CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33Misc:
34 - GBA Timer: Use global cycles for timers
35 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
36 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
37 - Qt: Redo GameController into multiple classes
38 - Test: Restructure test suite into multiple executables
39 - Python: Integrate tests from cinema test suite
40 - Util: Don't build crc32 if the function already exists
41 - GBA: Implement display start DMAs
42 - Qt: Prevent window from being created off-screen
43 - Qt: Add option to disable FPS display
44 - GBA: Improve multiboot image detection
45 - GB MBC: Remove erroneous bank 0 wrapping
46 - GBA Cheats: Allow multiple ROM patches in the same slot
47 - GB: Skip BIOS option now works
48 - Libretro: Add frameskip option
49 - GBA Memory: 64 MiB GBA Video cartridge support
50 - PSP2: Use system enter key by default
51 - 3DS: Remove deprecated CSND interface
52
530.6.2: (2017-04-03)
54Bugfixes:
55 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
56 - 3DS: Fix opening files in directory names with trailing slashes
57 - LR35902: Fix watchpoints not reporting new value
58 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
59 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
60 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
61 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
62 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
63 - GBA: Fix SharkPort saves for EEPROM games
64 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
65 - GBA BIOS: Fix incorrect exit condition in LZ77
66 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
67 - GBA Cheats: Fix slide codes not initializing properly
68 - GBA DMA: ROM reads are forced to increment
69 - GBA Hardware: RTC accuracy improvements
70 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
71 - GBA Memory: Fix copy-on-write memory leak
72 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
73 - GBA Savedata: Fix crash when resizing flash
74 - GBA Video: Force align 256-color tiles
75 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
76 - PSP2: Fix issues causing poor audio
77 - Python: Fix package directory
78 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
79 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
80 - Wii: Fix screen tear when unpausing
81 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
82Misc:
83 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
84 - GB MBC: Remove erroneous bank 0 wrapping
85 - GBA: Improve multiboot image detection
86 - PSP2: Use system enter key by default
87
880.6.1: (2017-10-01)
89Bugfixes:
90 - GB, GBA: Fix crashes when attempting to identify null VFiles
91 - GB, GBA: Fix sync to video with frameskip
92 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
93 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
94 - GB Core: Fix palette loading when loading a foreign config
95 - GB MBC: Pocket Cam memory should be accessible without enabling
96 - GB MBC: Fix SRAM sizes 4 and 5
97 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
98 - GB MBC: Fix RTC loading when file size is off
99 - GB Memory: Initialize peripheral pointers
100 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
101 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
102 - GB Memory: Actually load latch time from savestate
103 - GB Serialize: Fix deserializing video STAT
104 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
105 - GB Video: Fix potential hang when ending mode 0
106 - GB Video: Fix read mode when enabling LCD
107 - GBA: Reset active region as needed when loading a ROM
108 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
109 - GBA BIOS: Use core's VRAM variable instead of renderer's
110 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
111 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
112 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
113 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
114 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
115 - Python: Fix importing .gb or .gba before .core
116 - Qt: Fix command line debugger closing second game
117 - Qt: Fix LOG argument order
118 - Qt: Fix timezone issues with time overrides
119 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
120 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
121Misc:
122 - CMake: Fix CPack dependencies for libpng 1.6
123 - GBA: Detect hardware for Pokémon FireRed ROM hacks
124 - GBA Cheats: Improve detection of raw cheats
125 - Qt: Don't rebuild library view if style hasn't changed
126 - Qt: Allow overrides to be saved before a game is loaded
127 - Qt: Hide mouse immediately when loading
128 - SDL: Fix 2.0.5 build on macOS under some circumstances
129 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
130
1310.6.0: (2017-07-16)
132Features:
133 - Library view
134 - Sprite viewer
135 - Debugging console
136 - Improved memory viewer
137 - Memory search
138 - Command line ability to override configuration values
139 - Add option to allow preloading the entire ROM before running
140 - Add option for whether rewinding restores save games
141 - Savestates now contain any RTC override data
142 - Add option to lock video to integer scaling
143 - LR35902: Watchpoints
144 - LR35902/GB-Z80 disassembler
145 - GB: Tile viewer
146 - GB: Video/audio channel enabling/disabling
147 - GB: Symbol table support
148 - GB MBC: Add MBC1 multicart support
149 - GBA: Support printing debug strings from inside a game
150 - GBA: Better cheat type autodetection
151 - Implement keypad interrupts
152 - Configuration of gamepad hats
153 - Video log recording for testing and bug reporting
154 - Debugger: Segment/bank support
155 - Debugger: Execution tracing
156 - Qt: German translation (by Lothar Serra Mari)
157 - Qt: Spanish translation (by Kevin López)
158 - Qt: Italian translation (by theheroGAC)
159Bugfixes:
160 - ARM7: Fix MLA/*MULL/*MLAL timing
161 - Core: Fix crash with rewind if savestates shrink
162 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
163 - Core: Fix directory sets crashing on close if base isn't properly detached
164 - FFmpeg: Fix overflow and general issues with audio encoding
165 - GB: Fix flickering when screen is strobed quickly
166 - GB: Fix STAT blocking
167 - GB MBC: Fix ROM bank overflows getting set to bank 0
168 - GB MBC: Fix swapping carts not detect new MBC
169 - GB Timer: Improve DIV reset behavior
170 - GB Timer: Fix DIV batching if TAC changes
171 - GB Video: Reset renderer when loading state
172 - GBA: Fix multiboot ROM loading
173 - GBA: Fix multiboot loading resulting in too small WRAM
174 - GBA BIOS: Implement BitUnPack
175 - GBA BIOS: Fix ArcTan sign in HLE BIOS
176 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
177 - GBA BIOS: Fix INT_MIN/-1 crash
178 - GBA Hardware: Fix crash if a savestate lies about game hardware
179 - GBA I/O: Handle audio registers specially when deserializing
180 - GBA Memory: Improve initial skipped BIOS state
181 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
182 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
183 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
184 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
185 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
186 - LR35902: Fix core never exiting with certain event patterns
187 - LR35902: Fix pc overflowing current region off-by-one
188 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
189 - OpenGL: Fix some shaders causing offset graphics
190 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
191 - Qt: Fix window icon being stretched
192 - Qt: Fix data directory path
193 - Qt: Fix timing issues on high refresh rate monitors
194 - Qt: Fix linking after some windows have been closed
195 - Qt: Fix crash when changing audio settings after a game is closed
196 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
197 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
198 - Qt: Fix game unpausing after frame advancing and refocusing
199 - SDL: Fix game crash check
200 - SDL: Fix race condition with audio thread when starting
201 - SDL: Fix showing version number
202 - Test: Fix crash when loading invalid file
203 - Test: Fix crash when fuzzing fails to load a file
204 - Test: Don't rely on core for frames elapsed
205 - Test: Fix crash when loading invalid file
206 - Test: Fix crash when fuzzing fails to load a file
207 - Tools: Fix recurring multiple times over the same library
208 - Util: Fix overflow when loading invalid UPS patches
209 - Util: Fix highest-fd socket not being returned by SocketAccept
210 - Windows: Fix VDir.rewind
211Misc:
212 - All: Add C++ header guards
213 - All: Move time.h include to common.h
214 - 3DS, PSP2, Wii: Last directory loaded is saved
215 - CMake: Add ability to just print version string
216 - Core: New, faster event timing subsystem
217 - Core: Clean up some thread state checks
218 - Core: Add generic checksum function
219 - Core: Cores can now have multiple sets of callbacks
220 - Core: Restore sleep callback
221 - Core: Move rewind diffing to its own thread
222 - Core: Ability to enumerate and modify video and audio channels
223 - Core: List memory segments in the core
224 - Core: Move savestate creation time to extdata
225 - Core: Config values can now be hexadecimal
226 - Core: Improved threading interrupted detection
227 - Debugger: Modularize CLI debugger
228 - Debugger: Make building with debugging aspects optional
229 - Debugger: Add functions for read- or write-only watchpoints
230 - Debugger: Make attaching a backend idempotent
231 - Debugger: Add mDebuggerRunFrame convenience function
232 - Feature: Move game database from flatfile to SQLite3
233 - Feature: Support ImageMagick 7
234 - Feature: Make -l option explicit
235 - FFmpeg: Return false if a file fails to open
236 - FFmpeg: Force MP4 files to YUV420P
237 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
238 - GB: Reset with initial state of DIV register
239 - GB MBC: New MBC7 implementation
240 - GB Audio: Simplify envelope code
241 - GB Audio: Improve initial envelope samples
242 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
243 - GB Video: Improved video timings
244 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
245 - GBA, GB: ROM is now unloaded if a patch is applied
246 - GBA DMA: Refactor DMA out of memory.c
247 - GBA DMA: Move DMAs to using absolute timing
248 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
249 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
250 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
251 - GBA Memory: Support reading/writing POSTFLG
252 - GBA Memory: Remove unused prefetch cruft
253 - GBA Timer: Improve accuracy of timers
254 - GBA Video: Clean up unused timers
255 - GBA Video: Allow multiple handles into the same tile cache
256 - GBA Video, GB Video: Colors are now fully scaled
257 - GBA Video: Optimize when BLD* registers are written frequently
258 - OpenGL: Add xBR-lv2 shader
259 - Qt: Move last directory setting from qt.ini to config.ini
260 - Qt: Improved HiDPI support
261 - Qt: Expose configuration directory
262 - Qt: Merge "Save" and "OK" buttons in shader options
263 - Qt: Automatically load controller profile when plugged in
264 - Qt: Rename "Resample video" option to "Bilinear filtering"
265 - Qt: Remove audio thread
266 - Qt: Remove audio buffer sizing in AudioProcessorQt
267 - Qt: Re-enable QtMultimedia on Windows
268 - Qt: Make "Mute" able to be bound to a key
269 - Qt: Add .gb/.gbc files to the extension list in Info.plist
270 - Qt: Relax hard dependency on OpenGL
271 - Qt: Better highlight active key in control binding
272 - SDL: Remove scancode key input
273 - SDL: Automatically map controllers when plugged in
274 - Test: Add a basic test suite
275 - Util: Add size counting to Table
276 - Util: Add 8-bit PNG write support
277 - Util: Tune patch-fast extent sizes
278 - VFS: Call msync when syncing mapped data
279 - VFS: Allow truncating memory chunk VFiles
280 - VFS: Fix some minor VFile issues with FILEs
281 - VFS: Optimize expanding in-memory files
282 - VFS: Add VFileFIFO for operating on circle buffers
283Changes from beta 1:
284Features:
285 - Qt: Italian translation (by theheroGAC)
286 - Qt: Updated German translation
287Bugfixes:
288 - GB Audio: Fix incorrect channel 4 iteration
289 - GB Audio: Fix zombie mode bit masking
290 - GB Serialize: Fix timer serialization
291 - GB Video: Fix LYC regression
292 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
293 - GBA Timer: Fix count-up timing overflowing timer 3
294 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
295 - Qt: Fix memory search close button (fixes mgba.io/i/769)
296 - Qt: Fix window icon being stretched
297 - Qt: Fix initial window size (fixes mgba.io/i/766)
298 - Qt: Fix data directory path
299 - Qt: Fix controls not saving on non-SDL builds
300 - Qt: Fix translation initialization (fixes mgba.io/i/776)
301 - Qt: Fix patch loading while a game is running
302 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
303 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
304 - Qt: Fix GL-less build
305 - Qt: Fix Software renderer not handling alpha bits properly
306 - Qt: Fix screen background improperly stretching
307 - SDL: Fix cheats not loading
308Misc:
309 - GB Serialize: Add MBC state serialization
310 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
311 - GBA Timer: Improve accuracy of timers
312 - PSP2: Update toolchain to use vita.cmake
313 - Qt: Add language selector
314 - Qt: Minor test fixes
315 - Qt: Move shader settings into main settings window
316 - Qt: Dismiss game crashing/failing dialogs when a new game loads
317 - Qt: Properly ship Qt translations
318 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
319
3200.6 beta 1: (2017-06-29)
321 - Initial beta for 0.6
322
3230.5.2: (2016-12-31)
324Bugfixes:
325 - All: Fix fullscreen config option being ignored
326 - ARM7: PSR mode bits should not get sign extended
327 - GB: Fix audio not being deinitialized
328 - GB: Fix crash when masking savedata
329 - GB: Properly initialize sramRealVf variable
330 - GB Audio: Fix serialization of channel 3 and NR52 properties
331 - GB Audio: Reset envelope timer when reseting sound channel
332 - GB MBC: Fix SRAM dangling pointer with RTC games
333 - GB MBC: Fix initializing MBC when no ROM is loaded
334 - GB Memory: Fix patching ROM bank 0
335 - GB Memory: Fix starting HDMAs during mode 0
336 - GB Memory: Fix HDMA5 value after DMA completes
337 - GB Video: Initialize LCDC in renderer
338 - GB Video: Hblank IRQs should mask LYC=LY IRQs
339 - GBA: Fix IRQs firing after already being cleared
340 - GBA: Only unhalt CPU if appropriate bit is set in IE
341 - GBA: Add savegame override for Crash Bandicoot 2
342 - GBA BIOS: Fix MidiKey2Freq BIOS reads
343 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
344 - GBA Cheats: Fix GameShark ROM patches
345 - GBA I/O: Mask off WAITCNT bits that cannot be written
346 - GBA Memory: Fix misaligned BIOS reads
347 - GBA Memory: Fix VCOUNT being writable
348 - GBA Video: Fix out of bounds sprite transforms
349 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
350 - Libretro: Fix disabling BIOS
351 - Libretro: Fix Game Boy savestates and audio
352 - Qt: Fix changing resolution of software renderer
353 - Qt: Fix setting overrides
354 - Qt: Fix cut off tiles and alignment issues in tile viewer
355 - Qt: Only reset window dimensions when first shown
356 - Qt: Fix Qt Multimedia audio driver on big endian
357 - Qt: Fix Apply button for key and controller configurations
358 - VFS: Fix resizing memory chunks when not needed
359 - Windows: Fix Unicode directory handling
360Misc:
361 - GB, GBA: Prevent loading null ROMs
362 - GB Audio: Initialize wave RAM to GBC values
363 - GB Memory: Reset ROM bank when loading a ROM
364 - PSP2: Improved controller rumble
365
3660.5.1: (2016-10-05)
367Bugfixes:
368 - Core: Fix importing save games as read-only
369 - FFmpeg: Fix encoding AAC
370 - GB: Fix invalid STOP behavior on Game Boy Color
371 - GB: Initialize audio properly
372 - GB: Properly clear KEY1 bit 0 when switching speeds
373 - GB: Properly unload save files when unloading a ROM
374 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
375 - GB MBC: Fix MBC7 when size is incorrectly specified
376 - GB MBC: Fix RTC access when no save file is loaded
377 - GB SIO: Don't auto-clock external shift clock
378 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
379 - GB Video: Fix video frames getting missed when LCDC is off
380 - GB Video: Clear screen when LCDC is off
381 - GBA Cheats: Fix holding onto pointers that may get invalidated
382 - GBA Cheats: Fix key-activated CodeBreaker cheats
383 - GBA Cheats: Fix uninitialized memory getting freed when saving
384 - GBA Hardware: Improve Game Boy Player rumble behavior
385 - GBA Memory: Fix several unused I/O register read values
386 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
387 - LR35902: Fix events running with the wrong cycle active
388 - Qt: Fix "close" button on Overrides view
389 - Qt: Fix saving overrides
390 - Qt: Fix directory set unloading when replacing the ROM
391 - Qt: Fix patch loading
392 - Qt: Fix crash when saving an override if a game isn't loaded
393 - Qt: Fix showing default display driver as OpenGL (force 1.x)
394 - SDL: Attach rumble in SDL frontend
395 - Util: Fix PNG identification on files too small to be a PNG
396Misc:
397 - All: Only update version info if needed
398 - All: Split out install locations for Libretro and OpenEmu
399 - FFmpeg: Encoding cleanup
400 - GB: Reset active region when reloading ROM
401 - GB Memory: Initialize RAM pattern for GBC
402 - GB Video: Improved video timings
403 - Qt: Manage window sizes slightly better
404 - Qt: Remember scale option independent of core dimensions
405
4060.5.0: (2016-09-19)
407Features:
408 - Game Boy support
409 - Support for encrypted CodeBreaker GBA cheats
410 - Emulation of Vast Fame protected GBA carts (taizou)
411 - Tile viewer
412 - Threaded rendering mode
413 - Libretro: Memory map and achievement support (leiradel)
414 - GUI: Add UI control remapping
415 - GUI: Add fast-forward
416 - Wii: 240p support
417 - 3DS: Adjustable screen darkening
418 - Ability to temporarily load a savegame
419 - Load specific files out of archives
420 - Automatic BIOS detection
421Bugfixes:
422 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
423 - Debugger: Fix GDB breakpoints
424 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
425 - GBA: Fix filehandle leak with savegames
426 - GBA: Timer 0 cannot be count up
427 - GBA: Count up timers should not count themselves
428 - GBA Memory: Fix mirror on non-overdumped Classic NES games
429 - GBA Memory: Fix ldm {pc}
430 - GBA Savedata: Fix savedata sync timer
431 - GBA Savedata: Only unmap savedata if present
432 - GBA Serialize: Savestates now properly store prefetch
433 - GBA Video: WIN0/1 take priority over OBJWIN
434 - GBA Video: Fix out-of-order OBJWIN
435 - PSP2: Fix GPU crash while exiting
436 - PSP2: Fix VSync
437 - PSP2: Fix accelerometer range
438 - PSP2: Actually load screen mode setting
439 - PSP2: Fix gyroscope direction
440 - PSP2: Delete threads after they return
441 - PSP2: Fix mapping/unmapping from not at 0
442 - Qt: Fix bug in software renderer scaling
443 - Qt: Fix hanging key press after disabling autofire
444 - Qt: Fix being unable to pause manually when using auto-pausing
445 - SDL: Fix axes being mapped wrong
446 - Util: Fix realloc semantics in utf16to8
447 - Util: Fix inserting too many items into a hash table
448 - VFS: Fix uninitialized varaible reading from 7z
449 - VFS: Fix reading multiple files from a 7z archive
450 - Wii: Fix framelimiting after a slowdown
451 - Wii: Fix garbage flash at startup
452Misc:
453 - 3DS: Use blip_add_delta_fast for a small speed improvement
454 - 3DS: Allow UTF-16 filenames
455 - 3DS: Port to using citro3D
456 - 3DS: Use system font for menus
457 - 3DS: Attempt to use Core 2 for threads
458 - 3DS: Adjustable filering
459 - 3DS: 3D banner
460 - All: Add QUIET parameter to silence CMake
461 - All: Faster memory read/write
462 - ARM7: Support forcing Thumb mode via MSR
463 - ARM7: Flush prefetch cache when loading CPSR via MSR
464 - ARM7: Clean up instruction decoding for future expandability
465 - Debugger: Support register and memory writes via GDB stub
466 - Debugger: Add software breakpoint support to gdb
467 - FFmpeg: Full support for libavcodec 56+
468 - GBA: Better debug logging if event processing breaks
469 - GBA Audio: Force audio DMAs to not increment destination
470 - GBA BIOS: Use custom ArcTan, not relying on OS
471 - GBA Hardware: Clean up dead code in GBP
472 - GBA Memory: Optimize stalling behavior
473 - GBA Memory: Optimize Load-/StoreMultiple
474 - GBA Savedata: Add realistic timing for EEPROM
475 - GBA Serialize: Savestates now store if CPU was halted
476 - GBA Video: Remove old slow path fallback
477 - GBA Video: Optimize sprite drawing
478 - GBA Video: Optimize mode 0 rendering
479 - GBA Video: Optimize compositing cases slightly
480 - GUI: Screenshot dimensions are now passed through
481 - GUI: Add back logging
482 - GUI: Only reload config if manually saved
483 - GUI: Increase scrolling speed
484 - OpenGL: Log shader compilation failure
485 - OpenGL: Add texSize uniform
486 - Qt: Make -g flag work in Qt build
487 - Qt: Simplify OpenGL context creation
488 - Qt: Thread startup improvements
489 - Qt: Make audio channel/video layer options shortcut mappable
490 - Qt: Remove some C99isms from C++ code
491 - Qt: Remove default autofire mappings
492 - Qt: Make reseting when pasued frame-accurate
493 - Qt: Rearchitect game closing codepath
494 - PSP2: Use system font for menus
495 - PSP2: Add rumble for PS TV
496 - PSP2: Add fit-to-height screen mode
497 - PSP2: Sync files per descriptor
498 - PSP2: Allow UTF-8 filenames
499 - PSP2: Screenshots are now saved into the Photo Gallery
500 - PSP2: Stop underclocking when menuing
501 - SDL: Increase default audio buffer size to 1024 samples
502 - SDL: More responsive rumble
503 - Util: Add Vector GetConstPointer
504 - Util: Add rtrim
505 - Util: Add endswith
506 - VFS: Improve zip file detection
507 - Wii: Add pixelated resample filter
508 - Windows: Add native VDir support
509 - Util: Add PRIz macro for libc versions that don't support %z
510
5110.4.1: (2016-07-11)
512Bugfixes:
513 - All: Fix several file handle leaks
514 - All: Fix instruction tables getting zeroed when linking sometimes
515 - ARM7: Fix flags on SBC/RSC
516 - ARM7: Fix setting spsr privilege bits when spsr is empty
517 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
518 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
519 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
520 - GBA Memory: Fix executing code from OBJ region of VRAM
521 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
522 - GBA Serialize: Fix loading savegames from savestates
523 - OpenGL: Correct boolean vector strcmp strings for uniforms
524 - Qt: Fix sending gameStopped twice
525 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
526 - Qt: Fix initial state of key mapping
527 - Qt: Initialize m_useBios
528 - SDL: Fix joystick initialization on BSD
529 - SDL: Fix potential joystick crash in games with rumble
530 - SDL: Fix SDL 1.2 build
531 - SDL: Fix sporadic crash when deinitializing audio
532 - Shaders: Fix AGS-001 shader with some bad drivers
533 - Util: Use closesocket on Windows
534 - Util: Fix socket bind addresses
535 - VFS: Fix reading 7z archives without rewinding first
536 - VFS: VFileFromFD should not open directories
537 - Wii: Fix tilting direction
538 - Util: Fix realloc semantics in utf16to8
539Misc:
540 - All: Allow use of external minizip library
541 - Debugger: CLI debugger now exits when end-of-stream is reached
542 - FFmpeg: Update dependencies on Ubuntu
543 - GBA: Slightly optimize GBAProcessEvents
544 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
545 - GBA Video: Null renderer should return proper register values
546 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
547 - Qt: Add preset for DualShock 4
548 - Qt: Update 360 input profile on OS X to reflect newer drivers
549 - Qt: Remove use of NaN
550 - Qt: Canonicalize file paths when loading games
551 - Qt: Add refresh button to controller editing
552 - SDL: Remove default gamepad mappings
553 - Util: Fix intermittent build failure on OS X
554 - VFS: VFile.sync now updates modified time
555
5560.4.0: (2016-02-02)
557Features:
558 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
559 - I/O viewer
560 - Booting of multiboot images
561 - Customization of GIF recording
562 - Libretro: Cheat code support
563 - Support for GLSL shaders
564 - ROM information view
565 - Support for VBA-style cheat codes
566 - Savestates now store creation timestamps
567 - Key autofire
568 - Libretro: Allow blocking opposing directional input
569 - OpenEmu core for OS X
570 - Libretro: Settings for using BIOS and skipping intro
571 - Libretro: Customizable idle loop removal
572 - Implemented cycle counting for sprite rendering
573 - Cleaner, unified settings window
574 - Added a setting for pausing when the emulator is not in focus
575 - Customizable paths for save games, save states, screenshots and patches
576 - Controller hotplugging
577 - Ability to store save games and active cheats within savestates
578Bugfixes:
579 - ARM7: Fix sign of unaligned LDRSH
580 - ARM7: Fix decoding of some ARM ALU instructions with shifters
581 - Debugger: Fix watchpoints in gdb
582 - GBA: Fix warnings when creating and loading savestates
583 - GBA: Fix Iridion II savetype
584 - GBA BIOS: Fix misaligned CpuSet
585 - GBA Cheats: Fix cheats setting the Action Replay version
586 - GBA Hardware: Fix GPIO on big endian
587 - GBA Memory: Fix DMA register writing behavior
588 - GBA Memory: Fix DMAs triggering two cycles early
589 - Libretro: Fix aspect ratio
590 - Qt: Fix some potential crashes with the gamepad mapping
591 - Qt: Fix keys being mapped incorrectly when loading configuration file
592 - Util: Fix PowerPC PNG read/write pixel order
593 - Util: Fix excessive memory allocation when decoding a PNG
594 - VFS: Fix VFileReadline and remove _vfdReadline
595Misc:
596 - All: Improved PowerPC support
597 - All: Fix some undefined behavior warnings
598 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
599 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
600 - GBA: Implement bad I/O register loading
601 - GBA: Allow jumping to OAM and palette RAM
602 - GBA BIOS: Finish implementing RegisterRamReset
603 - GBA Config: Add "override" layer for better one-time configuration
604 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
605 - GBA Memory: Use a dynamically sized mask for ROM memory
606 - GBA Memory: Implement several unimplemented memory access types
607 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
608 - GBA RR: Starting from savestate now embeds the savegame
609 - GBA RR: Add preliminary SRAM support for VBM loading
610 - GBA RR: Add support for resets in movies
611 - GBA Video: Remove lastHblank, as it is implied
612 - Libretro: Use anonymous memory mappers for large blocks of memory
613 - Libretro: Add install target for libretro core
614 - Qt: Window size command line options are now supported
615 - Qt: Increase usability of key mapper
616 - Qt: Add 'Apply' button to settings window
617 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
618 - Qt: Allow use of modifier keys as input
619 - Qt: Optimize log viewer
620 - Qt: Added button for breaking into the GDB debugger
621 - Qt: Add box for showing duration of rewind
622 - SDL: Support fullscreen in SDL 1.2
623 - SDL: Allow GBASDLAudio to be used without a thread context
624 - Util: Use VFile for configuration
625 - Util: Add MutexTryLock
626
6270.3.2: (2015-12-16)
628Bugfixes:
629 - ARM7: Fix STRT/STRBT
630 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
631 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
632 - Libretro: Fix problems with rumble not turning off
633 - GBA: Fix idle skip state being retained between games
634 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
635 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
636 - GBA BIOS: Fix Sqrt sign
637 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
638 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
639 - GBA Memory: Fix DMA behavior for SRAM accesses
640 - GBA Memory: Fix Store8 to OBJ VRAM
641 - GBA Memory: Fix alignment of LDM/STM on SRAM
642 - GBA Memory: Fix unaligned out-of-bounds ROM loads
643 - GBA Memory: Fix timing of DMAs
644 - GBA Video: Fix _mix for 15-bit color
645 - GBA Video: Fix OAM and palette initialization
646 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
647 - Qt: Use safer isLoaded check in GameController
648 - Qt: Fix a race condition in PainterGL that could lead to a crash
649 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
650 - Qt: Fix font size in memory viewer
651 - Qt: Fix a crash in the memory viewer
652 - Qt: Add additional checks in CheatModel to prevent crashes
653 - Qt: Fix race condition with setting sample rate
654 - Qt: Fix crash when closing multiplayer windows
655 - Qt: Fix resetting while paused
656Misc:
657 - GBA Audio: Implement missing flags on SOUNDCNT_X register
658 - Qt: Add mute option to menu
659
6600.3.1: (2015-10-24)
661Bugfixes:
662 - ARM7: Fix instruction decoding of Thumb shifts
663 - GBA: Deinit savegame when unloading a ROM
664 - GBA: Fix BIOS check on big endian
665 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
666 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
667 - GBA Audio: Fix audio channels being silenced at the wrong time
668 - GBA Memory: Fix bad BIOS Load16 on big endian
669 - GBA Memory: Fix bad Load8 on big endian
670 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
671 - GBA Video: Fix edge case with sprite blend modes and semitransparency
672 - GBA Video: Fix objwin and blending interaction on sprites
673 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
674 - Libretro: Fix a memory leak with the render buffer
675 - Qt: Windows no longer spawn in the top left on first launch
676 - Qt: Fix install path of XDG desktop file with DESTDIR
677 - Qt: Fix drag and drop on Windows
678 - Qt: Reenable double buffering, as disabling it broke some Windows configs
679 - VFS: Fix return values of VFileFILE.read and .write
680Misc:
681 - All: Reset next event to cycles instead of zero to interrupt
682 - All: Add --version flag
683 - ARM7: Force disable LTO on two files to work around a GCC bug
684 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
685 - GBA: Better memory handling with PNG savestates
686 - GBA: Additional savestate sanity checks
687 - GBA: Check for cycle count being too high
688 - GBA Audio: Allow GBAAVStream to have no video callback
689 - GBA BIOS: Implement RegisterRamReset for SIO registers
690 - Qt: Remove useless help icons in dialogs
691 - Qt: Prevent savestate window from opening while in multiplayer
692 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
693 - Qt: Dropping multiplayer windows works more cleanly now
694
6950.3.0: (2015-08-16)
696Features:
697 - Ability to hide individual background layers, or OBJs
698 - Ability to mute individual audio channels
699 - Palette viewer and exporter
700 - Volume control
701 - More shortcuts are editable (e.g. quick save/load)
702 - Rewind now shows the frame after rewinding
703 - Import/Export of GameShark/Action Replay snapshots
704 - Add "Step backwards" item for single increment rewind
705 - Deadzone estimation for game controllers
706 - Analog inputs can be used for shortcuts
707 - Menu items for specific solar sensor brightness levels
708 - Remappable controls for tilt and gyroscope sensors
709 - Status messages for actions taken while a game is running (e.g. save/load state)
710 - Memory inspector
711 - Screensaver can now be suspended while a game is running
712 - Load/save the most recent savestate slot
713 - Support varible speed (PWM) rumble
714 - Ability to cap fast forward speed
715 - Finer control over FPS target
716 - Holdable shortcut for rewinding one frame at a time
717 - Ability to boot directly into the BIOS
718 - Preliminary support for yanking out the game pak while a game is running
719 - Thumb-drive mode by putting a file called portable.ini in the same folder
720 - Configurable display driver, between software and OpenGL
721 - Undo-able savestate loading and saving
722 - Controller profiles now store shortcut settings
723 - Default controller profiles for several common controllers
724 - Libretro now supports BIOS, rumble and solar sensor
725 - Implement BIOS call Stop, for sleep mode
726 - Automatically load patches, if found
727 - Improved video synchronization
728 - Configurable audio output sample rate
729Bugfixes:
730 - ARM7: Fix SWI and IRQ timings
731 - ARM7: Fix Thumb MUL timing
732 - ARM7: Fix timing of multiplies to use N cycles
733 - ARM7: ARMHotplugDetach should call deinit
734 - Debugger: Fix use-after-free in breakpoint clearing code
735 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
736 - GBA: Cap audio FIFO read size during deserialization
737 - GBA: Check for corrupted savestates when loading
738 - GBA: Check for improperly sized savestates when loading
739 - GBA: Check for savestates made from differently sized ROMs
740 - GBA: Fix calls to endian-independent loadstores
741 - GBA: Fix timing of reading from timer registers
742 - GBA: Ensure cycles never go negative
743 - GBA Audio: Force audio FIFOs to 32-bit
744 - GBA Audio: Fix audio pitch changing when adjusting buffer size
745 - GBA Audio: Fix sample order in audio channel 3
746 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
747 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
748 - GBA Memory: Improve Thumb open bus behavior
749 - GBA Memory: Fix potential DMA issue when loading a savestate
750 - GBA Memory: Fix load/store multiple video memory waitstates
751 - GBA SIO: Fix reseting when there are SIO devices attached
752 - GBA Video: Blended sprites should never have other effects applied
753 - GBA Video: Fix out-of-bounds tiles in mosaic
754 - GBA Video: Fix windows not affecting sprites
755 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
756 - GBA Video: Fix timing on first scanline
757 - Qt: Better cleanup when a game crashes
758 - Qt: Fix open ROM dialog filtering for archive formats
759 - Qt: Cap the maximum number of multiplayer windows
760 - Qt: Fix maximum year in sensor override
761 - Qt: Fix window being too tall after exiting fullscreen
762 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
763 - Qt: Fix analog buttons not getting unmapped
764 - Qt: Fix passing command line options
765 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
766 - SDL: Fix SDL build when OpenGL is missing
767 - Util: Allow loading IPS patches that grow the ROM
768 - VFS: Fix resource leaks if some allocations fail
769 - VFS: Fix line-reading to return proper values
770 - Video: Fix an issue with very long filenames
771 - Util: Fix formatting of floats
772Misc:
773 - All: Add --help flag for command line programs
774 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
775 - All: Enable static linking for Windows
776 - All: Enable static linking for OS X
777 - All: Threads are now named
778 - All: Proper handling of Unicode file paths
779 - ARM7: Add emulation for Undefined CPU mode
780 - ARM7: Reduce the size of the Thumb instruction table
781 - GBA: Add status log level
782 - GBA: GBARewind now returns how many states it has rewound
783 - GBA: SIO logging layer
784 - GBA BIOS: Stub out SoundBias
785 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
786 - GBA: Don't include GBACLIDebugger struct unless needed
787 - GBA: Savedata is now synced shortly after data finishes being written
788 - GBA: Process multiple timer events at once, if necessary
789 - GBA Audio: Implement audio reset for channels A/B
790 - GBA Audio: Process multiple audio events at once, if necessary
791 - GBA Hardware: Backport generic RTC source into core
792 - GBA Input: Allow axes and buttons to be mapped to the same key
793 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
794 - GBA SIO: Add a dummy driver for Normal mode
795 - GBA Thread: Add functionality for running callbacks on the GBA thread
796 - GBA Thread: Split GBASync into a separate file
797 - GBA Video: Refactor software renderer into separate files
798 - GBA Video: Slightly optimize mode 0 mosaic rendering
799 - Debugger: Free watchpoints in addition to breakpoints
800 - Qt: Handle saving input settings better
801 - Qt: Move GL frame drawing back onto its own thread
802 - Qt: Fast forward (held) option moved from Other to Emulation menu
803 - Qt: Show version info in window title
804 - Qt: Migrate multiplayer window handling into GBAApp
805 - Qt: Unified file opening and saving with last location
806 - Qt: Fix windows being resizable when they shouldn't have been
807 - Qt: Only hide cursor in full screen
808 - Qt: Replace pause-after-frame mutex with an atomic
809 - Qt: Add application icon and XDG desktop files
810 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
811 - Qt: Don't save window size when entering fullscreen
812 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
813 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
814 - Qt: Increase usability of key mapper
815 - Qt: Show checkmark for window sizes
816 - Qt: Set window path to loaded ROM
817 - Perf: Ability to load savestates immediately on launch
818 - SDL: Properly check for initialization
819 - SDL: Clean up initialization functions
820 - SDL: Clean up GL context
821 - Util: Allow disabling the threading code entirely
822 - VFS: Add sync method to force syncing with backing
823
8240.2.1: (2015-05-13)
825Bugfixes:
826 - All: Fix sanitize-deb script not cleaning up after itself
827 - All: Fix dependencies for libavcodec on Debian-derived platforms
828 - ARM7: Handle writeback for PC in addressing modes 2 and 3
829 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
830 - ARM7: Fix ARM multiply instructions when PC is a destination register
831 - Debugger: Fix use-after-free in breakpoint clearing code
832 - Debugger: Fix boundary conditions in tab completion
833 - GBA: Fix timers not updating timing when writing to only the reload register
834 - GBA: Fix rewind boundary conditions
835 - GBA: Add initial I/O register settings for background matrix registers
836 - GBA: Fix hang when loading a savestate if sync to video is enabled
837 - GBA: Handle out-of-bounds I/O access
838 - GBA: Fix bounds-checking on EEPROM access
839 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
840 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
841 - GBA Memory: Allow SRAM to be 64kB
842 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
843 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
844 - GBA Video: Fix second frame mode 5
845 - Perf: Fix race condition if a game crashes immediately on start
846 - Qt: Fix Display object leak when closing a window
847 - Qt: Fix .deb dependencies
848 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
849 - Qt: Fix window not regaining focus after exiting savestate window
850 - Qt: Fix regression where video would not record if the game had already started
851 - Qt: Fix potential crash if a gamepad causes focus to change
852 - Qt: Fix controller axis querying
853 - Qt: Fix multiplayer windows opening as the wrong size
854 - Qt: Fix controllers sometimes not loading the right profile
855 - SDL: Fix boundary conditions for joystick adjustments
856 - SDL: Allocate properly sized input maps
857 - SDL: Fix potential build issues when Qt and SDL2 are in use
858 - Util: Fix resource leak in UTF-8 handling code
859 - Util: Fix a null-pointer issue when attempting to delete a key
860 - VFS: Fix resource leaks if some allocations fail
861 - Video: Fix an issue with very long filenames
862Misc:
863 - GBA Memory: Soft-crash if jumping past the end of a ROM
864 - Qt: Show multiplayer numbers in window title
865 - Qt: Solar sensor can have shortcuts set
866
8670.2.0: (2015-04-03)
868Features:
869 - Support for gamepad axes, e.g. analog sticks or triggers
870 - Add scale presets for up to 6x
871 - Settings window
872 - Bilinear resampling option
873 - Add option to skip BIOS start screen
874 - List of recently opened games
875 - Support for games using the Solar Sensor
876 - Better audio resampling via blip-buf
877 - Game Pak overrides dialog for setting savetype and sensor values
878 - Support for games using the tilt sensor
879 - Remappable shortcuts for keyboard and gamepad
880 - Rewinding of emulation
881 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
882 - Support IPv6
883 - Save directory of last loaded file
884 - Support BPS patches
885 - Automatically detect and optimize out idle loops
886 - Configurable game overrides
887 - Support loading 7-Zip files
888 - Drag and drop game loading
889 - Cheat code support
890 - Runtime configurable audio driver
891 - Libretro core for use with RetroArch and other front-ends
892 - Controller profiles for setting different bindings for different controllers
893 - Ability to lock aspect ratio
894 - Local link cable support
895 - Ability to switch which game controller is in use per instance
896 - Ability to prevent opposing directional input
897 - Warning dialog if an unimplemented BIOS feature is called
898 - Debugger: Add CLI "frame", frame advance command
899 - Debugger: Add CLI functions for writing to memory
900 - Debugger: Add CLI functions for examining memory regions
901 - Debugger: Add CLI function for writing a register
902Bugfixes:
903 - ARM7: Extend prefetch by one stage
904 - ARM7: Fix cycle counting for loads
905 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
906 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
907 - GBA: Initialize gba.sync to null
908 - GBA: Fix timer initialization
909 - GBA Audio: Support 16-bit writes to FIFO audio
910 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
911 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
912 - GBA BIOS: Fix BIOS prefetch after reset
913 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
914 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
915 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
916 - GBA Memory: Fix I cycles that had been moved to ARM7 core
917 - GBA Memory: Fix cycle counting for 32-bit load/stores
918 - GBA RR: Fix fallthrough error when reading tags from a movie
919 - GBA Thread: Fix possible hang when loading an archive
920 - GBA Thread: Fix possible deadlock in video sync
921 - Perf: Fix crash when the GBA thread fails to start
922 - Qt: Fix crash starting a GDB stub if a game isn't loaded
923 - Qt: Fix crash when adjusting settings after closing a game
924 - Qt: Fix crash when starting GDB stub after closing a game
925 - Qt: Fix patch loading while a game is running
926 - Qt: Fix crash when loading a game after stopping GDB server
927 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
928 - Qt: Fix crash when attempting to pause if a game is not running
929 - SDL: Properly clean up if a game doesn't launch
930 - Util: Fix sockets on Windows
931Misc:
932 - All: Enable link-time optimization
933 - Debugger: Watchpoints now work on STM/LDM instructions
934 - Debugger: Clean up GDB stub network interfacing
935 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
936 - Debugger: Merge Thumb BL instructions when disassembling
937 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
938 - Debugger: Watchpoints now report address watched (fixes #68)
939 - Debugger: Add support for soft breakpoints
940 - Debugger: Make I/O register names be addresses instead of values
941 - Debugger: Rename read/write commands
942 - GBA: Improve accuracy of event timing
943 - GBA: Add API for getting Configuration structs for overrides and input
944 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
945 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
946 - GBA: Move A/V stream interface into core
947 - GBA: Savestates now take into account savedata state machines (fixes #109)
948 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
949 - GBA Memory: Simplify memory API and use fixed bus width
950 - GBA Thread: Make GBASyncWaitFrameStart time out
951 - GBA Video: Start video at the last scanline instead of the first
952 - Qt: Optimize logo drawing
953 - Qt: Move frame upload back onto main thread
954 - Qt: Remember window position
955 - Qt: Double-clicking on the window toggles full screen
956 - Util: Use proper locale for reading and writing float values
957
9580.1.1: (2015-01-24)
959Bugfixes:
960 - ARM7: Fix LDM writeback to a register already written
961 - GBA: Fix timers 2 and 3 updating incorrectly
962 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
963 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
964 - GBA Audio: Properly initialize audio FIFO channels
965 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
966 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
967 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
968 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
969 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
970 - GBA BIOS: Fix HuffUnComp boundary conditions
971 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
972 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
973 - GBA Memory: Filter out top nybble of DMA addresses
974 - GBA Memory: Properly bounds-check VRAM accesses
975 - GBA Memory: Fix initial DMA state
976 - GBA Thread: Allow halted games to exit cleanly
977 - GBA Video: Fix blend issues with obscured middle layers
978 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
979 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
980 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
981 - GBA Video: Fix sprite boundary conditions with mosaic
982 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
983 - Qt: Fix issue with set frame sizes being the wrong height
984 - Qt: Fix emulator crashing when full screen if a game is not running
985 - Qt: Fix window focus issues
986 - Qt: Properly set default video recording settings
987 - Qt: Fix a race condition when a game crashes immediately
988 - Qt: Fix some cases where key mapping can break if focus is adjusted
989 - Qt: Fix crash if a game pauses before any frames are shown
990 - Debugger: Negative PC-relative loads now properly subtract the offset
991 - Debugger: Align PC-relative loads in Thumb
992 - Debugger: Fix watchpoints triggering too late
993 - Debugger: Fix binary print putting spaces between digits
994 - Video: Ensure FFmpeg encoder has audio frames
995 - Video: Fix uncompressed PCM audio recording
996 - Video: Fix FFmpeg crashing when the file extension is wrong
997 - Util: Fix SOCKET_FAILED macro
998Misc:
999 - GBA: Exit cleanly on FATAL if the port supports it
1000 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1001 - Qt: Disable sync to video by default
1002 - Qt: Handle a game crash without crashing
1003 - Qt: Set default log level to FATAL, ERROR and WARN
1004 - Qt: Clarify some phrasing in the menus
1005 - Qt: Clear active buttons when focus is lost
1006
10070.1.0: (2014-12-13)
1008 - Initial release