all repos — mgba @ 00a01c7a8923343f0afab4a8b8f70db4b47049f8

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13Bugfixes:
 14 - LR35902: Fix core never exiting with certain event patterns
 15 - GB Timer: Improve DIV reset behavior
 16 - GBA Memory: Improve initial skipped BIOS state
 17 - GBA BIOS: Implement BitUnPack
 18 - ARM7: Fix MLA/*MULL/*MLAL timing
 19 - GBA: Fix multiboot ROM loading
 20 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 21 - LR35902: Fix pc overflowing current region off-by-one
 22 - GB MBC: Fix ROM bank overflows getting set to bank 0
 23 - Qt: Fix timing issues on high refresh rate monitors
 24 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 25 - Util: Fix overflow when loading invalid UPS patches
 26 - Tools: Fix recurring multiple times over the same library
 27 - GBA I/O: Handle audio registers specially when deserializing
 28Misc:
 29 - SDL: Remove scancode key input
 30 - GBA Video: Clean up unused timers
 31 - Test: Add a basic test suite
 32 - GBA Video: Allow multiple handles into the same tile cache
 33 - VFS: Call msync when syncing mapped data
 34 - GBA Video, GB Video: Colors are now fully scaled
 35 - VFS: Allow truncating memory chunk VFiles
 36 - Debugger: Modularize CLI debugger
 37 - Core: Clean up some thread state checks
 38 - Debugger: Make building with debugging aspects optional
 39 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 40 - GBA Memory: Support reading/writing POSTFLG
 41 - Util: Add size counting to Table
 42 - Qt: Move last directory setting from qt.ini to config.ini
 43 - 3DS, PSP2, Wii: Last directory loaded is saved
 44 - GB Audio: Simplify envelope code
 45 - GB Audio: Improve initial envelope samples
 46 - Debugger: Add functions for read- or write-only watchpoints
 47 - GBA DMA: Refactor DMA out of memory.c
 48 - GBA DMA: Move DMAs to using absolute timing
 49 - All: Add C++ header guards
 50 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 51 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 52 - Qt: Improved HiDPI support
 53 - Qt: Expose configuration directory
 54 - Feature: Move game database from flatfile to SQLite3
 55 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 56 - VFS: Fix some minor VFile issues with FILEs
 57 - Core: Add generic checksum function
 58 - Feature: Support ImageMagick 7
 59 - All: Move time.h include to common.h
 60 - CMake: Add ability to just print version string
 61 - Qt: Merge "Save" and "OK" buttons in shader options
 62 - SDL: Automatically map controllers when plugged in
 63 - Qt: Automatically load controller profile when plugged in
 64 - OpenGL: Add xBR-lv2 shader
 65 - GBA, GB: ROM is now unloaded if a patch is applied
 66 - Util: Add 8-bit PNG write support
 67 - Qt: Rename "Resample video" option to "Bilinear filtering"
 68 - GBA Video: Optimize when BLD* registers are written frequently
 69
 700.5.2: (2016-12-31)
 71Bugfixes:
 72 - All: Fix fullscreen config option being ignored
 73 - ARM7: PSR mode bits should not get sign extended
 74 - GB: Fix audio not being deinitialized
 75 - GB: Fix crash when masking savedata
 76 - GB: Properly initialize sramRealVf variable
 77 - GB Audio: Fix serialization of channel 3 and NR52 properties
 78 - GB Audio: Reset envelope timer when reseting sound channel
 79 - GB MBC: Fix SRAM dangling pointer with RTC games
 80 - GB MBC: Fix initializing MBC when no ROM is loaded
 81 - GB Memory: Fix patching ROM bank 0
 82 - GB Memory: Fix starting HDMAs during mode 0
 83 - GB Memory: Fix HDMA5 value after DMA completes
 84 - GB Video: Initialize LCDC in renderer
 85 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 86 - GBA: Fix IRQs firing after already being cleared
 87 - GBA: Only unhalt CPU if appropriate bit is set in IE
 88 - GBA: Add savegame override for Crash Bandicoot 2
 89 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 90 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 91 - GBA Cheats: Fix GameShark ROM patches
 92 - GBA I/O: Mask off WAITCNT bits that cannot be written
 93 - GBA Memory: Fix misaligned BIOS reads
 94 - GBA Memory: Fix VCOUNT being writable
 95 - GBA Video: Fix out of bounds sprite transforms
 96 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 97 - Libretro: Fix disabling BIOS
 98 - Libretro: Fix Game Boy savestates and audio
 99 - Qt: Fix changing resolution of software renderer
100 - Qt: Fix setting overrides
101 - Qt: Fix cut off tiles and alignment issues in tile viewer
102 - Qt: Only reset window dimensions when first shown
103 - Qt: Fix Qt Multimedia audio driver on big endian
104 - Qt: Fix Apply button for key and controller configurations
105 - VFS: Fix resizing memory chunks when not needed
106 - Windows: Fix Unicode directory handling
107Misc:
108 - GB, GBA: Prevent loading null ROMs
109 - GB Audio: Initialize wave RAM to GBC values
110 - GB Memory: Reset ROM bank when loading a ROM
111 - PSP2: Improved controller rumble
112
1130.5.1: (2016-10-05)
114Bugfixes:
115 - Core: Fix importing save games as read-only
116 - FFmpeg: Fix encoding AAC
117 - GB: Fix invalid STOP behavior on Game Boy Color
118 - GB: Initialize audio properly
119 - GB: Properly clear KEY1 bit 0 when switching speeds
120 - GB: Properly unload save files when unloading a ROM
121 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
122 - GB MBC: Fix MBC7 when size is incorrectly specified
123 - GB MBC: Fix RTC access when no save file is loaded
124 - GB SIO: Don't auto-clock external shift clock
125 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
126 - GB Video: Fix video frames getting missed when LCDC is off
127 - GB Video: Clear screen when LCDC is off
128 - GBA Cheats: Fix holding onto pointers that may get invalidated
129 - GBA Cheats: Fix key-activated CodeBreaker cheats
130 - GBA Cheats: Fix uninitialized memory getting freed when saving
131 - GBA Hardware: Improve Game Boy Player rumble behavior
132 - GBA Memory: Fix several unused I/O register read values
133 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
134 - LR35902: Fix events running with the wrong cycle active
135 - Qt: Fix "close" button on Overrides view
136 - Qt: Fix saving overrides
137 - Qt: Fix directory set unloading when replacing the ROM
138 - Qt: Fix patch loading
139 - Qt: Fix crash when saving an override if a game isn't loaded
140 - Qt: Fix showing default display driver as OpenGL (force 1.x)
141 - SDL: Attach rumble in SDL frontend
142 - Util: Fix PNG identification on files too small to be a PNG
143Misc:
144 - All: Only update version info if needed
145 - All: Split out install locations for Libretro and OpenEmu
146 - FFmpeg: Encoding cleanup
147 - GB: Reset active region when reloading ROM
148 - GB Memory: Initialize RAM pattern for GBC
149 - GB Video: Improved video timings
150 - Qt: Manage window sizes slightly better
151 - Qt: Remember scale option independent of core dimensions
152
1530.5.0: (2016-09-19)
154Features:
155 - Game Boy support
156 - Support for encrypted CodeBreaker GBA cheats
157 - Emulation of Vast Fame protected GBA carts (taizou)
158 - Tile viewer
159 - Threaded rendering mode
160 - Libretro: Memory map and achievement support (leiradel)
161 - GUI: Add UI control remapping
162 - GUI: Add fast-forward
163 - Wii: 240p support
164 - 3DS: Adjustable screen darkening
165 - Ability to temporarily load a savegame
166 - Load specific files out of archives
167 - Automatic BIOS detection
168Bugfixes:
169 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
170 - Debugger: Fix GDB breakpoints
171 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
172 - GBA: Fix filehandle leak with savegames
173 - GBA: Timer 0 cannot be count up
174 - GBA: Count up timers should not count themselves
175 - GBA Memory: Fix mirror on non-overdumped Classic NES games
176 - GBA Memory: Fix ldm {pc}
177 - GBA Savedata: Fix savedata sync timer
178 - GBA Savedata: Only unmap savedata if present
179 - GBA Serialize: Savestates now properly store prefetch
180 - GBA Video: WIN0/1 take priority over OBJWIN
181 - GBA Video: Fix out-of-order OBJWIN
182 - PSP2: Fix GPU crash while exiting
183 - PSP2: Fix VSync
184 - PSP2: Fix accelerometer range
185 - PSP2: Actually load screen mode setting
186 - PSP2: Fix gyroscope direction
187 - PSP2: Delete threads after they return
188 - PSP2: Fix mapping/unmapping from not at 0
189 - Qt: Fix bug in software renderer scaling
190 - Qt: Fix hanging key press after disabling autofire
191 - Qt: Fix being unable to pause manually when using auto-pausing
192 - SDL: Fix axes being mapped wrong
193 - Util: Fix realloc semantics in utf16to8
194 - Util: Fix inserting too many items into a hash table
195 - VFS: Fix uninitialized varaible reading from 7z
196 - VFS: Fix reading multiple files from a 7z archive
197 - Wii: Fix framelimiting after a slowdown
198 - Wii: Fix garbage flash at startup
199Misc:
200 - 3DS: Use blip_add_delta_fast for a small speed improvement
201 - 3DS: Allow UTF-16 filenames
202 - 3DS: Port to using citro3D
203 - 3DS: Use system font for menus
204 - 3DS: Attempt to use Core 2 for threads
205 - 3DS: Adjustable filering
206 - 3DS: 3D banner
207 - All: Add QUIET parameter to silence CMake
208 - All: Faster memory read/write
209 - ARM7: Support forcing Thumb mode via MSR
210 - ARM7: Flush prefetch cache when loading CPSR via MSR
211 - ARM7: Clean up instruction decoding for future expandability
212 - Debugger: Support register and memory writes via GDB stub
213 - Debugger: Add software breakpoint support to gdb
214 - FFmpeg: Full support for libavcodec 56+
215 - GBA: Better debug logging if event processing breaks
216 - GBA Audio: Force audio DMAs to not increment destination
217 - GBA BIOS: Use custom ArcTan, not relying on OS
218 - GBA Hardware: Clean up dead code in GBP
219 - GBA Memory: Optimize stalling behavior
220 - GBA Memory: Optimize Load-/StoreMultiple
221 - GBA Savedata: Add realistic timing for EEPROM
222 - GBA Serialize: Savestates now store if CPU was halted
223 - GBA Video: Remove old slow path fallback
224 - GBA Video: Optimize sprite drawing
225 - GBA Video: Optimize mode 0 rendering
226 - GBA Video: Optimize compositing cases slightly
227 - GUI: Screenshot dimensions are now passed through
228 - GUI: Add back logging
229 - GUI: Only reload config if manually saved
230 - GUI: Increase scrolling speed
231 - OpenGL: Log shader compilation failure
232 - OpenGL: Add texSize uniform
233 - Qt: Make -g flag work in Qt build
234 - Qt: Simplify OpenGL context creation
235 - Qt: Thread startup improvements
236 - Qt: Make audio channel/video layer options shortcut mappable
237 - Qt: Remove some C99isms from C++ code
238 - Qt: Remove default autofire mappings
239 - Qt: Make reseting when pasued frame-accurate
240 - Qt: Rearchitect game closing codepath
241 - PSP2: Use system font for menus
242 - PSP2: Add rumble for PS TV
243 - PSP2: Add fit-to-height screen mode
244 - PSP2: Sync files per descriptor
245 - PSP2: Allow UTF-8 filenames
246 - PSP2: Screenshots are now saved into the Photo Gallery
247 - PSP2: Stop underclocking when menuing
248 - SDL: Increase default audio buffer size to 1024 samples
249 - SDL: More responsive rumble
250 - Util: Add Vector GetConstPointer
251 - Util: Add rtrim
252 - Util: Add endswith
253 - VFS: Improve zip file detection
254 - Wii: Add pixelated resample filter
255 - Windows: Add native VDir support
256 - Util: Add PRIz macro for libc versions that don't support %z
257
2580.4.1: (2016-07-11)
259Bugfixes:
260 - All: Fix several file handle leaks
261 - All: Fix instruction tables getting zeroed when linking sometimes
262 - ARM7: Fix flags on SBC/RSC
263 - ARM7: Fix setting spsr privilege bits when spsr is empty
264 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
265 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
266 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
267 - GBA Memory: Fix executing code from OBJ region of VRAM
268 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
269 - GBA Serialize: Fix loading savegames from savestates
270 - OpenGL: Correct boolean vector strcmp strings for uniforms
271 - Qt: Fix sending gameStopped twice
272 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
273 - Qt: Fix initial state of key mapping
274 - Qt: Initialize m_useBios
275 - SDL: Fix joystick initialization on BSD
276 - SDL: Fix potential joystick crash in games with rumble
277 - SDL: Fix SDL 1.2 build
278 - SDL: Fix sporadic crash when deinitializing audio
279 - Shaders: Fix AGS-001 shader with some bad drivers
280 - Util: Use closesocket on Windows
281 - Util: Fix socket bind addresses
282 - VFS: Fix reading 7z archives without rewinding first
283 - VFS: VFileFromFD should not open directories
284 - Wii: Fix tilting direction
285 - Util: Fix realloc semantics in utf16to8
286Misc:
287 - All: Allow use of external minizip library
288 - Debugger: CLI debugger now exits when end-of-stream is reached
289 - FFmpeg: Update dependencies on Ubuntu
290 - GBA: Slightly optimize GBAProcessEvents
291 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
292 - GBA Video: Null renderer should return proper register values
293 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
294 - Qt: Add preset for DualShock 4
295 - Qt: Update 360 input profile on OS X to reflect newer drivers
296 - Qt: Remove use of NaN
297 - Qt: Canonicalize file paths when loading games
298 - Qt: Add refresh button to controller editing
299 - SDL: Remove default gamepad mappings
300 - Util: Fix intermittent build failure on OS X
301 - VFS: VFile.sync now updates modified time
302
3030.4.0: (2016-02-02)
304Features:
305 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
306 - I/O viewer
307 - Booting of multiboot images
308 - Customization of GIF recording
309 - Libretro: Cheat code support
310 - Support for GLSL shaders
311 - ROM information view
312 - Support for VBA-style cheat codes
313 - Savestates now store creation timestamps
314 - Key autofire
315 - Libretro: Allow blocking opposing directional input
316 - OpenEmu core for OS X
317 - Libretro: Settings for using BIOS and skipping intro
318 - Libretro: Customizable idle loop removal
319 - Implemented cycle counting for sprite rendering
320 - Cleaner, unified settings window
321 - Added a setting for pausing when the emulator is not in focus
322 - Customizable paths for save games, save states, screenshots and patches
323 - Controller hotplugging
324 - Ability to store save games and active cheats within savestates
325Bugfixes:
326 - ARM7: Fix sign of unaligned LDRSH
327 - ARM7: Fix decoding of some ARM ALU instructions with shifters
328 - Debugger: Fix watchpoints in gdb
329 - GBA: Fix warnings when creating and loading savestates
330 - GBA: Fix Iridion II savetype
331 - GBA BIOS: Fix misaligned CpuSet
332 - GBA Cheats: Fix cheats setting the Action Replay version
333 - GBA Hardware: Fix GPIO on big endian
334 - GBA Memory: Fix DMA register writing behavior
335 - GBA Memory: Fix DMAs triggering two cycles early
336 - Libretro: Fix aspect ratio
337 - Qt: Fix some potential crashes with the gamepad mapping
338 - Qt: Fix keys being mapped incorrectly when loading configuration file
339 - Util: Fix PowerPC PNG read/write pixel order
340 - Util: Fix excessive memory allocation when decoding a PNG
341 - VFS: Fix VFileReadline and remove _vfdReadline
342Misc:
343 - All: Improved PowerPC support
344 - All: Fix some undefined behavior warnings
345 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
346 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
347 - GBA: Implement bad I/O register loading
348 - GBA: Allow jumping to OAM and palette RAM
349 - GBA BIOS: Finish implementing RegisterRamReset
350 - GBA Config: Add "override" layer for better one-time configuration
351 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
352 - GBA Memory: Use a dynamically sized mask for ROM memory
353 - GBA Memory: Implement several unimplemented memory access types
354 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
355 - GBA RR: Starting from savestate now embeds the savegame
356 - GBA RR: Add preliminary SRAM support for VBM loading
357 - GBA RR: Add support for resets in movies
358 - GBA Video: Remove lastHblank, as it is implied
359 - Libretro: Use anonymous memory mappers for large blocks of memory
360 - Libretro: Add install target for libretro core
361 - Qt: Window size command line options are now supported
362 - Qt: Increase usability of key mapper
363 - Qt: Add 'Apply' button to settings window
364 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
365 - Qt: Allow use of modifier keys as input
366 - Qt: Optimize log viewer
367 - Qt: Added button for breaking into the GDB debugger
368 - Qt: Add box for showing duration of rewind
369 - SDL: Support fullscreen in SDL 1.2
370 - SDL: Allow GBASDLAudio to be used without a thread context
371 - Util: Use VFile for configuration
372 - Util: Add MutexTryLock
373
3740.3.2: (2015-12-16)
375Bugfixes:
376 - ARM7: Fix STRT/STRBT
377 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
378 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
379 - Libretro: Fix problems with rumble not turning off
380 - GBA: Fix idle skip state being retained between games
381 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
382 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
383 - GBA BIOS: Fix Sqrt sign
384 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
385 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
386 - GBA Memory: Fix DMA behavior for SRAM accesses
387 - GBA Memory: Fix Store8 to OBJ VRAM
388 - GBA Memory: Fix alignment of LDM/STM on SRAM
389 - GBA Memory: Fix unaligned out-of-bounds ROM loads
390 - GBA Memory: Fix timing of DMAs
391 - GBA Video: Fix _mix for 15-bit color
392 - GBA Video: Fix OAM and palette initialization
393 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
394 - Qt: Use safer isLoaded check in GameController
395 - Qt: Fix a race condition in PainterGL that could lead to a crash
396 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
397 - Qt: Fix font size in memory viewer
398 - Qt: Fix a crash in the memory viewer
399 - Qt: Add additional checks in CheatModel to prevent crashes
400 - Qt: Fix race condition with setting sample rate
401 - Qt: Fix crash when closing multiplayer windows
402 - Qt: Fix resetting while paused
403Misc:
404 - GBA Audio: Implement missing flags on SOUNDCNT_X register
405 - Qt: Add mute option to menu
406
4070.3.1: (2015-10-24)
408Bugfixes:
409 - ARM7: Fix instruction decoding of Thumb shifts
410 - GBA: Deinit savegame when unloading a ROM
411 - GBA: Fix BIOS check on big endian
412 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
413 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
414 - GBA Audio: Fix audio channels being silenced at the wrong time
415 - GBA Memory: Fix bad BIOS Load16 on big endian
416 - GBA Memory: Fix bad Load8 on big endian
417 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
418 - GBA Video: Fix edge case with sprite blend modes and semitransparency
419 - GBA Video: Fix objwin and blending interaction on sprites
420 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
421 - Libretro: Fix a memory leak with the render buffer
422 - Qt: Windows no longer spawn in the top left on first launch
423 - Qt: Fix install path of XDG desktop file with DESTDIR
424 - Qt: Fix drag and drop on Windows
425 - Qt: Reenable double buffering, as disabling it broke some Windows configs
426 - VFS: Fix return values of VFileFILE.read and .write
427Misc:
428 - All: Reset next event to cycles instead of zero to interrupt
429 - All: Add --version flag
430 - ARM7: Force disable LTO on two files to work around a GCC bug
431 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
432 - GBA: Better memory handling with PNG savestates
433 - GBA: Additional savestate sanity checks
434 - GBA: Check for cycle count being too high
435 - GBA Audio: Allow GBAAVStream to have no video callback
436 - GBA BIOS: Implement RegisterRamReset for SIO registers
437 - Qt: Remove useless help icons in dialogs
438 - Qt: Prevent savestate window from opening while in multiplayer
439 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
440 - Qt: Dropping multiplayer windows works more cleanly now
441
4420.3.0: (2015-08-16)
443Features:
444 - Ability to hide individual background layers, or OBJs
445 - Ability to mute individual audio channels
446 - Palette viewer and exporter
447 - Volume control
448 - More shortcuts are editable (e.g. quick save/load)
449 - Rewind now shows the frame after rewinding
450 - Import/Export of GameShark/Action Replay snapshots
451 - Add "Step backwards" item for single increment rewind
452 - Deadzone estimation for game controllers
453 - Analog inputs can be used for shortcuts
454 - Menu items for specific solar sensor brightness levels
455 - Remappable controls for tilt and gyroscope sensors
456 - Status messages for actions taken while a game is running (e.g. save/load state)
457 - Memory inspector
458 - Screensaver can now be suspended while a game is running
459 - Load/save the most recent savestate slot
460 - Support varible speed (PWM) rumble
461 - Ability to cap fast forward speed
462 - Finer control over FPS target
463 - Holdable shortcut for rewinding one frame at a time
464 - Ability to boot directly into the BIOS
465 - Preliminary support for yanking out the game pak while a game is running
466 - Thumb-drive mode by putting a file called portable.ini in the same folder
467 - Configurable display driver, between software and OpenGL
468 - Undo-able savestate loading and saving
469 - Controller profiles now store shortcut settings
470 - Default controller profiles for several common controllers
471 - Libretro now supports BIOS, rumble and solar sensor
472 - Implement BIOS call Stop, for sleep mode
473 - Automatically load patches, if found
474 - Improved video synchronization
475 - Configurable audio output sample rate
476Bugfixes:
477 - ARM7: Fix SWI and IRQ timings
478 - ARM7: Fix Thumb MUL timing
479 - ARM7: Fix timing of multiplies to use N cycles
480 - ARM7: ARMHotplugDetach should call deinit
481 - Debugger: Fix use-after-free in breakpoint clearing code
482 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
483 - GBA: Cap audio FIFO read size during deserialization
484 - GBA: Check for corrupted savestates when loading
485 - GBA: Check for improperly sized savestates when loading
486 - GBA: Check for savestates made from differently sized ROMs
487 - GBA: Fix calls to endian-independent loadstores
488 - GBA: Fix timing of reading from timer registers
489 - GBA: Ensure cycles never go negative
490 - GBA Audio: Force audio FIFOs to 32-bit
491 - GBA Audio: Fix audio pitch changing when adjusting buffer size
492 - GBA Audio: Fix sample order in audio channel 3
493 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
494 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
495 - GBA Memory: Improve Thumb open bus behavior
496 - GBA Memory: Fix potential DMA issue when loading a savestate
497 - GBA Memory: Fix load/store multiple video memory waitstates
498 - GBA SIO: Fix reseting when there are SIO devices attached
499 - GBA Video: Blended sprites should never have other effects applied
500 - GBA Video: Fix out-of-bounds tiles in mosaic
501 - GBA Video: Fix windows not affecting sprites
502 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
503 - GBA Video: Fix timing on first scanline
504 - Qt: Better cleanup when a game crashes
505 - Qt: Fix open ROM dialog filtering for archive formats
506 - Qt: Cap the maximum number of multiplayer windows
507 - Qt: Fix maximum year in sensor override
508 - Qt: Fix window being too tall after exiting fullscreen
509 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
510 - Qt: Fix analog buttons not getting unmapped
511 - Qt: Fix passing command line options
512 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
513 - SDL: Fix SDL build when OpenGL is missing
514 - Util: Allow loading IPS patches that grow the ROM
515 - VFS: Fix resource leaks if some allocations fail
516 - VFS: Fix line-reading to return proper values
517 - Video: Fix an issue with very long filenames
518 - Util: Fix formatting of floats
519Misc:
520 - All: Add --help flag for command line programs
521 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
522 - All: Enable static linking for Windows
523 - All: Enable static linking for OS X
524 - All: Threads are now named
525 - All: Proper handling of Unicode file paths
526 - ARM7: Add emulation for Undefined CPU mode
527 - ARM7: Reduce the size of the Thumb instruction table
528 - GBA: Add status log level
529 - GBA: GBARewind now returns how many states it has rewound
530 - GBA: SIO logging layer
531 - GBA BIOS: Stub out SoundBias
532 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
533 - GBA: Don't include GBACLIDebugger struct unless needed
534 - GBA: Savedata is now synced shortly after data finishes being written
535 - GBA: Process multiple timer events at once, if necessary
536 - GBA Audio: Implement audio reset for channels A/B
537 - GBA Audio: Process multiple audio events at once, if necessary
538 - GBA Hardware: Backport generic RTC source into core
539 - GBA Input: Allow axes and buttons to be mapped to the same key
540 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
541 - GBA SIO: Add a dummy driver for Normal mode
542 - GBA Thread: Add functionality for running callbacks on the GBA thread
543 - GBA Thread: Split GBASync into a separate file
544 - GBA Video: Refactor software renderer into separate files
545 - GBA Video: Slightly optimize mode 0 mosaic rendering
546 - Debugger: Free watchpoints in addition to breakpoints
547 - Qt: Handle saving input settings better
548 - Qt: Move GL frame drawing back onto its own thread
549 - Qt: Fast forward (held) option moved from Other to Emulation menu
550 - Qt: Show version info in window title
551 - Qt: Migrate multiplayer window handling into GBAApp
552 - Qt: Unified file opening and saving with last location
553 - Qt: Fix windows being resizable when they shouldn't have been
554 - Qt: Only hide cursor in full screen
555 - Qt: Replace pause-after-frame mutex with an atomic
556 - Qt: Add application icon and XDG desktop files
557 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
558 - Qt: Don't save window size when entering fullscreen
559 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
560 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
561 - Qt: Increase usability of key mapper
562 - Qt: Show checkmark for window sizes
563 - Qt: Set window path to loaded ROM
564 - Perf: Ability to load savestates immediately on launch
565 - SDL: Properly check for initialization
566 - SDL: Clean up initialization functions
567 - SDL: Clean up GL context
568 - Util: Allow disabling the threading code entirely
569 - VFS: Add sync method to force syncing with backing
570
5710.2.1: (2015-05-13)
572Bugfixes:
573 - All: Fix sanitize-deb script not cleaning up after itself
574 - All: Fix dependencies for libavcodec on Debian-derived platforms
575 - ARM7: Handle writeback for PC in addressing modes 2 and 3
576 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
577 - ARM7: Fix ARM multiply instructions when PC is a destination register
578 - Debugger: Fix use-after-free in breakpoint clearing code
579 - Debugger: Fix boundary conditions in tab completion
580 - GBA: Fix timers not updating timing when writing to only the reload register
581 - GBA: Fix rewind boundary conditions
582 - GBA: Add initial I/O register settings for background matrix registers
583 - GBA: Fix hang when loading a savestate if sync to video is enabled
584 - GBA: Handle out-of-bounds I/O access
585 - GBA: Fix bounds-checking on EEPROM access
586 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
587 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
588 - GBA Memory: Allow SRAM to be 64kB
589 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
590 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
591 - GBA Video: Fix second frame mode 5
592 - Perf: Fix race condition if a game crashes immediately on start
593 - Qt: Fix Display object leak when closing a window
594 - Qt: Fix .deb dependencies
595 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
596 - Qt: Fix window not regaining focus after exiting savestate window
597 - Qt: Fix regression where video would not record if the game had already started
598 - Qt: Fix potential crash if a gamepad causes focus to change
599 - Qt: Fix controller axis querying
600 - Qt: Fix multiplayer windows opening as the wrong size
601 - Qt: Fix controllers sometimes not loading the right profile
602 - SDL: Fix boundary conditions for joystick adjustments
603 - SDL: Allocate properly sized input maps
604 - SDL: Fix potential build issues when Qt and SDL2 are in use
605 - Util: Fix resource leak in UTF-8 handling code
606 - Util: Fix a null-pointer issue when attempting to delete a key
607 - VFS: Fix resource leaks if some allocations fail
608 - Video: Fix an issue with very long filenames
609Misc:
610 - GBA Memory: Soft-crash if jumping past the end of a ROM
611 - Qt: Show multiplayer numbers in window title
612 - Qt: Solar sensor can have shortcuts set
613
6140.2.0: (2015-04-03)
615Features:
616 - Support for gamepad axes, e.g. analog sticks or triggers
617 - Add scale presets for up to 6x
618 - Settings window
619 - Bilinear resampling option
620 - Add option to skip BIOS start screen
621 - List of recently opened games
622 - Support for games using the Solar Sensor
623 - Better audio resampling via blip-buf
624 - Game Pak overrides dialog for setting savetype and sensor values
625 - Support for games using the tilt sensor
626 - Remappable shortcuts for keyboard and gamepad
627 - Rewinding of emulation
628 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
629 - Support IPv6
630 - Save directory of last loaded file
631 - Support BPS patches
632 - Automatically detect and optimize out idle loops
633 - Configurable game overrides
634 - Support loading 7-Zip files
635 - Drag and drop game loading
636 - Cheat code support
637 - Runtime configurable audio driver
638 - Libretro core for use with RetroArch and other front-ends
639 - Controller profiles for setting different bindings for different controllers
640 - Ability to lock aspect ratio
641 - Local link cable support
642 - Ability to switch which game controller is in use per instance
643 - Ability to prevent opposing directional input
644 - Warning dialog if an unimplemented BIOS feature is called
645 - Debugger: Add CLI "frame", frame advance command
646 - Debugger: Add CLI functions for writing to memory
647 - Debugger: Add CLI functions for examining memory regions
648 - Debugger: Add CLI function for writing a register
649Bugfixes:
650 - ARM7: Extend prefetch by one stage
651 - ARM7: Fix cycle counting for loads
652 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
653 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
654 - GBA: Initialize gba.sync to null
655 - GBA: Fix timer initialization
656 - GBA Audio: Support 16-bit writes to FIFO audio
657 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
658 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
659 - GBA BIOS: Fix BIOS prefetch after reset
660 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
661 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
662 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
663 - GBA Memory: Fix I cycles that had been moved to ARM7 core
664 - GBA Memory: Fix cycle counting for 32-bit load/stores
665 - GBA RR: Fix fallthrough error when reading tags from a movie
666 - GBA Thread: Fix possible hang when loading an archive
667 - GBA Thread: Fix possible deadlock in video sync
668 - Perf: Fix crash when the GBA thread fails to start
669 - Qt: Fix crash starting a GDB stub if a game isn't loaded
670 - Qt: Fix crash when adjusting settings after closing a game
671 - Qt: Fix crash when starting GDB stub after closing a game
672 - Qt: Fix patch loading while a game is running
673 - Qt: Fix crash when loading a game after stopping GDB server
674 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
675 - Qt: Fix crash when attempting to pause if a game is not running
676 - SDL: Properly clean up if a game doesn't launch
677 - Util: Fix sockets on Windows
678Misc:
679 - All: Enable link-time optimization
680 - Debugger: Watchpoints now work on STM/LDM instructions
681 - Debugger: Clean up GDB stub network interfacing
682 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
683 - Debugger: Merge Thumb BL instructions when disassembling
684 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
685 - Debugger: Watchpoints now report address watched (fixes #68)
686 - Debugger: Add support for soft breakpoints
687 - Debugger: Make I/O register names be addresses instead of values
688 - Debugger: Rename read/write commands
689 - GBA: Improve accuracy of event timing
690 - GBA: Add API for getting Configuration structs for overrides and input
691 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
692 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
693 - GBA: Move A/V stream interface into core
694 - GBA: Savestates now take into account savedata state machines (fixes #109)
695 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
696 - GBA Memory: Simplify memory API and use fixed bus width
697 - GBA Thread: Make GBASyncWaitFrameStart time out
698 - GBA Video: Start video at the last scanline instead of the first
699 - Qt: Optimize logo drawing
700 - Qt: Move frame upload back onto main thread
701 - Qt: Remember window position
702 - Qt: Double-clicking on the window toggles full screen
703 - Util: Use proper locale for reading and writing float values
704
7050.1.1: (2015-01-24)
706Bugfixes:
707 - ARM7: Fix LDM writeback to a register already written
708 - GBA: Fix timers 2 and 3 updating incorrectly
709 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
710 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
711 - GBA Audio: Properly initialize audio FIFO channels
712 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
713 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
714 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
715 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
716 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
717 - GBA BIOS: Fix HuffUnComp boundary conditions
718 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
719 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
720 - GBA Memory: Filter out top nybble of DMA addresses
721 - GBA Memory: Properly bounds-check VRAM accesses
722 - GBA Memory: Fix initial DMA state
723 - GBA Thread: Allow halted games to exit cleanly
724 - GBA Video: Fix blend issues with obscured middle layers
725 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
726 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
727 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
728 - GBA Video: Fix sprite boundary conditions with mosaic
729 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
730 - Qt: Fix issue with set frame sizes being the wrong height
731 - Qt: Fix emulator crashing when full screen if a game is not running
732 - Qt: Fix window focus issues
733 - Qt: Properly set default video recording settings
734 - Qt: Fix a race condition when a game crashes immediately
735 - Qt: Fix some cases where key mapping can break if focus is adjusted
736 - Qt: Fix crash if a game pauses before any frames are shown
737 - Debugger: Negative PC-relative loads now properly subtract the offset
738 - Debugger: Align PC-relative loads in Thumb
739 - Debugger: Fix watchpoints triggering too late
740 - Debugger: Fix binary print putting spaces between digits
741 - Video: Ensure FFmpeg encoder has audio frames
742 - Video: Fix uncompressed PCM audio recording
743 - Video: Fix FFmpeg crashing when the file extension is wrong
744 - Util: Fix SOCKET_FAILED macro
745Misc:
746 - GBA: Exit cleanly on FATAL if the port supports it
747 - GBA Memory: Implement 16- and 32-bit loads from SRAM
748 - Qt: Disable sync to video by default
749 - Qt: Handle a game crash without crashing
750 - Qt: Set default log level to FATAL, ERROR and WARN
751 - Qt: Clarify some phrasing in the menus
752 - Qt: Clear active buttons when focus is lost
753
7540.1.0: (2014-12-13)
755 - Initial release