all repos — mgba @ 016e1596f7a526f1f9d6b1f13a8906aa11735693

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14 - Debugger: Conditional breakpoints and watchpoints
 15 - Ability to select GB/GBC/SGB BIOS on console ports
 16 - Optional automatic state saving/loading
 17 - Access to ur0 and uma0 partitions on the Vita
 18Bugfixes:
 19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 20 - GB Serialize: Fix audio state loading
 21 - GB Video: Fix dot clock timing being slightly wrong
 22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 23 - ARM: Fix MSR when T bit is set
 24 - GB Serialize: Fix game title check
 25 - GB: Revamp IRQ handling based on new information
 26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 27 - GBA Video: Force align 256-color tiles
 28 - GBA DMA: ROM reads are forced to increment
 29 - GB Video: Fix loading states while in mode 3
 30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 34 - GBA Savedata: Fix crash when resizing flash
 35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 37 - GBA Cheats: Fix slide codes not initializing properly
 38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 39 - LR35902: Fix watchpoints not reporting new value
 40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 41 - 3DS: Fix opening files in directory names with trailing slashes
 42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 43 - GBA Memory: Fix copy-on-write memory leak
 44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 47 - PSP2: Fix issues causing poor audio
 48 - Wii: Fix screen tear when unpausing
 49 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 50 - GBA Hardware: RTC accuracy improvements
 51 - GB Timer: Minor accuracy improvements
 52 - GB Audio: Clock frame events on DIV
 53 - GBA: Fix SharkPort saves for EEPROM games
 54 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 55 - Python: Fix package directory
 56 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 57 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 58Misc:
 59 - GBA Timer: Use global cycles for timers
 60 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 61 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 62 - Qt: Redo GameController into multiple classes
 63 - Test: Restructure test suite into multiple executables
 64 - Python: Integrate tests from cinema test suite
 65 - Util: Don't build crc32 if the function already exists
 66 - GBA: Implement display start DMAs
 67 - Qt: Prevent window from being created off-screen
 68 - Qt: Add option to disable FPS display
 69 - GBA: Improve multiboot image detection
 70 - GB MBC: Remove erroneous bank 0 wrapping
 71 - GBA Cheats: Allow multiple ROM patches in the same slot
 72 - GB: Skip BIOS option now works
 73 - Libretro: Add frameskip option
 74 - GBA Memory: 64 MiB GBA Video cartridge support
 75 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 76 - PSP2: Use system enter key by default
 77 - 3DS: Remove deprecated CSND interface
 78
 790.6.1: (2017-10-01)
 80Bugfixes:
 81 - GB, GBA: Fix crashes when attempting to identify null VFiles
 82 - GB, GBA: Fix sync to video with frameskip
 83 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 84 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 85 - GB Core: Fix palette loading when loading a foreign config
 86 - GB MBC: Pocket Cam memory should be accessible without enabling
 87 - GB MBC: Fix SRAM sizes 4 and 5
 88 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 89 - GB MBC: Fix RTC loading when file size is off
 90 - GB Memory: Initialize peripheral pointers
 91 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 92 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 93 - GB Memory: Actually load latch time from savestate
 94 - GB Serialize: Fix deserializing video STAT
 95 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 96 - GB Video: Fix potential hang when ending mode 0
 97 - GB Video: Fix read mode when enabling LCD
 98 - GBA: Reset active region as needed when loading a ROM
 99 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
100 - GBA BIOS: Use core's VRAM variable instead of renderer's
101 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
102 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
103 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
104 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
105 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
106 - Python: Fix importing .gb or .gba before .core
107 - Qt: Fix command line debugger closing second game
108 - Qt: Fix LOG argument order
109 - Qt: Fix timezone issues with time overrides
110 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
111 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
112Misc:
113 - CMake: Fix CPack dependencies for libpng 1.6
114 - GBA: Detect hardware for Pokémon FireRed ROM hacks
115 - GBA Cheats: Improve detection of raw cheats
116 - Qt: Don't rebuild library view if style hasn't changed
117 - Qt: Allow overrides to be saved before a game is loaded
118 - Qt: Hide mouse immediately when loading
119 - SDL: Fix 2.0.5 build on macOS under some circumstances
120 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
121
1220.6.0: (2017-07-16)
123Features:
124 - Library view
125 - Sprite viewer
126 - Debugging console
127 - Improved memory viewer
128 - Memory search
129 - Command line ability to override configuration values
130 - Add option to allow preloading the entire ROM before running
131 - Add option for whether rewinding restores save games
132 - Savestates now contain any RTC override data
133 - Add option to lock video to integer scaling
134 - LR35902: Watchpoints
135 - LR35902/GB-Z80 disassembler
136 - GB: Tile viewer
137 - GB: Video/audio channel enabling/disabling
138 - GB: Symbol table support
139 - GB MBC: Add MBC1 multicart support
140 - GBA: Support printing debug strings from inside a game
141 - GBA: Better cheat type autodetection
142 - Implement keypad interrupts
143 - Configuration of gamepad hats
144 - Video log recording for testing and bug reporting
145 - Debugger: Segment/bank support
146 - Debugger: Execution tracing
147 - Qt: German translation (by Lothar Serra Mari)
148 - Qt: Spanish translation (by Kevin López)
149 - Qt: Italian translation (by theheroGAC)
150Bugfixes:
151 - ARM7: Fix MLA/*MULL/*MLAL timing
152 - Core: Fix crash with rewind if savestates shrink
153 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
154 - Core: Fix directory sets crashing on close if base isn't properly detached
155 - FFmpeg: Fix overflow and general issues with audio encoding
156 - GB: Fix flickering when screen is strobed quickly
157 - GB: Fix STAT blocking
158 - GB MBC: Fix ROM bank overflows getting set to bank 0
159 - GB MBC: Fix swapping carts not detect new MBC
160 - GB Timer: Improve DIV reset behavior
161 - GB Timer: Fix DIV batching if TAC changes
162 - GB Video: Reset renderer when loading state
163 - GBA: Fix multiboot ROM loading
164 - GBA: Fix multiboot loading resulting in too small WRAM
165 - GBA BIOS: Implement BitUnPack
166 - GBA BIOS: Fix ArcTan sign in HLE BIOS
167 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
168 - GBA BIOS: Fix INT_MIN/-1 crash
169 - GBA Hardware: Fix crash if a savestate lies about game hardware
170 - GBA I/O: Handle audio registers specially when deserializing
171 - GBA Memory: Improve initial skipped BIOS state
172 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
173 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
174 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
175 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
176 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
177 - LR35902: Fix core never exiting with certain event patterns
178 - LR35902: Fix pc overflowing current region off-by-one
179 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
180 - OpenGL: Fix some shaders causing offset graphics
181 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
182 - Qt: Fix window icon being stretched
183 - Qt: Fix data directory path
184 - Qt: Fix timing issues on high refresh rate monitors
185 - Qt: Fix linking after some windows have been closed
186 - Qt: Fix crash when changing audio settings after a game is closed
187 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
188 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
189 - Qt: Fix game unpausing after frame advancing and refocusing
190 - SDL: Fix game crash check
191 - SDL: Fix race condition with audio thread when starting
192 - SDL: Fix showing version number
193 - Test: Fix crash when loading invalid file
194 - Test: Fix crash when fuzzing fails to load a file
195 - Test: Don't rely on core for frames elapsed
196 - Test: Fix crash when loading invalid file
197 - Test: Fix crash when fuzzing fails to load a file
198 - Tools: Fix recurring multiple times over the same library
199 - Util: Fix overflow when loading invalid UPS patches
200 - Util: Fix highest-fd socket not being returned by SocketAccept
201 - Windows: Fix VDir.rewind
202Misc:
203 - All: Add C++ header guards
204 - All: Move time.h include to common.h
205 - 3DS, PSP2, Wii: Last directory loaded is saved
206 - CMake: Add ability to just print version string
207 - Core: New, faster event timing subsystem
208 - Core: Clean up some thread state checks
209 - Core: Add generic checksum function
210 - Core: Cores can now have multiple sets of callbacks
211 - Core: Restore sleep callback
212 - Core: Move rewind diffing to its own thread
213 - Core: Ability to enumerate and modify video and audio channels
214 - Core: List memory segments in the core
215 - Core: Move savestate creation time to extdata
216 - Core: Config values can now be hexadecimal
217 - Core: Improved threading interrupted detection
218 - Debugger: Modularize CLI debugger
219 - Debugger: Make building with debugging aspects optional
220 - Debugger: Add functions for read- or write-only watchpoints
221 - Debugger: Make attaching a backend idempotent
222 - Debugger: Add mDebuggerRunFrame convenience function
223 - Feature: Move game database from flatfile to SQLite3
224 - Feature: Support ImageMagick 7
225 - Feature: Make -l option explicit
226 - FFmpeg: Return false if a file fails to open
227 - FFmpeg: Force MP4 files to YUV420P
228 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
229 - GB: Reset with initial state of DIV register
230 - GB MBC: New MBC7 implementation
231 - GB Audio: Simplify envelope code
232 - GB Audio: Improve initial envelope samples
233 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
234 - GB Video: Improved video timings
235 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
236 - GBA, GB: ROM is now unloaded if a patch is applied
237 - GBA DMA: Refactor DMA out of memory.c
238 - GBA DMA: Move DMAs to using absolute timing
239 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
240 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
241 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
242 - GBA Memory: Support reading/writing POSTFLG
243 - GBA Memory: Remove unused prefetch cruft
244 - GBA Timer: Improve accuracy of timers
245 - GBA Video: Clean up unused timers
246 - GBA Video: Allow multiple handles into the same tile cache
247 - GBA Video, GB Video: Colors are now fully scaled
248 - GBA Video: Optimize when BLD* registers are written frequently
249 - OpenGL: Add xBR-lv2 shader
250 - Qt: Move last directory setting from qt.ini to config.ini
251 - Qt: Improved HiDPI support
252 - Qt: Expose configuration directory
253 - Qt: Merge "Save" and "OK" buttons in shader options
254 - Qt: Automatically load controller profile when plugged in
255 - Qt: Rename "Resample video" option to "Bilinear filtering"
256 - Qt: Remove audio thread
257 - Qt: Remove audio buffer sizing in AudioProcessorQt
258 - Qt: Re-enable QtMultimedia on Windows
259 - Qt: Make "Mute" able to be bound to a key
260 - Qt: Add .gb/.gbc files to the extension list in Info.plist
261 - Qt: Relax hard dependency on OpenGL
262 - Qt: Better highlight active key in control binding
263 - SDL: Remove scancode key input
264 - SDL: Automatically map controllers when plugged in
265 - Test: Add a basic test suite
266 - Util: Add size counting to Table
267 - Util: Add 8-bit PNG write support
268 - Util: Tune patch-fast extent sizes
269 - VFS: Call msync when syncing mapped data
270 - VFS: Allow truncating memory chunk VFiles
271 - VFS: Fix some minor VFile issues with FILEs
272 - VFS: Optimize expanding in-memory files
273 - VFS: Add VFileFIFO for operating on circle buffers
274Changes from beta 1:
275Features:
276 - Qt: Italian translation (by theheroGAC)
277 - Qt: Updated German translation
278Bugfixes:
279 - GB Audio: Fix incorrect channel 4 iteration
280 - GB Audio: Fix zombie mode bit masking
281 - GB Serialize: Fix timer serialization
282 - GB Video: Fix LYC regression
283 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
284 - GBA Timer: Fix count-up timing overflowing timer 3
285 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
286 - Qt: Fix memory search close button (fixes mgba.io/i/769)
287 - Qt: Fix window icon being stretched
288 - Qt: Fix initial window size (fixes mgba.io/i/766)
289 - Qt: Fix data directory path
290 - Qt: Fix controls not saving on non-SDL builds
291 - Qt: Fix translation initialization (fixes mgba.io/i/776)
292 - Qt: Fix patch loading while a game is running
293 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
294 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
295 - Qt: Fix GL-less build
296 - Qt: Fix Software renderer not handling alpha bits properly
297 - Qt: Fix screen background improperly stretching
298 - SDL: Fix cheats not loading
299Misc:
300 - GB Serialize: Add MBC state serialization
301 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
302 - GBA Timer: Improve accuracy of timers
303 - PSP2: Update toolchain to use vita.cmake
304 - Qt: Add language selector
305 - Qt: Minor test fixes
306 - Qt: Move shader settings into main settings window
307 - Qt: Dismiss game crashing/failing dialogs when a new game loads
308 - Qt: Properly ship Qt translations
309 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
310
3110.6 beta 1: (2017-06-29)
312 - Initial beta for 0.6
313
3140.5.2: (2016-12-31)
315Bugfixes:
316 - All: Fix fullscreen config option being ignored
317 - ARM7: PSR mode bits should not get sign extended
318 - GB: Fix audio not being deinitialized
319 - GB: Fix crash when masking savedata
320 - GB: Properly initialize sramRealVf variable
321 - GB Audio: Fix serialization of channel 3 and NR52 properties
322 - GB Audio: Reset envelope timer when reseting sound channel
323 - GB MBC: Fix SRAM dangling pointer with RTC games
324 - GB MBC: Fix initializing MBC when no ROM is loaded
325 - GB Memory: Fix patching ROM bank 0
326 - GB Memory: Fix starting HDMAs during mode 0
327 - GB Memory: Fix HDMA5 value after DMA completes
328 - GB Video: Initialize LCDC in renderer
329 - GB Video: Hblank IRQs should mask LYC=LY IRQs
330 - GBA: Fix IRQs firing after already being cleared
331 - GBA: Only unhalt CPU if appropriate bit is set in IE
332 - GBA: Add savegame override for Crash Bandicoot 2
333 - GBA BIOS: Fix MidiKey2Freq BIOS reads
334 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
335 - GBA Cheats: Fix GameShark ROM patches
336 - GBA I/O: Mask off WAITCNT bits that cannot be written
337 - GBA Memory: Fix misaligned BIOS reads
338 - GBA Memory: Fix VCOUNT being writable
339 - GBA Video: Fix out of bounds sprite transforms
340 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
341 - Libretro: Fix disabling BIOS
342 - Libretro: Fix Game Boy savestates and audio
343 - Qt: Fix changing resolution of software renderer
344 - Qt: Fix setting overrides
345 - Qt: Fix cut off tiles and alignment issues in tile viewer
346 - Qt: Only reset window dimensions when first shown
347 - Qt: Fix Qt Multimedia audio driver on big endian
348 - Qt: Fix Apply button for key and controller configurations
349 - VFS: Fix resizing memory chunks when not needed
350 - Windows: Fix Unicode directory handling
351Misc:
352 - GB, GBA: Prevent loading null ROMs
353 - GB Audio: Initialize wave RAM to GBC values
354 - GB Memory: Reset ROM bank when loading a ROM
355 - PSP2: Improved controller rumble
356
3570.5.1: (2016-10-05)
358Bugfixes:
359 - Core: Fix importing save games as read-only
360 - FFmpeg: Fix encoding AAC
361 - GB: Fix invalid STOP behavior on Game Boy Color
362 - GB: Initialize audio properly
363 - GB: Properly clear KEY1 bit 0 when switching speeds
364 - GB: Properly unload save files when unloading a ROM
365 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
366 - GB MBC: Fix MBC7 when size is incorrectly specified
367 - GB MBC: Fix RTC access when no save file is loaded
368 - GB SIO: Don't auto-clock external shift clock
369 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
370 - GB Video: Fix video frames getting missed when LCDC is off
371 - GB Video: Clear screen when LCDC is off
372 - GBA Cheats: Fix holding onto pointers that may get invalidated
373 - GBA Cheats: Fix key-activated CodeBreaker cheats
374 - GBA Cheats: Fix uninitialized memory getting freed when saving
375 - GBA Hardware: Improve Game Boy Player rumble behavior
376 - GBA Memory: Fix several unused I/O register read values
377 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
378 - LR35902: Fix events running with the wrong cycle active
379 - Qt: Fix "close" button on Overrides view
380 - Qt: Fix saving overrides
381 - Qt: Fix directory set unloading when replacing the ROM
382 - Qt: Fix patch loading
383 - Qt: Fix crash when saving an override if a game isn't loaded
384 - Qt: Fix showing default display driver as OpenGL (force 1.x)
385 - SDL: Attach rumble in SDL frontend
386 - Util: Fix PNG identification on files too small to be a PNG
387Misc:
388 - All: Only update version info if needed
389 - All: Split out install locations for Libretro and OpenEmu
390 - FFmpeg: Encoding cleanup
391 - GB: Reset active region when reloading ROM
392 - GB Memory: Initialize RAM pattern for GBC
393 - GB Video: Improved video timings
394 - Qt: Manage window sizes slightly better
395 - Qt: Remember scale option independent of core dimensions
396
3970.5.0: (2016-09-19)
398Features:
399 - Game Boy support
400 - Support for encrypted CodeBreaker GBA cheats
401 - Emulation of Vast Fame protected GBA carts (taizou)
402 - Tile viewer
403 - Threaded rendering mode
404 - Libretro: Memory map and achievement support (leiradel)
405 - GUI: Add UI control remapping
406 - GUI: Add fast-forward
407 - Wii: 240p support
408 - 3DS: Adjustable screen darkening
409 - Ability to temporarily load a savegame
410 - Load specific files out of archives
411 - Automatic BIOS detection
412Bugfixes:
413 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
414 - Debugger: Fix GDB breakpoints
415 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
416 - GBA: Fix filehandle leak with savegames
417 - GBA: Timer 0 cannot be count up
418 - GBA: Count up timers should not count themselves
419 - GBA Memory: Fix mirror on non-overdumped Classic NES games
420 - GBA Memory: Fix ldm {pc}
421 - GBA Savedata: Fix savedata sync timer
422 - GBA Savedata: Only unmap savedata if present
423 - GBA Serialize: Savestates now properly store prefetch
424 - GBA Video: WIN0/1 take priority over OBJWIN
425 - GBA Video: Fix out-of-order OBJWIN
426 - PSP2: Fix GPU crash while exiting
427 - PSP2: Fix VSync
428 - PSP2: Fix accelerometer range
429 - PSP2: Actually load screen mode setting
430 - PSP2: Fix gyroscope direction
431 - PSP2: Delete threads after they return
432 - PSP2: Fix mapping/unmapping from not at 0
433 - Qt: Fix bug in software renderer scaling
434 - Qt: Fix hanging key press after disabling autofire
435 - Qt: Fix being unable to pause manually when using auto-pausing
436 - SDL: Fix axes being mapped wrong
437 - Util: Fix realloc semantics in utf16to8
438 - Util: Fix inserting too many items into a hash table
439 - VFS: Fix uninitialized varaible reading from 7z
440 - VFS: Fix reading multiple files from a 7z archive
441 - Wii: Fix framelimiting after a slowdown
442 - Wii: Fix garbage flash at startup
443Misc:
444 - 3DS: Use blip_add_delta_fast for a small speed improvement
445 - 3DS: Allow UTF-16 filenames
446 - 3DS: Port to using citro3D
447 - 3DS: Use system font for menus
448 - 3DS: Attempt to use Core 2 for threads
449 - 3DS: Adjustable filering
450 - 3DS: 3D banner
451 - All: Add QUIET parameter to silence CMake
452 - All: Faster memory read/write
453 - ARM7: Support forcing Thumb mode via MSR
454 - ARM7: Flush prefetch cache when loading CPSR via MSR
455 - ARM7: Clean up instruction decoding for future expandability
456 - Debugger: Support register and memory writes via GDB stub
457 - Debugger: Add software breakpoint support to gdb
458 - FFmpeg: Full support for libavcodec 56+
459 - GBA: Better debug logging if event processing breaks
460 - GBA Audio: Force audio DMAs to not increment destination
461 - GBA BIOS: Use custom ArcTan, not relying on OS
462 - GBA Hardware: Clean up dead code in GBP
463 - GBA Memory: Optimize stalling behavior
464 - GBA Memory: Optimize Load-/StoreMultiple
465 - GBA Savedata: Add realistic timing for EEPROM
466 - GBA Serialize: Savestates now store if CPU was halted
467 - GBA Video: Remove old slow path fallback
468 - GBA Video: Optimize sprite drawing
469 - GBA Video: Optimize mode 0 rendering
470 - GBA Video: Optimize compositing cases slightly
471 - GUI: Screenshot dimensions are now passed through
472 - GUI: Add back logging
473 - GUI: Only reload config if manually saved
474 - GUI: Increase scrolling speed
475 - OpenGL: Log shader compilation failure
476 - OpenGL: Add texSize uniform
477 - Qt: Make -g flag work in Qt build
478 - Qt: Simplify OpenGL context creation
479 - Qt: Thread startup improvements
480 - Qt: Make audio channel/video layer options shortcut mappable
481 - Qt: Remove some C99isms from C++ code
482 - Qt: Remove default autofire mappings
483 - Qt: Make reseting when pasued frame-accurate
484 - Qt: Rearchitect game closing codepath
485 - PSP2: Use system font for menus
486 - PSP2: Add rumble for PS TV
487 - PSP2: Add fit-to-height screen mode
488 - PSP2: Sync files per descriptor
489 - PSP2: Allow UTF-8 filenames
490 - PSP2: Screenshots are now saved into the Photo Gallery
491 - PSP2: Stop underclocking when menuing
492 - SDL: Increase default audio buffer size to 1024 samples
493 - SDL: More responsive rumble
494 - Util: Add Vector GetConstPointer
495 - Util: Add rtrim
496 - Util: Add endswith
497 - VFS: Improve zip file detection
498 - Wii: Add pixelated resample filter
499 - Windows: Add native VDir support
500 - Util: Add PRIz macro for libc versions that don't support %z
501
5020.4.1: (2016-07-11)
503Bugfixes:
504 - All: Fix several file handle leaks
505 - All: Fix instruction tables getting zeroed when linking sometimes
506 - ARM7: Fix flags on SBC/RSC
507 - ARM7: Fix setting spsr privilege bits when spsr is empty
508 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
509 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
510 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
511 - GBA Memory: Fix executing code from OBJ region of VRAM
512 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
513 - GBA Serialize: Fix loading savegames from savestates
514 - OpenGL: Correct boolean vector strcmp strings for uniforms
515 - Qt: Fix sending gameStopped twice
516 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
517 - Qt: Fix initial state of key mapping
518 - Qt: Initialize m_useBios
519 - SDL: Fix joystick initialization on BSD
520 - SDL: Fix potential joystick crash in games with rumble
521 - SDL: Fix SDL 1.2 build
522 - SDL: Fix sporadic crash when deinitializing audio
523 - Shaders: Fix AGS-001 shader with some bad drivers
524 - Util: Use closesocket on Windows
525 - Util: Fix socket bind addresses
526 - VFS: Fix reading 7z archives without rewinding first
527 - VFS: VFileFromFD should not open directories
528 - Wii: Fix tilting direction
529 - Util: Fix realloc semantics in utf16to8
530Misc:
531 - All: Allow use of external minizip library
532 - Debugger: CLI debugger now exits when end-of-stream is reached
533 - FFmpeg: Update dependencies on Ubuntu
534 - GBA: Slightly optimize GBAProcessEvents
535 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
536 - GBA Video: Null renderer should return proper register values
537 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
538 - Qt: Add preset for DualShock 4
539 - Qt: Update 360 input profile on OS X to reflect newer drivers
540 - Qt: Remove use of NaN
541 - Qt: Canonicalize file paths when loading games
542 - Qt: Add refresh button to controller editing
543 - SDL: Remove default gamepad mappings
544 - Util: Fix intermittent build failure on OS X
545 - VFS: VFile.sync now updates modified time
546
5470.4.0: (2016-02-02)
548Features:
549 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
550 - I/O viewer
551 - Booting of multiboot images
552 - Customization of GIF recording
553 - Libretro: Cheat code support
554 - Support for GLSL shaders
555 - ROM information view
556 - Support for VBA-style cheat codes
557 - Savestates now store creation timestamps
558 - Key autofire
559 - Libretro: Allow blocking opposing directional input
560 - OpenEmu core for OS X
561 - Libretro: Settings for using BIOS and skipping intro
562 - Libretro: Customizable idle loop removal
563 - Implemented cycle counting for sprite rendering
564 - Cleaner, unified settings window
565 - Added a setting for pausing when the emulator is not in focus
566 - Customizable paths for save games, save states, screenshots and patches
567 - Controller hotplugging
568 - Ability to store save games and active cheats within savestates
569Bugfixes:
570 - ARM7: Fix sign of unaligned LDRSH
571 - ARM7: Fix decoding of some ARM ALU instructions with shifters
572 - Debugger: Fix watchpoints in gdb
573 - GBA: Fix warnings when creating and loading savestates
574 - GBA: Fix Iridion II savetype
575 - GBA BIOS: Fix misaligned CpuSet
576 - GBA Cheats: Fix cheats setting the Action Replay version
577 - GBA Hardware: Fix GPIO on big endian
578 - GBA Memory: Fix DMA register writing behavior
579 - GBA Memory: Fix DMAs triggering two cycles early
580 - Libretro: Fix aspect ratio
581 - Qt: Fix some potential crashes with the gamepad mapping
582 - Qt: Fix keys being mapped incorrectly when loading configuration file
583 - Util: Fix PowerPC PNG read/write pixel order
584 - Util: Fix excessive memory allocation when decoding a PNG
585 - VFS: Fix VFileReadline and remove _vfdReadline
586Misc:
587 - All: Improved PowerPC support
588 - All: Fix some undefined behavior warnings
589 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
590 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
591 - GBA: Implement bad I/O register loading
592 - GBA: Allow jumping to OAM and palette RAM
593 - GBA BIOS: Finish implementing RegisterRamReset
594 - GBA Config: Add "override" layer for better one-time configuration
595 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
596 - GBA Memory: Use a dynamically sized mask for ROM memory
597 - GBA Memory: Implement several unimplemented memory access types
598 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
599 - GBA RR: Starting from savestate now embeds the savegame
600 - GBA RR: Add preliminary SRAM support for VBM loading
601 - GBA RR: Add support for resets in movies
602 - GBA Video: Remove lastHblank, as it is implied
603 - Libretro: Use anonymous memory mappers for large blocks of memory
604 - Libretro: Add install target for libretro core
605 - Qt: Window size command line options are now supported
606 - Qt: Increase usability of key mapper
607 - Qt: Add 'Apply' button to settings window
608 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
609 - Qt: Allow use of modifier keys as input
610 - Qt: Optimize log viewer
611 - Qt: Added button for breaking into the GDB debugger
612 - Qt: Add box for showing duration of rewind
613 - SDL: Support fullscreen in SDL 1.2
614 - SDL: Allow GBASDLAudio to be used without a thread context
615 - Util: Use VFile for configuration
616 - Util: Add MutexTryLock
617
6180.3.2: (2015-12-16)
619Bugfixes:
620 - ARM7: Fix STRT/STRBT
621 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
622 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
623 - Libretro: Fix problems with rumble not turning off
624 - GBA: Fix idle skip state being retained between games
625 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
626 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
627 - GBA BIOS: Fix Sqrt sign
628 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
629 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
630 - GBA Memory: Fix DMA behavior for SRAM accesses
631 - GBA Memory: Fix Store8 to OBJ VRAM
632 - GBA Memory: Fix alignment of LDM/STM on SRAM
633 - GBA Memory: Fix unaligned out-of-bounds ROM loads
634 - GBA Memory: Fix timing of DMAs
635 - GBA Video: Fix _mix for 15-bit color
636 - GBA Video: Fix OAM and palette initialization
637 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
638 - Qt: Use safer isLoaded check in GameController
639 - Qt: Fix a race condition in PainterGL that could lead to a crash
640 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
641 - Qt: Fix font size in memory viewer
642 - Qt: Fix a crash in the memory viewer
643 - Qt: Add additional checks in CheatModel to prevent crashes
644 - Qt: Fix race condition with setting sample rate
645 - Qt: Fix crash when closing multiplayer windows
646 - Qt: Fix resetting while paused
647Misc:
648 - GBA Audio: Implement missing flags on SOUNDCNT_X register
649 - Qt: Add mute option to menu
650
6510.3.1: (2015-10-24)
652Bugfixes:
653 - ARM7: Fix instruction decoding of Thumb shifts
654 - GBA: Deinit savegame when unloading a ROM
655 - GBA: Fix BIOS check on big endian
656 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
657 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
658 - GBA Audio: Fix audio channels being silenced at the wrong time
659 - GBA Memory: Fix bad BIOS Load16 on big endian
660 - GBA Memory: Fix bad Load8 on big endian
661 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
662 - GBA Video: Fix edge case with sprite blend modes and semitransparency
663 - GBA Video: Fix objwin and blending interaction on sprites
664 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
665 - Libretro: Fix a memory leak with the render buffer
666 - Qt: Windows no longer spawn in the top left on first launch
667 - Qt: Fix install path of XDG desktop file with DESTDIR
668 - Qt: Fix drag and drop on Windows
669 - Qt: Reenable double buffering, as disabling it broke some Windows configs
670 - VFS: Fix return values of VFileFILE.read and .write
671Misc:
672 - All: Reset next event to cycles instead of zero to interrupt
673 - All: Add --version flag
674 - ARM7: Force disable LTO on two files to work around a GCC bug
675 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
676 - GBA: Better memory handling with PNG savestates
677 - GBA: Additional savestate sanity checks
678 - GBA: Check for cycle count being too high
679 - GBA Audio: Allow GBAAVStream to have no video callback
680 - GBA BIOS: Implement RegisterRamReset for SIO registers
681 - Qt: Remove useless help icons in dialogs
682 - Qt: Prevent savestate window from opening while in multiplayer
683 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
684 - Qt: Dropping multiplayer windows works more cleanly now
685
6860.3.0: (2015-08-16)
687Features:
688 - Ability to hide individual background layers, or OBJs
689 - Ability to mute individual audio channels
690 - Palette viewer and exporter
691 - Volume control
692 - More shortcuts are editable (e.g. quick save/load)
693 - Rewind now shows the frame after rewinding
694 - Import/Export of GameShark/Action Replay snapshots
695 - Add "Step backwards" item for single increment rewind
696 - Deadzone estimation for game controllers
697 - Analog inputs can be used for shortcuts
698 - Menu items for specific solar sensor brightness levels
699 - Remappable controls for tilt and gyroscope sensors
700 - Status messages for actions taken while a game is running (e.g. save/load state)
701 - Memory inspector
702 - Screensaver can now be suspended while a game is running
703 - Load/save the most recent savestate slot
704 - Support varible speed (PWM) rumble
705 - Ability to cap fast forward speed
706 - Finer control over FPS target
707 - Holdable shortcut for rewinding one frame at a time
708 - Ability to boot directly into the BIOS
709 - Preliminary support for yanking out the game pak while a game is running
710 - Thumb-drive mode by putting a file called portable.ini in the same folder
711 - Configurable display driver, between software and OpenGL
712 - Undo-able savestate loading and saving
713 - Controller profiles now store shortcut settings
714 - Default controller profiles for several common controllers
715 - Libretro now supports BIOS, rumble and solar sensor
716 - Implement BIOS call Stop, for sleep mode
717 - Automatically load patches, if found
718 - Improved video synchronization
719 - Configurable audio output sample rate
720Bugfixes:
721 - ARM7: Fix SWI and IRQ timings
722 - ARM7: Fix Thumb MUL timing
723 - ARM7: Fix timing of multiplies to use N cycles
724 - ARM7: ARMHotplugDetach should call deinit
725 - Debugger: Fix use-after-free in breakpoint clearing code
726 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
727 - GBA: Cap audio FIFO read size during deserialization
728 - GBA: Check for corrupted savestates when loading
729 - GBA: Check for improperly sized savestates when loading
730 - GBA: Check for savestates made from differently sized ROMs
731 - GBA: Fix calls to endian-independent loadstores
732 - GBA: Fix timing of reading from timer registers
733 - GBA: Ensure cycles never go negative
734 - GBA Audio: Force audio FIFOs to 32-bit
735 - GBA Audio: Fix audio pitch changing when adjusting buffer size
736 - GBA Audio: Fix sample order in audio channel 3
737 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
738 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
739 - GBA Memory: Improve Thumb open bus behavior
740 - GBA Memory: Fix potential DMA issue when loading a savestate
741 - GBA Memory: Fix load/store multiple video memory waitstates
742 - GBA SIO: Fix reseting when there are SIO devices attached
743 - GBA Video: Blended sprites should never have other effects applied
744 - GBA Video: Fix out-of-bounds tiles in mosaic
745 - GBA Video: Fix windows not affecting sprites
746 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
747 - GBA Video: Fix timing on first scanline
748 - Qt: Better cleanup when a game crashes
749 - Qt: Fix open ROM dialog filtering for archive formats
750 - Qt: Cap the maximum number of multiplayer windows
751 - Qt: Fix maximum year in sensor override
752 - Qt: Fix window being too tall after exiting fullscreen
753 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
754 - Qt: Fix analog buttons not getting unmapped
755 - Qt: Fix passing command line options
756 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
757 - SDL: Fix SDL build when OpenGL is missing
758 - Util: Allow loading IPS patches that grow the ROM
759 - VFS: Fix resource leaks if some allocations fail
760 - VFS: Fix line-reading to return proper values
761 - Video: Fix an issue with very long filenames
762 - Util: Fix formatting of floats
763Misc:
764 - All: Add --help flag for command line programs
765 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
766 - All: Enable static linking for Windows
767 - All: Enable static linking for OS X
768 - All: Threads are now named
769 - All: Proper handling of Unicode file paths
770 - ARM7: Add emulation for Undefined CPU mode
771 - ARM7: Reduce the size of the Thumb instruction table
772 - GBA: Add status log level
773 - GBA: GBARewind now returns how many states it has rewound
774 - GBA: SIO logging layer
775 - GBA BIOS: Stub out SoundBias
776 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
777 - GBA: Don't include GBACLIDebugger struct unless needed
778 - GBA: Savedata is now synced shortly after data finishes being written
779 - GBA: Process multiple timer events at once, if necessary
780 - GBA Audio: Implement audio reset for channels A/B
781 - GBA Audio: Process multiple audio events at once, if necessary
782 - GBA Hardware: Backport generic RTC source into core
783 - GBA Input: Allow axes and buttons to be mapped to the same key
784 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
785 - GBA SIO: Add a dummy driver for Normal mode
786 - GBA Thread: Add functionality for running callbacks on the GBA thread
787 - GBA Thread: Split GBASync into a separate file
788 - GBA Video: Refactor software renderer into separate files
789 - GBA Video: Slightly optimize mode 0 mosaic rendering
790 - Debugger: Free watchpoints in addition to breakpoints
791 - Qt: Handle saving input settings better
792 - Qt: Move GL frame drawing back onto its own thread
793 - Qt: Fast forward (held) option moved from Other to Emulation menu
794 - Qt: Show version info in window title
795 - Qt: Migrate multiplayer window handling into GBAApp
796 - Qt: Unified file opening and saving with last location
797 - Qt: Fix windows being resizable when they shouldn't have been
798 - Qt: Only hide cursor in full screen
799 - Qt: Replace pause-after-frame mutex with an atomic
800 - Qt: Add application icon and XDG desktop files
801 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
802 - Qt: Don't save window size when entering fullscreen
803 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
804 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
805 - Qt: Increase usability of key mapper
806 - Qt: Show checkmark for window sizes
807 - Qt: Set window path to loaded ROM
808 - Perf: Ability to load savestates immediately on launch
809 - SDL: Properly check for initialization
810 - SDL: Clean up initialization functions
811 - SDL: Clean up GL context
812 - Util: Allow disabling the threading code entirely
813 - VFS: Add sync method to force syncing with backing
814
8150.2.1: (2015-05-13)
816Bugfixes:
817 - All: Fix sanitize-deb script not cleaning up after itself
818 - All: Fix dependencies for libavcodec on Debian-derived platforms
819 - ARM7: Handle writeback for PC in addressing modes 2 and 3
820 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
821 - ARM7: Fix ARM multiply instructions when PC is a destination register
822 - Debugger: Fix use-after-free in breakpoint clearing code
823 - Debugger: Fix boundary conditions in tab completion
824 - GBA: Fix timers not updating timing when writing to only the reload register
825 - GBA: Fix rewind boundary conditions
826 - GBA: Add initial I/O register settings for background matrix registers
827 - GBA: Fix hang when loading a savestate if sync to video is enabled
828 - GBA: Handle out-of-bounds I/O access
829 - GBA: Fix bounds-checking on EEPROM access
830 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
831 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
832 - GBA Memory: Allow SRAM to be 64kB
833 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
834 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
835 - GBA Video: Fix second frame mode 5
836 - Perf: Fix race condition if a game crashes immediately on start
837 - Qt: Fix Display object leak when closing a window
838 - Qt: Fix .deb dependencies
839 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
840 - Qt: Fix window not regaining focus after exiting savestate window
841 - Qt: Fix regression where video would not record if the game had already started
842 - Qt: Fix potential crash if a gamepad causes focus to change
843 - Qt: Fix controller axis querying
844 - Qt: Fix multiplayer windows opening as the wrong size
845 - Qt: Fix controllers sometimes not loading the right profile
846 - SDL: Fix boundary conditions for joystick adjustments
847 - SDL: Allocate properly sized input maps
848 - SDL: Fix potential build issues when Qt and SDL2 are in use
849 - Util: Fix resource leak in UTF-8 handling code
850 - Util: Fix a null-pointer issue when attempting to delete a key
851 - VFS: Fix resource leaks if some allocations fail
852 - Video: Fix an issue with very long filenames
853Misc:
854 - GBA Memory: Soft-crash if jumping past the end of a ROM
855 - Qt: Show multiplayer numbers in window title
856 - Qt: Solar sensor can have shortcuts set
857
8580.2.0: (2015-04-03)
859Features:
860 - Support for gamepad axes, e.g. analog sticks or triggers
861 - Add scale presets for up to 6x
862 - Settings window
863 - Bilinear resampling option
864 - Add option to skip BIOS start screen
865 - List of recently opened games
866 - Support for games using the Solar Sensor
867 - Better audio resampling via blip-buf
868 - Game Pak overrides dialog for setting savetype and sensor values
869 - Support for games using the tilt sensor
870 - Remappable shortcuts for keyboard and gamepad
871 - Rewinding of emulation
872 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
873 - Support IPv6
874 - Save directory of last loaded file
875 - Support BPS patches
876 - Automatically detect and optimize out idle loops
877 - Configurable game overrides
878 - Support loading 7-Zip files
879 - Drag and drop game loading
880 - Cheat code support
881 - Runtime configurable audio driver
882 - Libretro core for use with RetroArch and other front-ends
883 - Controller profiles for setting different bindings for different controllers
884 - Ability to lock aspect ratio
885 - Local link cable support
886 - Ability to switch which game controller is in use per instance
887 - Ability to prevent opposing directional input
888 - Warning dialog if an unimplemented BIOS feature is called
889 - Debugger: Add CLI "frame", frame advance command
890 - Debugger: Add CLI functions for writing to memory
891 - Debugger: Add CLI functions for examining memory regions
892 - Debugger: Add CLI function for writing a register
893Bugfixes:
894 - ARM7: Extend prefetch by one stage
895 - ARM7: Fix cycle counting for loads
896 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
897 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
898 - GBA: Initialize gba.sync to null
899 - GBA: Fix timer initialization
900 - GBA Audio: Support 16-bit writes to FIFO audio
901 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
902 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
903 - GBA BIOS: Fix BIOS prefetch after reset
904 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
905 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
906 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
907 - GBA Memory: Fix I cycles that had been moved to ARM7 core
908 - GBA Memory: Fix cycle counting for 32-bit load/stores
909 - GBA RR: Fix fallthrough error when reading tags from a movie
910 - GBA Thread: Fix possible hang when loading an archive
911 - GBA Thread: Fix possible deadlock in video sync
912 - Perf: Fix crash when the GBA thread fails to start
913 - Qt: Fix crash starting a GDB stub if a game isn't loaded
914 - Qt: Fix crash when adjusting settings after closing a game
915 - Qt: Fix crash when starting GDB stub after closing a game
916 - Qt: Fix patch loading while a game is running
917 - Qt: Fix crash when loading a game after stopping GDB server
918 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
919 - Qt: Fix crash when attempting to pause if a game is not running
920 - SDL: Properly clean up if a game doesn't launch
921 - Util: Fix sockets on Windows
922Misc:
923 - All: Enable link-time optimization
924 - Debugger: Watchpoints now work on STM/LDM instructions
925 - Debugger: Clean up GDB stub network interfacing
926 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
927 - Debugger: Merge Thumb BL instructions when disassembling
928 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
929 - Debugger: Watchpoints now report address watched (fixes #68)
930 - Debugger: Add support for soft breakpoints
931 - Debugger: Make I/O register names be addresses instead of values
932 - Debugger: Rename read/write commands
933 - GBA: Improve accuracy of event timing
934 - GBA: Add API for getting Configuration structs for overrides and input
935 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
936 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
937 - GBA: Move A/V stream interface into core
938 - GBA: Savestates now take into account savedata state machines (fixes #109)
939 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
940 - GBA Memory: Simplify memory API and use fixed bus width
941 - GBA Thread: Make GBASyncWaitFrameStart time out
942 - GBA Video: Start video at the last scanline instead of the first
943 - Qt: Optimize logo drawing
944 - Qt: Move frame upload back onto main thread
945 - Qt: Remember window position
946 - Qt: Double-clicking on the window toggles full screen
947 - Util: Use proper locale for reading and writing float values
948
9490.1.1: (2015-01-24)
950Bugfixes:
951 - ARM7: Fix LDM writeback to a register already written
952 - GBA: Fix timers 2 and 3 updating incorrectly
953 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
954 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
955 - GBA Audio: Properly initialize audio FIFO channels
956 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
957 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
958 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
959 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
960 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
961 - GBA BIOS: Fix HuffUnComp boundary conditions
962 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
963 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
964 - GBA Memory: Filter out top nybble of DMA addresses
965 - GBA Memory: Properly bounds-check VRAM accesses
966 - GBA Memory: Fix initial DMA state
967 - GBA Thread: Allow halted games to exit cleanly
968 - GBA Video: Fix blend issues with obscured middle layers
969 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
970 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
971 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
972 - GBA Video: Fix sprite boundary conditions with mosaic
973 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
974 - Qt: Fix issue with set frame sizes being the wrong height
975 - Qt: Fix emulator crashing when full screen if a game is not running
976 - Qt: Fix window focus issues
977 - Qt: Properly set default video recording settings
978 - Qt: Fix a race condition when a game crashes immediately
979 - Qt: Fix some cases where key mapping can break if focus is adjusted
980 - Qt: Fix crash if a game pauses before any frames are shown
981 - Debugger: Negative PC-relative loads now properly subtract the offset
982 - Debugger: Align PC-relative loads in Thumb
983 - Debugger: Fix watchpoints triggering too late
984 - Debugger: Fix binary print putting spaces between digits
985 - Video: Ensure FFmpeg encoder has audio frames
986 - Video: Fix uncompressed PCM audio recording
987 - Video: Fix FFmpeg crashing when the file extension is wrong
988 - Util: Fix SOCKET_FAILED macro
989Misc:
990 - GBA: Exit cleanly on FATAL if the port supports it
991 - GBA Memory: Implement 16- and 32-bit loads from SRAM
992 - Qt: Disable sync to video by default
993 - Qt: Handle a game crash without crashing
994 - Qt: Set default log level to FATAL, ERROR and WARN
995 - Qt: Clarify some phrasing in the menus
996 - Qt: Clear active buttons when focus is lost
997
9980.1.0: (2014-12-13)
999 - Initial release