CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA BIOS: Implement dummy sound driver calls
15 - GBA BIOS: Improve HLE BIOS timing
16 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
17 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
18 - GBA Memory: Improve gamepak prefetch timing
19 - GBA SIO: Fix Multiplayer busy bit
20 - GBA SIO: Fix double-unloading active driver
21 - GBA SIO: Fix copying Normal mode transfer values
22 - GBA Timers: Fix deserializing count-up timers
23 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
24 - GBA Video: Fix Hblank timing
25 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
26 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
27 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701)
28 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/1712)
29Other fixes:
30 - All: Improve export headers (fixes mgba.io/i/1738)
31 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
32 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
33 - Core: Ensure ELF regions can be written before trying
34 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
35 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
36 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
37 - GBA: Reject incorrectly sized BIOSes
38 - Debugger: Don't skip undefined instructions when debugger attached
39 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
40 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
41Misc:
42 - FFmpeg: Add looping option for GIF/APNG
43 - Qt: Renderer can be changed while a game is running
44 - Qt: Add hex index to palette view
45 - Qt: Add transformation matrix info to sprite view
46 - Qt: Disable Replace ROM option when no game loaded
47 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
48 - Qt: Set icon for Discord Rich Presence
49
500.8.1: (2020-02-16)
51Emulation fixes:
52 - GB Serialize: Fix timing bug loading channel 4 timing
53 - GBA: Fix multiboot entry point while skipping BIOS
54 - GBA BIOS: Fix undefined instruction HLE behavior
55 - GBA DMA: Fix invalid audio DMA parameters
56 - GBA Memory: Misaligned SRAM writes are ignored
57 - GBA Serialize: Fix serializing DMA transfer register
58 - GBA Serialize: Fix audio DMA timing deserialization
59 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
60 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
61 - GBA Video: Fix OpenGL sprite flag priority
62Other fixes:
63 - Core: Fix race condition initializing thread proxy
64 - Core: Fix integer overflow in ELF loading
65 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
66 - FFmpeg: Disallow recording video with no audio nor video
67 - GBA: Automatically skip BIOS for multiboot ROMs
68 - Qt: Only dynamically reset video scale if a game is running
69 - Qt: Fix race condition with proxied video events
70 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
71 - Qt: Fix missing OSD messages
72 - Qt: Fix crash unloading shaders
73 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
74 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
75 - Qt: Fix window title not updating after shutting down game
76 - Qt: Fix GIF view not allowing manual filename entry
77 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
78 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
79 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
80 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
81 - Util: Fix crash reading invalid ELFs
82 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
83Misc:
84 - FFmpeg: Add more presets
85 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
86 - SDL: Use DirectSound audio driver by default on Windows
87 - Switch: Make OpenGL scale adjustable while running
88
890.8.0: (2020-01-21)
90Features:
91 - Improved logging configuration
92 - One-Player BattleChip/Progress/Beast Link Gate support
93 - Add Game Boy Color palettes for original Game Boy games
94 - Debugger: Add unary operators and memory dereferencing
95 - GB: Expose platform information to CLI debugger
96 - Support Discord Rich Presence
97 - Debugger: Add tracing to file
98 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
99 - OpenGL renderer with high-resolution upscaling support
100 - Experimental high level "XQ" audio for most GBA games
101 - Interframe blending for games that use flicker effects
102 - Frame inspector for dissecting and debugging rendering
103 - Switch: Option to use built-in brightness sensor for Boktai
104 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
105 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
106 - Cheats: Add support for loading Libretro-style cht files
107 - GBA Cheats: Add support for loading EZ Flash-style cht files
108 - Support for unlicensed Wisdom Tree Game Boy mapper
109 - Qt: Add export button for tile view (closes mgba.io/i/1507)
110 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
111 - GB: Yanking gamepak now supported
112 - Qt: Memory range dumping (closes mgba.io/i/1298)
113Emulation fixes:
114 - GB: Fix using boot ROM with MMM01 games
115 - GB Audio: Only reset channel 3 sample in DMG mode
116 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
117 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
118 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
119 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
120 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
121 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
122 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
123 - GB Video: Fix color scaling in AGB mode
124 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
125 - GBA: Reset now reloads multiboot ROMs
126 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
127Other fixes:
128 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
129 - FFmpeg: Drain recording buffers
130 - GB: Fix reading ROM immediately after unmapping BIOS
131 - GB SIO: Fix lockstep failing games aren't reloaded
132 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
133 - Libretro: Fix crash changing allowing opposing directions (hhromic)
134 - Qt: Fix some Qt display driver race conditions
135 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
136 - Qt: Only show emulator restart warning once per settings saving
137 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
138 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
139 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
140Misc:
141 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
142 - Core: Add keysRead callback
143 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
144 - Core: Add more memory search ops (closes mgba.io/i/1510)
145 - Debugger: Make tracing compatible with breakpoints/watchpoints
146 - Debugger: Print breakpoint/watchpoint number when inserting
147 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
148 - FFmpeg: Support audio-only recording
149 - GB Memory: Support running from blocked memory
150 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
151 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
152 - GBA Savedata: EEPROM performance fixes
153 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
154 - Debugger: Add breakpoint and watchpoint listing
155 - mGUI: Remember name and position of last loaded game
156 - OpenGL: Only resize textures when needed
157 - Qt: Don't unload ROM immediately if it crashes
158 - Qt: Support switching webcams
159 - Qt: Cap window size on start to monitor size
160 - Qt: Open a message box for Qt frontend errors
161 - Qt: Increase maximum magnifications and scaling
162 - Qt: Add native FPS button to settings view
163 - Qt: Improve sync code
164 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
165 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
166 - Qt: Remove What's This icon from dialogs
167 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
168 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
169 - Qt: Show list of all sprites in sprite view
170 - Qt: Add option for disabling OSD messages
171 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
172 - SM83: Support PC-relative opcode decoding
173 - Switch: Dynamic display resizing
174 - Switch: Support file associations
175 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
176Changes from beta 1:
177Emulation fixes:
178 - ARM: Fix STR writeback pipeline stage
179 - ARM: Partially fix LDM/STM writeback with empty register list
180 - ARM: Fix stepping when events are pending
181 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
182 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
183 - GBA Timers: Improve timer startup emulation
184 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
185 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
186 - GBA Video: Fix effects blending improperly in some non-last windows
187 - GBA Video: Copy higher priority target 1 flag
188Other fixes:
189 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
190 - Core: Fix uninitialized memory issues with graphics caches
191 - Core: Return null for out of bounds cached tile VRAM querying
192 - GBA Video: Fix OpenGL fragment data binding
193 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
194 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
195 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
196 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
197 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
198 - Qt: Fix several cases where shader selections don't get saved
199 - Qt: Fix division by zero error in invalid TilePainter state
200 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
201 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
202 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
203 - Qt: Fix inability to clear default keybindings
204 - Qt: Release held actions if they get rebound
205 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
206 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
207 - Vita: Fix analog controls (fixes mgba.io/i/1554)
208 - Wii: Fix game fast-forwarding after slowing down
209 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
210Misc:
211 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
212 - GBA: Trim non-movie ROMs to 32 MiB if applicable
213 - GBA Audio: Redo channel 4 batching for GBA only
214 - GBA I/O: Stop logging several harmless invalid register reads
215 - GBA Video: Changing OpenGL scaling no longer requires restart
216 - Debugger: Separate aliases from main commands
217 - Debugger: Print break-/watchpoint ID when breaking in CLI
218 - Debugger: Minor interface cleanup
219 - SDL: Use controller GUID instead of name
220 - SM83: Rename LR35902 to SM83
221 - Tools: Allow using threaded renderer in perf.py
222 - Tools: Clean up unused argument in mgba-perf
223
2240.8 beta 1: (2019-10-20)
225- Initial beta for 0.8
226
2270.7.3: (2019-09-15)
228Emulation fixes:
229 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
230 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
231 - GB Audio: Improve channel 4 supersampling
232 - GB Printer: Reset printer buffer index after printing
233 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
234 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
235 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
236 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
237 - GBA Memory: Fix STM/LDM to invalid VRAM
238 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
239 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
240Other fixes:
241 - Core: Fix crashes if core directories aren't set
242 - Core: Fix crash when exiting game with cheats loaded
243 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
244 - GBA Cheats: Fix PARv3 Thumb hooks
245 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
246 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
247 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
248 - Qt: Fix race conditions initializing GDB stub
249 - Qt: Improve cheat view UX
250 - Libretro: Fix crash changing allowing opposing directions (hhromic)
251 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
252 - Switch: Fix threading-related crash on second launch
253Misc:
254 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
255 - Qt: Show error message if file failed to load
256
2570.7.2: (2019-05-25)
258Emulation fixes:
259 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
260 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
261 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
262 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
263 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
264 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
265 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
266 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
267 - GBA Video: Fix scanline cache with scale factor change edge cases
268 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
269 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
270Other fixes:
271 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
272 - All: Fix several memory leaks
273 - GB Core: Fix toggling WIN and OBJ being swapped
274 - GBA: Fix skipping BIOS on irregularly sized ROMs
275 - CMake: Fix .deb imagemagick dependencies
276 - FFmpeg: Improve initialization reliability and cleanup
277 - FFmpeg: Fix audio conversion producing gaps
278 - LR35902: Fix disassembly of several CB-prefix instructions
279 - LR35902: Fix trailing whitespace in disassembly
280 - Qt: More app metadata fixes
281 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
282 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
283 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
284 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
285 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
286 - Qt: Fix bounded fast forward with Qt Multimedia
287 - Qt: Fix saving settings with native FPS target
288 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
289Misc:
290 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
291 - Qt: Improve camera initialization
292 - Vita: Improved frame drawing speed
293
2940.7.1: (2019-02-24)
295Bugfixes:
296 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
297 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
298 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
299 - GB, GBA Serialize: Fix loading two states in a row
300 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
301 - GBA DMA: Fix Display Start DMAs
302 - GBA DMA: Fix DMA start/end timing
303 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
304 - GBA Memory: Fix a few AGBPrint crashes
305 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
306 - GBA SIO: Prevent writing read-only multiplayer bits
307 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
308 - Python: Fix crash when deleting files owned by library
309 - Python: Make sure GB link object isn't GC'd before GB object
310 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
311 - Qt: Fix tile and sprite views not always displaying at first
312 - Qt: Fix audio context holding onto closed game controller
313 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
314 - Qt: Fix window icon on X11
315 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
316 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
317 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
318Misc:
319 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
320 - Qt: Updated Italian translation (by Vecna)
321
3220.7.0: (2019-01-26)
323Features:
324 - ELF support
325 - Game Boy Camera support
326 - Qt: Set default Game Boy colors
327 - Game Boy Printer support
328 - Super Game Boy support
329 - Customizable autofire speed
330 - Ability to set default Game Boy model
331 - Map viewer
332 - Automatic cheat loading and saving
333 - GameShark and Action Replay button support
334 - AGBPrint support
335 - Debugger: Conditional breakpoints and watchpoints
336 - Ability to select GB/GBC/SGB BIOS on console ports
337 - Optional automatic state saving/loading
338 - Access to ur0 and uma0 partitions on the Vita
339 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
340 - GBA: ARMIPS/A22i-style and ELF symbol table support
341 - Initial Switch port
342Bugfixes:
343 - ARM: Fix MSR when T bit is set
344 - Core: Fix audio sync breaking when interrupted
345 - Core: Fix ordering events when scheduling during events
346 - FFmpeg: Fix encoding audio/video queue issues
347 - GB: Revamp IRQ handling based on new information
348 - GB: Fix IRQ disabling on the same T-cycle as an assert
349 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
350 - GB Audio: Clock frame events on DIV
351 - GB Audio: Fix channel 3 reset value
352 - GB Audio: Fix channel 4 initial LFSR
353 - GB Audio: Fix channel 1, 2 and 4 reset timing
354 - GB I/O: DMA register is R/W
355 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
356 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
357 - GB, GBA Savedata: Fix unmasking savedata crash
358 - GB Serialize: Fix audio state loading
359 - GB Serialize: Fix game title check
360 - GB Serialize: Fix IRQ pending/EI pending confusion
361 - GB Timer: Minor accuracy improvements
362 - GB Video: Fix dot clock timing being slightly wrong
363 - GB Video: Fix loading states while in mode 3
364 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
365 - GB Video: Fix SCX timing
366 - GB, GBA Video: Don't call finishFrame twice in thread proxy
367 - GBA: Reset WAITCNT properly
368 - GBA BIOS: Fix BitUnPack final byte
369 - GBA BIOS: Fix BitUnPack narrowing
370 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
371 - GBA DMA: Fix temporal sorting of DMAs of different priorities
372 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
373 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
374 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
375 - GBA Savedata: Fix savedata modified time updating when read-only
376 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
377 - GBA Serialize: Fix loading states in Hblank
378 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
379 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
380 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
381 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
382 - GBA Video: Start timing mid-scanline when skipping BIOS
383 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
384 - GBA Video: Make layer disabling work consistently
385 - PSP2: Fix more issues causing poor audio
386 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
387 - Qt: Improve FPS timer stability
388 - Util: Fix wrapping edge cases in RingFIFO
389Misc:
390 - 3DS: Remove deprecated CSND interface
391 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
392 - Core: Remove broken option for whether rewinding restores save games
393 - Feature: Added loading savestates from command line
394 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
395 - FFmpeg: Support lossless h.264 encoding
396 - FFmpeg: Support lossless VP9 encoding
397 - GBA Cheats: Allow multiple ROM patches in the same slot
398 - GB: Skip BIOS option now works
399 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
400 - GB Audio: Improved audio quality
401 - GB, GBA Audio: Increase max audio volume
402 - GB MBC: Remove erroneous bank 0 wrapping
403 - GB Video: Darken colors in GBA mode
404 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
405 - GBA: Implement display start DMAs
406 - GBA: Improve multiboot image detection
407 - GBA Memory: 64 MiB GBA Video cartridge support
408 - GBA Savedata: Remove ability to disable realistic timing
409 - GBA Timer: Use global cycles for timers
410 - Libretro: Add frameskip option
411 - mGUI: Add fast forward toggle
412 - PSP2: Use system enter key by default
413 - Python: Integrate tests from cinema test suite
414 - Qt: Redo GameController into multiple classes
415 - Qt: Prevent window from being created off-screen
416 - Qt: Add option to disable FPS display
417 - Qt: Options to mess around with layer placement
418 - Qt: Add load alternate save option
419 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
420 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
421 - Test: Restructure test suite into multiple executables
422 - Util: Don't build crc32 if the function already exists
423 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
424Changes from beta 1:
425Features:
426 - Libretro: Add Game Boy cheat support
427 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
428 - Switch: Rumble support
429 - Switch: Rotation support
430 - Switch: Screen stretching options
431 - Qt: State file load/save menu options
432 - Windows installer
433 - Tile viewer now has adjustable width
434 - Python: Experimental audio API
435Bugfixes:
436 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
437 - Core: Remember to deinit proxy ring FIFO
438 - Core: Reroot timing list when (de)scheduling
439 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
440 - GB MBC: Fix MBC30 SRAM
441 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
442 - GB Video: Fix SGB border hole size
443 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
444 - GBA: Fix GB Player features
445 - GBA I/O: SOUNDCNT_HI is readable when sound is off
446 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
447 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
448 - Libretro: Fix adding codes with hooks
449 - PSP2: Fix audio crackling after fast forward
450 - PSP2: Fix audio crackling when buffer is full
451 - Qt: Fix jumbled background when paused
452 - Qt: Fix FPS counter on Windows
453 - Qt: Fix focus issues with load/save state overlay
454 - Switch: Fix incorrect mapping for fast forward cap
455 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
456 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
457 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
458 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
459 - Qt: Ensure FATAL logs reach log view
460 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
461Misc:
462 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
463 - Debugger: Minor text fixes
464 - Debugger: Readability improvements (fixes mgba.io/i/1238)
465 - GB: Improved SGB2 support
466 - GB Audio: Skip frame if enabled when clock is high
467 - Libretro: Reduce rumble callbacks
468 - mGUI: Add SGB border configuration option
469 - mGUI: Add support for different settings types
470 - Python: Minor API improvements
471 - Qt: Ensure camera image is valid
472 - Qt: Debugger console history
473 - Qt: Detect presence of GL_ARB_framebuffer_object
474 - Qt: Minor memory view tweaks
475 - Res: Improve modeling of AGB/AGS screen in shaders
476 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
477 - Wii: Expose stretch configuration in settings
478 - Wii: Stretch now sets pixel-accurate mode size cap
479
4800.7 beta 1: (2018-09-24)
481- Initial beta for 0.7
482
4830.6.3: (2018-04-14)
484Bugfixes:
485 - GB Audio: Revert unsigned audio changes
486 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
487 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
488
4890.6.2: (2018-04-03)
490Bugfixes:
491 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
492 - 3DS: Fix opening files in directory names with trailing slashes
493 - LR35902: Fix watchpoints not reporting new value
494 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
495 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
496 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
497 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
498 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
499 - GBA: Fix SharkPort saves for EEPROM games
500 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
501 - GBA BIOS: Fix incorrect exit condition in LZ77
502 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
503 - GBA Cheats: Fix slide codes not initializing properly
504 - GBA DMA: ROM reads are forced to increment
505 - GBA Hardware: RTC accuracy improvements
506 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
507 - GBA Memory: Fix copy-on-write memory leak
508 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
509 - GBA Savedata: Fix crash when resizing flash
510 - GBA Video: Force align 256-color tiles
511 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
512 - PSP2: Fix issues causing poor audio
513 - Python: Fix package directory
514 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
515 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
516 - Wii: Fix screen tear when unpausing
517 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
518Misc:
519 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
520 - GB MBC: Remove erroneous bank 0 wrapping
521 - GBA: Improve multiboot image detection
522 - PSP2: Use system enter key by default
523
5240.6.1: (2017-10-01)
525Bugfixes:
526 - GB, GBA: Fix crashes when attempting to identify null VFiles
527 - GB, GBA: Fix sync to video with frameskip
528 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
529 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
530 - GB Core: Fix palette loading when loading a foreign config
531 - GB MBC: Pocket Cam memory should be accessible without enabling
532 - GB MBC: Fix SRAM sizes 4 and 5
533 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
534 - GB MBC: Fix RTC loading when file size is off
535 - GB Memory: Initialize peripheral pointers
536 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
537 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
538 - GB Memory: Actually load latch time from savestate
539 - GB Serialize: Fix deserializing video STAT
540 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
541 - GB Video: Fix potential hang when ending mode 0
542 - GB Video: Fix read mode when enabling LCD
543 - GBA: Reset active region as needed when loading a ROM
544 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
545 - GBA BIOS: Use core's VRAM variable instead of renderer's
546 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
547 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
548 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
549 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
550 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
551 - Python: Fix importing .gb or .gba before .core
552 - Qt: Fix command line debugger closing second game
553 - Qt: Fix LOG argument order
554 - Qt: Fix timezone issues with time overrides
555 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
556 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
557Misc:
558 - CMake: Fix CPack dependencies for libpng 1.6
559 - GBA: Detect hardware for Pokémon FireRed ROM hacks
560 - GBA Cheats: Improve detection of raw cheats
561 - Qt: Don't rebuild library view if style hasn't changed
562 - Qt: Allow overrides to be saved before a game is loaded
563 - Qt: Hide mouse immediately when loading
564 - SDL: Fix 2.0.5 build on macOS under some circumstances
565 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
566
5670.6.0: (2017-07-16)
568Features:
569 - Library view
570 - Sprite viewer
571 - Debugging console
572 - Improved memory viewer
573 - Memory search
574 - Command line ability to override configuration values
575 - Add option to allow preloading the entire ROM before running
576 - Add option for whether rewinding restores save games
577 - Savestates now contain any RTC override data
578 - Add option to lock video to integer scaling
579 - LR35902: Watchpoints
580 - LR35902/GB-Z80 disassembler
581 - GB: Tile viewer
582 - GB: Video/audio channel enabling/disabling
583 - GB: Symbol table support
584 - GB MBC: Add MBC1 multicart support
585 - GBA: Support printing debug strings from inside a game
586 - GBA: Better cheat type autodetection
587 - Implement keypad interrupts
588 - Configuration of gamepad hats
589 - Video log recording for testing and bug reporting
590 - Debugger: Segment/bank support
591 - Debugger: Execution tracing
592 - Qt: German translation (by Lothar Serra Mari)
593 - Qt: Spanish translation (by Kevin López)
594 - Qt: Italian translation (by theheroGAC)
595Bugfixes:
596 - ARM7: Fix MLA/*MULL/*MLAL timing
597 - Core: Fix crash with rewind if savestates shrink
598 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
599 - Core: Fix directory sets crashing on close if base isn't properly detached
600 - FFmpeg: Fix overflow and general issues with audio encoding
601 - GB: Fix flickering when screen is strobed quickly
602 - GB: Fix STAT blocking
603 - GB MBC: Fix ROM bank overflows getting set to bank 0
604 - GB MBC: Fix swapping carts not detect new MBC
605 - GB Timer: Improve DIV reset behavior
606 - GB Timer: Fix DIV batching if TAC changes
607 - GB Video: Reset renderer when loading state
608 - GBA: Fix multiboot ROM loading
609 - GBA: Fix multiboot loading resulting in too small WRAM
610 - GBA BIOS: Implement BitUnPack
611 - GBA BIOS: Fix ArcTan sign in HLE BIOS
612 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
613 - GBA BIOS: Fix INT_MIN/-1 crash
614 - GBA Hardware: Fix crash if a savestate lies about game hardware
615 - GBA I/O: Handle audio registers specially when deserializing
616 - GBA Memory: Improve initial skipped BIOS state
617 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
618 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
619 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
620 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
621 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
622 - LR35902: Fix core never exiting with certain event patterns
623 - LR35902: Fix pc overflowing current region off-by-one
624 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
625 - OpenGL: Fix some shaders causing offset graphics
626 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
627 - Qt: Fix window icon being stretched
628 - Qt: Fix data directory path
629 - Qt: Fix timing issues on high refresh rate monitors
630 - Qt: Fix linking after some windows have been closed
631 - Qt: Fix crash when changing audio settings after a game is closed
632 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
633 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
634 - Qt: Fix game unpausing after frame advancing and refocusing
635 - SDL: Fix game crash check
636 - SDL: Fix race condition with audio thread when starting
637 - SDL: Fix showing version number
638 - Test: Fix crash when loading invalid file
639 - Test: Fix crash when fuzzing fails to load a file
640 - Test: Don't rely on core for frames elapsed
641 - Test: Fix crash when loading invalid file
642 - Test: Fix crash when fuzzing fails to load a file
643 - Tools: Fix recurring multiple times over the same library
644 - Util: Fix overflow when loading invalid UPS patches
645 - Util: Fix highest-fd socket not being returned by SocketAccept
646 - Windows: Fix VDir.rewind
647Misc:
648 - All: Add C++ header guards
649 - All: Move time.h include to common.h
650 - 3DS, PSP2, Wii: Last directory loaded is saved
651 - CMake: Add ability to just print version string
652 - Core: New, faster event timing subsystem
653 - Core: Clean up some thread state checks
654 - Core: Add generic checksum function
655 - Core: Cores can now have multiple sets of callbacks
656 - Core: Restore sleep callback
657 - Core: Move rewind diffing to its own thread
658 - Core: Ability to enumerate and modify video and audio channels
659 - Core: List memory segments in the core
660 - Core: Move savestate creation time to extdata
661 - Core: Config values can now be hexadecimal
662 - Core: Improved threading interrupted detection
663 - Debugger: Modularize CLI debugger
664 - Debugger: Make building with debugging aspects optional
665 - Debugger: Add functions for read- or write-only watchpoints
666 - Debugger: Make attaching a backend idempotent
667 - Debugger: Add mDebuggerRunFrame convenience function
668 - Feature: Move game database from flatfile to SQLite3
669 - Feature: Support ImageMagick 7
670 - Feature: Make -l option explicit
671 - FFmpeg: Return false if a file fails to open
672 - FFmpeg: Force MP4 files to YUV420P
673 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
674 - GB: Reset with initial state of DIV register
675 - GB MBC: New MBC7 implementation
676 - GB Audio: Simplify envelope code
677 - GB Audio: Improve initial envelope samples
678 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
679 - GB Video: Improved video timings
680 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
681 - GBA, GB: ROM is now unloaded if a patch is applied
682 - GBA DMA: Refactor DMA out of memory.c
683 - GBA DMA: Move DMAs to using absolute timing
684 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
685 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
686 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
687 - GBA Memory: Support reading/writing POSTFLG
688 - GBA Memory: Remove unused prefetch cruft
689 - GBA Timer: Improve accuracy of timers
690 - GBA Video: Clean up unused timers
691 - GBA Video: Allow multiple handles into the same tile cache
692 - GBA Video, GB Video: Colors are now fully scaled
693 - GBA Video: Optimize when BLD* registers are written frequently
694 - OpenGL: Add xBR-lv2 shader
695 - Qt: Move last directory setting from qt.ini to config.ini
696 - Qt: Improved HiDPI support
697 - Qt: Expose configuration directory
698 - Qt: Merge "Save" and "OK" buttons in shader options
699 - Qt: Automatically load controller profile when plugged in
700 - Qt: Rename "Resample video" option to "Bilinear filtering"
701 - Qt: Remove audio thread
702 - Qt: Remove audio buffer sizing in AudioProcessorQt
703 - Qt: Re-enable QtMultimedia on Windows
704 - Qt: Make "Mute" able to be bound to a key
705 - Qt: Add .gb/.gbc files to the extension list in Info.plist
706 - Qt: Relax hard dependency on OpenGL
707 - Qt: Better highlight active key in control binding
708 - SDL: Remove scancode key input
709 - SDL: Automatically map controllers when plugged in
710 - Test: Add a basic test suite
711 - Util: Add size counting to Table
712 - Util: Add 8-bit PNG write support
713 - Util: Tune patch-fast extent sizes
714 - VFS: Call msync when syncing mapped data
715 - VFS: Allow truncating memory chunk VFiles
716 - VFS: Fix some minor VFile issues with FILEs
717 - VFS: Optimize expanding in-memory files
718 - VFS: Add VFileFIFO for operating on circle buffers
719Changes from beta 1:
720Features:
721 - Qt: Italian translation (by theheroGAC)
722 - Qt: Updated German translation
723Bugfixes:
724 - GB Audio: Fix incorrect channel 4 iteration
725 - GB Audio: Fix zombie mode bit masking
726 - GB Serialize: Fix timer serialization
727 - GB Video: Fix LYC regression
728 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
729 - GBA Timer: Fix count-up timing overflowing timer 3
730 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
731 - Qt: Fix memory search close button (fixes mgba.io/i/769)
732 - Qt: Fix window icon being stretched
733 - Qt: Fix initial window size (fixes mgba.io/i/766)
734 - Qt: Fix data directory path
735 - Qt: Fix controls not saving on non-SDL builds
736 - Qt: Fix translation initialization (fixes mgba.io/i/776)
737 - Qt: Fix patch loading while a game is running
738 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
739 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
740 - Qt: Fix GL-less build
741 - Qt: Fix Software renderer not handling alpha bits properly
742 - Qt: Fix screen background improperly stretching
743 - SDL: Fix cheats not loading
744Misc:
745 - GB Serialize: Add MBC state serialization
746 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
747 - GBA Timer: Improve accuracy of timers
748 - PSP2: Update toolchain to use vita.cmake
749 - Qt: Add language selector
750 - Qt: Minor test fixes
751 - Qt: Move shader settings into main settings window
752 - Qt: Dismiss game crashing/failing dialogs when a new game loads
753 - Qt: Properly ship Qt translations
754 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
755
7560.6 beta 1: (2017-06-29)
757 - Initial beta for 0.6
758
7590.5.2: (2016-12-31)
760Bugfixes:
761 - All: Fix fullscreen config option being ignored
762 - ARM7: PSR mode bits should not get sign extended
763 - GB: Fix audio not being deinitialized
764 - GB: Fix crash when masking savedata
765 - GB: Properly initialize sramRealVf variable
766 - GB Audio: Fix serialization of channel 3 and NR52 properties
767 - GB Audio: Reset envelope timer when reseting sound channel
768 - GB MBC: Fix SRAM dangling pointer with RTC games
769 - GB MBC: Fix initializing MBC when no ROM is loaded
770 - GB Memory: Fix patching ROM bank 0
771 - GB Memory: Fix starting HDMAs during mode 0
772 - GB Memory: Fix HDMA5 value after DMA completes
773 - GB Video: Initialize LCDC in renderer
774 - GB Video: Hblank IRQs should mask LYC=LY IRQs
775 - GBA: Fix IRQs firing after already being cleared
776 - GBA: Only unhalt CPU if appropriate bit is set in IE
777 - GBA: Add savegame override for Crash Bandicoot 2
778 - GBA BIOS: Fix MidiKey2Freq BIOS reads
779 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
780 - GBA Cheats: Fix GameShark ROM patches
781 - GBA I/O: Mask off WAITCNT bits that cannot be written
782 - GBA Memory: Fix misaligned BIOS reads
783 - GBA Memory: Fix VCOUNT being writable
784 - GBA Video: Fix out of bounds sprite transforms
785 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
786 - Libretro: Fix disabling BIOS
787 - Libretro: Fix Game Boy savestates and audio
788 - Qt: Fix changing resolution of software renderer
789 - Qt: Fix setting overrides
790 - Qt: Fix cut off tiles and alignment issues in tile viewer
791 - Qt: Only reset window dimensions when first shown
792 - Qt: Fix Qt Multimedia audio driver on big endian
793 - Qt: Fix Apply button for key and controller configurations
794 - VFS: Fix resizing memory chunks when not needed
795 - Windows: Fix Unicode directory handling
796Misc:
797 - GB, GBA: Prevent loading null ROMs
798 - GB Audio: Initialize wave RAM to GBC values
799 - GB Memory: Reset ROM bank when loading a ROM
800 - PSP2: Improved controller rumble
801
8020.5.1: (2016-10-05)
803Bugfixes:
804 - Core: Fix importing save games as read-only
805 - FFmpeg: Fix encoding AAC
806 - GB: Fix invalid STOP behavior on Game Boy Color
807 - GB: Initialize audio properly
808 - GB: Properly clear KEY1 bit 0 when switching speeds
809 - GB: Properly unload save files when unloading a ROM
810 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
811 - GB MBC: Fix MBC7 when size is incorrectly specified
812 - GB MBC: Fix RTC access when no save file is loaded
813 - GB SIO: Don't auto-clock external shift clock
814 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
815 - GB Video: Fix video frames getting missed when LCDC is off
816 - GB Video: Clear screen when LCDC is off
817 - GBA Cheats: Fix holding onto pointers that may get invalidated
818 - GBA Cheats: Fix key-activated CodeBreaker cheats
819 - GBA Cheats: Fix uninitialized memory getting freed when saving
820 - GBA Hardware: Improve Game Boy Player rumble behavior
821 - GBA Memory: Fix several unused I/O register read values
822 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
823 - LR35902: Fix events running with the wrong cycle active
824 - Qt: Fix "close" button on Overrides view
825 - Qt: Fix saving overrides
826 - Qt: Fix directory set unloading when replacing the ROM
827 - Qt: Fix patch loading
828 - Qt: Fix crash when saving an override if a game isn't loaded
829 - Qt: Fix showing default display driver as OpenGL (force 1.x)
830 - SDL: Attach rumble in SDL frontend
831 - Util: Fix PNG identification on files too small to be a PNG
832Misc:
833 - All: Only update version info if needed
834 - All: Split out install locations for Libretro and OpenEmu
835 - FFmpeg: Encoding cleanup
836 - GB: Reset active region when reloading ROM
837 - GB Memory: Initialize RAM pattern for GBC
838 - GB Video: Improved video timings
839 - Qt: Manage window sizes slightly better
840 - Qt: Remember scale option independent of core dimensions
841
8420.5.0: (2016-09-19)
843Features:
844 - Game Boy support
845 - Support for encrypted CodeBreaker GBA cheats
846 - Emulation of Vast Fame protected GBA carts (taizou)
847 - Tile viewer
848 - Threaded rendering mode
849 - Libretro: Memory map and achievement support (leiradel)
850 - GUI: Add UI control remapping
851 - GUI: Add fast-forward
852 - Wii: 240p support
853 - 3DS: Adjustable screen darkening
854 - Ability to temporarily load a savegame
855 - Load specific files out of archives
856 - Automatic BIOS detection
857Bugfixes:
858 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
859 - Debugger: Fix GDB breakpoints
860 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
861 - GBA: Fix filehandle leak with savegames
862 - GBA: Timer 0 cannot be count up
863 - GBA: Count up timers should not count themselves
864 - GBA Memory: Fix mirror on non-overdumped Classic NES games
865 - GBA Memory: Fix ldm {pc}
866 - GBA Savedata: Fix savedata sync timer
867 - GBA Savedata: Only unmap savedata if present
868 - GBA Serialize: Savestates now properly store prefetch
869 - GBA Video: WIN0/1 take priority over OBJWIN
870 - GBA Video: Fix out-of-order OBJWIN
871 - PSP2: Fix GPU crash while exiting
872 - PSP2: Fix VSync
873 - PSP2: Fix accelerometer range
874 - PSP2: Actually load screen mode setting
875 - PSP2: Fix gyroscope direction
876 - PSP2: Delete threads after they return
877 - PSP2: Fix mapping/unmapping from not at 0
878 - Qt: Fix bug in software renderer scaling
879 - Qt: Fix hanging key press after disabling autofire
880 - Qt: Fix being unable to pause manually when using auto-pausing
881 - SDL: Fix axes being mapped wrong
882 - Util: Fix realloc semantics in utf16to8
883 - Util: Fix inserting too many items into a hash table
884 - VFS: Fix uninitialized varaible reading from 7z
885 - VFS: Fix reading multiple files from a 7z archive
886 - Wii: Fix framelimiting after a slowdown
887 - Wii: Fix garbage flash at startup
888Misc:
889 - 3DS: Use blip_add_delta_fast for a small speed improvement
890 - 3DS: Allow UTF-16 filenames
891 - 3DS: Port to using citro3D
892 - 3DS: Use system font for menus
893 - 3DS: Attempt to use Core 2 for threads
894 - 3DS: Adjustable filering
895 - 3DS: 3D banner
896 - All: Add QUIET parameter to silence CMake
897 - All: Faster memory read/write
898 - ARM7: Support forcing Thumb mode via MSR
899 - ARM7: Flush prefetch cache when loading CPSR via MSR
900 - ARM7: Clean up instruction decoding for future expandability
901 - Debugger: Support register and memory writes via GDB stub
902 - Debugger: Add software breakpoint support to gdb
903 - FFmpeg: Full support for libavcodec 56+
904 - GBA: Better debug logging if event processing breaks
905 - GBA Audio: Force audio DMAs to not increment destination
906 - GBA BIOS: Use custom ArcTan, not relying on OS
907 - GBA Hardware: Clean up dead code in GBP
908 - GBA Memory: Optimize stalling behavior
909 - GBA Memory: Optimize Load-/StoreMultiple
910 - GBA Savedata: Add realistic timing for EEPROM
911 - GBA Serialize: Savestates now store if CPU was halted
912 - GBA Video: Remove old slow path fallback
913 - GBA Video: Optimize sprite drawing
914 - GBA Video: Optimize mode 0 rendering
915 - GBA Video: Optimize compositing cases slightly
916 - GUI: Screenshot dimensions are now passed through
917 - GUI: Add back logging
918 - GUI: Only reload config if manually saved
919 - GUI: Increase scrolling speed
920 - OpenGL: Log shader compilation failure
921 - OpenGL: Add texSize uniform
922 - Qt: Make -g flag work in Qt build
923 - Qt: Simplify OpenGL context creation
924 - Qt: Thread startup improvements
925 - Qt: Make audio channel/video layer options shortcut mappable
926 - Qt: Remove some C99isms from C++ code
927 - Qt: Remove default autofire mappings
928 - Qt: Make reseting when pasued frame-accurate
929 - Qt: Rearchitect game closing codepath
930 - PSP2: Use system font for menus
931 - PSP2: Add rumble for PS TV
932 - PSP2: Add fit-to-height screen mode
933 - PSP2: Sync files per descriptor
934 - PSP2: Allow UTF-8 filenames
935 - PSP2: Screenshots are now saved into the Photo Gallery
936 - PSP2: Stop underclocking when menuing
937 - SDL: Increase default audio buffer size to 1024 samples
938 - SDL: More responsive rumble
939 - Util: Add Vector GetConstPointer
940 - Util: Add rtrim
941 - Util: Add endswith
942 - VFS: Improve zip file detection
943 - Wii: Add pixelated resample filter
944 - Windows: Add native VDir support
945 - Util: Add PRIz macro for libc versions that don't support %z
946
9470.4.1: (2016-07-11)
948Bugfixes:
949 - All: Fix several file handle leaks
950 - All: Fix instruction tables getting zeroed when linking sometimes
951 - ARM7: Fix flags on SBC/RSC
952 - ARM7: Fix setting spsr privilege bits when spsr is empty
953 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
954 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
955 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
956 - GBA Memory: Fix executing code from OBJ region of VRAM
957 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
958 - GBA Serialize: Fix loading savegames from savestates
959 - OpenGL: Correct boolean vector strcmp strings for uniforms
960 - Qt: Fix sending gameStopped twice
961 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
962 - Qt: Fix initial state of key mapping
963 - Qt: Initialize m_useBios
964 - SDL: Fix joystick initialization on BSD
965 - SDL: Fix potential joystick crash in games with rumble
966 - SDL: Fix SDL 1.2 build
967 - SDL: Fix sporadic crash when deinitializing audio
968 - Shaders: Fix AGS-001 shader with some bad drivers
969 - Util: Use closesocket on Windows
970 - Util: Fix socket bind addresses
971 - VFS: Fix reading 7z archives without rewinding first
972 - VFS: VFileFromFD should not open directories
973 - Wii: Fix tilting direction
974 - Util: Fix realloc semantics in utf16to8
975Misc:
976 - All: Allow use of external minizip library
977 - Debugger: CLI debugger now exits when end-of-stream is reached
978 - FFmpeg: Update dependencies on Ubuntu
979 - GBA: Slightly optimize GBAProcessEvents
980 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
981 - GBA Video: Null renderer should return proper register values
982 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
983 - Qt: Add preset for DualShock 4
984 - Qt: Update 360 input profile on OS X to reflect newer drivers
985 - Qt: Remove use of NaN
986 - Qt: Canonicalize file paths when loading games
987 - Qt: Add refresh button to controller editing
988 - SDL: Remove default gamepad mappings
989 - Util: Fix intermittent build failure on OS X
990 - VFS: VFile.sync now updates modified time
991
9920.4.0: (2016-02-02)
993Features:
994 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
995 - I/O viewer
996 - Booting of multiboot images
997 - Customization of GIF recording
998 - Libretro: Cheat code support
999 - Support for GLSL shaders
1000 - ROM information view
1001 - Support for VBA-style cheat codes
1002 - Savestates now store creation timestamps
1003 - Key autofire
1004 - Libretro: Allow blocking opposing directional input
1005 - OpenEmu core for OS X
1006 - Libretro: Settings for using BIOS and skipping intro
1007 - Libretro: Customizable idle loop removal
1008 - Implemented cycle counting for sprite rendering
1009 - Cleaner, unified settings window
1010 - Added a setting for pausing when the emulator is not in focus
1011 - Customizable paths for save games, save states, screenshots and patches
1012 - Controller hotplugging
1013 - Ability to store save games and active cheats within savestates
1014Bugfixes:
1015 - ARM7: Fix sign of unaligned LDRSH
1016 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1017 - Debugger: Fix watchpoints in gdb
1018 - GBA: Fix warnings when creating and loading savestates
1019 - GBA: Fix Iridion II savetype
1020 - GBA BIOS: Fix misaligned CpuSet
1021 - GBA Cheats: Fix cheats setting the Action Replay version
1022 - GBA Hardware: Fix GPIO on big endian
1023 - GBA Memory: Fix DMA register writing behavior
1024 - GBA Memory: Fix DMAs triggering two cycles early
1025 - Libretro: Fix aspect ratio
1026 - Qt: Fix some potential crashes with the gamepad mapping
1027 - Qt: Fix keys being mapped incorrectly when loading configuration file
1028 - Util: Fix PowerPC PNG read/write pixel order
1029 - Util: Fix excessive memory allocation when decoding a PNG
1030 - VFS: Fix VFileReadline and remove _vfdReadline
1031Misc:
1032 - All: Improved PowerPC support
1033 - All: Fix some undefined behavior warnings
1034 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1035 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1036 - GBA: Implement bad I/O register loading
1037 - GBA: Allow jumping to OAM and palette RAM
1038 - GBA BIOS: Finish implementing RegisterRamReset
1039 - GBA Config: Add "override" layer for better one-time configuration
1040 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1041 - GBA Memory: Use a dynamically sized mask for ROM memory
1042 - GBA Memory: Implement several unimplemented memory access types
1043 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1044 - GBA RR: Starting from savestate now embeds the savegame
1045 - GBA RR: Add preliminary SRAM support for VBM loading
1046 - GBA RR: Add support for resets in movies
1047 - GBA Video: Remove lastHblank, as it is implied
1048 - Libretro: Use anonymous memory mappers for large blocks of memory
1049 - Libretro: Add install target for libretro core
1050 - Qt: Window size command line options are now supported
1051 - Qt: Increase usability of key mapper
1052 - Qt: Add 'Apply' button to settings window
1053 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1054 - Qt: Allow use of modifier keys as input
1055 - Qt: Optimize log viewer
1056 - Qt: Added button for breaking into the GDB debugger
1057 - Qt: Add box for showing duration of rewind
1058 - SDL: Support fullscreen in SDL 1.2
1059 - SDL: Allow GBASDLAudio to be used without a thread context
1060 - Util: Use VFile for configuration
1061 - Util: Add MutexTryLock
1062
10630.3.2: (2015-12-16)
1064Bugfixes:
1065 - ARM7: Fix STRT/STRBT
1066 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1067 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1068 - Libretro: Fix problems with rumble not turning off
1069 - GBA: Fix idle skip state being retained between games
1070 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1071 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1072 - GBA BIOS: Fix Sqrt sign
1073 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1074 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1075 - GBA Memory: Fix DMA behavior for SRAM accesses
1076 - GBA Memory: Fix Store8 to OBJ VRAM
1077 - GBA Memory: Fix alignment of LDM/STM on SRAM
1078 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1079 - GBA Memory: Fix timing of DMAs
1080 - GBA Video: Fix _mix for 15-bit color
1081 - GBA Video: Fix OAM and palette initialization
1082 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1083 - Qt: Use safer isLoaded check in GameController
1084 - Qt: Fix a race condition in PainterGL that could lead to a crash
1085 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1086 - Qt: Fix font size in memory viewer
1087 - Qt: Fix a crash in the memory viewer
1088 - Qt: Add additional checks in CheatModel to prevent crashes
1089 - Qt: Fix race condition with setting sample rate
1090 - Qt: Fix crash when closing multiplayer windows
1091 - Qt: Fix resetting while paused
1092Misc:
1093 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1094 - Qt: Add mute option to menu
1095
10960.3.1: (2015-10-24)
1097Bugfixes:
1098 - ARM7: Fix instruction decoding of Thumb shifts
1099 - GBA: Deinit savegame when unloading a ROM
1100 - GBA: Fix BIOS check on big endian
1101 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1102 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1103 - GBA Audio: Fix audio channels being silenced at the wrong time
1104 - GBA Memory: Fix bad BIOS Load16 on big endian
1105 - GBA Memory: Fix bad Load8 on big endian
1106 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1107 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1108 - GBA Video: Fix objwin and blending interaction on sprites
1109 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1110 - Libretro: Fix a memory leak with the render buffer
1111 - Qt: Windows no longer spawn in the top left on first launch
1112 - Qt: Fix install path of XDG desktop file with DESTDIR
1113 - Qt: Fix drag and drop on Windows
1114 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1115 - VFS: Fix return values of VFileFILE.read and .write
1116Misc:
1117 - All: Reset next event to cycles instead of zero to interrupt
1118 - All: Add --version flag
1119 - ARM7: Force disable LTO on two files to work around a GCC bug
1120 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1121 - GBA: Better memory handling with PNG savestates
1122 - GBA: Additional savestate sanity checks
1123 - GBA: Check for cycle count being too high
1124 - GBA Audio: Allow GBAAVStream to have no video callback
1125 - GBA BIOS: Implement RegisterRamReset for SIO registers
1126 - Qt: Remove useless help icons in dialogs
1127 - Qt: Prevent savestate window from opening while in multiplayer
1128 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1129 - Qt: Dropping multiplayer windows works more cleanly now
1130
11310.3.0: (2015-08-16)
1132Features:
1133 - Ability to hide individual background layers, or OBJs
1134 - Ability to mute individual audio channels
1135 - Palette viewer and exporter
1136 - Volume control
1137 - More shortcuts are editable (e.g. quick save/load)
1138 - Rewind now shows the frame after rewinding
1139 - Import/Export of GameShark/Action Replay snapshots
1140 - Add "Step backwards" item for single increment rewind
1141 - Deadzone estimation for game controllers
1142 - Analog inputs can be used for shortcuts
1143 - Menu items for specific solar sensor brightness levels
1144 - Remappable controls for tilt and gyroscope sensors
1145 - Status messages for actions taken while a game is running (e.g. save/load state)
1146 - Memory inspector
1147 - Screensaver can now be suspended while a game is running
1148 - Load/save the most recent savestate slot
1149 - Support varible speed (PWM) rumble
1150 - Ability to cap fast forward speed
1151 - Finer control over FPS target
1152 - Holdable shortcut for rewinding one frame at a time
1153 - Ability to boot directly into the BIOS
1154 - Preliminary support for yanking out the game pak while a game is running
1155 - Thumb-drive mode by putting a file called portable.ini in the same folder
1156 - Configurable display driver, between software and OpenGL
1157 - Undo-able savestate loading and saving
1158 - Controller profiles now store shortcut settings
1159 - Default controller profiles for several common controllers
1160 - Libretro now supports BIOS, rumble and solar sensor
1161 - Implement BIOS call Stop, for sleep mode
1162 - Automatically load patches, if found
1163 - Improved video synchronization
1164 - Configurable audio output sample rate
1165Bugfixes:
1166 - ARM7: Fix SWI and IRQ timings
1167 - ARM7: Fix Thumb MUL timing
1168 - ARM7: Fix timing of multiplies to use N cycles
1169 - ARM7: ARMHotplugDetach should call deinit
1170 - Debugger: Fix use-after-free in breakpoint clearing code
1171 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1172 - GBA: Cap audio FIFO read size during deserialization
1173 - GBA: Check for corrupted savestates when loading
1174 - GBA: Check for improperly sized savestates when loading
1175 - GBA: Check for savestates made from differently sized ROMs
1176 - GBA: Fix calls to endian-independent loadstores
1177 - GBA: Fix timing of reading from timer registers
1178 - GBA: Ensure cycles never go negative
1179 - GBA Audio: Force audio FIFOs to 32-bit
1180 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1181 - GBA Audio: Fix sample order in audio channel 3
1182 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1183 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1184 - GBA Memory: Improve Thumb open bus behavior
1185 - GBA Memory: Fix potential DMA issue when loading a savestate
1186 - GBA Memory: Fix load/store multiple video memory waitstates
1187 - GBA SIO: Fix reseting when there are SIO devices attached
1188 - GBA Video: Blended sprites should never have other effects applied
1189 - GBA Video: Fix out-of-bounds tiles in mosaic
1190 - GBA Video: Fix windows not affecting sprites
1191 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1192 - GBA Video: Fix timing on first scanline
1193 - Qt: Better cleanup when a game crashes
1194 - Qt: Fix open ROM dialog filtering for archive formats
1195 - Qt: Cap the maximum number of multiplayer windows
1196 - Qt: Fix maximum year in sensor override
1197 - Qt: Fix window being too tall after exiting fullscreen
1198 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1199 - Qt: Fix analog buttons not getting unmapped
1200 - Qt: Fix passing command line options
1201 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1202 - SDL: Fix SDL build when OpenGL is missing
1203 - Util: Allow loading IPS patches that grow the ROM
1204 - VFS: Fix resource leaks if some allocations fail
1205 - VFS: Fix line-reading to return proper values
1206 - Video: Fix an issue with very long filenames
1207 - Util: Fix formatting of floats
1208Misc:
1209 - All: Add --help flag for command line programs
1210 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1211 - All: Enable static linking for Windows
1212 - All: Enable static linking for OS X
1213 - All: Threads are now named
1214 - All: Proper handling of Unicode file paths
1215 - ARM7: Add emulation for Undefined CPU mode
1216 - ARM7: Reduce the size of the Thumb instruction table
1217 - GBA: Add status log level
1218 - GBA: GBARewind now returns how many states it has rewound
1219 - GBA: SIO logging layer
1220 - GBA BIOS: Stub out SoundBias
1221 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1222 - GBA: Don't include GBACLIDebugger struct unless needed
1223 - GBA: Savedata is now synced shortly after data finishes being written
1224 - GBA: Process multiple timer events at once, if necessary
1225 - GBA Audio: Implement audio reset for channels A/B
1226 - GBA Audio: Process multiple audio events at once, if necessary
1227 - GBA Hardware: Backport generic RTC source into core
1228 - GBA Input: Allow axes and buttons to be mapped to the same key
1229 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1230 - GBA SIO: Add a dummy driver for Normal mode
1231 - GBA Thread: Add functionality for running callbacks on the GBA thread
1232 - GBA Thread: Split GBASync into a separate file
1233 - GBA Video: Refactor software renderer into separate files
1234 - GBA Video: Slightly optimize mode 0 mosaic rendering
1235 - Debugger: Free watchpoints in addition to breakpoints
1236 - Qt: Handle saving input settings better
1237 - Qt: Move GL frame drawing back onto its own thread
1238 - Qt: Fast forward (held) option moved from Other to Emulation menu
1239 - Qt: Show version info in window title
1240 - Qt: Migrate multiplayer window handling into GBAApp
1241 - Qt: Unified file opening and saving with last location
1242 - Qt: Fix windows being resizable when they shouldn't have been
1243 - Qt: Only hide cursor in full screen
1244 - Qt: Replace pause-after-frame mutex with an atomic
1245 - Qt: Add application icon and XDG desktop files
1246 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1247 - Qt: Don't save window size when entering fullscreen
1248 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1249 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1250 - Qt: Increase usability of key mapper
1251 - Qt: Show checkmark for window sizes
1252 - Qt: Set window path to loaded ROM
1253 - Perf: Ability to load savestates immediately on launch
1254 - SDL: Properly check for initialization
1255 - SDL: Clean up initialization functions
1256 - SDL: Clean up GL context
1257 - Util: Allow disabling the threading code entirely
1258 - VFS: Add sync method to force syncing with backing
1259
12600.2.1: (2015-05-13)
1261Bugfixes:
1262 - All: Fix sanitize-deb script not cleaning up after itself
1263 - All: Fix dependencies for libavcodec on Debian-derived platforms
1264 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1265 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1266 - ARM7: Fix ARM multiply instructions when PC is a destination register
1267 - Debugger: Fix use-after-free in breakpoint clearing code
1268 - Debugger: Fix boundary conditions in tab completion
1269 - GBA: Fix timers not updating timing when writing to only the reload register
1270 - GBA: Fix rewind boundary conditions
1271 - GBA: Add initial I/O register settings for background matrix registers
1272 - GBA: Fix hang when loading a savestate if sync to video is enabled
1273 - GBA: Handle out-of-bounds I/O access
1274 - GBA: Fix bounds-checking on EEPROM access
1275 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1276 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1277 - GBA Memory: Allow SRAM to be 64kB
1278 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1279 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1280 - GBA Video: Fix second frame mode 5
1281 - Perf: Fix race condition if a game crashes immediately on start
1282 - Qt: Fix Display object leak when closing a window
1283 - Qt: Fix .deb dependencies
1284 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1285 - Qt: Fix window not regaining focus after exiting savestate window
1286 - Qt: Fix regression where video would not record if the game had already started
1287 - Qt: Fix potential crash if a gamepad causes focus to change
1288 - Qt: Fix controller axis querying
1289 - Qt: Fix multiplayer windows opening as the wrong size
1290 - Qt: Fix controllers sometimes not loading the right profile
1291 - SDL: Fix boundary conditions for joystick adjustments
1292 - SDL: Allocate properly sized input maps
1293 - SDL: Fix potential build issues when Qt and SDL2 are in use
1294 - Util: Fix resource leak in UTF-8 handling code
1295 - Util: Fix a null-pointer issue when attempting to delete a key
1296 - VFS: Fix resource leaks if some allocations fail
1297 - Video: Fix an issue with very long filenames
1298Misc:
1299 - GBA Memory: Soft-crash if jumping past the end of a ROM
1300 - Qt: Show multiplayer numbers in window title
1301 - Qt: Solar sensor can have shortcuts set
1302
13030.2.0: (2015-04-03)
1304Features:
1305 - Support for gamepad axes, e.g. analog sticks or triggers
1306 - Add scale presets for up to 6x
1307 - Settings window
1308 - Bilinear resampling option
1309 - Add option to skip BIOS start screen
1310 - List of recently opened games
1311 - Support for games using the Solar Sensor
1312 - Better audio resampling via blip-buf
1313 - Game Pak overrides dialog for setting savetype and sensor values
1314 - Support for games using the tilt sensor
1315 - Remappable shortcuts for keyboard and gamepad
1316 - Rewinding of emulation
1317 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1318 - Support IPv6
1319 - Save directory of last loaded file
1320 - Support BPS patches
1321 - Automatically detect and optimize out idle loops
1322 - Configurable game overrides
1323 - Support loading 7-Zip files
1324 - Drag and drop game loading
1325 - Cheat code support
1326 - Runtime configurable audio driver
1327 - Libretro core for use with RetroArch and other front-ends
1328 - Controller profiles for setting different bindings for different controllers
1329 - Ability to lock aspect ratio
1330 - Local link cable support
1331 - Ability to switch which game controller is in use per instance
1332 - Ability to prevent opposing directional input
1333 - Warning dialog if an unimplemented BIOS feature is called
1334 - Debugger: Add CLI "frame", frame advance command
1335 - Debugger: Add CLI functions for writing to memory
1336 - Debugger: Add CLI functions for examining memory regions
1337 - Debugger: Add CLI function for writing a register
1338Bugfixes:
1339 - ARM7: Extend prefetch by one stage
1340 - ARM7: Fix cycle counting for loads
1341 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1342 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1343 - GBA: Initialize gba.sync to null
1344 - GBA: Fix timer initialization
1345 - GBA Audio: Support 16-bit writes to FIFO audio
1346 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1347 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1348 - GBA BIOS: Fix BIOS prefetch after reset
1349 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1350 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1351 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1352 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1353 - GBA Memory: Fix cycle counting for 32-bit load/stores
1354 - GBA RR: Fix fallthrough error when reading tags from a movie
1355 - GBA Thread: Fix possible hang when loading an archive
1356 - GBA Thread: Fix possible deadlock in video sync
1357 - Perf: Fix crash when the GBA thread fails to start
1358 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1359 - Qt: Fix crash when adjusting settings after closing a game
1360 - Qt: Fix crash when starting GDB stub after closing a game
1361 - Qt: Fix patch loading while a game is running
1362 - Qt: Fix crash when loading a game after stopping GDB server
1363 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1364 - Qt: Fix crash when attempting to pause if a game is not running
1365 - SDL: Properly clean up if a game doesn't launch
1366 - Util: Fix sockets on Windows
1367Misc:
1368 - All: Enable link-time optimization
1369 - Debugger: Watchpoints now work on STM/LDM instructions
1370 - Debugger: Clean up GDB stub network interfacing
1371 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1372 - Debugger: Merge Thumb BL instructions when disassembling
1373 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1374 - Debugger: Watchpoints now report address watched (fixes #68)
1375 - Debugger: Add support for soft breakpoints
1376 - Debugger: Make I/O register names be addresses instead of values
1377 - Debugger: Rename read/write commands
1378 - GBA: Improve accuracy of event timing
1379 - GBA: Add API for getting Configuration structs for overrides and input
1380 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1381 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1382 - GBA: Move A/V stream interface into core
1383 - GBA: Savestates now take into account savedata state machines (fixes #109)
1384 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1385 - GBA Memory: Simplify memory API and use fixed bus width
1386 - GBA Thread: Make GBASyncWaitFrameStart time out
1387 - GBA Video: Start video at the last scanline instead of the first
1388 - Qt: Optimize logo drawing
1389 - Qt: Move frame upload back onto main thread
1390 - Qt: Remember window position
1391 - Qt: Double-clicking on the window toggles full screen
1392 - Util: Use proper locale for reading and writing float values
1393
13940.1.1: (2015-01-24)
1395Bugfixes:
1396 - ARM7: Fix LDM writeback to a register already written
1397 - GBA: Fix timers 2 and 3 updating incorrectly
1398 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1399 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1400 - GBA Audio: Properly initialize audio FIFO channels
1401 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1402 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1403 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1404 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1405 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1406 - GBA BIOS: Fix HuffUnComp boundary conditions
1407 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1408 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1409 - GBA Memory: Filter out top nybble of DMA addresses
1410 - GBA Memory: Properly bounds-check VRAM accesses
1411 - GBA Memory: Fix initial DMA state
1412 - GBA Thread: Allow halted games to exit cleanly
1413 - GBA Video: Fix blend issues with obscured middle layers
1414 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1415 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1416 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1417 - GBA Video: Fix sprite boundary conditions with mosaic
1418 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1419 - Qt: Fix issue with set frame sizes being the wrong height
1420 - Qt: Fix emulator crashing when full screen if a game is not running
1421 - Qt: Fix window focus issues
1422 - Qt: Properly set default video recording settings
1423 - Qt: Fix a race condition when a game crashes immediately
1424 - Qt: Fix some cases where key mapping can break if focus is adjusted
1425 - Qt: Fix crash if a game pauses before any frames are shown
1426 - Debugger: Negative PC-relative loads now properly subtract the offset
1427 - Debugger: Align PC-relative loads in Thumb
1428 - Debugger: Fix watchpoints triggering too late
1429 - Debugger: Fix binary print putting spaces between digits
1430 - Video: Ensure FFmpeg encoder has audio frames
1431 - Video: Fix uncompressed PCM audio recording
1432 - Video: Fix FFmpeg crashing when the file extension is wrong
1433 - Util: Fix SOCKET_FAILED macro
1434Misc:
1435 - GBA: Exit cleanly on FATAL if the port supports it
1436 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1437 - Qt: Disable sync to video by default
1438 - Qt: Handle a game crash without crashing
1439 - Qt: Set default log level to FATAL, ERROR and WARN
1440 - Qt: Clarify some phrasing in the menus
1441 - Qt: Clear active buttons when focus is lost
1442
14430.1.0: (2014-12-13)
1444 - Initial release