all repos — mgba @ 013948f129f5449d7ba718fca940c0ad5c6cf8e9

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24 - Preliminary support for yanking out the game pak while a game is running
 25 - Thumb-drive mode by putting a file called portable.ini in the same folder
 26 - Configurable display driver, between software and OpenGL
 27 - Undo-able savestate loading and saving
 28 - Controller profiles now store shortcut settings
 29 - Default controller profiles for several common controllers
 30 - Libretro now supports BIOS, rumble and solar sensor
 31 - Implement BIOS call Stop, for sleep mode
 32 - Automatically load patches, if found
 33 - Improved video synchronization
 34 - Configurable audio output sample rate
 35Bugfixes:
 36 - ARM7: Fix SWI and IRQ timings
 37 - GBA Audio: Force audio FIFOs to 32-bit
 38 - GBA Memory: Improve Thumb open bus behavior
 39 - VFS: Fix resource leaks if some allocations fail
 40 - Video: Fix an issue with very long filenames
 41 - GBA Video: Blended sprites should never have other effects applied
 42 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 43 - Qt: Better cleanup when a game crashes
 44 - Qt: Fix open ROM dialog filtering for archive formats
 45 - ARM7: Fix Thumb MUL timing
 46 - Qt: Cap the maximum number of multiplayer windows
 47 - Qt: Fix maximum year in sensor override
 48 - GBA: Cap audio FIFO read size during deserialization
 49 - GBA: Check for corrupted savestates when loading
 50 - GBA: Check for improperly sized savestates when loading
 51 - GBA: Check for savestates made from differently sized ROMs
 52 - GBA Video: Fix out-of-bounds tiles in mosaic
 53 - GBA Memory: Fix potential DMA issue when loading a savestate
 54 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 55 - SDL: Fix SDL build when OpenGL is missing
 56 - ARM7: Fix timing of multiplies to use N cycles
 57 - GBA: Fix calls to endian-independent loadstores
 58 - GBA Video: Fix windows not affecting sprites
 59 - VFS: Fix line-reading to return proper values
 60 - GBA Memory: Fix load/store multiple video memory waitstates
 61 - GBA: Fix timing of reading from timer registers
 62 - Util: Allow loading IPS patches that grow the ROM
 63 - GBA Audio: Fix sample order in audio channel 3
 64 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 65 - ARM7: ARMHotplugDetach should call deinit
 66 - Qt: Fix window being too tall after exiting fullscreen
 67 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 68 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 69 - Qt: Fix analog buttons not getting unmapped
 70 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 71 - Qt: Fix passing command line options
 72 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 73Misc:
 74 - Qt: Handle saving input settings better
 75 - Debugger: Free watchpoints in addition to breakpoints
 76 - Qt: Move GL frame drawing back onto its own thread
 77 - GBA: Add status log level
 78 - GBA Thread: Add functionality for running callbacks on the GBA thread
 79 - Qt: Fast forward (held) option moved from Other to Emulation menu
 80 - All: Add --help flag for command line programs
 81 - Qt: Show version info in window title
 82 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 83 - GBA SIO: Add a dummy driver for Normal mode
 84 - GBA: GBARewind now returns how many states it has rewound
 85 - All: Enable static linking for Windows
 86 - All: Enable static linking for OS X
 87 - Qt: Migrate multiplayer window handling into GBAApp
 88 - Qt: Unified file opening and saving with last location
 89 - Qt: Fix windows being resizable when they shouldn't have been
 90 - Qt: Only hide cursor in full screen
 91 - Perf: Ability to load savestates immediately on launch
 92 - Qt: Replace pause-after-frame mutex with an atomic
 93 - Util: Allow disabling the threading code entirely
 94 - GBA: SIO logging layer
 95 - Qt: Add application icon and XDG desktop files
 96 - GBA Thread: Split GBASync into a separate file
 97 - SDL: Properly check for initialization
 98 - SDL: Clean up initialization functions
 99 - All: Threads are now named
100 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
101 - Qt: Don't save window size when entering fullscreen
102 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
103 - GBA Video: Refactor software renderer into separate files
104 - ARM7: Add emulation for Undefined CPU mode
105 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
106 - ARM7: Reduce the size of the Thumb instruction table
107 - GBA: Don't include GBACLIDebugger struct unless needed
108 - SDL: Clean up GL context
109 - GBA Audio: Implement audio reset for channels A/B
110 - GBA Hardware: Backport generic RTC source into core
111 - All: Proper handling of Unicode file paths
112 - GBA Video: Slightly optimize mode 0 mosaic rendering
113 - VFS: Add sync method to force syncing with backing
114 - GBA: Savedata is now synced shortly after data finishes being written
115 - GBA Input: Allow axes and buttons to be mapped to the same key
116 - GBA BIOS: Stub out SoundBias
117 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
118 - Qt: Increase usability of key mapper
119 - Qt: Show checkmark for window sizes
120 - Qt: Set window path to loaded ROM
121 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
122
1230.2.1: (2015-05-13)
124Bugfixes:
125 - All: Fix sanitize-deb script not cleaning up after itself
126 - All: Fix dependencies for libavcodec on Debian-derived platforms
127 - ARM7: Handle writeback for PC in addressing modes 2 and 3
128 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
129 - ARM7: Fix ARM multiply instructions when PC is a destination register
130 - Debugger: Fix use-after-free in breakpoint clearing code
131 - Debugger: Fix boundary conditions in tab completion
132 - GBA: Fix timers not updating timing when writing to only the reload register
133 - GBA: Fix rewind boundary conditions
134 - GBA: Add initial I/O register settings for background matrix registers
135 - GBA: Fix hang when loading a savestate if sync to video is enabled
136 - GBA: Handle out-of-bounds I/O access
137 - GBA: Fix bounds-checking on EEPROM access
138 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
139 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
140 - GBA Memory: Allow SRAM to be 64kB
141 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
142 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
143 - GBA Video: Fix second frame mode 5
144 - Perf: Fix race condition if a game crashes immediately on start
145 - Qt: Fix Display object leak when closing a window
146 - Qt: Fix .deb dependencies
147 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
148 - Qt: Fix window not regaining focus after exiting savestate window
149 - Qt: Fix regression where video would not record if the game had already started
150 - Qt: Fix potential crash if a gamepad causes focus to change
151 - Qt: Fix controller axis querying
152 - Qt: Fix multiplayer windows opening as the wrong size
153 - Qt: Fix controllers sometimes not loading the right profile
154 - SDL: Fix boundary conditions for joystick adjustments
155 - SDL: Allocate properly sized input maps
156 - SDL: Fix potential build issues when Qt and SDL2 are in use
157 - Util: Fix resource leak in UTF-8 handling code
158 - Util: Fix a null-pointer issue when attempting to delete a key
159 - VFS: Fix resource leaks if some allocations fail
160 - Video: Fix an issue with very long filenames
161Misc:
162 - GBA Memory: Soft-crash if jumping past the end of a ROM
163 - Qt: Show multiplayer numbers in window title
164 - Qt: Solar sensor can have shortcuts set
165
1660.2.0: (2015-04-03)
167Features:
168 - Support for gamepad axes, e.g. analog sticks or triggers
169 - Add scale presets for up to 6x
170 - Settings window
171 - Bilinear resampling option
172 - Add option to skip BIOS start screen
173 - List of recently opened games
174 - Support for games using the Solar Sensor
175 - Better audio resampling via blip-buf
176 - Game Pak overrides dialog for setting savetype and sensor values
177 - Support for games using the tilt sensor
178 - Remappable shortcuts for keyboard and gamepad
179 - Rewinding of emulation
180 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
181 - Support IPv6
182 - Save directory of last loaded file
183 - Support BPS patches
184 - Automatically detect and optimize out idle loops
185 - Configurable game overrides
186 - Support loading 7-Zip files
187 - Drag and drop game loading
188 - Cheat code support
189 - Runtime configurable audio driver
190 - Libretro core for use with RetroArch and other front-ends
191 - Controller profiles for setting different bindings for different controllers
192 - Ability to lock aspect ratio
193 - Local link cable support
194 - Ability to switch which game controller is in use per instance
195 - Ability to prevent opposing directional input
196 - Warning dialog if an unimplemented BIOS feature is called
197 - Debugger: Add CLI "frame", frame advance command
198 - Debugger: Add CLI functions for writing to memory
199 - Debugger: Add CLI functions for examining memory regions
200 - Debugger: Add CLI function for writing a register
201Bugfixes:
202 - ARM7: Extend prefetch by one stage
203 - ARM7: Fix cycle counting for loads
204 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
205 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
206 - GBA: Initialize gba.sync to null
207 - GBA: Fix timer initialization
208 - GBA Audio: Support 16-bit writes to FIFO audio
209 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
210 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
211 - GBA BIOS: Fix BIOS prefetch after reset
212 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
213 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
214 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
215 - GBA Memory: Fix I cycles that had been moved to ARM7 core
216 - GBA Memory: Fix cycle counting for 32-bit load/stores
217 - GBA RR: Fix fallthrough error when reading tags from a movie
218 - GBA Thread: Fix possible hang when loading an archive
219 - GBA Thread: Fix possible deadlock in video sync
220 - Perf: Fix crash when the GBA thread fails to start
221 - Qt: Fix crash starting a GDB stub if a game isn't loaded
222 - Qt: Fix crash when adjusting settings after closing a game
223 - Qt: Fix crash when starting GDB stub after closing a game
224 - Qt: Fix patch loading while a game is running
225 - Qt: Fix crash when loading a game after stopping GDB server
226 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
227 - Qt: Fix crash when attempting to pause if a game is not running
228 - SDL: Properly clean up if a game doesn't launch
229 - Util: Fix sockets on Windows
230Misc:
231 - All: Enable link-time optimization
232 - Debugger: Watchpoints now work on STM/LDM instructions
233 - Debugger: Clean up GDB stub network interfacing
234 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
235 - Debugger: Merge Thumb BL instructions when disassembling
236 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
237 - Debugger: Watchpoints now report address watched (fixes #68)
238 - Debugger: Add support for soft breakpoints
239 - Debugger: Make I/O register names be addresses instead of values
240 - Debugger: Rename read/write commands
241 - GBA: Improve accuracy of event timing
242 - GBA: Add API for getting Configuration structs for overrides and input
243 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
244 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
245 - GBA: Move A/V stream interface into core
246 - GBA: Savestates now take into account savedata state machines (fixes #109)
247 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
248 - GBA Memory: Simplify memory API and use fixed bus width
249 - GBA Thread: Make GBASyncWaitFrameStart time out
250 - GBA Video: Start video at the last scanline instead of the first
251 - Qt: Optimize logo drawing
252 - Qt: Move frame upload back onto main thread
253 - Qt: Remember window position
254 - Qt: Double-clicking on the window toggles full screen
255 - Util: Use proper locale for reading and writing float values
256
2570.1.1: (2015-01-24)
258Bugfixes:
259 - ARM7: Fix LDM writeback to a register already written
260 - GBA: Fix timers 2 and 3 updating incorrectly
261 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
262 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
263 - GBA Audio: Properly initialize audio FIFO channels
264 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
265 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
266 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
267 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
268 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
269 - GBA BIOS: Fix HuffUnComp boundary conditions
270 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
271 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
272 - GBA Memory: Filter out top nybble of DMA addresses
273 - GBA Memory: Properly bounds-check VRAM accesses
274 - GBA Memory: Fix initial DMA state
275 - GBA Thread: Allow halted games to exit cleanly
276 - GBA Video: Fix blend issues with obscured middle layers
277 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
278 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
279 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
280 - GBA Video: Fix sprite boundary conditions with mosaic
281 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
282 - Qt: Fix issue with set frame sizes being the wrong height
283 - Qt: Fix emulator crashing when full screen if a game is not running
284 - Qt: Fix window focus issues
285 - Qt: Properly set default video recording settings
286 - Qt: Fix a race condition when a game crashes immediately
287 - Qt: Fix some cases where key mapping can break if focus is adjusted
288 - Qt: Fix crash if a game pauses before any frames are shown
289 - Debugger: Negative PC-relative loads now properly subtract the offset
290 - Debugger: Align PC-relative loads in Thumb
291 - Debugger: Fix watchpoints triggering too late
292 - Debugger: Fix binary print putting spaces between digits
293 - Video: Ensure FFmpeg encoder has audio frames
294 - Video: Fix uncompressed PCM audio recording
295 - Video: Fix FFmpeg crashing when the file extension is wrong
296 - Util: Fix SOCKET_FAILED macro
297Misc:
298 - GBA: Exit cleanly on FATAL if the port supports it
299 - GBA Memory: Implement 16- and 32-bit loads from SRAM
300 - Qt: Disable sync to video by default
301 - Qt: Handle a game crash without crashing
302 - Qt: Set default log level to FATAL, ERROR and WARN
303 - Qt: Clarify some phrasing in the menus
304 - Qt: Clear active buttons when focus is lost
305
3060.1.0: (2014-12-13)
307 - Initial release