
659void Window::updateTitle(float fps) {
660 QString title;
661
662 m_controller->threadInterrupt();
663 if (m_controller->isLoaded()) {
664 char gameTitle[13] = { '\0' };
665 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
666
667 title = (gameTitle);
668 }
669 MultiplayerController* multiplayer = m_controller->multiplayerController();
670 if (multiplayer && multiplayer->attached() > 1) {
671 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
672 }
673 m_controller->threadContinue();
674 if (title.isNull()) {
675 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
676 } else if (isnan(fps)) {
677 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
678 } else {
679 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
680 }
681}
682
683void Window::openStateWindow(LoadSave ls) {
684 if (m_stateWindow) {
685 return;
686 }
687 bool wasPaused = m_controller->isPaused();
688 m_stateWindow = new LoadSaveState(m_controller);
689 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
690 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
691 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
692 detachWidget(m_stateWindow);
693 m_stateWindow = nullptr;
694 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
695 });
696 if (!wasPaused) {
697 m_controller->setPaused(true);
698 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
699 }
700 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
701 m_stateWindow->setMode(ls);
702 attachWidget(m_stateWindow);
703}
704
705void Window::setupMenu(QMenuBar* menubar) {
706 menubar->clear();
707 QMenu* fileMenu = menubar->addMenu(tr("&File"));
708 m_shortcutController->addMenu(fileMenu);
709 installEventFilter(m_shortcutController);
710 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
711 "loadROM");
712 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
713 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
714 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
715
716 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
717
718 m_mruMenu = fileMenu->addMenu(tr("Recent"));
719
720 fileMenu->addSeparator();
721
722 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
723
724 fileMenu->addSeparator();
725
726 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
727 loadState->setShortcut(tr("F10"));
728 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
729 m_gameActions.append(loadState);
730 addControlledAction(fileMenu, loadState, "loadState");
731
732 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
733 saveState->setShortcut(tr("Shift+F10"));
734 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
735 m_gameActions.append(saveState);
736 addControlledAction(fileMenu, saveState, "saveState");
737
738 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
739 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
740 m_shortcutController->addMenu(quickLoadMenu);
741 m_shortcutController->addMenu(quickSaveMenu);
742
743 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
744 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
745 m_gameActions.append(quickLoad);
746 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
747
748 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
749 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
750 m_gameActions.append(quickSave);
751 addControlledAction(quickSaveMenu, quickSave, "quickSave");
752
753 quickLoadMenu->addSeparator();
754 quickSaveMenu->addSeparator();
755
756 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
757 undoLoadState->setShortcut(tr("F11"));
758 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
759 m_gameActions.append(undoLoadState);
760 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
761
762 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
763 undoSaveState->setShortcut(tr("Shift+F11"));
764 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
765 m_gameActions.append(undoSaveState);
766 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
767
768 quickLoadMenu->addSeparator();
769 quickSaveMenu->addSeparator();
770
771 int i;
772 for (i = 1; i < 10; ++i) {
773 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
774 quickLoad->setShortcut(tr("F%1").arg(i));
775 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
776 m_gameActions.append(quickLoad);
777 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
778
779 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
780 quickSave->setShortcut(tr("Shift+F%1").arg(i));
781 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
782 m_gameActions.append(quickSave);
783 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
784 }
785
786 fileMenu->addSeparator();
787 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
788 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
789 m_gameActions.append(importShark);
790 addControlledAction(fileMenu, importShark, "importShark");
791
792 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
793 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
794 m_gameActions.append(exportShark);
795 addControlledAction(fileMenu, exportShark, "exportShark");
796
797 fileMenu->addSeparator();
798 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
799 connect(multiWindow, &QAction::triggered, [this]() {
800 GBAApp::app()->newWindow();
801 });
802 addControlledAction(fileMenu, multiWindow, "multiWindow");
803
804#ifndef Q_OS_MAC
805 fileMenu->addSeparator();
806#endif
807
808 QAction* about = new QAction(tr("About"), fileMenu);
809 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
810 fileMenu->addAction(about);
811
812#ifndef Q_OS_MAC
813 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
814#endif
815
816 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
817 m_shortcutController->addMenu(emulationMenu);
818 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
819 reset->setShortcut(tr("Ctrl+R"));
820 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
821 m_gameActions.append(reset);
822 addControlledAction(emulationMenu, reset, "reset");
823
824 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
825 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
826 m_gameActions.append(shutdown);
827 addControlledAction(emulationMenu, shutdown, "shutdown");
828
829 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
830 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
831 m_gameActions.append(yank);
832 addControlledAction(emulationMenu, yank, "yank");
833 emulationMenu->addSeparator();
834
835 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
836 pause->setChecked(false);
837 pause->setCheckable(true);
838 pause->setShortcut(tr("Ctrl+P"));
839 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
840 connect(m_controller, &GameController::gamePaused, [this, pause]() {
841 pause->setChecked(true);
842 });
843 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
844 m_gameActions.append(pause);
845 addControlledAction(emulationMenu, pause, "pause");
846
847 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
848 frameAdvance->setShortcut(tr("Ctrl+N"));
849 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
850 m_gameActions.append(frameAdvance);
851 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
852
853 emulationMenu->addSeparator();
854
855 m_shortcutController->addFunctions(emulationMenu, [this]() {
856 m_controller->setTurbo(true, false);
857 }, [this]() {
858 m_controller->setTurbo(false, false);
859 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
860
861 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
862 turbo->setCheckable(true);
863 turbo->setChecked(false);
864 turbo->setShortcut(tr("Shift+Tab"));
865 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
866 addControlledAction(emulationMenu, turbo, "fastForward");
867
868 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
869 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
870 ffspeed->connect([this](const QVariant& value) {
871 m_controller->setTurboSpeed(value.toFloat());
872 }, this);
873 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
874 ffspeed->setValue(QVariant(-1.0f));
875 ffspeedMenu->addSeparator();
876 for (i = 2; i < 11; ++i) {
877 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
878 }
879 m_config->updateOption("fastForwardRatio");
880
881 m_shortcutController->addFunctions(emulationMenu, [this]() {
882 m_controller->startRewinding();
883 }, [this]() {
884 m_controller->stopRewinding();
885 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
886
887 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
888 rewind->setShortcut(tr("`"));
889 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
890 m_gameActions.append(rewind);
891 addControlledAction(emulationMenu, rewind, "rewind");
892
893 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
894 frameRewind->setShortcut(tr("Ctrl+B"));
895 connect(frameRewind, &QAction::triggered, [this] () {
896 m_controller->rewind(1);
897 });
898 m_gameActions.append(frameRewind);
899 addControlledAction(emulationMenu, frameRewind, "frameRewind");
900
901 ConfigOption* videoSync = m_config->addOption("videoSync");
902 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
903 videoSync->connect([this](const QVariant& value) {
904 m_controller->setVideoSync(value.toBool());
905 }, this);
906 m_config->updateOption("videoSync");
907
908 ConfigOption* audioSync = m_config->addOption("audioSync");
909 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
910 audioSync->connect([this](const QVariant& value) {
911 m_controller->setAudioSync(value.toBool());
912 }, this);
913 m_config->updateOption("audioSync");
914
915 emulationMenu->addSeparator();
916
917 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
918 m_shortcutController->addMenu(solarMenu);
919 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
920 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
921 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
922
923 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
924 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
925 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
926
927 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
928 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
929 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
930
931 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
932 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
933 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
934
935 solarMenu->addSeparator();
936 for (int i = 0; i <= 10; ++i) {
937 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
938 connect(setSolar, &QAction::triggered, [this, i]() {
939 m_controller->setLuminanceLevel(i);
940 });
941 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
942 }
943
944 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
945 m_shortcutController->addMenu(avMenu);
946 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
947 m_shortcutController->addMenu(frameMenu, avMenu);
948 for (int i = 1; i <= 6; ++i) {
949 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
950 setSize->setCheckable(true);
951 connect(setSize, &QAction::triggered, [this, i, setSize]() {
952 showNormal();
953 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
954 bool enableSignals = setSize->blockSignals(true);
955 setSize->setChecked(true);
956 setSize->blockSignals(enableSignals);
957 });
958 m_frameSizes[i] = setSize;
959 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
960 }
961 QKeySequence fullscreenKeys;
962#ifdef Q_OS_WIN
963 fullscreenKeys = QKeySequence("Alt+Return");
964#else
965 fullscreenKeys = QKeySequence("Ctrl+F");
966#endif
967 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
968
969 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
970 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
971 lockAspectRatio->connect([this](const QVariant& value) {
972 m_display->lockAspectRatio(value.toBool());
973 }, this);
974 m_config->updateOption("lockAspectRatio");
975
976 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
977 resampleVideo->addBoolean(tr("Resample video"), avMenu);
978 resampleVideo->connect([this](const QVariant& value) {
979 m_display->filter(value.toBool());
980 }, this);
981 m_config->updateOption("resampleVideo");
982
983 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
984 ConfigOption* skip = m_config->addOption("frameskip");
985 skip->connect([this](const QVariant& value) {
986 m_controller->setFrameskip(value.toInt());
987 }, this);
988 for (int i = 0; i <= 10; ++i) {
989 skip->addValue(QString::number(i), i, skipMenu);
990 }
991 m_config->updateOption("frameskip");
992
993 avMenu->addSeparator();
994
995 QMenu* target = avMenu->addMenu(tr("FPS target"));
996 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
997 fpsTargetOption->connect([this](const QVariant& value) {
998 emit fpsTargetChanged(value.toFloat());
999 }, this);
1000 fpsTargetOption->addValue(tr("15"), 15, target);
1001 fpsTargetOption->addValue(tr("30"), 30, target);
1002 fpsTargetOption->addValue(tr("45"), 45, target);
1003 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1004 fpsTargetOption->addValue(tr("60"), 60, target);
1005 fpsTargetOption->addValue(tr("90"), 90, target);
1006 fpsTargetOption->addValue(tr("120"), 120, target);
1007 fpsTargetOption->addValue(tr("240"), 240, target);
1008 m_config->updateOption("fpsTarget");
1009
1010#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1011 avMenu->addSeparator();
1012#endif
1013
1014#ifdef USE_PNG
1015 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1016 screenshot->setShortcut(tr("F12"));
1017 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1018 m_gameActions.append(screenshot);
1019 addControlledAction(avMenu, screenshot, "screenshot");
1020#endif
1021
1022#ifdef USE_FFMPEG
1023 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1024 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1025 addControlledAction(avMenu, recordOutput, "recordOutput");
1026#endif
1027
1028#ifdef USE_MAGICK
1029 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1030 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1031 addControlledAction(avMenu, recordGIF, "recordGIF");
1032#endif
1033
1034 avMenu->addSeparator();
1035 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1036
1037 for (int i = 0; i < 4; ++i) {
1038 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1039 enableBg->setCheckable(true);
1040 enableBg->setChecked(true);
1041 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1042 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1043 }
1044
1045 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1046 enableObj->setCheckable(true);
1047 enableObj->setChecked(true);
1048 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1049 addControlledAction(videoLayers, enableObj, "enableOBJ");
1050
1051 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1052
1053 for (int i = 0; i < 4; ++i) {
1054 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1055 enableCh->setCheckable(true);
1056 enableCh->setChecked(true);
1057 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1058 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1059 }
1060
1061 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1062 enableChA->setCheckable(true);
1063 enableChA->setChecked(true);
1064 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1065 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1066
1067 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1068 enableChB->setCheckable(true);
1069 enableChB->setChecked(true);
1070 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1071 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1072
1073 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1074 m_shortcutController->addMenu(toolsMenu);
1075 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1076 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1077 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1078
1079 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1080 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1081 addControlledAction(toolsMenu, overrides, "overrideWindow");
1082
1083 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1084 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1085 addControlledAction(toolsMenu, sensors, "sensorWindow");
1086
1087 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1088 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1089 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1090
1091#ifdef USE_GDB_STUB
1092 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1093 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1094 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1095#endif
1096
1097 toolsMenu->addSeparator();
1098 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1099 "settings");
1100 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1101 "shortcuts");
1102
1103 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1104 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1105 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1106
1107#ifdef BUILD_SDL
1108 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1109 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1110 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1111#endif
1112
1113 toolsMenu->addSeparator();
1114
1115 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1116 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1117 m_gameActions.append(paletteView);
1118 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1119
1120 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1121 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1122 m_gameActions.append(memoryView);
1123 addControlledAction(toolsMenu, memoryView, "memoryView");
1124
1125 ConfigOption* skipBios = m_config->addOption("skipBios");
1126 skipBios->connect([this](const QVariant& value) {
1127 m_controller->setSkipBIOS(value.toBool());
1128 }, this);
1129
1130 ConfigOption* useBios = m_config->addOption("useBios");
1131 useBios->connect([this](const QVariant& value) {
1132 m_controller->setUseBIOS(value.toBool());
1133 }, this);
1134
1135 ConfigOption* buffers = m_config->addOption("audioBuffers");
1136 buffers->connect([this](const QVariant& value) {
1137 emit audioBufferSamplesChanged(value.toInt());
1138 }, this);
1139
1140 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1141 sampleRate->connect([this](const QVariant& value) {
1142 emit sampleRateChanged(value.toUInt());
1143 }, this);
1144
1145 ConfigOption* volume = m_config->addOption("volume");
1146 volume->connect([this](const QVariant& value) {
1147 m_controller->setVolume(value.toInt());
1148 }, this);
1149
1150 ConfigOption* mute = m_config->addOption("mute");
1151 mute->connect([this](const QVariant& value) {
1152 m_controller->setMute(value.toBool());
1153 }, this);
1154
1155 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1156 rewindEnable->connect([this](const QVariant& value) {
1157 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1158 }, this);
1159
1160 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1161 rewindBufferCapacity->connect([this](const QVariant& value) {
1162 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1163 }, this);
1164
1165 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1166 rewindBufferInterval->connect([this](const QVariant& value) {
1167 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1168 }, this);
1169
1170 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1171 allowOpposingDirections->connect([this](const QVariant& value) {
1172 m_inputController.setAllowOpposing(value.toBool());
1173 }, this);
1174
1175 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1176 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1177 exitFullScreen->setShortcut(QKeySequence("Esc"));
1178 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1179
1180 foreach (QAction* action, m_gameActions) {
1181 action->setDisabled(true);
1182 }
1183}
1184
1185void Window::attachWidget(QWidget* widget) {
1186 m_screenWidget->layout()->addWidget(widget);
1187 m_screenWidget->unsetCursor();
1188 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1189}
1190
1191void Window::detachWidget(QWidget* widget) {
1192 m_screenWidget->layout()->removeWidget(widget);
1193}
1194
1195void Window::appendMRU(const QString& fname) {
1196 int index = m_mruFiles.indexOf(fname);
1197 if (index >= 0) {
1198 m_mruFiles.removeAt(index);
1199 }
1200 m_mruFiles.prepend(fname);
1201 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1202 m_mruFiles.removeLast();
1203 }
1204 updateMRU();
1205}
1206
1207void Window::updateMRU() {
1208 if (!m_mruMenu) {
1209 return;
1210 }
1211 m_mruMenu->clear();
1212 int i = 0;
1213 for (const QString& file : m_mruFiles) {
1214 QAction* item = new QAction(file, m_mruMenu);
1215 item->setShortcut(QString("Ctrl+%1").arg(i));
1216 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1217 m_mruMenu->addAction(item);
1218 ++i;
1219 }
1220 m_config->setMRU(m_mruFiles);
1221 m_config->write();
1222 m_mruMenu->setEnabled(i > 0);
1223}
1224
1225QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1226 addHiddenAction(menu, action, name);
1227 menu->addAction(action);
1228 return action;
1229}
1230
1231QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1232 m_shortcutController->addAction(menu, action, name);
1233 action->setShortcutContext(Qt::WidgetShortcut);
1234 addAction(action);
1235 return action;
1236}
1237
1238WindowBackground::WindowBackground(QWidget* parent)
1239 : QLabel(parent)
1240{
1241 setLayout(new QStackedLayout());
1242 layout()->setContentsMargins(0, 0, 0, 0);
1243 setAlignment(Qt::AlignCenter);
1244}
1245
1246void WindowBackground::setSizeHint(const QSize& hint) {
1247 m_sizeHint = hint;
1248}
1249
1250QSize WindowBackground::sizeHint() const {
1251 return m_sizeHint;
1252}
1253
1254void WindowBackground::setLockAspectRatio(int width, int height) {
1255 m_aspectWidth = width;
1256 m_aspectHeight = height;
1257}
1258
1259void WindowBackground::paintEvent(QPaintEvent*) {
1260 const QPixmap* logo = pixmap();
1261 if (!logo) {
1262 return;
1263 }
1264 QPainter painter(this);
1265 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1266 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1267 QSize s = size();
1268 QSize ds = s;
1269 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1270 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1271 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1272 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1273 }
1274 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1275 QRect full(origin, ds);
1276 painter.drawPixmap(full, *logo);
1277}