all repos — mgba @ 01832ec513b83ba554f47f45997d2a8b24606c74

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17Bugfixes:
 18 - LR35902: Fix core never exiting with certain event patterns
 19 - GB Timer: Improve DIV reset behavior
 20 - GBA Memory: Improve initial skipped BIOS state
 21 - GBA BIOS: Implement BitUnPack
 22 - ARM7: Fix MLA/*MULL/*MLAL timing
 23 - GBA: Fix multiboot ROM loading
 24 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 25 - LR35902: Fix pc overflowing current region off-by-one
 26 - GB MBC: Fix ROM bank overflows getting set to bank 0
 27 - Qt: Fix timing issues on high refresh rate monitors
 28 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 29 - Util: Fix overflow when loading invalid UPS patches
 30 - Tools: Fix recurring multiple times over the same library
 31 - GBA I/O: Handle audio registers specially when deserializing
 32 - Util: Fix highest-fd socket not being returned by SocketAccept
 33 - Qt: Fix linking after some windows have been closed
 34 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 35 - Windows: Fix VDir.rewind
 36 - SDL: Fix game crash check
 37 - SDL: Fix race condition with audio thread when starting
 38 - GB: Fix flickering when screen is strobed quickly
 39 - FFmpeg: Fix overflow and general issues with audio encoding
 40 - Qt: Fix crash when changing audio settings after a game is closed
 41 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 42 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 43 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 44 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 45Misc:
 46 - SDL: Remove scancode key input
 47 - GBA Video: Clean up unused timers
 48 - Test: Add a basic test suite
 49 - GBA Video: Allow multiple handles into the same tile cache
 50 - VFS: Call msync when syncing mapped data
 51 - GBA Video, GB Video: Colors are now fully scaled
 52 - VFS: Allow truncating memory chunk VFiles
 53 - Debugger: Modularize CLI debugger
 54 - Core: Clean up some thread state checks
 55 - Debugger: Make building with debugging aspects optional
 56 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 57 - GBA Memory: Support reading/writing POSTFLG
 58 - Util: Add size counting to Table
 59 - Qt: Move last directory setting from qt.ini to config.ini
 60 - 3DS, PSP2, Wii: Last directory loaded is saved
 61 - GB Audio: Simplify envelope code
 62 - GB Audio: Improve initial envelope samples
 63 - Debugger: Add functions for read- or write-only watchpoints
 64 - GBA DMA: Refactor DMA out of memory.c
 65 - GBA DMA: Move DMAs to using absolute timing
 66 - All: Add C++ header guards
 67 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 68 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 69 - Qt: Improved HiDPI support
 70 - Qt: Expose configuration directory
 71 - Feature: Move game database from flatfile to SQLite3
 72 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 73 - VFS: Fix some minor VFile issues with FILEs
 74 - Core: Add generic checksum function
 75 - Feature: Support ImageMagick 7
 76 - All: Move time.h include to common.h
 77 - CMake: Add ability to just print version string
 78 - Qt: Merge "Save" and "OK" buttons in shader options
 79 - SDL: Automatically map controllers when plugged in
 80 - Qt: Automatically load controller profile when plugged in
 81 - OpenGL: Add xBR-lv2 shader
 82 - GBA, GB: ROM is now unloaded if a patch is applied
 83 - Util: Add 8-bit PNG write support
 84 - Qt: Rename "Resample video" option to "Bilinear filtering"
 85 - GBA Video: Optimize when BLD* registers are written frequently
 86 - Core: Cores can now have multiple sets of callbacks
 87 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 88 - Qt: Remove audio thread
 89 - Qt: Remove audio buffer sizing in AudioProcessorQt
 90 - Qt: Re-enable QtMultimedia on Windows
 91 - FFmpeg: Return false if a file fails to open
 92 - FFmpeg: Force MP4 files to YUV420P
 93 - Qt: Make "Mute" able to be bound to a key
 94 - Core: Restore sleep callback
 95 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 96 - Feature: Make -l option explicit
 97 - Core: Ability to enumerate and modify video and audio channels
 98 - Debugger: Make attaching a backend idempotent
 99
1000.5.2: (2016-12-31)
101Bugfixes:
102 - All: Fix fullscreen config option being ignored
103 - ARM7: PSR mode bits should not get sign extended
104 - GB: Fix audio not being deinitialized
105 - GB: Fix crash when masking savedata
106 - GB: Properly initialize sramRealVf variable
107 - GB Audio: Fix serialization of channel 3 and NR52 properties
108 - GB Audio: Reset envelope timer when reseting sound channel
109 - GB MBC: Fix SRAM dangling pointer with RTC games
110 - GB MBC: Fix initializing MBC when no ROM is loaded
111 - GB Memory: Fix patching ROM bank 0
112 - GB Memory: Fix starting HDMAs during mode 0
113 - GB Memory: Fix HDMA5 value after DMA completes
114 - GB Video: Initialize LCDC in renderer
115 - GB Video: Hblank IRQs should mask LYC=LY IRQs
116 - GBA: Fix IRQs firing after already being cleared
117 - GBA: Only unhalt CPU if appropriate bit is set in IE
118 - GBA: Add savegame override for Crash Bandicoot 2
119 - GBA BIOS: Fix MidiKey2Freq BIOS reads
120 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
121 - GBA Cheats: Fix GameShark ROM patches
122 - GBA I/O: Mask off WAITCNT bits that cannot be written
123 - GBA Memory: Fix misaligned BIOS reads
124 - GBA Memory: Fix VCOUNT being writable
125 - GBA Video: Fix out of bounds sprite transforms
126 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
127 - Libretro: Fix disabling BIOS
128 - Libretro: Fix Game Boy savestates and audio
129 - Qt: Fix changing resolution of software renderer
130 - Qt: Fix setting overrides
131 - Qt: Fix cut off tiles and alignment issues in tile viewer
132 - Qt: Only reset window dimensions when first shown
133 - Qt: Fix Qt Multimedia audio driver on big endian
134 - Qt: Fix Apply button for key and controller configurations
135 - VFS: Fix resizing memory chunks when not needed
136 - Windows: Fix Unicode directory handling
137Misc:
138 - GB, GBA: Prevent loading null ROMs
139 - GB Audio: Initialize wave RAM to GBC values
140 - GB Memory: Reset ROM bank when loading a ROM
141 - PSP2: Improved controller rumble
142
1430.5.1: (2016-10-05)
144Bugfixes:
145 - Core: Fix importing save games as read-only
146 - FFmpeg: Fix encoding AAC
147 - GB: Fix invalid STOP behavior on Game Boy Color
148 - GB: Initialize audio properly
149 - GB: Properly clear KEY1 bit 0 when switching speeds
150 - GB: Properly unload save files when unloading a ROM
151 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
152 - GB MBC: Fix MBC7 when size is incorrectly specified
153 - GB MBC: Fix RTC access when no save file is loaded
154 - GB SIO: Don't auto-clock external shift clock
155 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
156 - GB Video: Fix video frames getting missed when LCDC is off
157 - GB Video: Clear screen when LCDC is off
158 - GBA Cheats: Fix holding onto pointers that may get invalidated
159 - GBA Cheats: Fix key-activated CodeBreaker cheats
160 - GBA Cheats: Fix uninitialized memory getting freed when saving
161 - GBA Hardware: Improve Game Boy Player rumble behavior
162 - GBA Memory: Fix several unused I/O register read values
163 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
164 - LR35902: Fix events running with the wrong cycle active
165 - Qt: Fix "close" button on Overrides view
166 - Qt: Fix saving overrides
167 - Qt: Fix directory set unloading when replacing the ROM
168 - Qt: Fix patch loading
169 - Qt: Fix crash when saving an override if a game isn't loaded
170 - Qt: Fix showing default display driver as OpenGL (force 1.x)
171 - SDL: Attach rumble in SDL frontend
172 - Util: Fix PNG identification on files too small to be a PNG
173Misc:
174 - All: Only update version info if needed
175 - All: Split out install locations for Libretro and OpenEmu
176 - FFmpeg: Encoding cleanup
177 - GB: Reset active region when reloading ROM
178 - GB Memory: Initialize RAM pattern for GBC
179 - GB Video: Improved video timings
180 - Qt: Manage window sizes slightly better
181 - Qt: Remember scale option independent of core dimensions
182
1830.5.0: (2016-09-19)
184Features:
185 - Game Boy support
186 - Support for encrypted CodeBreaker GBA cheats
187 - Emulation of Vast Fame protected GBA carts (taizou)
188 - Tile viewer
189 - Threaded rendering mode
190 - Libretro: Memory map and achievement support (leiradel)
191 - GUI: Add UI control remapping
192 - GUI: Add fast-forward
193 - Wii: 240p support
194 - 3DS: Adjustable screen darkening
195 - Ability to temporarily load a savegame
196 - Load specific files out of archives
197 - Automatic BIOS detection
198Bugfixes:
199 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
200 - Debugger: Fix GDB breakpoints
201 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
202 - GBA: Fix filehandle leak with savegames
203 - GBA: Timer 0 cannot be count up
204 - GBA: Count up timers should not count themselves
205 - GBA Memory: Fix mirror on non-overdumped Classic NES games
206 - GBA Memory: Fix ldm {pc}
207 - GBA Savedata: Fix savedata sync timer
208 - GBA Savedata: Only unmap savedata if present
209 - GBA Serialize: Savestates now properly store prefetch
210 - GBA Video: WIN0/1 take priority over OBJWIN
211 - GBA Video: Fix out-of-order OBJWIN
212 - PSP2: Fix GPU crash while exiting
213 - PSP2: Fix VSync
214 - PSP2: Fix accelerometer range
215 - PSP2: Actually load screen mode setting
216 - PSP2: Fix gyroscope direction
217 - PSP2: Delete threads after they return
218 - PSP2: Fix mapping/unmapping from not at 0
219 - Qt: Fix bug in software renderer scaling
220 - Qt: Fix hanging key press after disabling autofire
221 - Qt: Fix being unable to pause manually when using auto-pausing
222 - SDL: Fix axes being mapped wrong
223 - Util: Fix realloc semantics in utf16to8
224 - Util: Fix inserting too many items into a hash table
225 - VFS: Fix uninitialized varaible reading from 7z
226 - VFS: Fix reading multiple files from a 7z archive
227 - Wii: Fix framelimiting after a slowdown
228 - Wii: Fix garbage flash at startup
229Misc:
230 - 3DS: Use blip_add_delta_fast for a small speed improvement
231 - 3DS: Allow UTF-16 filenames
232 - 3DS: Port to using citro3D
233 - 3DS: Use system font for menus
234 - 3DS: Attempt to use Core 2 for threads
235 - 3DS: Adjustable filering
236 - 3DS: 3D banner
237 - All: Add QUIET parameter to silence CMake
238 - All: Faster memory read/write
239 - ARM7: Support forcing Thumb mode via MSR
240 - ARM7: Flush prefetch cache when loading CPSR via MSR
241 - ARM7: Clean up instruction decoding for future expandability
242 - Debugger: Support register and memory writes via GDB stub
243 - Debugger: Add software breakpoint support to gdb
244 - FFmpeg: Full support for libavcodec 56+
245 - GBA: Better debug logging if event processing breaks
246 - GBA Audio: Force audio DMAs to not increment destination
247 - GBA BIOS: Use custom ArcTan, not relying on OS
248 - GBA Hardware: Clean up dead code in GBP
249 - GBA Memory: Optimize stalling behavior
250 - GBA Memory: Optimize Load-/StoreMultiple
251 - GBA Savedata: Add realistic timing for EEPROM
252 - GBA Serialize: Savestates now store if CPU was halted
253 - GBA Video: Remove old slow path fallback
254 - GBA Video: Optimize sprite drawing
255 - GBA Video: Optimize mode 0 rendering
256 - GBA Video: Optimize compositing cases slightly
257 - GUI: Screenshot dimensions are now passed through
258 - GUI: Add back logging
259 - GUI: Only reload config if manually saved
260 - GUI: Increase scrolling speed
261 - OpenGL: Log shader compilation failure
262 - OpenGL: Add texSize uniform
263 - Qt: Make -g flag work in Qt build
264 - Qt: Simplify OpenGL context creation
265 - Qt: Thread startup improvements
266 - Qt: Make audio channel/video layer options shortcut mappable
267 - Qt: Remove some C99isms from C++ code
268 - Qt: Remove default autofire mappings
269 - Qt: Make reseting when pasued frame-accurate
270 - Qt: Rearchitect game closing codepath
271 - PSP2: Use system font for menus
272 - PSP2: Add rumble for PS TV
273 - PSP2: Add fit-to-height screen mode
274 - PSP2: Sync files per descriptor
275 - PSP2: Allow UTF-8 filenames
276 - PSP2: Screenshots are now saved into the Photo Gallery
277 - PSP2: Stop underclocking when menuing
278 - SDL: Increase default audio buffer size to 1024 samples
279 - SDL: More responsive rumble
280 - Util: Add Vector GetConstPointer
281 - Util: Add rtrim
282 - Util: Add endswith
283 - VFS: Improve zip file detection
284 - Wii: Add pixelated resample filter
285 - Windows: Add native VDir support
286 - Util: Add PRIz macro for libc versions that don't support %z
287
2880.4.1: (2016-07-11)
289Bugfixes:
290 - All: Fix several file handle leaks
291 - All: Fix instruction tables getting zeroed when linking sometimes
292 - ARM7: Fix flags on SBC/RSC
293 - ARM7: Fix setting spsr privilege bits when spsr is empty
294 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
295 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
296 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
297 - GBA Memory: Fix executing code from OBJ region of VRAM
298 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
299 - GBA Serialize: Fix loading savegames from savestates
300 - OpenGL: Correct boolean vector strcmp strings for uniforms
301 - Qt: Fix sending gameStopped twice
302 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
303 - Qt: Fix initial state of key mapping
304 - Qt: Initialize m_useBios
305 - SDL: Fix joystick initialization on BSD
306 - SDL: Fix potential joystick crash in games with rumble
307 - SDL: Fix SDL 1.2 build
308 - SDL: Fix sporadic crash when deinitializing audio
309 - Shaders: Fix AGS-001 shader with some bad drivers
310 - Util: Use closesocket on Windows
311 - Util: Fix socket bind addresses
312 - VFS: Fix reading 7z archives without rewinding first
313 - VFS: VFileFromFD should not open directories
314 - Wii: Fix tilting direction
315 - Util: Fix realloc semantics in utf16to8
316Misc:
317 - All: Allow use of external minizip library
318 - Debugger: CLI debugger now exits when end-of-stream is reached
319 - FFmpeg: Update dependencies on Ubuntu
320 - GBA: Slightly optimize GBAProcessEvents
321 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
322 - GBA Video: Null renderer should return proper register values
323 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
324 - Qt: Add preset for DualShock 4
325 - Qt: Update 360 input profile on OS X to reflect newer drivers
326 - Qt: Remove use of NaN
327 - Qt: Canonicalize file paths when loading games
328 - Qt: Add refresh button to controller editing
329 - SDL: Remove default gamepad mappings
330 - Util: Fix intermittent build failure on OS X
331 - VFS: VFile.sync now updates modified time
332
3330.4.0: (2016-02-02)
334Features:
335 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
336 - I/O viewer
337 - Booting of multiboot images
338 - Customization of GIF recording
339 - Libretro: Cheat code support
340 - Support for GLSL shaders
341 - ROM information view
342 - Support for VBA-style cheat codes
343 - Savestates now store creation timestamps
344 - Key autofire
345 - Libretro: Allow blocking opposing directional input
346 - OpenEmu core for OS X
347 - Libretro: Settings for using BIOS and skipping intro
348 - Libretro: Customizable idle loop removal
349 - Implemented cycle counting for sprite rendering
350 - Cleaner, unified settings window
351 - Added a setting for pausing when the emulator is not in focus
352 - Customizable paths for save games, save states, screenshots and patches
353 - Controller hotplugging
354 - Ability to store save games and active cheats within savestates
355Bugfixes:
356 - ARM7: Fix sign of unaligned LDRSH
357 - ARM7: Fix decoding of some ARM ALU instructions with shifters
358 - Debugger: Fix watchpoints in gdb
359 - GBA: Fix warnings when creating and loading savestates
360 - GBA: Fix Iridion II savetype
361 - GBA BIOS: Fix misaligned CpuSet
362 - GBA Cheats: Fix cheats setting the Action Replay version
363 - GBA Hardware: Fix GPIO on big endian
364 - GBA Memory: Fix DMA register writing behavior
365 - GBA Memory: Fix DMAs triggering two cycles early
366 - Libretro: Fix aspect ratio
367 - Qt: Fix some potential crashes with the gamepad mapping
368 - Qt: Fix keys being mapped incorrectly when loading configuration file
369 - Util: Fix PowerPC PNG read/write pixel order
370 - Util: Fix excessive memory allocation when decoding a PNG
371 - VFS: Fix VFileReadline and remove _vfdReadline
372Misc:
373 - All: Improved PowerPC support
374 - All: Fix some undefined behavior warnings
375 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
376 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
377 - GBA: Implement bad I/O register loading
378 - GBA: Allow jumping to OAM and palette RAM
379 - GBA BIOS: Finish implementing RegisterRamReset
380 - GBA Config: Add "override" layer for better one-time configuration
381 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
382 - GBA Memory: Use a dynamically sized mask for ROM memory
383 - GBA Memory: Implement several unimplemented memory access types
384 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
385 - GBA RR: Starting from savestate now embeds the savegame
386 - GBA RR: Add preliminary SRAM support for VBM loading
387 - GBA RR: Add support for resets in movies
388 - GBA Video: Remove lastHblank, as it is implied
389 - Libretro: Use anonymous memory mappers for large blocks of memory
390 - Libretro: Add install target for libretro core
391 - Qt: Window size command line options are now supported
392 - Qt: Increase usability of key mapper
393 - Qt: Add 'Apply' button to settings window
394 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
395 - Qt: Allow use of modifier keys as input
396 - Qt: Optimize log viewer
397 - Qt: Added button for breaking into the GDB debugger
398 - Qt: Add box for showing duration of rewind
399 - SDL: Support fullscreen in SDL 1.2
400 - SDL: Allow GBASDLAudio to be used without a thread context
401 - Util: Use VFile for configuration
402 - Util: Add MutexTryLock
403
4040.3.2: (2015-12-16)
405Bugfixes:
406 - ARM7: Fix STRT/STRBT
407 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
408 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
409 - Libretro: Fix problems with rumble not turning off
410 - GBA: Fix idle skip state being retained between games
411 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
412 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
413 - GBA BIOS: Fix Sqrt sign
414 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
415 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
416 - GBA Memory: Fix DMA behavior for SRAM accesses
417 - GBA Memory: Fix Store8 to OBJ VRAM
418 - GBA Memory: Fix alignment of LDM/STM on SRAM
419 - GBA Memory: Fix unaligned out-of-bounds ROM loads
420 - GBA Memory: Fix timing of DMAs
421 - GBA Video: Fix _mix for 15-bit color
422 - GBA Video: Fix OAM and palette initialization
423 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
424 - Qt: Use safer isLoaded check in GameController
425 - Qt: Fix a race condition in PainterGL that could lead to a crash
426 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
427 - Qt: Fix font size in memory viewer
428 - Qt: Fix a crash in the memory viewer
429 - Qt: Add additional checks in CheatModel to prevent crashes
430 - Qt: Fix race condition with setting sample rate
431 - Qt: Fix crash when closing multiplayer windows
432 - Qt: Fix resetting while paused
433Misc:
434 - GBA Audio: Implement missing flags on SOUNDCNT_X register
435 - Qt: Add mute option to menu
436
4370.3.1: (2015-10-24)
438Bugfixes:
439 - ARM7: Fix instruction decoding of Thumb shifts
440 - GBA: Deinit savegame when unloading a ROM
441 - GBA: Fix BIOS check on big endian
442 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
443 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
444 - GBA Audio: Fix audio channels being silenced at the wrong time
445 - GBA Memory: Fix bad BIOS Load16 on big endian
446 - GBA Memory: Fix bad Load8 on big endian
447 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
448 - GBA Video: Fix edge case with sprite blend modes and semitransparency
449 - GBA Video: Fix objwin and blending interaction on sprites
450 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
451 - Libretro: Fix a memory leak with the render buffer
452 - Qt: Windows no longer spawn in the top left on first launch
453 - Qt: Fix install path of XDG desktop file with DESTDIR
454 - Qt: Fix drag and drop on Windows
455 - Qt: Reenable double buffering, as disabling it broke some Windows configs
456 - VFS: Fix return values of VFileFILE.read and .write
457Misc:
458 - All: Reset next event to cycles instead of zero to interrupt
459 - All: Add --version flag
460 - ARM7: Force disable LTO on two files to work around a GCC bug
461 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
462 - GBA: Better memory handling with PNG savestates
463 - GBA: Additional savestate sanity checks
464 - GBA: Check for cycle count being too high
465 - GBA Audio: Allow GBAAVStream to have no video callback
466 - GBA BIOS: Implement RegisterRamReset for SIO registers
467 - Qt: Remove useless help icons in dialogs
468 - Qt: Prevent savestate window from opening while in multiplayer
469 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
470 - Qt: Dropping multiplayer windows works more cleanly now
471
4720.3.0: (2015-08-16)
473Features:
474 - Ability to hide individual background layers, or OBJs
475 - Ability to mute individual audio channels
476 - Palette viewer and exporter
477 - Volume control
478 - More shortcuts are editable (e.g. quick save/load)
479 - Rewind now shows the frame after rewinding
480 - Import/Export of GameShark/Action Replay snapshots
481 - Add "Step backwards" item for single increment rewind
482 - Deadzone estimation for game controllers
483 - Analog inputs can be used for shortcuts
484 - Menu items for specific solar sensor brightness levels
485 - Remappable controls for tilt and gyroscope sensors
486 - Status messages for actions taken while a game is running (e.g. save/load state)
487 - Memory inspector
488 - Screensaver can now be suspended while a game is running
489 - Load/save the most recent savestate slot
490 - Support varible speed (PWM) rumble
491 - Ability to cap fast forward speed
492 - Finer control over FPS target
493 - Holdable shortcut for rewinding one frame at a time
494 - Ability to boot directly into the BIOS
495 - Preliminary support for yanking out the game pak while a game is running
496 - Thumb-drive mode by putting a file called portable.ini in the same folder
497 - Configurable display driver, between software and OpenGL
498 - Undo-able savestate loading and saving
499 - Controller profiles now store shortcut settings
500 - Default controller profiles for several common controllers
501 - Libretro now supports BIOS, rumble and solar sensor
502 - Implement BIOS call Stop, for sleep mode
503 - Automatically load patches, if found
504 - Improved video synchronization
505 - Configurable audio output sample rate
506Bugfixes:
507 - ARM7: Fix SWI and IRQ timings
508 - ARM7: Fix Thumb MUL timing
509 - ARM7: Fix timing of multiplies to use N cycles
510 - ARM7: ARMHotplugDetach should call deinit
511 - Debugger: Fix use-after-free in breakpoint clearing code
512 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
513 - GBA: Cap audio FIFO read size during deserialization
514 - GBA: Check for corrupted savestates when loading
515 - GBA: Check for improperly sized savestates when loading
516 - GBA: Check for savestates made from differently sized ROMs
517 - GBA: Fix calls to endian-independent loadstores
518 - GBA: Fix timing of reading from timer registers
519 - GBA: Ensure cycles never go negative
520 - GBA Audio: Force audio FIFOs to 32-bit
521 - GBA Audio: Fix audio pitch changing when adjusting buffer size
522 - GBA Audio: Fix sample order in audio channel 3
523 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
524 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
525 - GBA Memory: Improve Thumb open bus behavior
526 - GBA Memory: Fix potential DMA issue when loading a savestate
527 - GBA Memory: Fix load/store multiple video memory waitstates
528 - GBA SIO: Fix reseting when there are SIO devices attached
529 - GBA Video: Blended sprites should never have other effects applied
530 - GBA Video: Fix out-of-bounds tiles in mosaic
531 - GBA Video: Fix windows not affecting sprites
532 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
533 - GBA Video: Fix timing on first scanline
534 - Qt: Better cleanup when a game crashes
535 - Qt: Fix open ROM dialog filtering for archive formats
536 - Qt: Cap the maximum number of multiplayer windows
537 - Qt: Fix maximum year in sensor override
538 - Qt: Fix window being too tall after exiting fullscreen
539 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
540 - Qt: Fix analog buttons not getting unmapped
541 - Qt: Fix passing command line options
542 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
543 - SDL: Fix SDL build when OpenGL is missing
544 - Util: Allow loading IPS patches that grow the ROM
545 - VFS: Fix resource leaks if some allocations fail
546 - VFS: Fix line-reading to return proper values
547 - Video: Fix an issue with very long filenames
548 - Util: Fix formatting of floats
549Misc:
550 - All: Add --help flag for command line programs
551 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
552 - All: Enable static linking for Windows
553 - All: Enable static linking for OS X
554 - All: Threads are now named
555 - All: Proper handling of Unicode file paths
556 - ARM7: Add emulation for Undefined CPU mode
557 - ARM7: Reduce the size of the Thumb instruction table
558 - GBA: Add status log level
559 - GBA: GBARewind now returns how many states it has rewound
560 - GBA: SIO logging layer
561 - GBA BIOS: Stub out SoundBias
562 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
563 - GBA: Don't include GBACLIDebugger struct unless needed
564 - GBA: Savedata is now synced shortly after data finishes being written
565 - GBA: Process multiple timer events at once, if necessary
566 - GBA Audio: Implement audio reset for channels A/B
567 - GBA Audio: Process multiple audio events at once, if necessary
568 - GBA Hardware: Backport generic RTC source into core
569 - GBA Input: Allow axes and buttons to be mapped to the same key
570 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
571 - GBA SIO: Add a dummy driver for Normal mode
572 - GBA Thread: Add functionality for running callbacks on the GBA thread
573 - GBA Thread: Split GBASync into a separate file
574 - GBA Video: Refactor software renderer into separate files
575 - GBA Video: Slightly optimize mode 0 mosaic rendering
576 - Debugger: Free watchpoints in addition to breakpoints
577 - Qt: Handle saving input settings better
578 - Qt: Move GL frame drawing back onto its own thread
579 - Qt: Fast forward (held) option moved from Other to Emulation menu
580 - Qt: Show version info in window title
581 - Qt: Migrate multiplayer window handling into GBAApp
582 - Qt: Unified file opening and saving with last location
583 - Qt: Fix windows being resizable when they shouldn't have been
584 - Qt: Only hide cursor in full screen
585 - Qt: Replace pause-after-frame mutex with an atomic
586 - Qt: Add application icon and XDG desktop files
587 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
588 - Qt: Don't save window size when entering fullscreen
589 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
590 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
591 - Qt: Increase usability of key mapper
592 - Qt: Show checkmark for window sizes
593 - Qt: Set window path to loaded ROM
594 - Perf: Ability to load savestates immediately on launch
595 - SDL: Properly check for initialization
596 - SDL: Clean up initialization functions
597 - SDL: Clean up GL context
598 - Util: Allow disabling the threading code entirely
599 - VFS: Add sync method to force syncing with backing
600
6010.2.1: (2015-05-13)
602Bugfixes:
603 - All: Fix sanitize-deb script not cleaning up after itself
604 - All: Fix dependencies for libavcodec on Debian-derived platforms
605 - ARM7: Handle writeback for PC in addressing modes 2 and 3
606 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
607 - ARM7: Fix ARM multiply instructions when PC is a destination register
608 - Debugger: Fix use-after-free in breakpoint clearing code
609 - Debugger: Fix boundary conditions in tab completion
610 - GBA: Fix timers not updating timing when writing to only the reload register
611 - GBA: Fix rewind boundary conditions
612 - GBA: Add initial I/O register settings for background matrix registers
613 - GBA: Fix hang when loading a savestate if sync to video is enabled
614 - GBA: Handle out-of-bounds I/O access
615 - GBA: Fix bounds-checking on EEPROM access
616 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
617 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
618 - GBA Memory: Allow SRAM to be 64kB
619 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
620 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
621 - GBA Video: Fix second frame mode 5
622 - Perf: Fix race condition if a game crashes immediately on start
623 - Qt: Fix Display object leak when closing a window
624 - Qt: Fix .deb dependencies
625 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
626 - Qt: Fix window not regaining focus after exiting savestate window
627 - Qt: Fix regression where video would not record if the game had already started
628 - Qt: Fix potential crash if a gamepad causes focus to change
629 - Qt: Fix controller axis querying
630 - Qt: Fix multiplayer windows opening as the wrong size
631 - Qt: Fix controllers sometimes not loading the right profile
632 - SDL: Fix boundary conditions for joystick adjustments
633 - SDL: Allocate properly sized input maps
634 - SDL: Fix potential build issues when Qt and SDL2 are in use
635 - Util: Fix resource leak in UTF-8 handling code
636 - Util: Fix a null-pointer issue when attempting to delete a key
637 - VFS: Fix resource leaks if some allocations fail
638 - Video: Fix an issue with very long filenames
639Misc:
640 - GBA Memory: Soft-crash if jumping past the end of a ROM
641 - Qt: Show multiplayer numbers in window title
642 - Qt: Solar sensor can have shortcuts set
643
6440.2.0: (2015-04-03)
645Features:
646 - Support for gamepad axes, e.g. analog sticks or triggers
647 - Add scale presets for up to 6x
648 - Settings window
649 - Bilinear resampling option
650 - Add option to skip BIOS start screen
651 - List of recently opened games
652 - Support for games using the Solar Sensor
653 - Better audio resampling via blip-buf
654 - Game Pak overrides dialog for setting savetype and sensor values
655 - Support for games using the tilt sensor
656 - Remappable shortcuts for keyboard and gamepad
657 - Rewinding of emulation
658 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
659 - Support IPv6
660 - Save directory of last loaded file
661 - Support BPS patches
662 - Automatically detect and optimize out idle loops
663 - Configurable game overrides
664 - Support loading 7-Zip files
665 - Drag and drop game loading
666 - Cheat code support
667 - Runtime configurable audio driver
668 - Libretro core for use with RetroArch and other front-ends
669 - Controller profiles for setting different bindings for different controllers
670 - Ability to lock aspect ratio
671 - Local link cable support
672 - Ability to switch which game controller is in use per instance
673 - Ability to prevent opposing directional input
674 - Warning dialog if an unimplemented BIOS feature is called
675 - Debugger: Add CLI "frame", frame advance command
676 - Debugger: Add CLI functions for writing to memory
677 - Debugger: Add CLI functions for examining memory regions
678 - Debugger: Add CLI function for writing a register
679Bugfixes:
680 - ARM7: Extend prefetch by one stage
681 - ARM7: Fix cycle counting for loads
682 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
683 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
684 - GBA: Initialize gba.sync to null
685 - GBA: Fix timer initialization
686 - GBA Audio: Support 16-bit writes to FIFO audio
687 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
688 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
689 - GBA BIOS: Fix BIOS prefetch after reset
690 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
691 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
692 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
693 - GBA Memory: Fix I cycles that had been moved to ARM7 core
694 - GBA Memory: Fix cycle counting for 32-bit load/stores
695 - GBA RR: Fix fallthrough error when reading tags from a movie
696 - GBA Thread: Fix possible hang when loading an archive
697 - GBA Thread: Fix possible deadlock in video sync
698 - Perf: Fix crash when the GBA thread fails to start
699 - Qt: Fix crash starting a GDB stub if a game isn't loaded
700 - Qt: Fix crash when adjusting settings after closing a game
701 - Qt: Fix crash when starting GDB stub after closing a game
702 - Qt: Fix patch loading while a game is running
703 - Qt: Fix crash when loading a game after stopping GDB server
704 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
705 - Qt: Fix crash when attempting to pause if a game is not running
706 - SDL: Properly clean up if a game doesn't launch
707 - Util: Fix sockets on Windows
708Misc:
709 - All: Enable link-time optimization
710 - Debugger: Watchpoints now work on STM/LDM instructions
711 - Debugger: Clean up GDB stub network interfacing
712 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
713 - Debugger: Merge Thumb BL instructions when disassembling
714 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
715 - Debugger: Watchpoints now report address watched (fixes #68)
716 - Debugger: Add support for soft breakpoints
717 - Debugger: Make I/O register names be addresses instead of values
718 - Debugger: Rename read/write commands
719 - GBA: Improve accuracy of event timing
720 - GBA: Add API for getting Configuration structs for overrides and input
721 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
722 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
723 - GBA: Move A/V stream interface into core
724 - GBA: Savestates now take into account savedata state machines (fixes #109)
725 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
726 - GBA Memory: Simplify memory API and use fixed bus width
727 - GBA Thread: Make GBASyncWaitFrameStart time out
728 - GBA Video: Start video at the last scanline instead of the first
729 - Qt: Optimize logo drawing
730 - Qt: Move frame upload back onto main thread
731 - Qt: Remember window position
732 - Qt: Double-clicking on the window toggles full screen
733 - Util: Use proper locale for reading and writing float values
734
7350.1.1: (2015-01-24)
736Bugfixes:
737 - ARM7: Fix LDM writeback to a register already written
738 - GBA: Fix timers 2 and 3 updating incorrectly
739 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
740 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
741 - GBA Audio: Properly initialize audio FIFO channels
742 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
743 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
744 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
745 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
746 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
747 - GBA BIOS: Fix HuffUnComp boundary conditions
748 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
749 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
750 - GBA Memory: Filter out top nybble of DMA addresses
751 - GBA Memory: Properly bounds-check VRAM accesses
752 - GBA Memory: Fix initial DMA state
753 - GBA Thread: Allow halted games to exit cleanly
754 - GBA Video: Fix blend issues with obscured middle layers
755 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
756 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
757 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
758 - GBA Video: Fix sprite boundary conditions with mosaic
759 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
760 - Qt: Fix issue with set frame sizes being the wrong height
761 - Qt: Fix emulator crashing when full screen if a game is not running
762 - Qt: Fix window focus issues
763 - Qt: Properly set default video recording settings
764 - Qt: Fix a race condition when a game crashes immediately
765 - Qt: Fix some cases where key mapping can break if focus is adjusted
766 - Qt: Fix crash if a game pauses before any frames are shown
767 - Debugger: Negative PC-relative loads now properly subtract the offset
768 - Debugger: Align PC-relative loads in Thumb
769 - Debugger: Fix watchpoints triggering too late
770 - Debugger: Fix binary print putting spaces between digits
771 - Video: Ensure FFmpeg encoder has audio frames
772 - Video: Fix uncompressed PCM audio recording
773 - Video: Fix FFmpeg crashing when the file extension is wrong
774 - Util: Fix SOCKET_FAILED macro
775Misc:
776 - GBA: Exit cleanly on FATAL if the port supports it
777 - GBA Memory: Implement 16- and 32-bit loads from SRAM
778 - Qt: Disable sync to video by default
779 - Qt: Handle a game crash without crashing
780 - Qt: Set default log level to FATAL, ERROR and WARN
781 - Qt: Clarify some phrasing in the menus
782 - Qt: Clear active buttons when focus is lost
783
7840.1.0: (2014-12-13)
785 - Initial release