CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4Bugfixes:
5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
6 - Python: Fix importing .gb or .gba before .core
7 - GBA: Reset active region as needed when loading a ROM
8 - Qt: Fix command line debugger closing second game
9 - GB Serialize: Fix audio state loading
10 - GB Video: Fix dot clock timing being slightly wrong
11 - GB MBC: Pocket Cam memory should be accessible without enabling
12Misc:
13 - GBA Timer: Use global cycles for timers
14 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
15 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
16 - Qt: Don't rebuild library view if style hasn't changed
17 - Qt: Redo GameController into multiple classes
18
190.6.0: (2017-07-16)
20Features:
21 - Library view
22 - Sprite viewer
23 - Debugging console
24 - Improved memory viewer
25 - Memory search
26 - Command line ability to override configuration values
27 - Add option to allow preloading the entire ROM before running
28 - Add option for whether rewinding restores save games
29 - Savestates now contain any RTC override data
30 - Add option to lock video to integer scaling
31 - LR35902: Watchpoints
32 - LR35902/GB-Z80 disassembler
33 - GB: Tile viewer
34 - GB: Video/audio channel enabling/disabling
35 - GB: Symbol table support
36 - GB MBC: Add MBC1 multicart support
37 - GBA: Support printing debug strings from inside a game
38 - GBA: Better cheat type autodetection
39 - Implement keypad interrupts
40 - Configuration of gamepad hats
41 - Video log recording for testing and bug reporting
42 - Debugger: Segment/bank support
43 - Debugger: Execution tracing
44 - Qt: German translation (by Lothar Serra Mari)
45 - Qt: Spanish translation (by Kevin López)
46 - Qt: Italian translation (by theheroGAC)
47Bugfixes:
48 - ARM7: Fix MLA/*MULL/*MLAL timing
49 - Core: Fix crash with rewind if savestates shrink
50 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
51 - Core: Fix directory sets crashing on close if base isn't properly detached
52 - FFmpeg: Fix overflow and general issues with audio encoding
53 - GB: Fix flickering when screen is strobed quickly
54 - GB: Fix STAT blocking
55 - GB MBC: Fix ROM bank overflows getting set to bank 0
56 - GB MBC: Fix swapping carts not detect new MBC
57 - GB Timer: Improve DIV reset behavior
58 - GB Timer: Fix DIV batching if TAC changes
59 - GB Video: Reset renderer when loading state
60 - GBA: Fix multiboot ROM loading
61 - GBA: Fix multiboot loading resulting in too small WRAM
62 - GBA BIOS: Implement BitUnPack
63 - GBA BIOS: Fix ArcTan sign in HLE BIOS
64 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
65 - GBA BIOS: Fix INT_MIN/-1 crash
66 - GBA Hardware: Fix crash if a savestate lies about game hardware
67 - GBA I/O: Handle audio registers specially when deserializing
68 - GBA Memory: Improve initial skipped BIOS state
69 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
70 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
71 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
72 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
73 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
74 - LR35902: Fix core never exiting with certain event patterns
75 - LR35902: Fix pc overflowing current region off-by-one
76 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
77 - OpenGL: Fix some shaders causing offset graphics
78 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
79 - Qt: Fix window icon being stretched
80 - Qt: Fix data directory path
81 - Qt: Fix timing issues on high refresh rate monitors
82 - Qt: Fix linking after some windows have been closed
83 - Qt: Fix crash when changing audio settings after a game is closed
84 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
85 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
86 - Qt: Fix game unpausing after frame advancing and refocusing
87 - SDL: Fix game crash check
88 - SDL: Fix race condition with audio thread when starting
89 - SDL: Fix showing version number
90 - Test: Fix crash when loading invalid file
91 - Test: Fix crash when fuzzing fails to load a file
92 - Test: Don't rely on core for frames elapsed
93 - Test: Fix crash when loading invalid file
94 - Test: Fix crash when fuzzing fails to load a file
95 - Tools: Fix recurring multiple times over the same library
96 - Util: Fix overflow when loading invalid UPS patches
97 - Util: Fix highest-fd socket not being returned by SocketAccept
98 - Windows: Fix VDir.rewind
99Misc:
100 - All: Add C++ header guards
101 - All: Move time.h include to common.h
102 - 3DS, PSP2, Wii: Last directory loaded is saved
103 - CMake: Add ability to just print version string
104 - Core: New, faster event timing subsystem
105 - Core: Clean up some thread state checks
106 - Core: Add generic checksum function
107 - Core: Cores can now have multiple sets of callbacks
108 - Core: Restore sleep callback
109 - Core: Move rewind diffing to its own thread
110 - Core: Ability to enumerate and modify video and audio channels
111 - Core: List memory segments in the core
112 - Core: Move savestate creation time to extdata
113 - Core: Config values can now be hexadecimal
114 - Core: Improved threading interrupted detection
115 - Debugger: Modularize CLI debugger
116 - Debugger: Make building with debugging aspects optional
117 - Debugger: Add functions for read- or write-only watchpoints
118 - Debugger: Make attaching a backend idempotent
119 - Debugger: Add mDebuggerRunFrame convenience function
120 - Feature: Move game database from flatfile to SQLite3
121 - Feature: Support ImageMagick 7
122 - Feature: Make -l option explicit
123 - FFmpeg: Return false if a file fails to open
124 - FFmpeg: Force MP4 files to YUV420P
125 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
126 - GB: Reset with initial state of DIV register
127 - GB MBC: New MBC7 implementation
128 - GB Audio: Simplify envelope code
129 - GB Audio: Improve initial envelope samples
130 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
131 - GB Video: Improved video timings
132 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
133 - GBA, GB: ROM is now unloaded if a patch is applied
134 - GBA DMA: Refactor DMA out of memory.c
135 - GBA DMA: Move DMAs to using absolute timing
136 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
137 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
138 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
139 - GBA Memory: Support reading/writing POSTFLG
140 - GBA Memory: Remove unused prefetch cruft
141 - GBA Timer: Improve accuracy of timers
142 - GBA Video: Clean up unused timers
143 - GBA Video: Allow multiple handles into the same tile cache
144 - GBA Video, GB Video: Colors are now fully scaled
145 - GBA Video: Optimize when BLD* registers are written frequently
146 - OpenGL: Add xBR-lv2 shader
147 - Qt: Move last directory setting from qt.ini to config.ini
148 - Qt: Improved HiDPI support
149 - Qt: Expose configuration directory
150 - Qt: Merge "Save" and "OK" buttons in shader options
151 - Qt: Automatically load controller profile when plugged in
152 - Qt: Rename "Resample video" option to "Bilinear filtering"
153 - Qt: Remove audio thread
154 - Qt: Remove audio buffer sizing in AudioProcessorQt
155 - Qt: Re-enable QtMultimedia on Windows
156 - Qt: Make "Mute" able to be bound to a key
157 - Qt: Add .gb/.gbc files to the extension list in Info.plist
158 - Qt: Relax hard dependency on OpenGL
159 - Qt: Better highlight active key in control binding
160 - SDL: Remove scancode key input
161 - SDL: Automatically map controllers when plugged in
162 - Test: Add a basic test suite
163 - Util: Add size counting to Table
164 - Util: Add 8-bit PNG write support
165 - Util: Tune patch-fast extent sizes
166 - VFS: Call msync when syncing mapped data
167 - VFS: Allow truncating memory chunk VFiles
168 - VFS: Fix some minor VFile issues with FILEs
169 - VFS: Optimize expanding in-memory files
170 - VFS: Add VFileFIFO for operating on circle buffers
171Changes from beta 1:
172Features:
173 - Qt: Italian translation (by theheroGAC)
174 - Qt: Updated German translation
175Bugfixes:
176 - GB Audio: Fix incorrect channel 4 iteration
177 - GB Audio: Fix zombie mode bit masking
178 - GB Serialize: Fix timer serialization
179 - GB Video: Fix LYC regression
180 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
181 - GBA Timer: Fix count-up timing overflowing timer 3
182 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
183 - Qt: Fix memory search close button (fixes mgba.io/i/769)
184 - Qt: Fix window icon being stretched
185 - Qt: Fix initial window size (fixes mgba.io/i/766)
186 - Qt: Fix data directory path
187 - Qt: Fix controls not saving on non-SDL builds
188 - Qt: Fix translation initialization (fixes mgba.io/i/776)
189 - Qt: Fix patch loading while a game is running
190 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
191 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
192 - Qt: Fix GL-less build
193 - Qt: Fix Software renderer not handling alpha bits properly
194 - Qt: Fix screen background improperly stretching
195 - SDL: Fix cheats not loading
196Misc:
197 - GB Serialize: Add MBC state serialization
198 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
199 - GBA Timer: Improve accuracy of timers
200 - PSP2: Update toolchain to use vita.cmake
201 - Qt: Add language selector
202 - Qt: Minor test fixes
203 - Qt: Move shader settings into main settings window
204 - Qt: Dismiss game crashing/failing dialogs when a new game loads
205 - Qt: Properly ship Qt translations
206 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
207
2080.6 beta 1: (2017-06-29)
209 - Initial beta for 0.6
210
2110.5.2: (2016-12-31)
212Bugfixes:
213 - All: Fix fullscreen config option being ignored
214 - ARM7: PSR mode bits should not get sign extended
215 - GB: Fix audio not being deinitialized
216 - GB: Fix crash when masking savedata
217 - GB: Properly initialize sramRealVf variable
218 - GB Audio: Fix serialization of channel 3 and NR52 properties
219 - GB Audio: Reset envelope timer when reseting sound channel
220 - GB MBC: Fix SRAM dangling pointer with RTC games
221 - GB MBC: Fix initializing MBC when no ROM is loaded
222 - GB Memory: Fix patching ROM bank 0
223 - GB Memory: Fix starting HDMAs during mode 0
224 - GB Memory: Fix HDMA5 value after DMA completes
225 - GB Video: Initialize LCDC in renderer
226 - GB Video: Hblank IRQs should mask LYC=LY IRQs
227 - GBA: Fix IRQs firing after already being cleared
228 - GBA: Only unhalt CPU if appropriate bit is set in IE
229 - GBA: Add savegame override for Crash Bandicoot 2
230 - GBA BIOS: Fix MidiKey2Freq BIOS reads
231 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
232 - GBA Cheats: Fix GameShark ROM patches
233 - GBA I/O: Mask off WAITCNT bits that cannot be written
234 - GBA Memory: Fix misaligned BIOS reads
235 - GBA Memory: Fix VCOUNT being writable
236 - GBA Video: Fix out of bounds sprite transforms
237 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
238 - Libretro: Fix disabling BIOS
239 - Libretro: Fix Game Boy savestates and audio
240 - Qt: Fix changing resolution of software renderer
241 - Qt: Fix setting overrides
242 - Qt: Fix cut off tiles and alignment issues in tile viewer
243 - Qt: Only reset window dimensions when first shown
244 - Qt: Fix Qt Multimedia audio driver on big endian
245 - Qt: Fix Apply button for key and controller configurations
246 - VFS: Fix resizing memory chunks when not needed
247 - Windows: Fix Unicode directory handling
248Misc:
249 - GB, GBA: Prevent loading null ROMs
250 - GB Audio: Initialize wave RAM to GBC values
251 - GB Memory: Reset ROM bank when loading a ROM
252 - PSP2: Improved controller rumble
253
2540.5.1: (2016-10-05)
255Bugfixes:
256 - Core: Fix importing save games as read-only
257 - FFmpeg: Fix encoding AAC
258 - GB: Fix invalid STOP behavior on Game Boy Color
259 - GB: Initialize audio properly
260 - GB: Properly clear KEY1 bit 0 when switching speeds
261 - GB: Properly unload save files when unloading a ROM
262 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
263 - GB MBC: Fix MBC7 when size is incorrectly specified
264 - GB MBC: Fix RTC access when no save file is loaded
265 - GB SIO: Don't auto-clock external shift clock
266 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
267 - GB Video: Fix video frames getting missed when LCDC is off
268 - GB Video: Clear screen when LCDC is off
269 - GBA Cheats: Fix holding onto pointers that may get invalidated
270 - GBA Cheats: Fix key-activated CodeBreaker cheats
271 - GBA Cheats: Fix uninitialized memory getting freed when saving
272 - GBA Hardware: Improve Game Boy Player rumble behavior
273 - GBA Memory: Fix several unused I/O register read values
274 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
275 - LR35902: Fix events running with the wrong cycle active
276 - Qt: Fix "close" button on Overrides view
277 - Qt: Fix saving overrides
278 - Qt: Fix directory set unloading when replacing the ROM
279 - Qt: Fix patch loading
280 - Qt: Fix crash when saving an override if a game isn't loaded
281 - Qt: Fix showing default display driver as OpenGL (force 1.x)
282 - SDL: Attach rumble in SDL frontend
283 - Util: Fix PNG identification on files too small to be a PNG
284Misc:
285 - All: Only update version info if needed
286 - All: Split out install locations for Libretro and OpenEmu
287 - FFmpeg: Encoding cleanup
288 - GB: Reset active region when reloading ROM
289 - GB Memory: Initialize RAM pattern for GBC
290 - GB Video: Improved video timings
291 - Qt: Manage window sizes slightly better
292 - Qt: Remember scale option independent of core dimensions
293
2940.5.0: (2016-09-19)
295Features:
296 - Game Boy support
297 - Support for encrypted CodeBreaker GBA cheats
298 - Emulation of Vast Fame protected GBA carts (taizou)
299 - Tile viewer
300 - Threaded rendering mode
301 - Libretro: Memory map and achievement support (leiradel)
302 - GUI: Add UI control remapping
303 - GUI: Add fast-forward
304 - Wii: 240p support
305 - 3DS: Adjustable screen darkening
306 - Ability to temporarily load a savegame
307 - Load specific files out of archives
308 - Automatic BIOS detection
309Bugfixes:
310 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
311 - Debugger: Fix GDB breakpoints
312 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
313 - GBA: Fix filehandle leak with savegames
314 - GBA: Timer 0 cannot be count up
315 - GBA: Count up timers should not count themselves
316 - GBA Memory: Fix mirror on non-overdumped Classic NES games
317 - GBA Memory: Fix ldm {pc}
318 - GBA Savedata: Fix savedata sync timer
319 - GBA Savedata: Only unmap savedata if present
320 - GBA Serialize: Savestates now properly store prefetch
321 - GBA Video: WIN0/1 take priority over OBJWIN
322 - GBA Video: Fix out-of-order OBJWIN
323 - PSP2: Fix GPU crash while exiting
324 - PSP2: Fix VSync
325 - PSP2: Fix accelerometer range
326 - PSP2: Actually load screen mode setting
327 - PSP2: Fix gyroscope direction
328 - PSP2: Delete threads after they return
329 - PSP2: Fix mapping/unmapping from not at 0
330 - Qt: Fix bug in software renderer scaling
331 - Qt: Fix hanging key press after disabling autofire
332 - Qt: Fix being unable to pause manually when using auto-pausing
333 - SDL: Fix axes being mapped wrong
334 - Util: Fix realloc semantics in utf16to8
335 - Util: Fix inserting too many items into a hash table
336 - VFS: Fix uninitialized varaible reading from 7z
337 - VFS: Fix reading multiple files from a 7z archive
338 - Wii: Fix framelimiting after a slowdown
339 - Wii: Fix garbage flash at startup
340Misc:
341 - 3DS: Use blip_add_delta_fast for a small speed improvement
342 - 3DS: Allow UTF-16 filenames
343 - 3DS: Port to using citro3D
344 - 3DS: Use system font for menus
345 - 3DS: Attempt to use Core 2 for threads
346 - 3DS: Adjustable filering
347 - 3DS: 3D banner
348 - All: Add QUIET parameter to silence CMake
349 - All: Faster memory read/write
350 - ARM7: Support forcing Thumb mode via MSR
351 - ARM7: Flush prefetch cache when loading CPSR via MSR
352 - ARM7: Clean up instruction decoding for future expandability
353 - Debugger: Support register and memory writes via GDB stub
354 - Debugger: Add software breakpoint support to gdb
355 - FFmpeg: Full support for libavcodec 56+
356 - GBA: Better debug logging if event processing breaks
357 - GBA Audio: Force audio DMAs to not increment destination
358 - GBA BIOS: Use custom ArcTan, not relying on OS
359 - GBA Hardware: Clean up dead code in GBP
360 - GBA Memory: Optimize stalling behavior
361 - GBA Memory: Optimize Load-/StoreMultiple
362 - GBA Savedata: Add realistic timing for EEPROM
363 - GBA Serialize: Savestates now store if CPU was halted
364 - GBA Video: Remove old slow path fallback
365 - GBA Video: Optimize sprite drawing
366 - GBA Video: Optimize mode 0 rendering
367 - GBA Video: Optimize compositing cases slightly
368 - GUI: Screenshot dimensions are now passed through
369 - GUI: Add back logging
370 - GUI: Only reload config if manually saved
371 - GUI: Increase scrolling speed
372 - OpenGL: Log shader compilation failure
373 - OpenGL: Add texSize uniform
374 - Qt: Make -g flag work in Qt build
375 - Qt: Simplify OpenGL context creation
376 - Qt: Thread startup improvements
377 - Qt: Make audio channel/video layer options shortcut mappable
378 - Qt: Remove some C99isms from C++ code
379 - Qt: Remove default autofire mappings
380 - Qt: Make reseting when pasued frame-accurate
381 - Qt: Rearchitect game closing codepath
382 - PSP2: Use system font for menus
383 - PSP2: Add rumble for PS TV
384 - PSP2: Add fit-to-height screen mode
385 - PSP2: Sync files per descriptor
386 - PSP2: Allow UTF-8 filenames
387 - PSP2: Screenshots are now saved into the Photo Gallery
388 - PSP2: Stop underclocking when menuing
389 - SDL: Increase default audio buffer size to 1024 samples
390 - SDL: More responsive rumble
391 - Util: Add Vector GetConstPointer
392 - Util: Add rtrim
393 - Util: Add endswith
394 - VFS: Improve zip file detection
395 - Wii: Add pixelated resample filter
396 - Windows: Add native VDir support
397 - Util: Add PRIz macro for libc versions that don't support %z
398
3990.4.1: (2016-07-11)
400Bugfixes:
401 - All: Fix several file handle leaks
402 - All: Fix instruction tables getting zeroed when linking sometimes
403 - ARM7: Fix flags on SBC/RSC
404 - ARM7: Fix setting spsr privilege bits when spsr is empty
405 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
406 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
407 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
408 - GBA Memory: Fix executing code from OBJ region of VRAM
409 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
410 - GBA Serialize: Fix loading savegames from savestates
411 - OpenGL: Correct boolean vector strcmp strings for uniforms
412 - Qt: Fix sending gameStopped twice
413 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
414 - Qt: Fix initial state of key mapping
415 - Qt: Initialize m_useBios
416 - SDL: Fix joystick initialization on BSD
417 - SDL: Fix potential joystick crash in games with rumble
418 - SDL: Fix SDL 1.2 build
419 - SDL: Fix sporadic crash when deinitializing audio
420 - Shaders: Fix AGS-001 shader with some bad drivers
421 - Util: Use closesocket on Windows
422 - Util: Fix socket bind addresses
423 - VFS: Fix reading 7z archives without rewinding first
424 - VFS: VFileFromFD should not open directories
425 - Wii: Fix tilting direction
426 - Util: Fix realloc semantics in utf16to8
427Misc:
428 - All: Allow use of external minizip library
429 - Debugger: CLI debugger now exits when end-of-stream is reached
430 - FFmpeg: Update dependencies on Ubuntu
431 - GBA: Slightly optimize GBAProcessEvents
432 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
433 - GBA Video: Null renderer should return proper register values
434 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
435 - Qt: Add preset for DualShock 4
436 - Qt: Update 360 input profile on OS X to reflect newer drivers
437 - Qt: Remove use of NaN
438 - Qt: Canonicalize file paths when loading games
439 - Qt: Add refresh button to controller editing
440 - SDL: Remove default gamepad mappings
441 - Util: Fix intermittent build failure on OS X
442 - VFS: VFile.sync now updates modified time
443
4440.4.0: (2016-02-02)
445Features:
446 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
447 - I/O viewer
448 - Booting of multiboot images
449 - Customization of GIF recording
450 - Libretro: Cheat code support
451 - Support for GLSL shaders
452 - ROM information view
453 - Support for VBA-style cheat codes
454 - Savestates now store creation timestamps
455 - Key autofire
456 - Libretro: Allow blocking opposing directional input
457 - OpenEmu core for OS X
458 - Libretro: Settings for using BIOS and skipping intro
459 - Libretro: Customizable idle loop removal
460 - Implemented cycle counting for sprite rendering
461 - Cleaner, unified settings window
462 - Added a setting for pausing when the emulator is not in focus
463 - Customizable paths for save games, save states, screenshots and patches
464 - Controller hotplugging
465 - Ability to store save games and active cheats within savestates
466Bugfixes:
467 - ARM7: Fix sign of unaligned LDRSH
468 - ARM7: Fix decoding of some ARM ALU instructions with shifters
469 - Debugger: Fix watchpoints in gdb
470 - GBA: Fix warnings when creating and loading savestates
471 - GBA: Fix Iridion II savetype
472 - GBA BIOS: Fix misaligned CpuSet
473 - GBA Cheats: Fix cheats setting the Action Replay version
474 - GBA Hardware: Fix GPIO on big endian
475 - GBA Memory: Fix DMA register writing behavior
476 - GBA Memory: Fix DMAs triggering two cycles early
477 - Libretro: Fix aspect ratio
478 - Qt: Fix some potential crashes with the gamepad mapping
479 - Qt: Fix keys being mapped incorrectly when loading configuration file
480 - Util: Fix PowerPC PNG read/write pixel order
481 - Util: Fix excessive memory allocation when decoding a PNG
482 - VFS: Fix VFileReadline and remove _vfdReadline
483Misc:
484 - All: Improved PowerPC support
485 - All: Fix some undefined behavior warnings
486 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
487 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
488 - GBA: Implement bad I/O register loading
489 - GBA: Allow jumping to OAM and palette RAM
490 - GBA BIOS: Finish implementing RegisterRamReset
491 - GBA Config: Add "override" layer for better one-time configuration
492 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
493 - GBA Memory: Use a dynamically sized mask for ROM memory
494 - GBA Memory: Implement several unimplemented memory access types
495 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
496 - GBA RR: Starting from savestate now embeds the savegame
497 - GBA RR: Add preliminary SRAM support for VBM loading
498 - GBA RR: Add support for resets in movies
499 - GBA Video: Remove lastHblank, as it is implied
500 - Libretro: Use anonymous memory mappers for large blocks of memory
501 - Libretro: Add install target for libretro core
502 - Qt: Window size command line options are now supported
503 - Qt: Increase usability of key mapper
504 - Qt: Add 'Apply' button to settings window
505 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
506 - Qt: Allow use of modifier keys as input
507 - Qt: Optimize log viewer
508 - Qt: Added button for breaking into the GDB debugger
509 - Qt: Add box for showing duration of rewind
510 - SDL: Support fullscreen in SDL 1.2
511 - SDL: Allow GBASDLAudio to be used without a thread context
512 - Util: Use VFile for configuration
513 - Util: Add MutexTryLock
514
5150.3.2: (2015-12-16)
516Bugfixes:
517 - ARM7: Fix STRT/STRBT
518 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
519 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
520 - Libretro: Fix problems with rumble not turning off
521 - GBA: Fix idle skip state being retained between games
522 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
523 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
524 - GBA BIOS: Fix Sqrt sign
525 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
526 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
527 - GBA Memory: Fix DMA behavior for SRAM accesses
528 - GBA Memory: Fix Store8 to OBJ VRAM
529 - GBA Memory: Fix alignment of LDM/STM on SRAM
530 - GBA Memory: Fix unaligned out-of-bounds ROM loads
531 - GBA Memory: Fix timing of DMAs
532 - GBA Video: Fix _mix for 15-bit color
533 - GBA Video: Fix OAM and palette initialization
534 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
535 - Qt: Use safer isLoaded check in GameController
536 - Qt: Fix a race condition in PainterGL that could lead to a crash
537 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
538 - Qt: Fix font size in memory viewer
539 - Qt: Fix a crash in the memory viewer
540 - Qt: Add additional checks in CheatModel to prevent crashes
541 - Qt: Fix race condition with setting sample rate
542 - Qt: Fix crash when closing multiplayer windows
543 - Qt: Fix resetting while paused
544Misc:
545 - GBA Audio: Implement missing flags on SOUNDCNT_X register
546 - Qt: Add mute option to menu
547
5480.3.1: (2015-10-24)
549Bugfixes:
550 - ARM7: Fix instruction decoding of Thumb shifts
551 - GBA: Deinit savegame when unloading a ROM
552 - GBA: Fix BIOS check on big endian
553 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
554 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
555 - GBA Audio: Fix audio channels being silenced at the wrong time
556 - GBA Memory: Fix bad BIOS Load16 on big endian
557 - GBA Memory: Fix bad Load8 on big endian
558 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
559 - GBA Video: Fix edge case with sprite blend modes and semitransparency
560 - GBA Video: Fix objwin and blending interaction on sprites
561 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
562 - Libretro: Fix a memory leak with the render buffer
563 - Qt: Windows no longer spawn in the top left on first launch
564 - Qt: Fix install path of XDG desktop file with DESTDIR
565 - Qt: Fix drag and drop on Windows
566 - Qt: Reenable double buffering, as disabling it broke some Windows configs
567 - VFS: Fix return values of VFileFILE.read and .write
568Misc:
569 - All: Reset next event to cycles instead of zero to interrupt
570 - All: Add --version flag
571 - ARM7: Force disable LTO on two files to work around a GCC bug
572 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
573 - GBA: Better memory handling with PNG savestates
574 - GBA: Additional savestate sanity checks
575 - GBA: Check for cycle count being too high
576 - GBA Audio: Allow GBAAVStream to have no video callback
577 - GBA BIOS: Implement RegisterRamReset for SIO registers
578 - Qt: Remove useless help icons in dialogs
579 - Qt: Prevent savestate window from opening while in multiplayer
580 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
581 - Qt: Dropping multiplayer windows works more cleanly now
582
5830.3.0: (2015-08-16)
584Features:
585 - Ability to hide individual background layers, or OBJs
586 - Ability to mute individual audio channels
587 - Palette viewer and exporter
588 - Volume control
589 - More shortcuts are editable (e.g. quick save/load)
590 - Rewind now shows the frame after rewinding
591 - Import/Export of GameShark/Action Replay snapshots
592 - Add "Step backwards" item for single increment rewind
593 - Deadzone estimation for game controllers
594 - Analog inputs can be used for shortcuts
595 - Menu items for specific solar sensor brightness levels
596 - Remappable controls for tilt and gyroscope sensors
597 - Status messages for actions taken while a game is running (e.g. save/load state)
598 - Memory inspector
599 - Screensaver can now be suspended while a game is running
600 - Load/save the most recent savestate slot
601 - Support varible speed (PWM) rumble
602 - Ability to cap fast forward speed
603 - Finer control over FPS target
604 - Holdable shortcut for rewinding one frame at a time
605 - Ability to boot directly into the BIOS
606 - Preliminary support for yanking out the game pak while a game is running
607 - Thumb-drive mode by putting a file called portable.ini in the same folder
608 - Configurable display driver, between software and OpenGL
609 - Undo-able savestate loading and saving
610 - Controller profiles now store shortcut settings
611 - Default controller profiles for several common controllers
612 - Libretro now supports BIOS, rumble and solar sensor
613 - Implement BIOS call Stop, for sleep mode
614 - Automatically load patches, if found
615 - Improved video synchronization
616 - Configurable audio output sample rate
617Bugfixes:
618 - ARM7: Fix SWI and IRQ timings
619 - ARM7: Fix Thumb MUL timing
620 - ARM7: Fix timing of multiplies to use N cycles
621 - ARM7: ARMHotplugDetach should call deinit
622 - Debugger: Fix use-after-free in breakpoint clearing code
623 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
624 - GBA: Cap audio FIFO read size during deserialization
625 - GBA: Check for corrupted savestates when loading
626 - GBA: Check for improperly sized savestates when loading
627 - GBA: Check for savestates made from differently sized ROMs
628 - GBA: Fix calls to endian-independent loadstores
629 - GBA: Fix timing of reading from timer registers
630 - GBA: Ensure cycles never go negative
631 - GBA Audio: Force audio FIFOs to 32-bit
632 - GBA Audio: Fix audio pitch changing when adjusting buffer size
633 - GBA Audio: Fix sample order in audio channel 3
634 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
635 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
636 - GBA Memory: Improve Thumb open bus behavior
637 - GBA Memory: Fix potential DMA issue when loading a savestate
638 - GBA Memory: Fix load/store multiple video memory waitstates
639 - GBA SIO: Fix reseting when there are SIO devices attached
640 - GBA Video: Blended sprites should never have other effects applied
641 - GBA Video: Fix out-of-bounds tiles in mosaic
642 - GBA Video: Fix windows not affecting sprites
643 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
644 - GBA Video: Fix timing on first scanline
645 - Qt: Better cleanup when a game crashes
646 - Qt: Fix open ROM dialog filtering for archive formats
647 - Qt: Cap the maximum number of multiplayer windows
648 - Qt: Fix maximum year in sensor override
649 - Qt: Fix window being too tall after exiting fullscreen
650 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
651 - Qt: Fix analog buttons not getting unmapped
652 - Qt: Fix passing command line options
653 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
654 - SDL: Fix SDL build when OpenGL is missing
655 - Util: Allow loading IPS patches that grow the ROM
656 - VFS: Fix resource leaks if some allocations fail
657 - VFS: Fix line-reading to return proper values
658 - Video: Fix an issue with very long filenames
659 - Util: Fix formatting of floats
660Misc:
661 - All: Add --help flag for command line programs
662 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
663 - All: Enable static linking for Windows
664 - All: Enable static linking for OS X
665 - All: Threads are now named
666 - All: Proper handling of Unicode file paths
667 - ARM7: Add emulation for Undefined CPU mode
668 - ARM7: Reduce the size of the Thumb instruction table
669 - GBA: Add status log level
670 - GBA: GBARewind now returns how many states it has rewound
671 - GBA: SIO logging layer
672 - GBA BIOS: Stub out SoundBias
673 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
674 - GBA: Don't include GBACLIDebugger struct unless needed
675 - GBA: Savedata is now synced shortly after data finishes being written
676 - GBA: Process multiple timer events at once, if necessary
677 - GBA Audio: Implement audio reset for channels A/B
678 - GBA Audio: Process multiple audio events at once, if necessary
679 - GBA Hardware: Backport generic RTC source into core
680 - GBA Input: Allow axes and buttons to be mapped to the same key
681 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
682 - GBA SIO: Add a dummy driver for Normal mode
683 - GBA Thread: Add functionality for running callbacks on the GBA thread
684 - GBA Thread: Split GBASync into a separate file
685 - GBA Video: Refactor software renderer into separate files
686 - GBA Video: Slightly optimize mode 0 mosaic rendering
687 - Debugger: Free watchpoints in addition to breakpoints
688 - Qt: Handle saving input settings better
689 - Qt: Move GL frame drawing back onto its own thread
690 - Qt: Fast forward (held) option moved from Other to Emulation menu
691 - Qt: Show version info in window title
692 - Qt: Migrate multiplayer window handling into GBAApp
693 - Qt: Unified file opening and saving with last location
694 - Qt: Fix windows being resizable when they shouldn't have been
695 - Qt: Only hide cursor in full screen
696 - Qt: Replace pause-after-frame mutex with an atomic
697 - Qt: Add application icon and XDG desktop files
698 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
699 - Qt: Don't save window size when entering fullscreen
700 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
701 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
702 - Qt: Increase usability of key mapper
703 - Qt: Show checkmark for window sizes
704 - Qt: Set window path to loaded ROM
705 - Perf: Ability to load savestates immediately on launch
706 - SDL: Properly check for initialization
707 - SDL: Clean up initialization functions
708 - SDL: Clean up GL context
709 - Util: Allow disabling the threading code entirely
710 - VFS: Add sync method to force syncing with backing
711
7120.2.1: (2015-05-13)
713Bugfixes:
714 - All: Fix sanitize-deb script not cleaning up after itself
715 - All: Fix dependencies for libavcodec on Debian-derived platforms
716 - ARM7: Handle writeback for PC in addressing modes 2 and 3
717 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
718 - ARM7: Fix ARM multiply instructions when PC is a destination register
719 - Debugger: Fix use-after-free in breakpoint clearing code
720 - Debugger: Fix boundary conditions in tab completion
721 - GBA: Fix timers not updating timing when writing to only the reload register
722 - GBA: Fix rewind boundary conditions
723 - GBA: Add initial I/O register settings for background matrix registers
724 - GBA: Fix hang when loading a savestate if sync to video is enabled
725 - GBA: Handle out-of-bounds I/O access
726 - GBA: Fix bounds-checking on EEPROM access
727 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
728 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
729 - GBA Memory: Allow SRAM to be 64kB
730 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
731 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
732 - GBA Video: Fix second frame mode 5
733 - Perf: Fix race condition if a game crashes immediately on start
734 - Qt: Fix Display object leak when closing a window
735 - Qt: Fix .deb dependencies
736 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
737 - Qt: Fix window not regaining focus after exiting savestate window
738 - Qt: Fix regression where video would not record if the game had already started
739 - Qt: Fix potential crash if a gamepad causes focus to change
740 - Qt: Fix controller axis querying
741 - Qt: Fix multiplayer windows opening as the wrong size
742 - Qt: Fix controllers sometimes not loading the right profile
743 - SDL: Fix boundary conditions for joystick adjustments
744 - SDL: Allocate properly sized input maps
745 - SDL: Fix potential build issues when Qt and SDL2 are in use
746 - Util: Fix resource leak in UTF-8 handling code
747 - Util: Fix a null-pointer issue when attempting to delete a key
748 - VFS: Fix resource leaks if some allocations fail
749 - Video: Fix an issue with very long filenames
750Misc:
751 - GBA Memory: Soft-crash if jumping past the end of a ROM
752 - Qt: Show multiplayer numbers in window title
753 - Qt: Solar sensor can have shortcuts set
754
7550.2.0: (2015-04-03)
756Features:
757 - Support for gamepad axes, e.g. analog sticks or triggers
758 - Add scale presets for up to 6x
759 - Settings window
760 - Bilinear resampling option
761 - Add option to skip BIOS start screen
762 - List of recently opened games
763 - Support for games using the Solar Sensor
764 - Better audio resampling via blip-buf
765 - Game Pak overrides dialog for setting savetype and sensor values
766 - Support for games using the tilt sensor
767 - Remappable shortcuts for keyboard and gamepad
768 - Rewinding of emulation
769 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
770 - Support IPv6
771 - Save directory of last loaded file
772 - Support BPS patches
773 - Automatically detect and optimize out idle loops
774 - Configurable game overrides
775 - Support loading 7-Zip files
776 - Drag and drop game loading
777 - Cheat code support
778 - Runtime configurable audio driver
779 - Libretro core for use with RetroArch and other front-ends
780 - Controller profiles for setting different bindings for different controllers
781 - Ability to lock aspect ratio
782 - Local link cable support
783 - Ability to switch which game controller is in use per instance
784 - Ability to prevent opposing directional input
785 - Warning dialog if an unimplemented BIOS feature is called
786 - Debugger: Add CLI "frame", frame advance command
787 - Debugger: Add CLI functions for writing to memory
788 - Debugger: Add CLI functions for examining memory regions
789 - Debugger: Add CLI function for writing a register
790Bugfixes:
791 - ARM7: Extend prefetch by one stage
792 - ARM7: Fix cycle counting for loads
793 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
794 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
795 - GBA: Initialize gba.sync to null
796 - GBA: Fix timer initialization
797 - GBA Audio: Support 16-bit writes to FIFO audio
798 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
799 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
800 - GBA BIOS: Fix BIOS prefetch after reset
801 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
802 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
803 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
804 - GBA Memory: Fix I cycles that had been moved to ARM7 core
805 - GBA Memory: Fix cycle counting for 32-bit load/stores
806 - GBA RR: Fix fallthrough error when reading tags from a movie
807 - GBA Thread: Fix possible hang when loading an archive
808 - GBA Thread: Fix possible deadlock in video sync
809 - Perf: Fix crash when the GBA thread fails to start
810 - Qt: Fix crash starting a GDB stub if a game isn't loaded
811 - Qt: Fix crash when adjusting settings after closing a game
812 - Qt: Fix crash when starting GDB stub after closing a game
813 - Qt: Fix patch loading while a game is running
814 - Qt: Fix crash when loading a game after stopping GDB server
815 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
816 - Qt: Fix crash when attempting to pause if a game is not running
817 - SDL: Properly clean up if a game doesn't launch
818 - Util: Fix sockets on Windows
819Misc:
820 - All: Enable link-time optimization
821 - Debugger: Watchpoints now work on STM/LDM instructions
822 - Debugger: Clean up GDB stub network interfacing
823 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
824 - Debugger: Merge Thumb BL instructions when disassembling
825 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
826 - Debugger: Watchpoints now report address watched (fixes #68)
827 - Debugger: Add support for soft breakpoints
828 - Debugger: Make I/O register names be addresses instead of values
829 - Debugger: Rename read/write commands
830 - GBA: Improve accuracy of event timing
831 - GBA: Add API for getting Configuration structs for overrides and input
832 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
833 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
834 - GBA: Move A/V stream interface into core
835 - GBA: Savestates now take into account savedata state machines (fixes #109)
836 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
837 - GBA Memory: Simplify memory API and use fixed bus width
838 - GBA Thread: Make GBASyncWaitFrameStart time out
839 - GBA Video: Start video at the last scanline instead of the first
840 - Qt: Optimize logo drawing
841 - Qt: Move frame upload back onto main thread
842 - Qt: Remember window position
843 - Qt: Double-clicking on the window toggles full screen
844 - Util: Use proper locale for reading and writing float values
845
8460.1.1: (2015-01-24)
847Bugfixes:
848 - ARM7: Fix LDM writeback to a register already written
849 - GBA: Fix timers 2 and 3 updating incorrectly
850 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
851 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
852 - GBA Audio: Properly initialize audio FIFO channels
853 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
854 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
855 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
856 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
857 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
858 - GBA BIOS: Fix HuffUnComp boundary conditions
859 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
860 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
861 - GBA Memory: Filter out top nybble of DMA addresses
862 - GBA Memory: Properly bounds-check VRAM accesses
863 - GBA Memory: Fix initial DMA state
864 - GBA Thread: Allow halted games to exit cleanly
865 - GBA Video: Fix blend issues with obscured middle layers
866 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
867 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
868 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
869 - GBA Video: Fix sprite boundary conditions with mosaic
870 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
871 - Qt: Fix issue with set frame sizes being the wrong height
872 - Qt: Fix emulator crashing when full screen if a game is not running
873 - Qt: Fix window focus issues
874 - Qt: Properly set default video recording settings
875 - Qt: Fix a race condition when a game crashes immediately
876 - Qt: Fix some cases where key mapping can break if focus is adjusted
877 - Qt: Fix crash if a game pauses before any frames are shown
878 - Debugger: Negative PC-relative loads now properly subtract the offset
879 - Debugger: Align PC-relative loads in Thumb
880 - Debugger: Fix watchpoints triggering too late
881 - Debugger: Fix binary print putting spaces between digits
882 - Video: Ensure FFmpeg encoder has audio frames
883 - Video: Fix uncompressed PCM audio recording
884 - Video: Fix FFmpeg crashing when the file extension is wrong
885 - Util: Fix SOCKET_FAILED macro
886Misc:
887 - GBA: Exit cleanly on FATAL if the port supports it
888 - GBA Memory: Implement 16- and 32-bit loads from SRAM
889 - Qt: Disable sync to video by default
890 - Qt: Handle a game crash without crashing
891 - Qt: Set default log level to FATAL, ERROR and WARN
892 - Qt: Clarify some phrasing in the menus
893 - Qt: Clear active buttons when focus is lost
894
8950.1.0: (2014-12-13)
896 - Initial release